using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JalexInteractive.VirtualMission
{
[BepInPlugin("JalexInteractive.VirtualMission", "VirtualMission", "1.0.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class VirtualMissionPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JalexInteractive.VirtualMission");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "virtualmission"));
}
}
}
public class ActiveFlip : MonoBehaviour
{
public GameObject[] objects;
public AudioSource onSound;
public AudioSource offSound;
public void DoAFlip()
{
GameObject[] array = objects;
foreach (GameObject val in array)
{
val.SetActive(!val.activeSelf);
if (val.activeSelf)
{
onSound.Play();
}
else
{
offSound.Play();
}
}
}
}
public class BangBangButton : MonoBehaviour, IFVRDamageable
{
public List<UnityEvent> triggerThis;
public void Damage(Damage D)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Invalid comparison between Unknown and I4
if ((int)D.Class != 1)
{
return;
}
foreach (UnityEvent triggerThi in triggerThis)
{
triggerThi.Invoke();
}
}
}
public class BobAndSpin : MonoBehaviour
{
private float originalY;
public float floatStrength = 0.05f;
public int spinSpeed = 45;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalY = ((Component)this).transform.localPosition.y;
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.localPosition = new Vector3(((Component)this).transform.localPosition.x, originalY + (float)Math.Sin(Time.time) * floatStrength, ((Component)this).transform.localPosition.z);
((Component)this).transform.Rotate(0f, (float)spinSpeed * Time.deltaTime, 0f, (Space)1);
}
}
public class BobbingBarrels : MonoBehaviour
{
private float originalY;
public float floatStrengthLower = 1f;
public float floatStrengthUpper = 1f;
private float floatStrength;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalY = ((Component)this).transform.position.y;
floatStrength = Random.Range(floatStrengthLower, floatStrengthUpper);
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.position = new Vector3(((Component)this).transform.position.x, originalY + (float)Math.Sin(Time.time) * floatStrength, ((Component)this).transform.position.z);
}
}
namespace VirtualMission
{
public class ColourSwitcher : MonoBehaviour
{
public List<MeshRenderer> switchRenderers;
public List<MeshRenderer> particleMeshRenderers;
public List<ParticleSystemRenderer> particleRenderers;
public static byte transValue = byte.MaxValue;
private Color32 selectedColour = new Color32((byte)0, (byte)192, byte.MaxValue, transValue);
public void ColourSwitch(int colour)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_0281: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
if (DevPanel.overdrawOn)
{
transValue = 150;
}
else
{
transValue = byte.MaxValue;
}
switch (colour)
{
case 0:
selectedColour = new Color32((byte)0, (byte)192, byte.MaxValue, transValue);
break;
case 1:
selectedColour = new Color32((byte)0, byte.MaxValue, (byte)0, transValue);
break;
case 2:
selectedColour = new Color32(byte.MaxValue, (byte)0, (byte)0, transValue);
break;
case 3:
selectedColour = new Color32(byte.MaxValue, (byte)111, byte.MaxValue, transValue);
break;
case 4:
selectedColour = new Color32(byte.MaxValue, (byte)143, (byte)0, transValue);
break;
case 5:
selectedColour = new Color32(byte.MaxValue, (byte)235, (byte)4, transValue);
break;
case 6:
selectedColour = new Color32((byte)0, (byte)50, (byte)111, transValue);
break;
case 7:
selectedColour = new Color32((byte)0, (byte)101, (byte)0, transValue);
break;
case 8:
selectedColour = new Color32((byte)101, (byte)0, (byte)0, transValue);
break;
case 9:
selectedColour = new Color32((byte)169, (byte)0, (byte)169, transValue);
break;
case 10:
selectedColour = new Color32((byte)101, (byte)60, (byte)0, transValue);
break;
case 11:
selectedColour = new Color32((byte)150, (byte)150, (byte)0, transValue);
break;
}
foreach (MeshRenderer switchRenderer in switchRenderers)
{
((Renderer)switchRenderer).sharedMaterial.SetColor("_Color", Color32.op_Implicit(selectedColour));
((Renderer)switchRenderer).sharedMaterial.SetColor("_EmissionColor", Color32.op_Implicit(selectedColour));
((Renderer)switchRenderer).sharedMaterial.SetColor("_RimColor", Color32.op_Implicit(selectedColour));
