using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Darkness8163.h3_constructwannabe
{
[BepInPlugin("Darkness8163.h3_constructwannabe", "h3_constructwannabe", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class h3_constructwannabePlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Darkness8163.h3_constructwannabe");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "testmap3"));
}
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int i = 0; i < list.Count; i++)
{
list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = x - positions[i];
return ((Vector3)(ref val2)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int j = 0; j < list2.Count; j++)
{
Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result2;
if (y != x)
{
Vector3 val = y - x;
result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result2 = 0;
}
return (byte)result2 != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != 0) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
Bounds result2 = default(Bounds);
((Bounds)(ref result2))..ctor(val, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
((Bounds)(ref result2)).Encapsulate(points[i]);
}
return result2;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Vector3[] array = (Vector3[])(object)new Vector3[6];
Transform transform = ((Component)transformVolume).transform;
Handles.color = color;
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference = transformVolume.GetSidePosition(i);
}
ref Vector3 reference2 = ref array[0];
reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference3 = ref array[1];
reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference4 = ref array[2];
reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference5 = ref array[3];
reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference6 = ref array[4];
reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference7 = ref array[5];
reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
Vector3 origin = default(Vector3);
origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
Vector3 size = default(Vector3);
size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
return new Volume(origin, size);
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 origin = Origin;
int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
Vector3 size = Size;
return num ^ ((object)(Vector3)(ref size)).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
public class CuttableMesh
{
private MeshRenderer inputMeshRenderer;
private bool hasUvs;
private bool hasUv1s;
private bool hasColours;
private List<CuttableSubMesh> subMeshes;
public CuttableMesh(Mesh inputMesh)
{
Init(inputMesh, ((Object)inputMesh).name);
}
public CuttableMesh(MeshRenderer input)
{
inputMeshRenderer = input;
MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
Mesh sharedMesh = component.sharedMesh;
Init(sharedMesh, ((Object)input).name);
}
public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
{
inputMeshRenderer = inputMesh.inputMeshRenderer;
hasUvs = inputMesh.hasUvs;
hasUv1s = inputMesh.hasUv1s;
hasColours = inputMesh.hasColours;
subMeshes = new List<CuttableSubMesh>();
subMeshes.AddRange(newSubMeshes);
}
private void Init(Mesh inputMesh, string debugName)
{
subMeshes = new List<CuttableSubMesh>();
if (inputMesh.isReadable)
{
Vector3[] vertices = inputMesh.vertices;
Vector3[] normals = inputMesh.normals;
Vector2[] uv = inputMesh.uv;
Vector2[] uv2 = inputMesh.uv2;
Color32[] colors = inputMesh.colors32;
hasUvs = uv != null && uv.Length > 0;
hasUv1s = uv2 != null && uv2.Length > 0;
hasColours = colors != null && colors.Length > 0;
for (int i = 0; i < inputMesh.subMeshCount; i++)
{
int[] indices = inputMesh.GetIndices(i);
CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
subMeshes.Add(item);
}
}
else
{
Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
}
}
public void Add(CuttableMesh other)
{
if (subMeshes.Count != other.subMeshes.Count)
{
throw new Exception("Mismatched submesh count");
}
for (int i = 0; i < subMeshes.Count; i++)
{
subMeshes[i].Add(other.subMeshes[i]);
}
}
public int NumSubMeshes()
{
return subMeshes.Count;
}
public bool HasUvs()
{
return hasUvs;
}
public bool HasColours()
{
return hasColours;
}
public List<CuttableSubMesh> GetSubMeshes()
{
return subMeshes;
}
public CuttableSubMesh GetSubMesh(int index)
{
return subMeshes[index];
}
public Transform GetTransform()
{
if ((Object)(object)inputMeshRenderer != (Object)null)
{
return ((Component)inputMeshRenderer).transform;
}
return null;
}
public MeshRenderer ConvertToRenderer(string newObjectName)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Mesh val = CreateMesh();
if (val.vertexCount == 0)
{
return null;
}
GameObject val2 = new GameObject(newObjectName);
