using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Xml.Serialization;
using Atlas;
using Atlas.MappingComponents.Sandbox;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using CustomSosigLoader;
using EFT_Frame;
using EFT_MeatStore;
using FistVR;
using HarmonyLib;
using JerryComponent;
using NGA;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Valve.VR;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryComponent
{
public class AlphaCase : MonoBehaviour
{
public GameObject BoxPos;
public GameObject box;
public Collider colgrab;
public Collider colgrabalt;
public FVRPhysicalObject mainobj;
public GameObject lock1;
public GameObject lock2;
public GameObject savevalue;
public GameObject WaX;
public GameObject WaY;
public GameObject WaZ;
public WaggleJoint X;
public WaggleJoint Y;
public WaggleJoint Z;
public PlayerCrouch PC;
public GameObject rot;
public GameObject phymain;
public GameObject phylid;
public FVRInteractiveObject althold;
private void Awake()
{
}
private void Update()
{
//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
//IL_0349: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
//IL_03c7: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_041a: Unknown result type (might be due to invalid IL or missing references)
//IL_041f: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
if ((Object)(object)GM.CurrentPlayerBody != (Object)null)
{
if ((Object)(object)((FVRInteractiveObject)mainobj).m_hand == (Object)null && (Object)(object)althold.m_hand == (Object)null)
{
BoxPos.transform.localPosition = new Vector3(0f, 0f, 0f);
BoxPos.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
phymain.SetActive(false);
phylid.SetActive(false);
((Component)this).gameObject.transform.position = ((Component)GM.CurrentPlayerBody.Head).transform.position;
((Component)this).gameObject.transform.eulerAngles = ((Component)GM.CurrentPlayerBody.Head).transform.eulerAngles;
((Behaviour)X).enabled = true;
((Behaviour)Y).enabled = true;
((Behaviour)Z).enabled = true;
((Behaviour)PC).enabled = true;
}
else if ((Object)(object)((FVRInteractiveObject)mainobj).m_hand != (Object)null || (Object)(object)althold.m_hand != (Object)null)
{
if ((Object)(object)((FVRInteractiveObject)mainobj).m_hand != (Object)null)
{
BoxPos.transform.position = ((Component)((FVRInteractiveObject)mainobj).m_hand).transform.position;
BoxPos.transform.eulerAngles = ((Component)((FVRInteractiveObject)mainobj).m_hand).transform.eulerAngles;
}
else if ((Object)(object)althold.m_hand != (Object)null)
{
BoxPos.transform.position = ((Component)althold.m_hand).transform.position;
BoxPos.transform.eulerAngles = ((Component)althold.m_hand).transform.eulerAngles;
}
phymain.SetActive(true);
phylid.SetActive(true);
((Behaviour)X).enabled = false;
((Behaviour)Y).enabled = false;
((Behaviour)Z).enabled = false;
WaX.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
WaY.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
WaZ.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
((Behaviour)PC).enabled = false;
rot.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
}
}
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "MainMenu3" || GM.IsDead())
{
box.SetActive(false);
colgrab.enabled = false;
colgrabalt.enabled = false;
}
else
{
Scene activeScene2 = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene2)).name != "MainMenu3" && !GM.IsDead())
{
box.SetActive(true);
colgrab.enabled = true;
colgrabalt.enabled = true;
}
}
if (lock1.transform.localEulerAngles.x > 15f && lock2.transform.localEulerAngles.x > 15f)
{
savevalue.SetActive(true);
}
else if (lock1.transform.localEulerAngles.x < 15f || lock2.transform.localEulerAngles.x < 15f)
{
savevalue.SetActive(false);
}
}
}
public class PlayerCrouch : MonoBehaviour
{
public GameObject crouch;
[SerializeField]
private Transform body;
public Ray ray;
public float rayLength;
[SerializeField]
private LayerMask terrainLayer;
public float rayStartYOffset = 0f;
public float rayMul;
public float dis;
public RaycastHit rayhit;
private void Start()
{
}
private void Update()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
ray = new Ray(body.position + Vector3.up * rayStartYOffset, Vector3.down);
Physics.Raycast(ray, ref rayhit, rayLength, ((LayerMask)(ref terrainLayer)).value);
if (((RaycastHit)(ref rayhit)).distance > 0.6f)
{
dis = 0.6f * rayMul;
crouch.transform.localEulerAngles = new Vector3(dis, 0f, 0f);
}
else
{
dis = ((RaycastHit)(ref rayhit)).distance * rayMul;
crouch.transform.localEulerAngles = new Vector3(dis, 0f, 0f);
}
if (crouch.transform.localEulerAngles.x > 60f)
{
crouch.transform.localEulerAngles = new Vector3(60f, 0f, 0f);
}
else if (crouch.transform.localEulerAngles.x < 0f)
{
crouch.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
}
}
}
public class VolumeSlot : MonoBehaviour
{
public Transform parent;
private void OnTriggerStay(Collider other)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)other).gameObject;
FVRPhysicalObject component = gameObject.GetComponent<FVRPhysicalObject>();
if (!((Object)(object)component != (Object)null) || !((Object)(object)gameObject != (Object)(object)parent) || (int)component.QBSlotType != 0 || ((FVRInteractiveObject)component).m_isHeld || !((Object)(object)component.m_quickbeltSlot == (Object)null) || !((Object)(object)((Component)component).gameObject.GetComponent<FVRFireArm>() == (Object)null) || !((Object)(object)((Component)component).gameObject.GetComponent<FVRFireArmMagazine>() == (Object)null))
{
return;
}
float num = Vector3.Distance(((Component)component).transform.position, ((Component)GM.CurrentPlayerBody.LeftHand).transform.position);
float num2 = Vector3.Distance(((Component)component).transform.position, ((Component)GM.CurrentPlayerBody.RightHand).transform.position);
if (num < 0.25f || num2 < 0.25f)
{
Rigidbody component2 = gameObject.GetComponent<Rigidbody>();
if ((Object)(object)component2 != (Object)null)
{
gameObject.transform.SetParent(((Component)parent).transform);
component2.useGravity = false;
component2.isKinematic = true;
}
}
}
private void OnTriggerExit(Collider other)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)other).gameObject;
FVRPhysicalObject component = gameObject.GetComponent<FVRPhysicalObject>();
if ((Object)(object)component != (Object)null && (Object)(object)gameObject != (Object)(object)parent && (int)component.QBSlotType == 0 && ((FVRInteractiveObject)component).m_isHeld && (Object)(object)component.m_quickbeltSlot == (Object)null && (Object)(object)((Component)component).gameObject.GetComponent<FVRFireArm>() == (Object)null && (Object)(object)((Component)component).gameObject.GetComponent<FVRFireArmMagazine>() == (Object)null)