}
foreach (MeshRenderer particleMeshRenderer in particleMeshRenderers)
{
((Renderer)particleMeshRenderer).sharedMaterial.SetColor("_TintColor", Color32.op_Implicit(selectedColour));
}
foreach (ParticleSystemRenderer particleRenderer in particleRenderers)
{
((Renderer)particleRenderer).sharedMaterial.SetColor("_TintColor", Color32.op_Implicit(selectedColour));
}
}
}
public class DevPanel : MonoBehaviour
{
public static TNH_Manager tnhManager;
public static FVRPlayerBody player;
public static GM gameManager;
public Material overdrawMat;
public List<MeshRenderer> overdrawRenderers;
public List<Material> originalMats;
public static bool overdrawOn = false;
private void Start()
{
foreach (MeshRenderer overdrawRenderer in overdrawRenderers)
{
Material item = ((Renderer)overdrawRenderer).materials[0];
originalMats.Add(item);
}
}
private void Update()
{
if (!Object.op_Implicit((Object)(object)tnhManager))
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
if (!Object.op_Implicit((Object)(object)player))
{
player = Object.FindObjectOfType<FVRPlayerBody>();
}
if (!Object.op_Implicit((Object)(object)gameManager))
{
gameManager = Object.FindObjectOfType<GM>();
}
}
public void ButtonPress(int button)
{
LeaderboardAPI.LeaderboardDisabled.TakeLock();
switch (button)
{
case 0:
player.ResetHealth();
break;
case 1:
tnhManager.AddTokens(1, true);
tnhManager.EnqueueTokenLine(1);
break;
case 2:
{
if (!overdrawOn)
{
foreach (MeshRenderer overdrawRenderer in overdrawRenderers)
{
((Renderer)overdrawRenderer).material = overdrawMat;
}
overdrawOn = true;
break;
}
int num = 0;
foreach (MeshRenderer overdrawRenderer2 in overdrawRenderers)
{
((Renderer)overdrawRenderer2).material = originalMats[num];
num++;
}
overdrawOn = false;
break;
}
case 3:
tnhManager.GenerateValidPatrol(tnhManager.m_curLevel.PatrolChallenge, tnhManager.m_curHoldIndex, tnhManager.m_curHoldIndex, false);
break;
case 4:
tnhManager.KillAllPatrols();
break;
case 5:
{
for (int k = 0; k < tnhManager.HoldPoints.Count; k++)
{
tnhManager.HoldPoints[k].DeleteSosigs();
tnhManager.HoldPoints[k].DeleteTurrets();
}
for (int l = 0; l < tnhManager.SupplyPoints.Count; l++)
{
tnhManager.SupplyPoints[l].DeleteSosigs();
tnhManager.SupplyPoints[l].DeleteTurrets();
}
break;
}
case 6:
{
tnhManager.KillAllPatrols();
for (int i = 0; i < tnhManager.HoldPoints.Count; i++)
{
tnhManager.HoldPoints[i].DeleteSosigs();
tnhManager.HoldPoints[i].DeleteTurrets();
}
for (int j = 0; j < tnhManager.SupplyPoints.Count; j++)
{
tnhManager.SupplyPoints[j].DeleteSosigs();
tnhManager.SupplyPoints[j].DeleteTurrets();
}
break;
}
case 7:
switch (player.GetPlayerIFF())
{
case 0:
player.SetPlayerIFF(-3);
break;
case -3:
player.SetPlayerIFF(0);
break;
}
break;
case 8:
player.KillPlayer(true);
break;
}
}
}
public class HoldManager : MonoBehaviour
{
[Tooltip("List of hold points")]
public List<GameObject> geoHolds;
public static TNH_Manager tnhManager;
private TNH_HoldPoint currentHold;
private int currentHoldIndex = -1;
private Vector3 target;
private void Start()
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
private void Update()
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Invalid comparison between Unknown and I4
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)tnhManager))
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
if (!object.ReferenceEquals(currentHold, tnhManager.m_curHoldPoint))
{
currentHold = tnhManager.m_curHoldPoint;
}
for (int i = 0; i <= tnhManager.HoldPoints.Count() - 1; i++)
{
if ((Object)(object)tnhManager.HoldPoints[i] == (Object)(object)currentHold)
{
currentHoldIndex = i;
break;
}
}
if ((int)tnhManager.Phase != 1)
{
foreach (GameObject geoHold in geoHolds)
{
if (geoHold.activeInHierarchy)
{
if (geoHold.transform.position.y != -10f)
{
target = new Vector3(geoHold.transform.position.x, -10f, geoHold.transform.position.z);
geoHold.transform.position = Vector3.MoveTowards(geoHold.transform.position, target, 5f * Time.deltaTime);
}
else
{
geoHold.SetActive(false);
}
}
}
return;
}
if (!geoHolds[currentHoldIndex].activeInHierarchy)
{
geoHolds[currentHoldIndex].SetActive(true);
}
else if (geoHolds[currentHoldIndex].activeInHierarchy && geoHolds[currentHoldIndex].transform.position.y != 0f)
{