val2.transform.SetParent(((Component)inputMeshRenderer).transform);
val2.transform.localPosition = Vector3.zero;
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
MeshFilter val3 = val2.AddComponent<MeshFilter>();
val3.mesh = val;
MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
return val4;
}
public Mesh CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
int num = 0;
for (int i = 0; i < subMeshes.Count; i++)
{
num += subMeshes[i].NumIndices();
}
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
List<int> list6 = new List<int>();
foreach (CuttableSubMesh subMesh in subMeshes)
{
list6.Add(list.Count);
subMesh.AddTo(list, list2, list3, list4, list5);
}
val.vertices = list.ToArray();
val.normals = list2.ToArray();
val.colors32 = ((!hasColours) ? null : list3.ToArray());
val.uv = ((!hasUvs) ? null : list4.ToArray());
val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
val.subMeshCount = subMeshes.Count;
for (int j = 0; j < subMeshes.Count; j++)
{
CuttableSubMesh cuttableSubMesh = subMeshes[j];
int num2 = list6[j];
int[] array = cuttableSubMesh.GenIndices();
for (int k = 0; k < array.Length; k++)
{
array[k] += num2;
}
val.SetTriangles(array, j, true);
}
return val;
}
}
public class CuttableSubMesh
{
private List<Vector3> vertices;
private List<Vector3> normals;
private List<Color32> colours;
private List<Vector2> uvs;
private List<Vector2> uv1s;
public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
{
vertices = new List<Vector3>();
if (hasNormals)
{
normals = new List<Vector3>();
}
if (hasColours)
{
colours = new List<Color32>();
}
if (hasUvs)
{
uvs = new List<Vector2>();
}
if (hasUv1)
{
uv1s = new List<Vector2>();
}
}
public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
vertices = new List<Vector3>();
if (inputNormals != null && inputNormals.Length > 0)
{
normals = new List<Vector3>();
}
if (inputColours != null && inputColours.Length > 0)
{
colours = new List<Color32>();
}
if (inputUvs != null && inputUvs.Length > 0)
{
uvs = new List<Vector2>();
}
if (inputUv1 != null && inputUv1.Length > 0)
{
uv1s = new List<Vector2>();
}
foreach (int num in indices)
{
vertices.Add(inputVertices[num]);
if (normals != null)
{
normals.Add(inputNormals[num]);
}
if (colours != null)
{
colours.Add(inputColours[num]);
}
if (uvs != null)
{
uvs.Add(inputUvs[num]);
}
if (uv1s != null)
{
uv1s.Add(inputUv1[num]);
}
}
}
public void Add(CuttableSubMesh other)
{
for (int i = 0; i < other.vertices.Count; i++)
{
CopyVertex(i, other);
}
}
public int NumVertices()
{
return vertices.Count;
}
public Vector3 GetVertex(int index)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return vertices[index];
}
public bool HasNormals()
{
return normals != null;
}
public bool HasColours()
{
return colours != null;
}
public bool HasUvs()
{
return uvs != null;
}
public bool HasUv1()
{
return uv1s != null;
}
public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
vertices.Add(srcMesh.vertices[srcIndex]);
if (normals != null)
{
normals.Add(srcMesh.normals[srcIndex]);
}
if (colours != null)
{
colours.Add(srcMesh.colours[srcIndex]);
}
if (uvs != null)
{
uvs.Add(srcMesh.uvs[srcIndex]);
}
if (uv1s != null)
{
uv1s.Add(srcMesh.uv1s[srcIndex]);
}
}
public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = srcMesh.GetVertex(i0);
Vector3 vertex2 = srcMesh.GetVertex(i1);
vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
if (normals != null)
{
List<Vector3> list = normals;
Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
list.Add(((Vector3)(ref val)).normalized);
}
if (colours != null)
{
colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
}
if (uvs != null)
{
uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
}
if (uv1s != null)
{
uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
}
}
public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
{
destVertices.AddRange(vertices);
if (normals != null)
{
destNormals.AddRange(normals);
}
if (colours != null)
{
destColours.AddRange(colours);
}
if (uvs != null)
{
destUvs.AddRange(uvs);
}
if (uv1s != null)
{
destUv1s.AddRange(uv1s);
}
}
public int NumIndices()
{
return vertices.Count;
}
public int[] GenIndices()
{
int[] array = new int[vertices.Count];
for (int i = 0; i < array.Length; i++)
{
array[i] = i;
}
return array;
}
}
public enum VertexClassification
{
Front = 1,
Back = 2,
OnPlane = 4
}
public class MeshCutter
{
private CuttableMesh inputMesh;
private List<CuttableSubMesh> outputFrontSubMeshes;
private List<CuttableSubMesh> outputBackSubMeshes;
public void Cut(CuttableMesh input, Plane worldCutPlane)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
inputMesh = input;
outputFrontSubMeshes = new List<CuttableSubMesh>();
outputBackSubMeshes = new List<CuttableSubMesh>();
Transform transform = inputMesh.GetTransform();