{
Rigidbody component2 = gameObject.GetComponent<Rigidbody>();
if ((Object)(object)component2 != (Object)null)
{
Scene activeScene = SceneManager.GetActiveScene();
gameObject.transform.SetParent((Transform)null);
SceneManager.MoveGameObjectToScene(gameObject, activeScene);
component2.useGravity = true;
component2.isKinematic = false;
}
}
}
}
public class Beacon : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class DeathActivate : MonoBehaviour
{
public float countdown = 2f;
public bool isNGAInstalled;
public float timer = 1f;
public bool loadouted = false;
private void Start()
{
isNGAInstalled = Chainloader.PluginInfos.ContainsKey("NGA.SafehouseMP");
}
private void EnterWithLoadOut()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
if (countdown >= 0f)
{
countdown -= Time.deltaTime;
}
if (!loadouted && countdown < 0f)
{
loadouted = true;
Transform transform = new GameObject().transform;
transform.position = ((Component)GM.CurrentPlayerBody).transform.position;
VaultFile val = new VaultFile();
if (!VaultSystem.LoadVaultFile(SafehouseMP.raid_extracted_loadout_filename, (VaultFileDisplayMode)1, ref val))
{
Debug.Log((object)"ERROR: Loading saved loadout failed.");
return;
}
string text = default(string);
if (!VaultSystem.SpawnObjects((VaultFileDisplayMode)1, val, ref text, transform, Vector3.zero))
{
Debug.Log((object)"ERROR: Spawning saved loadout failed.");
return;
}
VaultFile val2 = new VaultFile();
VaultSystem.SaveVaultFile(SafehouseMP.raid_extracted_loadout_filename, (VaultFileDisplayMode)1, val2);
}
}
private void FixedUpdate()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
if (!isNGAInstalled)
{
return;
}
Scene activeScene = SceneManager.GetActiveScene();
if (!(((Scene)(ref activeScene)).name == "FactoryExt"))
{
return;
}
timer -= Time.deltaTime;
if (timer <= 0f)
{
timer = 0f;
if (Vector3.Distance(((Component)this).transform.position, GM.CurrentMovementManager.Head.position) < 0.25f)
{
EnterWithLoadOut();
}
}
}
}
public class DeathBody : MonoBehaviour
{
public GameObject deathswitch;
public GameObject body;
public Transform spawnpoint;
public GameObject player;
public bool dead = false;
private DropItems deadbody;
public FVRQuickBeltSlot headslotalive;
public FVRQuickBeltSlot bodyslotalive;
public FVRQuickBeltSlot maskslotalive;
public FVRQuickBeltSlot armorslotalive;
public FVRQuickBeltSlot beltslotalive;
private FVRPhysicalObject helmet;
private FVRPhysicalObject vest;
private FVRPhysicalObject mask;
private FVRPhysicalObject armor;
private FVRPhysicalObject belt;
public MeshRenderer armband;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0610: Unknown result type (might be due to invalid IL or missing references)
//IL_0620: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Unknown result type (might be due to invalid IL or missing references)
//IL_02af: Unknown result type (might be due to invalid IL or missing references)
if (deathswitch.transform.localEulerAngles.x < 45f)
{
}
if (!(deathswitch.transform.localEulerAngles.x > 45f))
{
return;
}
if ((Object)(object)deadbody == (Object)null || !dead || (Object)(object)helmet == (Object)null || (Object)(object)vest == (Object)null || (Object)(object)mask == (Object)null || (Object)(object)armor == (Object)null || (Object)(object)belt == (Object)null)
{
}
if ((Object)(object)deadbody != (Object)null && dead)
{
deadbody.dc.isdead = true;
if ((Object)(object)helmet != (Object)null)
{
((Component)helmet).gameObject.transform.position = deadbody.headslot.position;
((Component)helmet).gameObject.transform.eulerAngles = deadbody.headslot.eulerAngles;
}
if ((Object)(object)vest != (Object)null)
{
((Component)vest).gameObject.transform.position = deadbody.bodyslot.position;
((Component)vest).gameObject.transform.eulerAngles = deadbody.bodyslot.eulerAngles;
}
if ((Object)(object)mask != (Object)null)
{
((Component)mask).gameObject.transform.position = deadbody.maskslot.position;
((Component)mask).gameObject.transform.eulerAngles = deadbody.maskslot.eulerAngles;
}
if ((Object)(object)armor != (Object)null)
{
((Component)armor).gameObject.transform.position = deadbody.armorslot.position;
((Component)armor).gameObject.transform.eulerAngles = deadbody.armorslot.eulerAngles;
}
if ((Object)(object)belt != (Object)null)
{
((Component)belt).gameObject.transform.position = deadbody.beltslot.position;
((Component)belt).gameObject.transform.eulerAngles = deadbody.beltslot.eulerAngles;
}
if ((Object)(object)headslotalive.CurObject != (Object)null)
{
helmet = headslotalive.CurObject;
headslotalive.CurObject.ClearQuickbeltState();
}
if ((Object)(object)maskslotalive.CurObject != (Object)null)
{
mask = maskslotalive.CurObject;
maskslotalive.CurObject.ClearQuickbeltState();
}
if ((Object)(object)bodyslotalive.CurObject != (Object)null)
{
vest = bodyslotalive.CurObject;
bodyslotalive.CurObject.ClearQuickbeltState();
}
if ((Object)(object)armorslotalive.CurObject != (Object)null)
{
armor = armorslotalive.CurObject;
armorslotalive.CurObject.ClearQuickbeltState();
}
if ((Object)(object)beltslotalive.CurObject != (Object)null)
{
belt = beltslotalive.CurObject;
beltslotalive.CurObject.ClearQuickbeltState();
}
}
if (GM.IsDead())
{
for (int num = GM.CurrentPlayerBody.QuickbeltSlots.Count - 1; num >= 0; num--)
{
if ((Object)(object)GM.CurrentPlayerBody.QuickbeltSlots[num] != (Object)null && (Object)(object)GM.CurrentPlayerBody.QuickbeltSlots[num].CurObject != (Object)null)
{
FVRPhysicalObject curObject = GM.CurrentPlayerBody.QuickbeltSlots[num].CurObject;
curObject.ClearQuickbeltState();
curObject.DeRegisterQuickbeltSlots();
curObject.SetIsKinematicLocked(false);
curObject.SetQuickBeltSlot((FVRQuickBeltSlot)null);
curObject.SetParentage((Transform)null);
((FVRInteractiveObject)curObject).SetAllCollidersToLayer(false, "Default");
((FVRInteractiveObject)curObject).BeginInteraction(GM.CurrentMovementManager.Hands[0]);
((FVRInteractiveObject)curObject).EndInteraction(GM.CurrentMovementManager.Hands[0]);
GM.CurrentPlayerBody.QuickbeltSlots[num].CurObject = null;
}
}
if ((Object)(object)GM.CurrentMovementManager.Hands[0].CurrentInteractable != (Object)null)
{
GM.CurrentMovementManager.Hands[0].CurrentInteractable.IsHeld = false;
GM.CurrentMovementManager.Hands[0].CurrentInteractable.EndInteraction(GM.CurrentMovementManager.Hands[0]);
GM.CurrentMovementManager.Hands[0].EndInteractionIfHeld(GM.CurrentMovementManager.Hands[0].CurrentInteractable);
}
if ((Object)(object)GM.CurrentMovementManager.Hands[1].CurrentInteractable != (Object)null)
{
GM.CurrentMovementManager.Hands[1].CurrentInteractable.IsHeld = false;