target = new Vector3(geoHolds[currentHoldIndex].transform.position.x, 0f, geoHolds[currentHoldIndex].transform.position.z);
geoHolds[currentHoldIndex].transform.position = Vector3.MoveTowards(geoHolds[currentHoldIndex].transform.position, target, 5f * Time.deltaTime);
}
}
}
}
public class LookAtTarget : MonoBehaviour
{
public GameObject Target;
public bool X;
public bool Y;
public bool Z;
private Transform LookAtMe;
private Vector3 LookAtThis;
private Vector3 OGUp;
private void Awake()
{
}
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
OGUp = ((Component)this).transform.up;
Debug.Log((object)OGUp);
}
private void LateUpdate()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Target == (Object)null)
{
LookAtMe = ((Component)GM.CurrentPlayerBody.Head).transform;
}
else
{
LookAtMe = Target.transform;
}
LookAtThis = LookAtMe.position;
if (!X)
{
LookAtThis.x = ((Component)this).transform.position.x;
}
if (!Y)
{
LookAtThis.y = ((Component)this).transform.position.y;
}
if (!Z)
{
LookAtThis.z = ((Component)this).transform.position.z;
}
((Component)this).transform.LookAt(LookAtThis, OGUp);
}
}
namespace VirtualMission
{
public class MapGlowies : MonoBehaviour
{
public static TNH_Manager tnhManager;
public GameObject[] glowieLocations;
private List<int> activeSupplies;
private void Start()
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
activeSupplies = tnhManager.ActiveSupplyPointIndicies();
}
private void Update()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)tnhManager))
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
if ((int)tnhManager.Phase == 0)
{
if (activeSupplies != tnhManager.ActiveSupplyPointIndicies())
{
activeSupplies = tnhManager.ActiveSupplyPointIndicies();
}
for (int i = 0; i <= glowieLocations.Count(); i++)
{
if (activeSupplies.Contains(i))
{
glowieLocations[i].SetActive(true);
}
}
}
else
{
GameObject[] array = glowieLocations;
foreach (GameObject val in array)
{
val.SetActive(false);
}
}
}
}
}
namespace Packer
{
public class Packer_Platform : MovingPlatformBase
{
public void Awake()
{
((MovingPlatformBase)this).Awake();
}
public void FixedUpdate()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
base.refT.position = ((Component)this).transform.position;
base.refT.rotation = ((Component)this).transform.rotation;
}
public override Vector3 PhysicsStep()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
base.refT.position = ((Component)this).transform.position;
base.refT.rotation = ((Component)this).transform.rotation;
return ((MovingPlatformBase)this).PhysicsStep();
}
}
}
namespace VirtualMission
{
public class ParticleTrigger : MonoBehaviour
{
public static TNH_Manager tnhManager;
public ParticleSystem[] particles;
private TNH_HoldPoint currentHold;
private bool doneThisHold = true;
private void Start()
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
private void Update()
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Invalid comparison between Unknown and I4
if (!Object.op_Implicit((Object)(object)tnhManager))
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
if (!Object.op_Implicit((Object)(object)currentHold))
{
currentHold = tnhManager.m_curHoldPoint;
}
if (!object.ReferenceEquals(currentHold, tnhManager.m_curHoldPoint))
{
currentHold = tnhManager.m_curHoldPoint;
doneThisHold = false;
}
if ((int)tnhManager.Phase != 1 && !doneThisHold)
{
ParticleSystem[] array = particles;
foreach (ParticleSystem val in array)
{
val.Play();
}
doneThisHold = true;
}
}
}
}
public class PlayerBodyTrigger : MonoBehaviour
{
public bool LooksForPlayerBody;
public bool LooksForPlayerHand;
public List<UnityEvent> OnPlayerHeadOrBodyEnter;
public List<UnityEvent> OnPlayerHeadOrBodyExit;
public List<UnityEvent> OnPlayerHandEnter;
public List<UnityEvent> OnPlayerHandExit;
private void OnTriggerEnter(Collider other)
{
if (LooksForPlayerBody && ((Component)other).gameObject.layer == 15)
{
if (OnPlayerHeadOrBodyEnter == null)
{
return;
}
{
foreach (UnityEvent item in OnPlayerHeadOrBodyEnter)
{
item.Invoke();
}
return;
}
}
if (((Component)other).gameObject.layer != 9 || OnPlayerHandEnter == null)
{
return;
}
foreach (UnityEvent item2 in OnPlayerHandEnter)
{
item2.Invoke();
}
}
private void OnTriggerExit(Collider other)
{