Plane cutPlane = default(Plane);
if ((Object)(object)transform != (Object)null)
{
Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
((Plane)(ref cutPlane))..ctor(val2, val);
}
else
{
cutPlane = worldCutPlane;
}
foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
{
Cut(subMesh, cutPlane);
}
}
private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
if (((Plane)(ref plane)).GetSide(point))
{
return point - ((Plane)(ref plane)).normal * distanceToPoint;
}
return point + ((Plane)(ref plane)).normal * distanceToPoint;
}
public CuttableMesh GetFrontOutput()
{
return new CuttableMesh(inputMesh, outputFrontSubMeshes);
}
public CuttableMesh GetBackOutput()
{
return new CuttableMesh(inputMesh, outputBackSubMeshes);
}
private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
bool hasNormals = inputSubMesh.HasNormals();
bool hasColours = inputSubMesh.HasColours();
bool hasUvs = inputSubMesh.HasUvs();
bool hasUv = inputSubMesh.HasUv1();
CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
{
int num = i;
int num2 = i + 1;
int num3 = i + 2;
Vector3 vertex = inputSubMesh.GetVertex(num);
Vector3 vertex2 = inputSubMesh.GetVertex(num2);
Vector3 vertex3 = inputSubMesh.GetVertex(num3);
VertexClassification vertexClassification = Classify(vertex, cutPlane);
VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
int numFront = 0;
int numBehind = 0;
CountSides(vertexClassification, ref numFront, ref numBehind);
CountSides(vertexClassification2, ref numFront, ref numBehind);
CountSides(vertexClassification3, ref numFront, ref numBehind);
if (numFront > 0 && numBehind == 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
else if (numFront == 0 && numBehind > 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else if (numFront == 2 && numBehind == 1)
{
if (vertexClassification == VertexClassification.Back)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else if (vertexClassification2 == VertexClassification.Back)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
}
else if (numFront == 1 && numBehind == 2)
{
if (vertexClassification == VertexClassification.Front)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else if (vertexClassification2 == VertexClassification.Front)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
}
else if (numFront == 1 && numBehind == 1)
{
if (vertexClassification == VertexClassification.OnPlane)
{
if (vertexClassification3 == VertexClassification.Front)
{
SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
continue;
}
switch (vertexClassification2)
{
case VertexClassification.OnPlane:
if (vertexClassification == VertexClassification.Front)
{
SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
break;
case VertexClassification.Front:
SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
default:
SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
}
}
else if (numFront == 0 && numBehind == 0)
{
Vector3 val = vertex2 - vertex;
Vector3 val2 = vertex3 - vertex;
Vector3 val3 = Vector3.Cross(val, val2);
if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
}
}
outputFrontSubMeshes.Add(cuttableSubMesh);
outputBackSubMeshes.Add(cuttableSubMesh2);
}
private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
double num = 9.999999747378752E-06;
if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
{
return VertexClassification.OnPlane;
}
if (distanceToPoint > 0f)
{
return VertexClassification.Front;
}
return VertexClassification.Back;
}
private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
{
switch (c)
{
case VertexClassification.Front:
numFront++;
break;
case VertexClassification.Back:
numBehind++;
break;
}
}
private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
{
destSubMesh.CopyVertex(i0, inputSubMesh);
destSubMesh.CopyVertex(i1, inputSubMesh);
destSubMesh.CopyVertex(i2, inputSubMesh);
}
private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
Vector3 vertex3 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex2, vertex, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.CopyVertex(i1, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
}
private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
float magnitude = ((Vector3)(ref val)).magnitude;
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(v0, val / magnitude);
float num = default(float);
((Plane)(ref plane)).Raycast(val2, ref num);
Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
weight = num / magnitude;
return result;
}
}
public class TOD_Animation : MonoBehaviour
{
[Tooltip("How much to move the clouds when the camera moves.")]
[TOD_Min(0f)]
public float CameraMovement = 1f;
[Tooltip("Wind direction in degrees.")]
[TOD_Range(0f, 360f)]
public float WindDegrees = 0f;
[Tooltip("Speed of the wind that is acting on the clouds.")]