GM.CurrentMovementManager.Hands[1].CurrentInteractable.EndInteraction(GM.CurrentMovementManager.Hands[1]);
GM.CurrentMovementManager.Hands[1].EndInteractionIfHeld(GM.CurrentMovementManager.Hands[1].CurrentInteractable);
}
DropQuickbeltContents();
((Renderer)armband).enabled = false;
player.SetActive(false);
if (!dead)
{
int quickbeltPreset = GM.Options.QuickbeltOptions.QuickbeltPreset;
GM.CurrentPlayerBody.ConfigureQuickbelt(quickbeltPreset + 1);
deadbody = Object.Instantiate<GameObject>(body, ((Component)spawnpoint).transform.position, ((Component)spawnpoint).transform.rotation).GetComponent<DropItems>();
dead = true;
}
}
if (!GM.IsDead())
{
if ((Object)(object)deadbody != (Object)null)
{
deadbody.dc.cam.SetActive(false);
deadbody.dc.isdead = false;
}
if (dead)
{
int quickbeltPreset2 = GM.Options.QuickbeltOptions.QuickbeltPreset;
GM.CurrentPlayerBody.ConfigureQuickbelt(quickbeltPreset2);
}
if ((Object)(object)helmet != (Object)null)
{
((Component)helmet).transform.SetParent((Transform)null);
}
if ((Object)(object)vest != (Object)null)
{
((Component)vest).transform.SetParent((Transform)null);
}
if ((Object)(object)mask != (Object)null)
{
((Component)mask).transform.SetParent((Transform)null);
}
if ((Object)(object)armor != (Object)null)
{
((Component)armor).transform.SetParent((Transform)null);
}
if ((Object)(object)belt != (Object)null)
{
((Component)belt).transform.SetParent((Transform)null);
}
helmet = null;
vest = null;
mask = null;
armor = null;
belt = null;
((Renderer)armband).enabled = true;
player.SetActive(true);
dead = false;
}
}
public void DropQuickbeltContents()
{
}
}
public class DeathCamera : MonoBehaviour
{
public bool spawned = true;
public bool isdead = true;
public GameObject cam;
public GameObject cam2;
public GameObject camholderpos;
public GameObject camholderrot;
private void Start()
{
cam.SetActive(false);
spawned = true;
}
private void Update()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
if (isdead)
{
cam.SetActive(true);
((Component)GM.CurrentMovementManager).transform.eulerAngles = cam2.transform.eulerAngles;
camholderpos.transform.localPosition = -((Component)GM.CurrentPlayerBody.Head).gameObject.transform.localPosition;
spawned = false;
}
if (!isdead)
{
cam.SetActive(false);
if (!spawned)
{
((Component)GM.CurrentMovementManager).transform.position = GM.CurrentSceneSettings.DeathResetPoint.position;
spawned = true;
}
((Component)GM.CurrentMovementManager).transform.eulerAngles = new Vector3(0f, ((Component)GM.CurrentMovementManager).transform.eulerAngles.y, 0f);
}
}
private void OnDestroy()
{
cam.SetActive(false);
}
}
public class DestroyOnAudioStop : MonoBehaviour
{
public GameObject thisobj;
public AudioSource thisaudio;
private void Start()
{
Object.DontDestroyOnLoad((Object)(object)thisobj);
}
private void Update()
{
if (!thisaudio.isPlaying)
{
Object.Destroy((Object)(object)thisobj);
}
}
}
public class DropItems : MonoBehaviour
{
public DeathCamera dc;
public Rigidbody head;
public Rigidbody pelvis;
public Rigidbody spine;
public Rigidbody thighL;
public Rigidbody thighR;
public Rigidbody calfL;
public Rigidbody calfR;
public Rigidbody upperarmL;
public Rigidbody upperarmR;
public Rigidbody forearmL;
public Rigidbody forearmR;
public Transform headslot;
public Transform bodyslot;
public Transform maskslot;
public Transform armorslot;
public Transform beltslot;
private void Start()
{
}
private void Update()
{
head.isKinematic = false;
pelvis.isKinematic = false;
spine.isKinematic = false;
thighL.isKinematic = false;
thighR.isKinematic = false;
calfL.isKinematic = false;
calfR.isKinematic = false;
upperarmL.isKinematic = false;
upperarmR.isKinematic = false;
forearmL.isKinematic = false;
forearmR.isKinematic = false;
}
}
public class AmmoSpawnPoint : MonoBehaviour
{
public FVRPhysicalObject mainobj;
public bool dumped = false;
public Transform Cartpos;
public GameObject Cartobj;
public GameObject Lid;
public bool Cartspawned;
public FVRFireArmRound CartPhys;
public string CartIDs;
public GameObject downward;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
//IL_02af: Unknown result type (might be due to invalid IL or missing references)
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0306: Unknown result type (might be due to invalid IL or missing references)
//IL_030b: Unknown result type (might be due to invalid IL or missing references)
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_033e: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Unknown result type (might be due to invalid IL or missing references)
if (Lid.transform.localEulerAngles.x <= 10f)
{
if (!dumped && Cartspawned && (Object)(object)Cartobj != (Object)null && (Object)(object)CartPhys != (Object)null)
{
Object.Destroy((Object)(object)Cartobj);
Cartspawned = false;
}
}
else
{
if (!(Lid.transform.localEulerAngles.x > 10f))
{
return;
}
if ((Object)(object)Cartobj == (Object)null || (Object)(object)CartPhys == (Object)null)
{
}
if (!Cartspawned)
{
if ((Object)(object)((FVRInteractiveObject)mainobj).m_hand != (Object)null && IM.OD.ContainsKey(CartIDs))
{
AnvilCallback<GameObject> gameObjectAsync = ((AnvilAsset)IM.OD[CartIDs]).GetGameObjectAsync();
if (Object.op_Implicit((Object)(object)gameObjectAsync.Result))
{
Cartobj = Object.Instantiate<GameObject>(gameObjectAsync.Result, ((Component)Cartpos).transform.position, ((Component)Cartpos).transform.rotation);
CartPhys = Cartobj.GetComponent<FVRFireArmRound>();
}
}
Cartspawned = true;
}
if (Cartspawned && (Object)(object)CartPhys != (Object)null)
{
if ((Object)(object)((FVRInteractiveObject)CartPhys).m_hand != (Object)null || downward.transform.localPosition.y > 0.25f)
{
CartPhys = null;
Cartobj = null;
dumped = true;
}
else if ((Object)(object)((FVRInteractiveObject)CartPhys).m_hand == (Object)null && downward.transform.localPosition.y <= 0.25f)
{
Cartobj.transform.position = Cartpos.position;
Cartobj.transform.eulerAngles = new Vector3(Mathf.Clamp(Cartobj.transform.eulerAngles.x, ((Component)Cartpos).transform.eulerAngles.x - 2.5f, ((Component)Cartpos).transform.eulerAngles.x + 2.5f), Mathf.Clamp(Cartobj.transform.eulerAngles.y, ((Component)Cartpos).transform.eulerAngles.y - 2.5f, ((Component)Cartpos).transform.eulerAngles.y + 2.5f), Mathf.Clamp(Cartobj.transform.eulerAngles.z, ((Component)Cartpos).transform.eulerAngles.z - 2.5f, ((Component)Cartpos).transform.eulerAngles.z + 2.5f));
}
}
}
}
}
public class EFT_AmmoBox : MonoBehaviour
{
public Collider trigger;
public GameObject GEO;
public FVRPhysicalObject mainobj;
public Collider grabcol;
public GameObject Phys;
public GameObject Plid;
public GameObject PleafF;
public GameObject PleafL;