if (LooksForPlayerBody && ((Component)other).gameObject.layer == 15)
{
if (OnPlayerHeadOrBodyExit == null)
{
return;
}
{
foreach (UnityEvent item in OnPlayerHeadOrBodyExit)
{
item.Invoke();
}
return;
}
}
if (!LooksForPlayerHand || ((Component)other).gameObject.layer != 9 || OnPlayerHeadOrBodyExit == null)
{
return;
}
foreach (UnityEvent item2 in OnPlayerHandExit)
{
item2.Invoke();
}
}
}
public class PlayerParent : MonoBehaviour
{
public enum BodyPart
{
Head,
LeftHand,
RightHand
}
public BodyPart selected;
public float offsetX = 0f;
public float offsetY = 0f;
public float offsetZ = 0f;
private Vector3 destination;
private bool parented;
private void Start()
{
parented = false;
destination.x = offsetX;
destination.y = offsetY;
destination.z = offsetZ;
}
private void LateUpdate()
{
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if (!parented)
{
switch (selected)
{
case BodyPart.Head:
((Component)this).transform.SetParent(GM.CurrentPlayerBody.Head, false);
break;
case BodyPart.LeftHand:
((Component)this).transform.SetParent(GM.CurrentPlayerBody.LeftHand, false);
break;
case BodyPart.RightHand:
((Component)this).transform.SetParent(GM.CurrentPlayerBody.RightHand, false);
break;
}
((Component)this).transform.localPosition = destination;
parented = true;
}
}
}
public class PlayerTeleport : MonoBehaviour
{
public Transform TeleportPoint;
public void Teleport()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
GM.CurrentMovementManager.TeleportToPoint(TeleportPoint.position, true, TeleportPoint.forward);
}
}
namespace VirtualMission
{
public class ScoreDisplay : MonoBehaviour
{
public enum Type
{
Health,
Tokens,
Score,
HoldName,
HoldNumber,
Wave,
ShotsFired,
TotalKills,
Time
}
public static TNH_Manager tnhManager;
public static FVRPlayerBody player;
public static HoldManager holdManager;
public Text label;
private TNH_HoldPoint currentHold;
private int currentHoldIndex = -1;
private Traverse<int> trCurPhaseIdx;
private Traverse<int> trMaxPhases;
public Type type;
private void Start()
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
player = Object.FindObjectOfType<FVRPlayerBody>();
holdManager = Object.FindObjectOfType<HoldManager>();
}
private void Update()
{
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Invalid comparison between Unknown and I4
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Expected I4, but got Unknown
if (!Object.op_Implicit((Object)(object)tnhManager))
{
tnhManager = Object.FindObjectOfType<TNH_Manager>();
}
if (!Object.op_Implicit((Object)(object)player))
{
player = Object.FindObjectOfType<FVRPlayerBody>();
}
if (!Object.op_Implicit((Object)(object)holdManager))
{
holdManager = Object.FindObjectOfType<HoldManager>();
}
switch (type)
{
case Type.HoldNumber:
if ((int)tnhManager.ProgressionMode == 1)
{
label.text = tnhManager.m_level + " / ∞";
}
else
{
label.text = tnhManager.m_level + " / " + tnhManager.m_maxLevels;
}
break;
case Type.HoldName:
{
if (!object.ReferenceEquals(currentHold, tnhManager.m_curHoldPoint))
{
currentHold = tnhManager.m_curHoldPoint;
}
for (int i = 0; i <= tnhManager.HoldPoints.Count; i++)
{
if ((Object)(object)tnhManager.HoldPoints[i] == (Object)(object)currentHold)
{
currentHoldIndex = i;
break;
}
}
label.text = ((Object)holdManager.geoHolds[currentHoldIndex]).name;
break;
}
case Type.Health:
{
float num3 = player.GetPlayerHealthRaw();
label.text = num3.ToString();
break;
}
case Type.Tokens:
{
int numTokens = tnhManager.GetNumTokens();
label.text = numTokens.ToString();
break;
}
case Type.Score:
{
int num2 = tnhManager.ReturnSummedBaseScore();
label.text = num2.ToString();
break;
}
case Type.Wave:
switch ((int)tnhManager.Phase)
{
case 0:
label.text = "Take";
break;
case 1:
if (!object.ReferenceEquals(currentHold, tnhManager.m_curHoldPoint))
{
currentHold = tnhManager.m_curHoldPoint;
}
trCurPhaseIdx = Traverse.Create((object)currentHold).Field<int>("m_phaseIndex");
trMaxPhases = Traverse.Create((object)currentHold).Field<int>("m_maxPhases");
if (trCurPhaseIdx.Value + 1 > trMaxPhases.Value)
{
label.text = "Complete";
}
else
{
label.text = $"{trCurPhaseIdx.Value + 1} / {trMaxPhases.Value}";
}
break;
case 2:
label.text = "Victory!";
break;
case 3:
label.text = "Failure";
break;
}
break;
case Type.Time:
{