[TOD_Min(0f)]
public float WindSpeed = 1f;
private TOD_Sky sky;
public Vector3 CloudUV { get; set; }
public Vector3 OffsetUV
{
get
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position * (CameraMovement * 0.0001f);
Quaternion rotation = ((Component)this).transform.rotation;
Quaternion val2 = Quaternion.Euler(0f, 0f - ((Quaternion)(ref rotation)).eulerAngles.y, 0f);
return val2 * val;
}
}
protected void Start()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
sky = ((Component)this).GetComponent<TOD_Sky>();
CloudUV = new Vector3(Random.value, Random.value, Random.value);
}
protected void Update()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
float num = Mathf.Sin((float)Math.PI / 180f * WindDegrees);
float num2 = Mathf.Cos((float)Math.PI / 180f * WindDegrees);
float num3 = 0.001f * Time.deltaTime;
float num4 = WindSpeed * num3;
float x = CloudUV.x;
float y = CloudUV.y;
float z = CloudUV.z;
y += num3 * 0.1f;
x -= num4 * num;
z -= num4 * num2;
x -= Mathf.Floor(x);
y -= Mathf.Floor(y);
z -= Mathf.Floor(z);
CloudUV = new Vector3(x, y, z);
sky.Components.BillboardTransform.localRotation = Quaternion.Euler(0f, y * 360f, 0f);
}
}
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class TOD_MinAttribute : PropertyAttribute
{
public float min;
public TOD_MinAttribute(float min)
{
this.min = min;
}
}
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class TOD_MaxAttribute : PropertyAttribute
{
public float max;
public TOD_MaxAttribute(float max)
{
this.max = max;
}
}
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class TOD_RangeAttribute : PropertyAttribute
{
public float min;
public float max;
public TOD_RangeAttribute(float min, float max)
{
this.min = min;
this.max = max;
}
}
public class TOD_Billboard : MonoBehaviour
{
public float Altitude = 0f;
public float Azimuth = 0f;
public float Distance = 1f;
public float Size = 1f;
private T GetComponentInParents<T>() where T : Component
{
Transform val = ((Component)this).transform;
T component = ((Component)val).GetComponent<T>();
while ((Object)(object)component == (Object)null && (Object)(object)val.parent != (Object)null)
{
val = val.parent;
component = ((Component)val).GetComponent<T>();
}
return component;
}
protected void OnValidate()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
TOD_Sky componentInParents = GetComponentInParents<TOD_Sky>();
if (!((Object)(object)componentInParents == (Object)null))
{
float theta = (90f - Altitude) * ((float)Math.PI / 180f);
float phi = Azimuth * ((float)Math.PI / 180f);
Vector3 val = componentInParents.OrbitalToUnity(Distance, theta, phi);
if (((Component)this).transform.localPosition != val)
{
((Component)this).transform.localPosition = val;
}
float num = 2f * Mathf.Tan((float)Math.PI / 90f * Size);
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(num, num, num);
if (((Component)this).transform.localScale != val2)
{
((Component)this).transform.localScale = val2;
}
((Component)this).transform.LookAt(((Component)componentInParents).transform.position, Vector3.up);
}
}
}
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Time of Day/Camera Main Script")]
public class TOD_Camera : MonoBehaviour
{
public TOD_Sky sky;
public bool DomePosToCamera = true;
public Vector3 DomePosOffset = Vector3.zero;
public bool DomeScaleToFarClip = true;
public float DomeScaleFactor = 0.95f;
private Camera cameraComponent = null;
private Transform cameraTransform = null;
public bool HDR => Object.op_Implicit((Object)(object)cameraComponent) && cameraComponent.allowHDR;
public float NearClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 0.1f : cameraComponent.nearClipPlane;
public float FarClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 1000f : cameraComponent.farClipPlane;
public Color BackgroundColor => (!Object.op_Implicit((Object)(object)cameraComponent)) ? Color.black : cameraComponent.backgroundColor;
protected void OnValidate()
{
DomeScaleFactor = Mathf.Clamp(DomeScaleFactor, 0.01f, 1f);
}
protected void OnEnable()
{
cameraComponent = ((Component)this).GetComponent<Camera>();
cameraTransform = ((Component)this).GetComponent<Transform>();
if (!Object.op_Implicit((Object)(object)sky))
{
sky = FindSky(fallback: true);
}
}
protected void Update()
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Invalid comparison between Unknown and I4
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)sky))
{
sky = FindSky();
}
if (Object.op_Implicit((Object)(object)sky) && sky.Initialized)
{
