

This is a long readme, but it's necessary. If you're not reading it, you'll probably end up very confused :(Hideout Hanswurst is a sort-of-sequel to Safehouse Saffron by Packer, based on HideoutProgression by NGA; the sequel to his Safehouse Mod. This Character and the suggested playstyle is supposed to mimic Extraction Shooters: somewhat 'realistic' with a focus on risk vs. reward and a long-term progression of sorts.
This character works as-is, but in order to better emulate games like Tarkov or Contractors Showdown, you're highly encouraged to force a certain playstyle on yourself. I have no idea how to code, so in the end they are 'house rules'... nobody is stopping you to play the way you desire. Anyway here's my mandatory personal laws suggestions:
Your Hideout can be set to any scene and decorated as you wish as long as it has one or more
New Item Spawner (v3)
Ammo Spawn Panel
Recycling Bin
Progression Tablet (Hideout Progression Mod)
Hotdog (Tier 2), Horseshoe (Tier 3) and Hand Grenade (Tier 4) from a Raid, put them in your Hideout somewhere. You're now 'officially' allowed to shop in the respective higher Tiers.The authentic 'squint-your-eyes-hard-enough-and-it-almost-feels-like-a-gamemode' Experience...

At it's core, this Character is designed AVAP (As vanilla as possible). That being said, there are certain mods that I either personally really enjoy using or make a lot of sense for what the Character is going for design-wise.
Do you have suggestions on how to implement certain features better? Balancing/Skill Issues™? Wanna tell me I'm the coolest guy in the universe? Wanna tell me I'm a huge doodoo-head? Hit me up on the 'H3VR Modding' or 'H3VR Homebrew' discord (homunk91). I'm rarely online but check in every now and then.