float timePlaying = tnhManager.m_timePlaying;
int num = (int)Mathf.Round(timePlaying);
TimeSpan timeSpan = TimeSpan.FromSeconds(num);
string text = $"{timeSpan.Minutes:D2}m:{timeSpan.Seconds:D2}s";
label.text = text;
break;
}
case Type.ShotsFired:
case Type.TotalKills:
break;
}
}
}
}
public class SpinnyFan : MonoBehaviour
{
public int Speed;
private void Start()
{
}
private void Update()
{
((Component)this).transform.Rotate(0f, (float)Speed * Time.deltaTime, 0f, (Space)0);
}
}
namespace VirtualMission
{
internal class TNHInfo : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
}
public class Throb : MonoBehaviour
{
public AnimationCurve Curve_Scaling;
private bool isThrobbing = false;
private float lerp = 0f;
public void Update()
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (lerp < 1f)
{
lerp += Time.deltaTime * 0.1f;
}
if (isThrobbing || (lerp > 0f && lerp < 1f))
{
float num = Curve_Scaling.Evaluate(lerp);
((Component)this).transform.localScale = new Vector3(num, num, num);
}
else
{
isThrobbing = false;
}
}
public void StartThrobbing()
{
lerp = 0f;
isThrobbing = true;
}
}
public class TokenReplacement : MonoBehaviour
{
[Tooltip("Will apply the Bob and Spin script to the health model similar to the way vanilla tokens spin.")]
public bool CopyTokenSpinning;
[Tooltip("Model to replace the health pickup with.")]
public Mesh healthModel;
[Tooltip("Material to replace the health pickups with.")]
public Material healthMaterial;
private MeshFilter healthFilter;
private MeshRenderer healthRenderer;
[Tooltip("Model to replace the token pickup with.")]
public Mesh tokenModel;
[Tooltip("Material to replace the token pickups with.")]
public Material tokenMaterial;
private MeshFilter tokenFilter;
private MeshRenderer tokenRenderer;
private Vector3 default0 = new Vector3(0f, 1f, 0f);
private Vector3 default1 = new Vector3(1f, 1f, 1f);
private void Update()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("HealthPickup_Minor(Clone)/HealthCrystal");
if (Object.op_Implicit((Object)(object)val))
{
healthFilter = val.GetComponent<MeshFilter>();
((Object)((Component)val.transform.parent).gameObject).name = "HealthPickup_Minor(IAmNotASheep)";
healthRenderer = val.GetComponent<MeshRenderer>();
Vector3 localScale = val.transform.localScale;
if (!((object)(Vector3)(ref localScale)).Equals((object?)default1))
{
val.transform.localScale = default1;
}
Vector3 localPosition = val.transform.localPosition;
if (!((object)(Vector3)(ref localPosition)).Equals((object?)default0))
{
val.transform.localPosition = default0;
}
if ((Object)(object)healthFilter.mesh != (Object)(object)healthModel)
{
healthFilter.mesh = healthModel;
}
if ((Object)(object)((Renderer)healthRenderer).material != (Object)(object)healthMaterial)
{
((Renderer)healthRenderer).material = healthMaterial;
}
if (CopyTokenSpinning && (Object)(object)val.GetComponent<BobAndSpin>() == (Object)null)
{
val.AddComponent<BobAndSpin>();
}
}
GameObject val2 = GameObject.Find("TNH_OverrideToken(Clone)/GameObject/Display");
if (Object.op_Implicit((Object)(object)val2))
{
tokenFilter = val2.GetComponent<MeshFilter>();
tokenRenderer = val2.GetComponent<MeshRenderer>();
((Object)((Component)val2.transform.parent).gameObject).name = "TNH_OverrideToken(IAmNotASheep)";
Vector3 localScale2 = val2.transform.localScale;
if (!((object)(Vector3)(ref localScale2)).Equals((object?)default1))
{
val2.transform.localScale = default1;
}
if ((Object)(object)tokenFilter.mesh != (Object)(object)tokenModel)
{
tokenFilter.mesh = tokenModel;
}
if ((Object)(object)((Renderer)tokenRenderer).material != (Object)(object)tokenMaterial)
{
((Renderer)tokenRenderer).material = tokenMaterial;
}
}
}
}
public class UmaUmaLeftAndRight : MonoBehaviour
{
private float originalX;
public float floatStrengthLower = 1f;
public float floatStrengthUpper = 1f;
private float floatStrength;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalX = ((Component)this).transform.localPosition.x;
floatStrength = Random.Range(floatStrengthLower, floatStrengthUpper);
}
private void Update()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.localPosition = new Vector3(originalX + (float)Math.Sin(Time.time) * floatStrength, ((Component)this).transform.localPosition.y, ((Component)this).transform.localPosition.z);