sky.Components.Camera = this;
if ((int)cameraComponent.clearFlags != 2)
{
cameraComponent.clearFlags = (CameraClearFlags)2;
}
if (cameraComponent.backgroundColor != Color.clear)
{
cameraComponent.backgroundColor = Color.clear;
}
if ((Object)(object)RenderSettings.skybox != (Object)(object)sky.Resources.Skybox)
{
RenderSettings.skybox = sky.Resources.Skybox;
DynamicGI.UpdateEnvironment();
}
}
}
protected void OnPreCull()
{
if (!Object.op_Implicit((Object)(object)sky))
{
sky = FindSky();
}
if (Object.op_Implicit((Object)(object)sky) && sky.Initialized)
{
if (DomeScaleToFarClip)
{
DoDomeScaleToFarClip();
}
if (DomePosToCamera)
{
DoDomePosToCamera();
}
}
}
private TOD_Sky FindSky(bool fallback = false)
{
if (Object.op_Implicit((Object)(object)TOD_Sky.Instance))
{
return TOD_Sky.Instance;
}
if (fallback)
{
return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky;
}
return null;
}
public void DoDomeScaleToFarClip()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
float num = DomeScaleFactor * cameraComponent.farClipPlane;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(num, num, num);
if (sky.Components.DomeTransform.localScale != val)
{
sky.Components.DomeTransform.localScale = val;
}
}
public void DoDomePosToCamera()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = cameraTransform.position + cameraTransform.rotation * DomePosOffset;
if (sky.Components.DomeTransform.position != val)
{
sky.Components.DomeTransform.position = val;
}
}
}
[ExecuteInEditMode]
public class TOD_Components : MonoBehaviour
{
public GameObject Space = null;
public GameObject Stars = null;
public GameObject Sun = null;
public GameObject Moon = null;
public GameObject Atmosphere = null;
public GameObject Clear = null;
public GameObject Clouds = null;
public GameObject Billboards = null;
public GameObject Light = null;
public Transform DomeTransform { get; set; }
public Transform SpaceTransform { get; set; }
public Transform StarTransform { get; set; }
public Transform SunTransform { get; set; }
public Transform MoonTransform { get; set; }
public Transform AtmosphereTransform { get; set; }
public Transform ClearTransform { get; set; }
public Transform CloudTransform { get; set; }
public Transform BillboardTransform { get; set; }
public Transform LightTransform { get; set; }
public Renderer SpaceRenderer { get; set; }
public Renderer StarRenderer { get; set; }
public Renderer SunRenderer { get; set; }
public Renderer MoonRenderer { get; set; }
public Renderer AtmosphereRenderer { get; set; }
public Renderer ClearRenderer { get; set; }
public Renderer CloudRenderer { get; set; }
public Renderer[] BillboardRenderers { get; set; }
public MeshFilter SpaceMeshFilter { get; set; }
public MeshFilter StarMeshFilter { get; set; }
public MeshFilter SunMeshFilter { get; set; }
public MeshFilter MoonMeshFilter { get; set; }
public MeshFilter AtmosphereMeshFilter { get; set; }
public MeshFilter ClearMeshFilter { get; set; }
public MeshFilter CloudMeshFilter { get; set; }
public MeshFilter[] BillboardMeshFilters { get; set; }
public Material SpaceMaterial { get; set; }
public Material StarMaterial { get; set; }
public Material SunMaterial { get; set; }
public Material MoonMaterial { get; set; }
public Material AtmosphereMaterial { get; set; }
public Material ClearMaterial { get; set; }
public Material CloudMaterial { get; set; }
public Material[] BillboardMaterials { get; set; }
public Light LightSource { get; set; }
public TOD_Sky Sky { get; set; }
public TOD_Animation Animation { get; set; }
public TOD_Time Time { get; set; }
public TOD_Camera Camera { get; set; }
public TOD_Rays Rays { get; set; }
public TOD_Scattering Scattering { get; set; }
public TOD_Shadows Shadows { get; set; }
public void Initialize()
{
DomeTransform = ((Component)this).GetComponent<Transform>();
Sky = ((Component)this).GetComponent<TOD_Sky>();
Animation = ((Component)this).GetComponent<TOD_Animation>();
Time = ((Component)this).GetComponent<TOD_Time>();
if (Object.op_Implicit((Object)(object)Space))
{
SpaceTransform = Space.GetComponent<Transform>();
SpaceRenderer = Space.GetComponent<Renderer>();
SpaceMeshFilter = Space.GetComponent<MeshFilter>();
SpaceMaterial = SpaceRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Stars))
{
StarTransform = Stars.GetComponent<Transform>();
StarRenderer = Stars.GetComponent<Renderer>();
StarMeshFilter = Stars.GetComponent<MeshFilter>();
StarMaterial = StarRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Sun))
{
