
Operator Ori REMASTERED
Operator Ori overhauled to be more balanced and fun. Big thanks to O-Deka-KDetails
Current Version v1.2.0
Additions/Removals
Added 3 new underbarrel weapons each with their own icons and separate pools
- Added the underbarrel 870 pump shotgun. Cost 2 tokens. Shows in shop from start to finish
- Added the underbarrel zip .22. Cost 2 tokens. Shows in the shop from start to finish
- Added the under barrel KWG full auto shotgun. Cost 5 tokens. Shows in the shop after hold 2 and all the way to the end
- Added the G3SG1 to the battle rifle pools
- Removed the M249 SAW from the 10 token assault rifle pool
Changes
Reduced the cost of all battle rifle pools. Made cosmetic items free. Changed the amount of supply points
- Reduced the cost of the high capacity battle rifle pool from 10 to 8
- Reduced cost of the standard capacity battle rifle pool from 8 to 6
- Reduced cost of the DMR from 6 to 4
- Reduced the cost of laser sights from 4 to 3
- Made the foregrips, attachable iron sights and rail adapters free. However due to how the TNH price increment is set up. Getting a free item will still raise the cost of everything else.
- Changed the number of supply points from 1 to 3. Since TNH tweaker makes it so the 1 supply point in institution spawns somewhere random which could be very far away and inconvenient. Having 3 means there's a higher chance one of them will spawn close by.
- Reflex sights now spawn with guns instead of attachable iron sights. Realized they were too unreliable.
Hot fixes for V1.2.0
v1.2.2
- Zip .22 pool icon wasn't showing
- Utility grenade pool was 2 icons when it should have been 1
- HE grenade pool was 3 tokens when it should have been 2
V1.2.3
- Accidentally changed the price of UBGL's from 3 to 2. Thats been reversed
Whats next for 1.3.0
- Add the Sosichan body pillow.
- Try to make it to where free items don't increase token prices
- Add an exotics weapon pool that'll have oversized and powerful guns like the minigun, M2 tombstone and that belt-fed grenade launcher.
- Possibly change all the starting guns to less then ideal guns. Guns like the VP9, Ruger 10/22 and that .22 hornet/.410 ga survival rifle.
Old version v1.1.0
Changes/fixes
- Added the VT13 back into the semi-tube shotguns
- Might have purged the SR3M from the 8 token AR pool. DM DOYS if you get the SR3M
- Tweaked the SMG pool so it has better smg with the worst being the UMP-45 and the best being the P90
- Moved a bunch of guns to the machine pistol pool such as the mac-11, AEK and MP7
- Tweaked the semi-AR pool to cost 4 tokens and now shows up before hold 2 and before hold 3
- Added a select fire carbine pool that has guns like the draco AK, AS-Val and mk12 SOPMOD.
- Reduced the cost of the machinegun from 12 to 10
- Reduced cost of the RPG from 12 to 10
- Added a 3 token riot shield pool that shows up before hold 1 and stays the whole game
- Fixed having multiple supply points in Institution and brought it down to just one with all the panels. Might effect other maps like Hallways and Northest Dakota
Known Issues
- Some guns like the pp-19 vityaz and QC9 might be in the machine pistol pool
- No RMR sight or RMR to Pic mount pools
Hot fix v1.2.1
- Fix shield icon not showing
Whats next for V1.2.0
- Add more underbarrel pools like the UB shotgun and zip .22
- Add a BR carbine pool similar to the AR carbine pool
- Add a pool for the sosichan body pillow