public GameObject PleafR;
public GameObject Lid;
public Rigidbody down;
private void Start()
{
}
private void Update()
{
down.isKinematic = false;
down.useGravity = true;
if ((Object)(object)((FVRInteractiveObject)mainobj).m_hand != (Object)null)
{
grabcol.enabled = false;
trigger.enabled = true;
}
else if ((Object)(object)((FVRInteractiveObject)mainobj).m_hand == (Object)null)
{
grabcol.enabled = true;
trigger.enabled = false;
}
}
}
public class EFTMode : MonoBehaviour
{
public MEATStoreGlobalObj MSGO;
public TextMesh countdowntext;
public GameObject countdownboard;
public float countdownstart = 3f;
public bool startcount = false;
public bool tele = true;
public GameObject playerdetectpoint;
public bool m_isLoading = false;
public GameObject death;
public GameObject escape;
public float deathcountdownnum = 15f;
public float cdtp = 1f;
public bool spawned = false;
public bool addcomp = false;
private void Start()
{
if (MSGO == null)
{
MSGO = MEATStoreGlobalObj.GetInstance();
}
escape.SetActive(false);
death.SetActive(false);
}
private void FixedUpdate()
{
//IL_0344: Unknown result type (might be due to invalid IL or missing references)
//IL_0363: Unknown result type (might be due to invalid IL or missing references)
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0427: Unknown result type (might be due to invalid IL or missing references)
//IL_043c: Unknown result type (might be due to invalid IL or missing references)
if (MSGO == null)
{
MSGO = MEATStoreGlobalObj.GetInstance();
}
if (startcount)
{
countdownboard.SetActive(true);
countdownstart -= Time.deltaTime;
countdowntext.text = "SpawnLoadout" + countdownstart.ToString("f1");
}
if (countdownstart < 0f)
{
countdownboard.SetActive(false);
startcount = false;
if (MSGO == null)
{
MSGO = MEATStoreGlobalObj.GetInstance();
}
if (MSGO != null && !spawned)
{
MSGO.ReadConfig();
if ((Object)(object)GM.CurrentPlayerBody != (Object)null)
{
if (MSGO.Config.currentHealth <= 0f)
{
GM.CurrentPlayerBody.Health = 100f;
GM.CurrentPlayerBody.m_startingHealth = 100f;
}
else if (MSGO.Config.currentHealth > 0f)
{
GM.CurrentPlayerBody.Health = MSGO.Config.currentHealth;
GM.CurrentPlayerBody.m_startingHealth = MSGO.Config.maxHealth;
}
}
if ((Object)(object)MSGO.lefthandobj != (Object)null)
{
GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)MSGO.lefthandobj).GetGameObject(), ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.position, ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.rotation);
if ((Object)(object)val.GetComponent<FVRPhysicalObject>() != (Object)null)
{
GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)val.GetComponent<FVRPhysicalObject>());
((FVRInteractiveObject)val.GetComponent<FVRPhysicalObject>()).BeginInteraction(GM.CurrentMovementManager.Hands[0]);
MSGO.lefthandobj = null;
}
}
if ((Object)(object)MSGO.righthandobj != (Object)null)
{
GameObject val2 = Object.Instantiate<GameObject>(((AnvilAsset)MSGO.righthandobj).GetGameObject(), ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform.position, ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform.rotation);
if ((Object)(object)val2.GetComponent<FVRPhysicalObject>() != (Object)null)
{
GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)val2.GetComponent<FVRPhysicalObject>());
((FVRInteractiveObject)val2.GetComponent<FVRPhysicalObject>()).BeginInteraction(GM.CurrentMovementManager.Hands[1]);
MSGO.righthandobj = null;
}
}
spawned = true;
}
}
if (!addcomp && (Object)(object)GM.CurrentPlayerBody != (Object)null && (Object)(object)Object.FindObjectOfType<DeathActivate>() == (Object)null)
{
playerdetectpoint.AddComponent<DeathActivate>();
startcount = true;
addcomp = true;
}
if ((Object)(object)GM.CurrentMovementManager != (Object)null)
{
playerdetectpoint.transform.position = GM.CurrentMovementManager.Head.position;
playerdetectpoint.transform.eulerAngles = GM.CurrentMovementManager.Head.eulerAngles;
}
if (!GM.IsDead())
{
return;
}
deathcountdownnum -= 1f * Time.deltaTime;
if (deathcountdownnum < 10f)
{
death.SetActive(true);
if (tele)
{
SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 1f, true);
if (cdtp > 0f)
{
cdtp -= Time.deltaTime;
}
if (cdtp <= 0f)
{
GM.CurrentMovementManager.TeleportToPoint(new Vector3(0f, 0f, 0f), true, new Vector3(0f, 0f, 0f));
tele = false;
}
}
}
if (!m_isLoading && deathcountdownnum < 0f)
{
m_isLoading = true;
}
}
public void SAVEHANDS()
{
if (MSGO != null)
{
if ((Object)(object)GM.CurrentMovementManager.Hands[0].CurrentInteractable != (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[0].CurrentInteractable).gameObject.GetComponent<FVRPhysicalObject>() != (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[0].CurrentInteractable).gameObject.GetComponent<FVRPhysicalObject>().ObjectWrapper != (Object)null)
{
MSGO.lefthandobj = ((Component)GM.CurrentMovementManager.Hands[0].CurrentInteractable).gameObject.GetComponent<FVRPhysicalObject>().ObjectWrapper;
}
if ((Object)(object)GM.CurrentMovementManager.Hands[1].CurrentInteractable != (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[1].CurrentInteractable).gameObject.GetComponent<FVRPhysicalObject>() != (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[1].CurrentInteractable).gameObject.GetComponent<FVRPhysicalObject>().ObjectWrapper != (Object)null)
{
MSGO.righthandobj = ((Component)GM.CurrentMovementManager.Hands[1].CurrentInteractable).gameObject.GetComponent<FVRPhysicalObject>().ObjectWrapper;
}
MSGO.Config.currentHealth = GM.CurrentPlayerBody.GetPlayerHealthRaw();
MSGO.Config.maxHealth = GM.CurrentPlayerBody.GetMaxHealthPlayerRaw();
MSGO.StoreConfig();
}
}
}
}
namespace EFTHideOut
{
public class MapAudioScript : MonoBehaviour
{
public AudioSource TargetSource;
public float RandomDelayRangeMin = 1f;
public float RandomDelayRangeMax = 4f;
public List<AudioClip> Clips = new List<AudioClip>();
private float nextdelay = 1f;
private float t;
private void Update()
{
if (((Component)this).gameObject.activeInHierarchy && !TargetSource.isPlaying)
{
t += Time.deltaTime;
if (t >= nextdelay)
{
TargetSource.clip = SodaliteUtils.GetRandom<AudioClip>((IList<AudioClip>)Clips);
TargetSource.Play();
t -= nextdelay;
nextdelay = Random.Range(RandomDelayRangeMin, RandomDelayRangeMax);
}
}
}
public void VolumeChange(float Volume)
{
AudioSource targetSource = TargetSource;
targetSource.volume += Volume;
}
public void RangeChange(float Range)
{
AudioSource targetSource = TargetSource;
targetSource.maxDistance += Range;
}
}
public class MapLevelScript : MonoBehaviour
{
public bool scenechanged = false;
private int LV = 3;
public bool IsLit = true;
public SpawnAIScene AI;
public GameObject LV3LitSound;