SunTransform = Sun.GetComponent<Transform>();
SunRenderer = Sun.GetComponent<Renderer>();
SunMeshFilter = Sun.GetComponent<MeshFilter>();
SunMaterial = SunRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Moon))
{
MoonTransform = Moon.GetComponent<Transform>();
MoonRenderer = Moon.GetComponent<Renderer>();
MoonMeshFilter = Moon.GetComponent<MeshFilter>();
MoonMaterial = MoonRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Atmosphere))
{
AtmosphereTransform = Atmosphere.GetComponent<Transform>();
AtmosphereRenderer = Atmosphere.GetComponent<Renderer>();
AtmosphereMeshFilter = Atmosphere.GetComponent<MeshFilter>();
AtmosphereMaterial = AtmosphereRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Clear))
{
ClearTransform = Clear.GetComponent<Transform>();
ClearRenderer = Clear.GetComponent<Renderer>();
ClearMeshFilter = Clear.GetComponent<MeshFilter>();
ClearMaterial = ClearRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Clouds))
{
CloudTransform = Clouds.GetComponent<Transform>();
CloudRenderer = Clouds.GetComponent<Renderer>();
CloudMeshFilter = Clouds.GetComponent<MeshFilter>();
CloudMaterial = CloudRenderer.sharedMaterial;
}
if (Object.op_Implicit((Object)(object)Billboards))
{
BillboardTransform = Billboards.GetComponent<Transform>();
BillboardRenderers = Billboards.GetComponentsInChildren<Renderer>();
BillboardMeshFilters = Billboards.GetComponentsInChildren<MeshFilter>();
BillboardMaterials = (Material[])(object)new Material[BillboardRenderers.Length];
for (int i = 0; i < BillboardRenderers.Length; i++)
{
BillboardMaterials[i] = BillboardRenderers[i].sharedMaterial;
}
}
if (Object.op_Implicit((Object)(object)Light))
{
LightTransform = Light.GetComponent<Transform>();
LightSource = Light.GetComponent<Light>();
}
}
}
public enum TOD_MoonPositionType
{
OppositeToSun,
Realistic
}
public enum TOD_StarsPositionType
{
Static,
Rotating
}
public enum TOD_FogType
{
None,
Atmosphere,
Directional,
Gradient
}
public enum TOD_AmbientType
{
None,
Color,
Gradient,
Spherical
}
public enum TOD_ReflectionType
{
None,
Cubemap
}
public enum TOD_ColorSpaceType
{
Auto,
Linear,
Gamma
}
public enum TOD_ColorRangeType
{
Auto,
HDR,
LDR
}
public enum TOD_ColorOutputType
{
Raw,
Dithered
}
public enum TOD_CloudQualityType
{
Low,
Medium,
High
}
public enum TOD_MeshQualityType
{
Low,
Medium,
High
}
public enum TOD_StarQualityType
{
Low,
Medium,
High
}
public enum TOD_SkyQualityType
{
PerVertex,
PerPixel
}
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public abstract class TOD_ImageEffect : MonoBehaviour
{
public enum ResolutionType
{
Low,
Normal,
High
}
public TOD_Sky sky = null;
protected Camera cam = null;
private static Vector3[] frustumCornersArray = (Vector3[])(object)new Vector3[4];
protected Material CreateMaterial(Shader shader)
{
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
if (!Object.op_Implicit((Object)(object)shader))
{
Debug.Log((object)("Missing shader in " + ((object)this).ToString()));
((Behaviour)this).enabled = false;
return null;
}
if (!shader.isSupported)
{
Debug.LogError((object)("The shader " + ((object)shader).ToString() + " on effect " + ((object)this).ToString() + " is not supported on this platform!"));
((Behaviour)this).enabled = false;
return null;
}
Material val = new Material(shader);
((Object)val).hideFlags = (HideFlags)52;
return val;
}
private TOD_Sky FindSky(bool fallback = false)
{
if (Object.op_Implicit((Object)(object)TOD_Sky.Instance))
{
return TOD_Sky.Instance;
}
if (fallback)
{
return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky;
}
return null;
}
protected void Awake()
{
if (!Object.op_Implicit((Object)(object)cam))
{
cam = ((Component)this).GetComponent<Camera>();
}
if (!Object.op_Implicit((Object)(object)sky))
{
sky = FindSky(fallback: true);
}
}
protected bool CheckSupport(bool needDepth = false, bool needHdr = false)
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)cam))
{
cam = ((Component)this).GetComponent<Camera>();
}
if (!Object.op_Implicit((Object)(object)cam))
{
return false;
}
if (!Object.op_Implicit((Object)(object)sky))
{
sky = FindSky();
}
if (!Object.op_Implicit((Object)(object)sky) || !sky.Initialized)
{
return false;
}
if (!SystemInfo.supportsImageEffects)
{
Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it's not supported on the current platform."));
((Behaviour)this).enabled = false;
return false;
}
if (needDepth && !SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)1))
{
Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it requires a depth texture."));