}
}
public class UmaUmaRightAndLeft : MonoBehaviour
{
private float originalZ;
public float floatStrengthLower = 1f;
public float floatStrengthUpper = 1f;
private float floatStrength;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalZ = ((Component)this).transform.localPosition.z;
floatStrength = Random.Range(floatStrengthLower, floatStrengthUpper);
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.localPosition = new Vector3(((Component)this).transform.localPosition.x, ((Component)this).transform.localPosition.y, originalZ + (float)Math.Sin(Time.time) * floatStrength);
}
}
public class UmaUmaUpAndDown : MonoBehaviour
{
private float originalY;
public float floatStrengthLower = 1f;
public float floatStrengthUpper = 1f;
private float floatStrength;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalY = ((Component)this).transform.localPosition.y;
floatStrength = Random.Range(floatStrengthLower, floatStrengthUpper);
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.localPosition = new Vector3(((Component)this).transform.localPosition.x, originalY + (float)Math.Sin(Time.time) * floatStrength, ((Component)this).transform.localPosition.z);
}
}
public class CuttableMesh
{
private MeshRenderer inputMeshRenderer;
private bool hasUvs;
private bool hasUv1s;
private bool hasColours;
private List<CuttableSubMesh> subMeshes;
public CuttableMesh(Mesh inputMesh)
{
Init(inputMesh, ((Object)inputMesh).name);
}
public CuttableMesh(MeshRenderer input)
{
inputMeshRenderer = input;
MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
Mesh sharedMesh = component.sharedMesh;
Init(sharedMesh, ((Object)input).name);
}
public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
{
inputMeshRenderer = inputMesh.inputMeshRenderer;
hasUvs = inputMesh.hasUvs;
hasUv1s = inputMesh.hasUv1s;
hasColours = inputMesh.hasColours;
subMeshes = new List<CuttableSubMesh>();
subMeshes.AddRange(newSubMeshes);
}
private void Init(Mesh inputMesh, string debugName)
{
subMeshes = new List<CuttableSubMesh>();
if (inputMesh.isReadable)
{
Vector3[] vertices = inputMesh.vertices;
Vector3[] normals = inputMesh.normals;
Vector2[] uv = inputMesh.uv;
Vector2[] uv2 = inputMesh.uv2;
Color32[] colors = inputMesh.colors32;
hasUvs = uv != null && uv.Length > 0;
hasUv1s = uv2 != null && uv2.Length > 0;
hasColours = colors != null && colors.Length > 0;
for (int i = 0; i < inputMesh.subMeshCount; i++)
{
int[] indices = inputMesh.GetIndices(i);
CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
subMeshes.Add(item);
}
}
else
{
Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
}
}
public void Add(CuttableMesh other)
{
if (subMeshes.Count != other.subMeshes.Count)
{
throw new Exception("Mismatched submesh count");
}
for (int i = 0; i < subMeshes.Count; i++)
{
subMeshes[i].Add(other.subMeshes[i]);
}
}
public int NumSubMeshes()
{
return subMeshes.Count;
}
public bool HasUvs()
{
return hasUvs;
}
public bool HasColours()
{
return hasColours;
}
public List<CuttableSubMesh> GetSubMeshes()
{
return subMeshes;
}
public CuttableSubMesh GetSubMesh(int index)
{
return subMeshes[index];
}
public Transform GetTransform()
{
if ((Object)(object)inputMeshRenderer != (Object)null)
{
return ((Component)inputMeshRenderer).transform;
}
return null;
}
public MeshRenderer ConvertToRenderer(string newObjectName)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Mesh val = CreateMesh();
if (val.vertexCount == 0)
{
return null;
}
GameObject val2 = new GameObject(newObjectName);
val2.transform.SetParent(((Component)inputMeshRenderer).transform);
val2.transform.localPosition = Vector3.zero;
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
MeshFilter val3 = val2.AddComponent<MeshFilter>();
val3.mesh = val;
MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
return val4;
}
public Mesh CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
int num = 0;
for (int i = 0; i < subMeshes.Count; i++)
{
num += subMeshes[i].NumIndices();
}
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
List<int> list6 = new List<int>();
foreach (CuttableSubMesh subMesh in subMeshes)
{
list6.Add(list.Count);
subMesh.AddTo(list, list2, list3, list4, list5);
}
val.vertices = list.ToArray();
val.normals = list2.ToArray();