public GameObject LV3DarkSound;
public SpawnPrefabOnPoint SPOP;
public GameObject lightswitch;
public GameObject lightswitchbase;
private void Start()
{
SceneManager.LoadScene("EFHideOut_LV3Lit", (LoadSceneMode)1);
}
private void LV3Lit()
{
SceneManager.UnloadSceneAsync("EFHideOut_LV3Dark");
SceneManager.LoadScene("EFHideOut_LV3Lit", (LoadSceneMode)1);
LV3LitSound.SetActive(true);
LV3DarkSound.SetActive(false);
AI.spawn = false;
IsLit = true;
}
private void LV3Dark()
{
SceneManager.UnloadSceneAsync("EFHideOut_LV3Lit");
SceneManager.LoadScene("EFHideOut_LV3Dark", (LoadSceneMode)1);
LV3LitSound.SetActive(false);
LV3DarkSound.SetActive(true);
AI.spawn = true;
IsLit = false;
}
public void FixedUpdate()
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)SPOP.obj != (Object)null)
{
lightswitch = SPOP.obj;
}
else if (!((Object)(object)SPOP.obj == (Object)null) && !((Object)(object)lightswitch == (Object)null))
{
}
if (!((Object)(object)lightswitch != (Object)null))
{
return;
}
lightswitch.transform.SetParent(lightswitchbase.transform);
lightswitch.transform.localPosition = new Vector3(0f, 0f, 0f);
lightswitch.transform.localEulerAngles = new Vector3(lightswitch.transform.localEulerAngles.x, 0f, 0f);
lightswitch.transform.localScale = new Vector3(1f, 1f, 1f);
if (lightswitch.transform.localEulerAngles.x > 45f)
{
if (IsLit)
{
LV3Dark();
}
}
else if (lightswitch.transform.localEulerAngles.x < 45f && !IsLit)
{
LV3Lit();
}
}
}
}
namespace JerryComponent
{
public class Extractpoint : MonoBehaviour
{
public bool isNGAInstalled;
public float telecountdown = 1f;
public bool telecount = false;
public bool telecount2 = false;
public GameObject motherboard;
public bool startcountdown = false;
public EFTMode modemain;
public float countdownnum = 12f;
public bool sceneswitched = false;
public GameObject countdownboard;
public Transform hidepoint;
public TextMesh countdowntext;
public MEATStoreGlobalObj MSGO;
public bool isKIA = false;
public EFTMode mode;
private void OnTriggerStay(Collider other)
{
if ((Object)(object)((Component)other).gameObject == (Object)(object)modemain.playerdetectpoint)
{
startcountdown = true;
}
}
private void OnTriggerExit(Collider other)
{
if ((Object)(object)((Component)other).gameObject == (Object)(object)modemain.playerdetectpoint)
{
startcountdown = false;
}
}
private void Start()
{
if (MSGO == null)
{
MSGO = MEATStoreGlobalObj.GetInstance();
}
isNGAInstalled = Chainloader.PluginInfos.ContainsKey("NGA.SafehouseMP");
motherboard.SetActive(true);
}
private void FixedUpdate()
{
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
if (GM.IsDead())
{
isKIA = true;
}
if (isKIA)
{
MSGO.Config.currentHealth = 100f;
MSGO.Config.maxHealth = 5000f;
MSGO.StoreConfig();
isKIA = false;
}
if (!isNGAInstalled)
{
((Component)this).gameObject.SetActive(false);
}
else if (isNGAInstalled)
{
if (telecount)
{
telecountdown -= Time.deltaTime;
}
if (telecountdown < 0f && !telecount2)
{
telecount = false;
telecount2 = true;
modemain.escape.SetActive(true);
GM.CurrentMovementManager.TeleportToPoint(((Component)hidepoint).transform.position, true, ((Component)hidepoint).transform.localEulerAngles);
}
if (countdownnum < 2f)
{
motherboard.SetActive(false);
SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 0.25f, false);
telecount = true;
}
if (countdownnum < 0f && !sceneswitched)
{
Save();
Escape();
startcountdown = false;
sceneswitched = true;
}
if (startcountdown)
{
countdownboard.SetActive(true);
countdownboard.transform.position = ((Component)GM.CurrentMovementManager.Head).transform.position;
countdownboard.transform.eulerAngles = ((Component)GM.CurrentMovementManager.Head).transform.eulerAngles;
countdowntext.text = "Extract" + (countdownnum - 2f).ToString("f1");
countdownnum -= 1f * Time.deltaTime;
}
if (!startcountdown)
{
countdownboard.SetActive(false);
countdowntext.text = "Extract10";
countdownnum = 12f;
}
}
}
private void Save()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
VaultFile val = new VaultFile();
if (VaultSystem.FindAndScanObjectsInQuickbelt(val))
{
if (!VaultSystem.SaveVaultFile(SafehouseMP.raid_extracted_loadout_filename, (VaultFileDisplayMode)1, val))
{
Debug.Log((object)"ERROR: Saving loadout failed.");
}
else if (SafehouseMP.config_delete_loadout_on_save.Value)
{
VaultFile val2 = new VaultFile();
FVRPlayerBody val3 = Object.FindObjectOfType<FVRPlayerBody>();
Transform transform = new GameObject().transform;
transform.position = ((Component)val3).transform.position;
string text = default(string);
if (!VaultSystem.SpawnObjects((VaultFileDisplayMode)1, val2, ref text, transform, Vector3.zero))
{
Debug.Log((object)("ERROR: Couldn't spawn empty loadout w status: " + text));
}
}
}
else
{
Debug.Log((object)"ERROR: Quickbelt scan failed.");
}
}
private void Escape()
{
for (int i = 0; i < GM.CurrentSceneSettings.QuitReceivers.Count; i++)
{
GM.CurrentSceneSettings.QuitReceivers[i].BroadcastMessage("QUIT", (SendMessageOptions)1);
}
if (((AnvilCallbackBase)GM.LoadingCallback).IsCompleted)
{
CustomSceneInfo customScene = AtlasPlugin.GetCustomScene("EFTHideOut_SafeHouse");
if (customScene != null)
{
AtlasPlugin.LoadCustomScene("EFTHideOut_SafeHouse");
mode.SAVEHANDS();
}
else
{
SteamVR_LoadLevel.Begin("EFTHideOut_SafeHouse", false, 0f, 0f, 0f, 0f, 1f);
mode.SAVEHANDS();
}
}
}
}
public class Humansig : MonoBehaviour
{
public GameObject handL;
public GameObject handR;
public Sosig sosig;
public GameObject body;
private void Start()
{
sosig = ((Component)this).GetComponentInParent<Sosig>();
}
private void Update()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)sosig == (Object)null)
{
}
if ((Object)(object)sosig != (Object)null)
{
if ((int)sosig.BodyState != 0)
{
Object.Instantiate<GameObject>(body, ((Component)sosig).gameObject.transform.position, ((Component)sosig).gameObject.transform.rotation);
Object.Destroy((Object)(object)((Component)sosig).gameObject);
Object.Destroy((Object)(object)this);
}
sosig.Renderers[0].enabled = false;
sosig.Renderers[1].enabled = false;
sosig.Renderers[2].enabled = false;
sosig.Renderers[3].enabled = false;
if (sosig.Hand_Primary != null)
{
handR.transform.position = ((Component)sosig.Hand_Primary.Root).transform.position;
handR.transform.eulerAngles = ((Component)sosig.Hand_Primary.Root).transform.eulerAngles;
}
if (sosig.Hand_Secondary != null)
{
handL.transform.position = ((Component)sosig.Hand_Secondary.Root).transform.position;
handL.transform.eulerAngles = ((Component)sosig.Hand_Secondary.Root).transform.eulerAngles;
}
}
}
}
public class Humansigconv : MonoBehaviour
{
public float countdown = 2f;
public bool conved = false;
public FVRObject body;