((Behaviour)this).enabled = false;
return false;
}
if (needHdr && !SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)2))
{
Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it requires HDR."));
((Behaviour)this).enabled = false;
return false;
}
if (needDepth)
{
Camera obj = cam;
obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1);
}
if (needHdr)
{
cam.allowHDR = true;
}
return true;
}
protected void DrawBorder(RenderTexture dest, Material material)
{
RenderTexture.active = dest;
bool flag = true;
GL.PushMatrix();
GL.LoadOrtho();
for (int i = 0; i < material.passCount; i++)
{
material.SetPass(i);
float num;
float num2;
if (flag)
{
num = 1f;
num2 = 0f;
}
else
{
num = 0f;
num2 = 1f;
}
float num3 = 0f;
float num4 = 1f / ((float)((Texture)dest).width * 1f);
float num5 = 0f;
float num6 = 1f;
GL.Begin(7);
GL.TexCoord2(0f, num);
GL.Vertex3(num3, num5, 0.1f);
GL.TexCoord2(1f, num);
GL.Vertex3(num4, num5, 0.1f);
GL.TexCoord2(1f, num2);
GL.Vertex3(num4, num6, 0.1f);
GL.TexCoord2(0f, num2);
GL.Vertex3(num3, num6, 0.1f);
num3 = 1f - 1f / ((float)((Texture)dest).width * 1f);
num4 = 1f;
num5 = 0f;
num6 = 1f;
GL.TexCoord2(0f, num);
GL.Vertex3(num3, num5, 0.1f);
GL.TexCoord2(1f, num);
GL.Vertex3(num4, num5, 0.1f);
GL.TexCoord2(1f, num2);
GL.Vertex3(num4, num6, 0.1f);
GL.TexCoord2(0f, num2);
GL.Vertex3(num3, num6, 0.1f);
num3 = 0f;
num4 = 1f;
num5 = 0f;
num6 = 1f / ((float)((Texture)dest).height * 1f);
GL.TexCoord2(0f, num);
GL.Vertex3(num3, num5, 0.1f);
GL.TexCoord2(1f, num);
GL.Vertex3(num4, num5, 0.1f);
GL.TexCoord2(1f, num2);
GL.Vertex3(num4, num6, 0.1f);
GL.TexCoord2(0f, num2);
GL.Vertex3(num3, num6, 0.1f);
num3 = 0f;
num4 = 1f;
num5 = 1f - 1f / ((float)((Texture)dest).height * 1f);
num6 = 1f;
GL.TexCoord2(0f, num);
GL.Vertex3(num3, num5, 0.1f);
GL.TexCoord2(1f, num);
GL.Vertex3(num4, num5, 0.1f);
GL.TexCoord2(1f, num2);
GL.Vertex3(num4, num6, 0.1f);
GL.TexCoord2(0f, num2);
GL.Vertex3(num3, num6, 0.1f);
GL.End();
}
GL.PopMatrix();
}
protected Matrix4x4 FrustumCorners()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
cam.CalculateFrustumCorners(new Rect(0f, 0f, 1f, 1f), cam.farClipPlane, cam.stereoActiveEye, frustumCornersArray);
Vector3 val = ((Component)cam).transform.TransformVector(frustumCornersArray[0]);
Vector3 val2 = ((Component)cam).transform.TransformVector(frustumCornersArray[1]);
Vector3 val3 = ((Component)cam).transform.TransformVector(frustumCornersArray[2]);
Vector3 val4 = ((Component)cam).transform.TransformVector(frustumCornersArray[3]);
Matrix4x4 identity = Matrix4x4.identity;
((Matrix4x4)(ref identity)).SetRow(0, Vector4.op_Implicit(val));
((Matrix4x4)(ref identity)).SetRow(1, Vector4.op_Implicit(val4));
((Matrix4x4)(ref identity)).SetRow(2, Vector4.op_Implicit(val2));
((Matrix4x4)(ref identity)).SetRow(3, Vector4.op_Implicit(val3));
return identity;
}
protected RenderTexture GetSkyMask(RenderTexture source, Material skyMaskMaterial, Material screenClearMaterial, ResolutionType resolution, Vector3 lightPos, int blurIterations, float blurRadius, float maxRadius)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Invalid comparison between Unknown and I4
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
int num;
int num2;
int num3;
switch (resolution)
{
case ResolutionType.High:
num = ((Texture)source).width;
num2 = ((Texture)source).height;
num3 = 0;
break;
case ResolutionType.Normal:
num = ((Texture)source).width / 2;
num2 = ((Texture)source).height / 2;
num3 = 0;
break;
default:
num = ((Texture)source).width / 4;
num2 = ((Texture)source).height / 4;
num3 = 0;
break;
}
RenderTexture temporary = RenderTexture.GetTemporary(num, num2, num3);
RenderTexture val = null;
skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(1f, 1f, 0f, 0f) * blurRadius);
skyMaskMaterial.SetVector("_LightPosition", new Vector4(lightPos.x, lightPos.y, lightPos.z, maxRadius));
if ((cam.depthTextureMode & 1) != 0)
{
Graphics.Blit((Texture)(object)source, temporary, skyMaskMaterial, 1);
}
else
{
Graphics.Blit((Texture)(object)source, temporary, skyMaskMaterial, 2);
}
if ((int)cam.stereoActiveEye == 2)
{
DrawBorder(temporary, screenClearMaterial);
}
float num4 = blurRadius * 0.0013020834f;
skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f));
skyMaskMaterial.SetVector("_LightPosition", new Vector4(lightPos.x, lightPos.y, lightPos.z, maxRadius));
for (int i = 0; i < blurIterations; i++)
{
val = RenderTexture.GetTemporary(num, num2, num3);
Graphics.Blit((Texture)(object)temporary, val, skyMaskMaterial, 0);