val.colors32 = ((!hasColours) ? null : list3.ToArray());
val.uv = ((!hasUvs) ? null : list4.ToArray());
val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
val.subMeshCount = subMeshes.Count;
for (int j = 0; j < subMeshes.Count; j++)
{
CuttableSubMesh cuttableSubMesh = subMeshes[j];
int num2 = list6[j];
int[] array = cuttableSubMesh.GenIndices();
for (int k = 0; k < array.Length; k++)
{
array[k] += num2;
}
val.SetTriangles(array, j, true);
}
return val;
}
}
public class CuttableSubMesh
{
private List<Vector3> vertices;
private List<Vector3> normals;
private List<Color32> colours;
private List<Vector2> uvs;
private List<Vector2> uv1s;
public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
{
vertices = new List<Vector3>();
if (hasNormals)
{
normals = new List<Vector3>();
}
if (hasColours)
{
colours = new List<Color32>();
}
if (hasUvs)
{
uvs = new List<Vector2>();
}
if (hasUv1)
{
uv1s = new List<Vector2>();
}
}
public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
vertices = new List<Vector3>();
if (inputNormals != null && inputNormals.Length > 0)
{
normals = new List<Vector3>();
}
if (inputColours != null && inputColours.Length > 0)
{
colours = new List<Color32>();
}
if (inputUvs != null && inputUvs.Length > 0)
{
uvs = new List<Vector2>();
}
if (inputUv1 != null && inputUv1.Length > 0)
{
uv1s = new List<Vector2>();
}
foreach (int num in indices)
{
vertices.Add(inputVertices[num]);
if (normals != null)
{
normals.Add(inputNormals[num]);
}
if (colours != null)
{
colours.Add(inputColours[num]);
}
if (uvs != null)
{
uvs.Add(inputUvs[num]);
}
if (uv1s != null)
{
uv1s.Add(inputUv1[num]);
}
}
}
public void Add(CuttableSubMesh other)
{
for (int i = 0; i < other.vertices.Count; i++)
{
CopyVertex(i, other);
}
}
public int NumVertices()
{
return vertices.Count;
}
public Vector3 GetVertex(int index)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return vertices[index];
}
public bool HasNormals()
{
return normals != null;
}
public bool HasColours()
{
return colours != null;
}
public bool HasUvs()
{
return uvs != null;
}
public bool HasUv1()
{
return uv1s != null;
}
public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
vertices.Add(srcMesh.vertices[srcIndex]);
if (normals != null)
{
normals.Add(srcMesh.normals[srcIndex]);
}
if (colours != null)
{
colours.Add(srcMesh.colours[srcIndex]);
}
if (uvs != null)
{
uvs.Add(srcMesh.uvs[srcIndex]);
}
if (uv1s != null)
{
uv1s.Add(srcMesh.uv1s[srcIndex]);
}
}
public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = srcMesh.GetVertex(i0);
Vector3 vertex2 = srcMesh.GetVertex(i1);
vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
if (normals != null)
{
List<Vector3> list = normals;
Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
list.Add(((Vector3)(ref val)).normalized);
}
if (colours != null)
{
colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
}
if (uvs != null)
{
uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
}
if (uv1s != null)
{
uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
}
}
public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
{
destVertices.AddRange(vertices);
if (normals != null)
{
destNormals.AddRange(normals);
}
if (colours != null)
{
destColours.AddRange(colours);
}
if (uvs != null)
{
destUvs.AddRange(uvs);
}
if (uv1s != null)
{
destUv1s.AddRange(uv1s);
}
}
public int NumIndices()
{
return vertices.Count;
}
public int[] GenIndices()
{
int[] array = new int[vertices.Count];
for (int i = 0; i < array.Length; i++)
{
array[i] = i;
}
return array;
}
}
public enum VertexClassification
{
Front = 1,
Back = 2,
OnPlane = 4
}
public class MeshCutter
{
private CuttableMesh inputMesh;
private List<CuttableSubMesh> outputFrontSubMeshes;
private List<CuttableSubMesh> outputBackSubMeshes;
public void Cut(CuttableMesh input, Plane worldCutPlane)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
inputMesh = input;
outputFrontSubMeshes = new List<CuttableSubMesh>();
outputBackSubMeshes = new List<CuttableSubMesh>();
Transform transform = inputMesh.GetTransform();
Plane cutPlane = default(Plane);
if ((Object)(object)transform != (Object)null)
{
Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
((Plane)(ref cutPlane))..ctor(val2, val);
}
else
{
cutPlane = worldCutPlane;