public FVRObject bodySCAVBoss;
private void Start()
{
}
private void Update()
{
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
if (!conved)
{
countdown -= Time.deltaTime;
}
if (!(countdown < 0f) || conved)
{
return;
}
conved = true;
Sosig[] array = Object.FindObjectsOfType<Sosig>();
if (array == null)
{
return;
}
Sosig[] array2 = array;
foreach (Sosig val in array2)
{
Debug.Log((object)"sosig found");
if (((Object)((Component)val).gameObject).name == "Zosig_Rot(Clone)" && val.Renderers[0].enabled && (Object)(object)val.Links[0] != (Object)null)
{
GameObject val2 = Object.Instantiate<GameObject>(((AnvilAsset)bodySCAVBoss).GetGameObject(), ((Component)val.Links[0]).transform);
val.CanBeKnockedOut = false;
val.DoesDropWeaponsOnBallistic = false;
val.DamMult_Blunt = 0.25f;
val.DamMult_Chilling = 0.25f;
val.DamMult_Cutting = 0.25f;
val.DamMult_EMP = 0.15f;
val.DamMult_Explosive = 0.55f;
val.DamMult_Melee = 0.35f;
val.DamMult_Piercing = 0.1f;
val.DamMult_Projectile = 0.1f;
val.DamMult_Thermal = 0.1f;
if ((Object)(object)val2 != (Object)null)
{
val2.transform.localPosition = new Vector3(0f, 0f, 0f);
val2.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
Humansig component = val2.GetComponent<Humansig>();
if ((Object)(object)component != (Object)null)
{
component.sosig = val;
}
}
Debug.Log((object)"SCAVboss spawned on sosig");
}
if (!(((Object)((Component)val).gameObject).name != "Zosig_Rot(Clone)") || !val.Renderers[0].enabled || !((Object)(object)val.Links[0] != (Object)null))
{
continue;
}
GameObject val3 = Object.Instantiate<GameObject>(((AnvilAsset)body).GetGameObject(), ((Component)val.Links[0]).transform);
val.DamMult_Blunt = 0.75f;
val.DamMult_Chilling = 1f;
val.DamMult_Cutting = 0.75f;
val.DamMult_EMP = 0.5f;
val.DamMult_Explosive = 1f;
val.DamMult_Melee = 1.5f;
val.DamMult_Piercing = 0.5f;
val.DamMult_Projectile = 0.5f;
val.DamMult_Thermal = 0.5f;
if ((Object)(object)val3 != (Object)null)
{
val3.transform.localPosition = new Vector3(0f, 0f, 0f);
val3.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
Humansig component2 = val3.GetComponent<Humansig>();
if ((Object)(object)component2 != (Object)null)
{
component2.sosig = val;
}
}
Debug.Log((object)"USEC spawned on sosig");
}
}
}
public class AmITheFirst : MonoBehaviour
{
public string objname;
public GameObject objtoenable;
public FVRObject theobjname;
private void Start()
{
if ((Object)(object)GameObject.Find(objname) == (Object)null)
{
objtoenable.SetActive(true);
Object.Instantiate<GameObject>(((AnvilAsset)theobjname).GetGameObject(), ((Component)this).transform);
Debug.Log((object)"first");
}
if ((Object)(object)GameObject.Find(objname) != (Object)null)
{
objtoenable.SetActive(false);
Debug.Log((object)"not first");
}
}
private void Update()
{
}
}
public class SpawnFVROBJ : MonoBehaviour
{
public bool spawnpicked = false;
public Random Rand;
public ObjectSpawnPoint[] IDs;
public ObjectSpawnPoint ID;
public int length;
private void Start()
{
IDs = ((Component)this).GetComponents<ObjectSpawnPoint>();
RandomPick();
}
private void FixedUpdate()
{
if ((Object)(object)ID == (Object)null)
{
Debug.Log((object)"Null");
}
}
private void RandomPick()
{
if (!spawnpicked)
{
int num = Random.Range(0, IDs.Length);
ID = IDs[num];
if ((Object)(object)ID != (Object)null)
{
((Behaviour)ID).enabled = true;
Debug.Log((object)"Loot spawned");
}
spawnpicked = true;
}
}
}
public class DrawDecal : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (((Object)((Component)other).gameObject).name == "MarkeTail")
{
Object.Destroy((Object)(object)this);
}
}
private void Start()
{
}
private void Update()
{
}
}
public class DrawingTool : MonoBehaviour
{
public GameObject penref;
public GameObject decal;
private void OnTriggerStay(Collider other)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
if (((Object)((Component)other).gameObject).name == "MarkerTip")
{
penref.transform.position = ((Component)other).gameObject.transform.position;
Object.Instantiate<GameObject>(decal, penref.transform.position, ((Component)this).transform.rotation, ((Component)this).transform);
}
}
private void Start()
{
}
private void FixedUpdate()
{
}
}
public class SnapToPointRigidbody : MonoBehaviour
{
public Transform snapTo;
[NonSerialized]
private Rigidbody body;
public float snapTime = 2f;
[NonSerialized]
private float dropTimer;
public void Start()
{
body = ((Component)this).GetComponent<Rigidbody>();
}
public void FixedUpdate()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
dropTimer += Time.deltaTime / (snapTime / 2f);
body.isKinematic = dropTimer > 1f;
if (dropTimer > 1f)
{
((Component)this).transform.position = snapTo.position;
((Component)this).transform.rotation = snapTo.rotation;
return;
}
float num = Mathf.Pow(35f, dropTimer);
body.velocity = Vector3.Lerp(body.velocity, Vector3.zero, Time.fixedDeltaTime * 4f);
if (body.useGravity)
{
body.AddForce(-Physics.gravity);
}
((Component)this).transform.position = Vector3.Lerp(((Component)this).transform.position, snapTo.position, Time.fixedDeltaTime * num * 3f);
((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, snapTo.rotation, Time.fixedDeltaTime * num * 2f);
}
}
}
namespace JerryAr.EFT_HideOut_SafeHouse
{
[BepInPlugin("JerryAr.EFT_HideOut_SafeHouse", "EFT_HideOut_SafeHouse", "1.8.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
public class EFT_HideOut_SafeHousePlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.EFT_HideOut_SafeHouse");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "efthideout_safehouse"));
GameAPI.PreloadAllAssets(Path.Combine(BasePath, "eft_hideout_safehouse_preload"));
}
}
}
namespace EFT_MeatStore
{
public static class MEATStoreConfig
{
public static string GetUserProfilePath()
{
return Environment.ExpandEnvironmentVariables("%USERPROFILE%\\AppData\\LocalLow\\RUST LTD\\Hot Dogs Horseshoes and Hand Grenades");
}
public static string CheckEFConfigFolder(string SubName)
{
string userProfilePath = GetUserProfilePath();
string text = userProfilePath + "\\EF\\" + SubName + "\\";
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
return text;
}
public static string CheckEFConfigFile(string SubName, string FileName)
{
string userProfilePath = GetUserProfilePath();
string text = userProfilePath + "\\EF\\" + SubName + "\\" + FileName;
if (!File.Exists(text))
{
File.Create(text);
}
return text;
}
public static void Store(string path, MEATStoreSetting Target)
{
XmlSerializer xmlSerializer = new XmlSerializer(typeof(MEATStoreSetting));
FileStream fileStream = File.OpenWrite(path);
fileStream.Seek(0L, SeekOrigin.Begin);
fileStream.SetLength(0L);
xmlSerializer.Serialize(fileStream, Target);
fileStream.Flush();