RenderTexture.ReleaseTemporary(temporary);
num4 = blurRadius * (((float)i * 2f + 1f) * 6f) / 768f;
skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f));
temporary = RenderTexture.GetTemporary(num, num2, num3);
Graphics.Blit((Texture)(object)val, temporary, skyMaskMaterial, 0);
RenderTexture.ReleaseTemporary(val);
num4 = blurRadius * (((float)i * 2f + 2f) * 6f) / 768f;
skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f));
}
return temporary;
}
}
[Serializable]
public class TOD_Parameters
{
public TOD_CycleParameters Cycle;
public TOD_WorldParameters World;
public TOD_AtmosphereParameters Atmosphere;
public TOD_DayParameters Day;
public TOD_NightParameters Night;
public TOD_SunParameters Sun;
public TOD_MoonParameters Moon;
public TOD_LightParameters Light;
public TOD_StarParameters Stars;
public TOD_CloudParameters Clouds;
public TOD_FogParameters Fog;
public TOD_AmbientParameters Ambient;
public TOD_ReflectionParameters Reflection;
public TOD_Parameters()
{
}
public TOD_Parameters(TOD_Sky sky)
{
Cycle = sky.Cycle;
World = sky.World;
Atmosphere = sky.Atmosphere;
Day = sky.Day;
Night = sky.Night;
Sun = sky.Sun;
Moon = sky.Moon;
Light = sky.Light;
Stars = sky.Stars;
Clouds = sky.Clouds;
Fog = sky.Fog;
Ambient = sky.Ambient;
Reflection = sky.Reflection;
}
public void ToSky(TOD_Sky sky)
{
sky.Cycle = Cycle;
sky.World = World;
sky.Atmosphere = Atmosphere;
sky.Day = Day;
sky.Night = Night;
sky.Sun = Sun;
sky.Moon = Moon;
sky.Light = Light;
sky.Stars = Stars;
sky.Clouds = Clouds;
sky.Fog = Fog;
sky.Ambient = Ambient;
sky.Reflection = Reflection;
}
}
[Serializable]
public class TOD_CycleParameters
{
[Tooltip("Current hour of the day.")]
public float Hour = 12f;
[Tooltip("Current day of the month.")]
public int Day = 15;
[Tooltip("Current month of the year.")]
public int Month = 6;
[Tooltip("Current year.")]
[TOD_Range(1f, 9999f)]
public int Year = 2000;
public DateTime DateTime
{
get
{
DateTime result = new DateTime(0L, DateTimeKind.Utc);
if (Year > 0)
{
result = result.AddYears(Year - 1);
}
if (Month > 0)
{
result = result.AddMonths(Month - 1);
}
if (Day > 0)
{
result = result.AddDays(Day - 1);
}
if (Hour > 0f)
{
result = result.AddHours(Hour);
}
return result;
}
set
{
Year = value.Year;
Month = value.Month;
Day = value.Day;
Hour = (float)value.Hour + (float)value.Minute / 60f + (float)value.Second / 3600f + (float)value.Millisecond / 3600000f;
}
}
public long Ticks
{
get
{
return DateTime.Ticks;
}
set
{
DateTime = new DateTime(value, DateTimeKind.Utc);
}
}
}
[Serializable]
public class TOD_WorldParameters
{
[Tooltip("Latitude of the current location in degrees.")]
[Range(-90f, 90f)]
public float Latitude = 0f;
[Tooltip("Longitude of the current location in degrees.")]
[Range(-180f, 180f)]
public float Longitude = 0f;
[Tooltip("UTC/GMT time zone of the current location in hours.")]
[Range(-14f, 14f)]
public float UTC = 0f;
}
[Serializable]
public class TOD_AtmosphereParameters
{
[Tooltip("Intensity of the atmospheric Rayleigh scattering.")]
[TOD_Min(0f)]
public float RayleighMultiplier = 1f;
[Tooltip("Intensity of the atmospheric Mie scattering.")]
[TOD_Min(0f)]
public float MieMultiplier = 1f;
[Tooltip("Overall brightness of the atmosphere.")]
[TOD_Min(0f)]
public float Brightness = 1.5f;
[Tooltip("Overall contrast of the atmosphere.")]
[TOD_Min(0f)]
public float Contrast = 1.5f;
[Tooltip("Directionality factor that determines the size of the glow around the sun.")]
[TOD_Range(0f, 1f)]
public float Directionality = 0.7f;
[Tooltip("Density of the fog covering the sky.")]
[TOD_Range(0f, 1f)]
public float Fogginess = 0f;
}
[Serializable]
public class TOD_DayParameters
{
[Tooltip("Color of the sun spot.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
public Gradient SunColor = null;
[Tooltip("Color of the light that hits the ground.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
public Gradient LightColor = null;
[Tooltip("Color of the god rays.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
public Gradient RayColor = null;
[Tooltip("Color of the light that hits the atmosphere.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
public Gradient SkyColor = null;
[Tooltip("Color of the clouds.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
public Gradient CloudColor = null;
[Tooltip("Color of the atmosphere fog.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
public Gradient FogColor = null;
[Tooltip("Color of the ambient light.\nLeft value: Sun at ze