

By Dr. Dog PhD
[Beta] Redefining and streamlining ammo management with this mod that adds an all-in-one ammo pouch to the game. Simple and intuitive, performance friendly and easy to use, this item revolutionizes the gameplay loop for the TnH, SupplyRaid, spawnlock and limited ammo gamemodes.
The pouch stores multiple items with the same itemID, or multiple rounds of the same round type (i.e. 45 ACP / 12 gauge shell).
The pouch automatically collects items when close to its opening.
To remove items, either grab it with your other hand, or put the pouch in a quickbelt slot and harness it.
When harnessed in a quickbelt slot, you grab items from inside the pouch. When not harnessed, you grab the pouch itself.
Tutorial Playlist: https://www.youtube.com/playlist?list=PL3TRQIcX4dahWr1RSOUd-WrrL9rHZQ2d9
Safehouse/Vault Saveable!
Only one camo can be used on the items in the pouch.
Using the "Lock Item ID" will also lock the camo to the one on the current display.
Swap camo by inserting new item into pouch with "Lock Item ID" turned off.
Accepts magazines, clips, speedloaders, shells, and individual rounds!
Sorting methods for mags, clips, and speedloaders including:
Last in, first out (LIFO) - The default sorting method that returns the most recent object put in the pouch
Fullest First - Returns the mag/clip/speed loader with the most rounds.
Emptiest First - Return the mag/clip/speed loader the the least rounds.
Tactical Retention - How most games handle ammo management. Condenses partial magazines into full magazines.
When using rounds, you can increase or decrease the number of rounds pulled at one time.
More customization (obviously)
Larger pouches for large magazines/ammo boxes/multiple small mags
Take rounds from other items if they have the same round type
Cheat menu
Configurable capacities
Integration with TnH and SupplyRaid Mag Duplicator panel
Integration with TnH and SupplyRaid Mag Upgrader panel
Integration with TnH and SupplyRaid Ammo Reloader panel
Tactical retention keeps track of previous max capacity so it can reload up to that point
Add picatinny rail so it can attach to guns themselves
The camo of contained objects was not vault saved. Fixed
Grabbing a mag near the same time it enters the pouch deletes the display mag. Fixed
The rotation of some of mags can be off inside the pouch (i.e. P90 and AK mags)
If you have a comment/suggestion/bug report, feel free to send it via discord or https://forms.gle/PzTSypnDNxnBKQgU7
Added vault saving for the camos inside the pouch.
Fixed display mag bug.