fileStream.Close();
}
public static MEATStoreSetting Read(string path)
{
FileStream fileStream = new FileStream(path, FileMode.Open);
XmlSerializer xmlSerializer = new XmlSerializer(typeof(MEATStoreSetting));
MEATStoreSetting mEATStoreSetting = new MEATStoreSetting();
mEATStoreSetting = (MEATStoreSetting)xmlSerializer.Deserialize(fileStream);
fileStream.Close();
return mEATStoreSetting;
}
}
public class MEATStoreEFT : MonoBehaviour
{
public bool readyforsale = false;
public Text prapor;
public Transform spawnpoint;
public Collider detectcol;
public AudioEvent cantbuy;
public AudioEvent canbuy;
public AudioEvent click;
public string curitemname;
public FVRPhysicalObject curitemforsell;
public Text DepositBUY;
public Text LevelBUY;
public Text DepositSELL;
public Text PriceBUY;
public Text PriceSELL;
public Text LvlBUY;
public Text LvlSELL;
public Text ItemBUY;
public Text ItemSell;
public Text curEXPTxt;
public Text nxtEXPTxt;
public Text CatigoryType;
public int curType = 0;
public int curItem = 0;
public int deposit = 5000;
public int level = 1;
public float nxtEXP = 1000f;
public int curprice = 0;
public int curlevel = 1;
private MEATStoreGlobalObj GO;
public GameObject SoBPage;
public GameObject SellPage;
public GameObject BuyPage;
public GameObject TypePage;
public string[] Types = new string[9];
public string[] Food = new string[7];
public string[] Medical = new string[7];
public string[] Ammo = new string[10];
public string[] Grenade = new string[5];
public string[] Attachment = new string[55];
public string[] Weapon = new string[27];
public string[] Helmet = new string[66];
public string[] Magazine = new string[32];
public string[] Valuables = new string[17];
public int[] FoodP = new int[7];
public int[] MedicalP = new int[7];
public int[] AmmoP = new int[10];
public int[] GrenadeP = new int[5];
public int[] AttachmentP = new int[55];
public int[] WeaponP = new int[27];
public int[] HelmetP = new int[66];
public int[] MagazineP = new int[32];
public int[] ValuablesP = new int[17];
public int[] FoodE = new int[7];
public int[] MedicalE = new int[7];
public int[] AmmoE = new int[10];
public int[] GrenadeE = new int[5];
public int[] AttachmentE = new int[55];
public int[] WeaponE = new int[27];
public int[] HelmetE = new int[66];
public int[] MagazineE = new int[32];
public void OnTriggerEnter(Collider other)
{
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Unknown result type (might be due to invalid IL or missing references)
//IL_0440: Unknown result type (might be due to invalid IL or missing references)
//IL_0555: Unknown result type (might be due to invalid IL or missing references)
//IL_09b0: Unknown result type (might be due to invalid IL or missing references)
//IL_066d: Unknown result type (might be due to invalid IL or missing references)
//IL_0785: Unknown result type (might be due to invalid IL or missing references)
//IL_089d: Unknown result type (might be due to invalid IL or missing references)
//IL_0b82: Unknown result type (might be due to invalid IL or missing references)
//IL_0bcd: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)((Component)other).gameObject.GetComponent<FVRPhysicalObject>() != (Object)null))
{
return;
}
curitemforsell = ((Component)other).gameObject.GetComponent<FVRPhysicalObject>();
if (Food.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int i = 0; i < Food.Count() - 1; i++)
{
if (Food[i] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)FoodP[i] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "How did you know I'm hungry?!";
Debug.Log((object)"How did you know I'm hungry?!");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Medical.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int j = 0; j < Medical.Count() - 1; j++)
{
if (Medical[j] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)MedicalP[j] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "Therapist will love this!";
Debug.Log((object)"Therapist will love this!");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Weapon.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int k = 0; k < Weapon.Count() - 1; k++)
{
if (Weapon[k] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)WeaponP[k] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "Gun? I LOVE guns!";
Debug.Log((object)"Gun? I LOVE guns!");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Magazine.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int l = 0; l < Magazine.Count() - 1; l++)
{
if (Magazine[l] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)MagazineP[l] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "Would be better to come with a gun next time.";
Debug.Log((object)"Would be better to come with a gun next time.");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Ammo.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int m = 0; m < Ammo.Count() - 1; m++)
{
if (Ammo[m] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)AmmoP[m] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "So you are selling me loose rounds???";
Debug.Log((object)"So you are selling me loose rounds???");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Attachment.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int n = 0; n < Attachment.Count() - 1; n++)
{
if (Attachment[n] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)AttachmentP[n] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "Never too many mods!";
Debug.Log((object)"Never too many mods!");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Grenade.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int num = 0; num < Grenade.Count() - 1; num++)
{
if (Grenade[num] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)GrenadeP[num] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "HA HA! Explosives!";
Debug.Log((object)"HA HA! Explosives!");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (Helmet.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int num2 = 0; num2 < Helmet.Count() - 1; num2++)
{
if (Helmet[num2] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)HelmetP[num2] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "Wearables? Am I becoming Ragman?";
Debug.Log((object)"Wearables? Am I becoming Ragman?");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
if (Valuables.Contains(curitemforsell.ObjectWrapper.ItemID))
{
for (int num3 = 0; num3 < Valuables.Count() - 1; num3++)
{
if (Valuables[num3] == curitemforsell.ObjectWrapper.ItemID)
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = (int)((float)ValuablesP[num3] * 0.75f);
PriceSELL.text = curprice.ToString();
prapor.text = "Random stuffs? Hmmmmm......";