}
foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
{
Cut(subMesh, cutPlane);
}
}
private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
if (((Plane)(ref plane)).GetSide(point))
{
return point - ((Plane)(ref plane)).normal * distanceToPoint;
}
return point + ((Plane)(ref plane)).normal * distanceToPoint;
}
public CuttableMesh GetFrontOutput()
{
return new CuttableMesh(inputMesh, outputFrontSubMeshes);
}
public CuttableMesh GetBackOutput()
{
return new CuttableMesh(inputMesh, outputBackSubMeshes);
}
private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
bool hasNormals = inputSubMesh.HasNormals();
bool hasColours = inputSubMesh.HasColours();
bool hasUvs = inputSubMesh.HasUvs();
bool hasUv = inputSubMesh.HasUv1();
CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
{
int num = i;
int num2 = i + 1;
int num3 = i + 2;
Vector3 vertex = inputSubMesh.GetVertex(num);
Vector3 vertex2 = inputSubMesh.GetVertex(num2);
Vector3 vertex3 = inputSubMesh.GetVertex(num3);
VertexClassification vertexClassification = Classify(vertex, cutPlane);
VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
int numFront = 0;
int numBehind = 0;
CountSides(vertexClassification, ref numFront, ref numBehind);
CountSides(vertexClassification2, ref numFront, ref numBehind);
CountSides(vertexClassification3, ref numFront, ref numBehind);
if (numFront > 0 && numBehind == 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
else if (numFront == 0 && numBehind > 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else if (numFront == 2 && numBehind == 1)
{
if (vertexClassification == VertexClassification.Back)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else if (vertexClassification2 == VertexClassification.Back)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
}
else if (numFront == 1 && numBehind == 2)
{
if (vertexClassification == VertexClassification.Front)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else if (vertexClassification2 == VertexClassification.Front)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
}
else if (numFront == 1 && numBehind == 1)
{
if (vertexClassification == VertexClassification.OnPlane)
{
if (vertexClassification3 == VertexClassification.Front)
{
SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
continue;
}
switch (vertexClassification2)
{
case VertexClassification.OnPlane:
if (vertexClassification == VertexClassification.Front)
{
SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
break;
case VertexClassification.Front:
SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
default:
SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
}
}
else if (numFront == 0 && numBehind == 0)
{
Vector3 val = vertex2 - vertex;
Vector3 val2 = vertex3 - vertex;
Vector3 val3 = Vector3.Cross(val, val2);
if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
}
}
outputFrontSubMeshes.Add(cuttableSubMesh);
outputBackSubMeshes.Add(cuttableSubMesh2);
}
private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
double num = 9.999999747378752E-06;
if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
{
return VertexClassification.OnPlane;
}
if (distanceToPoint > 0f)
{
return VertexClassification.Front;
}
return VertexClassification.Back;
}
private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
{
switch (c)
{
case VertexClassification.Front:
numFront++;
break;
case VertexClassification.Back:
numBehind++;
break;
}
}
private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
{
destSubMesh.CopyVertex(i0, inputSubMesh);
destSubMesh.CopyVertex(i1, inputSubMesh);
destSubMesh.CopyVertex(i2, inputSubMesh);
}
private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
Vector3 vertex3 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex2, vertex, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.CopyVertex(i1, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
}
private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
float magnitude = ((Vector3)(ref val)).magnitude;
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(v0, val / magnitude);
float num = default(float);
((Plane)(ref plane)).Raycast(val2, ref num);
Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
weight = num / magnitude;
return result;
}
}