Debug.Log((object)"Random stuffs? Hmmmmm......");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
}
}
else if (!Valuables.Contains(ItemSell.text) && !Food.Contains(ItemSell.text) && !Medical.Contains(ItemSell.text) && !Weapon.Contains(ItemSell.text) && !Magazine.Contains(ItemSell.text) && !Ammo.Contains(ItemSell.text) && !Attachment.Contains(ItemSell.text) && !Grenade.Contains(ItemSell.text) && !Helmet.Contains(ItemSell.text))
{
if (curitemforsell.ObjectWrapper.ItemID == "F-1 Russia Assembled(Remastered)")
{
curitemname = curitemforsell.ObjectWrapper.ItemID;
ItemSell.text = curitemforsell.ObjectWrapper.ItemID.ToString();
curprice = 600;
PriceSELL.text = curprice.ToString();
prapor.text = "Is that a grenade? ......";
Debug.Log((object)"Is that a grenade?......");
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).gameObject.transform.position);
readyforsale = true;
}
else if (curitemforsell.ObjectWrapper.ItemID != "F-1 Russia Assembled(Remastered)")
{
SM.PlayCoreSound((FVRPooledAudioType)41, cantbuy, ((Component)this).gameObject.transform.position);
prapor.text = "I don't need your garbage!";
Debug.Log((object)"I don't need your garbage!");
readyforsale = false;
}
}
}
public void OnTriggerExit(Collider other)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)other).gameObject.GetComponent<FVRPhysicalObject>() != (Object)null && ((Component)other).gameObject.GetComponent<FVRPhysicalObject>().ObjectWrapper.ItemID == curitemname)
{
SM.PlayCoreSound((FVRPooledAudioType)41, cantbuy, ((Component)this).gameObject.transform.position);
curitemname = null;
curitemforsell = null;
ItemSell.text = "Canceled";
curprice = 0;
PriceSELL.text = curprice.ToString();
prapor.text = "Changed you mind huh?";
readyforsale = false;
}
}
public void Awake()
{
curItem = 0;
curType = 0;
curprice = 0;
CatigoryType.text = curType.ToString();
prapor.text = "Huh so you wanna go shopping? They call me Prapor, let's make a deal.";
detectcol.enabled = false;
SoBPage.SetActive(true);
SellPage.SetActive(false);
BuyPage.SetActive(false);
TypePage.SetActive(false);
}
public void Start()
{
GO = MEATStoreGlobalObj.GetInstance();
GO.ReadConfig();
RefreshUIStat();
prapor.text = "Huh so you wanna go shopping? They call me Prapor, let's make a deal.";
Types[0] = "Weapon";
Types[1] = "Magazine";
Types[2] = "Ammo";
Types[3] = "Attachment";
Types[4] = "Grenade";
Types[5] = "Rig";
Types[6] = "Food";
Types[7] = "Medical";
Food[0] = "EFT BeefCan";
Food[1] = "EFT MRE";
Food[2] = "EFT Kolbasa";
Food[3] = "EFT WatterBottle";
Food[4] = "EFT JuiceBox Green";
Food[5] = "EFT JuiceBox Red";
Food[6] = "EFT JuiceBox Yellow";
Medical[0] = "Med_Analgin";
Medical[1] = "Med_Bandage";
Medical[2] = "Med_CAT";
Medical[3] = "Med_CMSK";
Medical[4] = "Med_GoldenStar";
Medical[5] = "Med_Propital";
Medical[6] = "AI2 Medkit";
Weapon[0] = "AKS74U";
Weapon[1] = "AK74N";
Weapon[2] = "AKS74UTactical";
Weapon[3] = "AKM";
Weapon[4] = "RPK";
Weapon[5] = "AKMTactical";
Weapon[6] = "Mk18Mod0";
Weapon[7] = "H416";
Weapon[8] = "M16";
Weapon[9] = "M4A1Block2CQBR";
Weapon[10] = "SV98";
Weapon[11] = "Toz106";
Weapon[12] = "MosinM1891";
Weapon[13] = "Mosin91_30";
Weapon[14] = "MosinM38";
Weapon[15] = "ASVAL";
Weapon[16] = "SR3M";
Weapon[17] = "VSSVintorez";
Weapon[18] = "Dragonuv";
Weapon[19] = "FaTactical";
Weapon[20] = "Fal";
Weapon[21] = "FalPara";
Weapon[22] = "IZh18_12g";
Weapon[23] = "KS23";
Weapon[24] = "I37Classic";
Weapon[25] = "M2ThreeGun";
Weapon[26] = "Saiga12k";
Magazine[0] = "MagazineAK74_10rnd";
Magazine[1] = "MagazineAK74_20rnd";
Magazine[2] = "MagazineAKS74U";
Magazine[3] = "MagazineAKS74U2";
Magazine[4] = "MagazineAK74N";
Magazine[5] = "MagazineAK12";
Magazine[6] = "MagazineAK74Drum";
Magazine[7] = "MagazineAKMTactical10rnd";
Magazine[8] = "MagazineAKMTactical20rnd";
Magazine[9] = "MagazineAKM";
Magazine[10] = "MagazineAKMTactical";
Magazine[11] = "MagazineRPK";
Magazine[12] = "MagazineAKMDrum";
Magazine[13] = "MagazineAKMHeirloom";
Magazine[14] = "MagazineStanagUSGI5rnd";
Magazine[15] = "MagazineStanagUSGI10rnd";
Magazine[16] = "MagazineStanagUSGI20rnd";
Magazine[17] = "MagazineStanagUSGI25rnd";
Magazine[18] = "MagazineStanagUSGI30rnd";
Magazine[19] = "MagazineStanagUSGI30rndCustom";
Magazine[20] = "Magazine_Stanag_PM_30rnd";
Magazine[21] = "MagazineStanagPDDrum60rnd";
Magazine[22] = "MagazineStanagSM60rnd";
Magazine[23] = "MagazineSV98";
Magazine[24] = "MagazineToz106";
Magazine[25] = "762x54mmRStripperClip";
Magazine[26] = "MagazineVSSVintorez10rnd";
Magazine[27] = "MagazineASVal20Rnd";
Magazine[28] = "MagazineDragonuv";
Magazine[29] = "MagazineFal20rnd";
Magazine[30] = "MagazineSaiga12k12rnd";
Magazine[31] = "MagazineSaiga12k20rnd";
Ammo[0] = "545x39mmCartridgeAP";
Ammo[1] = "762x39mmCartridgeAP";
Ammo[2] = "556x45mmCartridgeAP";
Ammo[3] = "762x54mmRCartridgeAP";
Ammo[4] = "9x39mmCartridgeAP";
Ammo[5] = "762x51mmCartridgeAP";
Ammo[6] = "12GaugeShell00Buckshot";
Ammo[7] = "12GaugeShellDragonsBreath";
Ammo[8] = "23x75mmR_Buckshot";
Ammo[9] = "23x75mmR_Flash";
Grenade[0] = "PinnedGrenadeRG5";
Grenade[1] = "F-1 Russia (Remastered)";
Grenade[2] = "PinnedGrenadeRGO";
Grenade[3] = "PinnedGrenadeRGN";
Grenade[4] = "PinnedGrenadeM67";
Attachment[0] = "TacticalFlashlight";
Attachment[1] = "KlashLight";
Attachment[2] = "CompactFlashlight2";
Attachment[3] = "AKForeB10";
Attachment[4] = "ForegripLarge";
Attachment[5] = "ForegripLDAG";
Attachment[6] = "ForegripMVG";
Attachment[7] = "ForegripOffset";
Attachment[8] = "ForegripRKO";
Attachment[9] = "ForegripShift";
Attachment[10] = "ForegripValk";
Attachment[11] = "ForegripZG106";
Attachment[12] = "HandstopKAG";
Attachment[13] = "H416IronsFront";
Attachment[14] = "H416IronsRear";
Attachment[15] = "CantedSightsFront";
Attachment[16] = "CantedSightsRear";
Attachment[17] = "ANPEQ15";
Attachment[18] = "TacticalLaser2";
Attachment[19] = "Perst3Laser";
Attachment[20] = "MuzzleBrakeCobra";
Attachment[21] = "MuzzleBrakeCharon";
Attachment[22] = "MuzzleBrakeOrbit";
Attachment[23] = "MuzzleBrakeTruepoint";
Attachment[24] = "RailRiserTall";
Attachment[25] = "RailRiserShort";
Attachment[26] = "RailRiserMed";
Attachment[27] = "ReflexEG1";
Attachment[28] = "ReflexOKP7OSA";
Attachment[29] = "ReflexPK01VS";
Attachment[30] = "ReflexPK120";
Attachment[31] = "ReflexHolosightLong";
Attachment[32] = "ReflexHolosightShort";
Attachment[33] = "MagnifierPSO1";
Attachment[34] = "T12Scope";
Attachment[35] = "ScopeVRZ_6_36x56mmBronze";
Attachment[36] = "ScopeVRZ_6_36x56mmBlack";
Attachment[37] = "ScopeHAMComboScope4x24";
Attachment[38] = "MagnifierGhostDRFDE";
Attachment[39] = "MagnifierGhostDR";
Attachment[40] = "ScopeEVU110x28mm";
Attachment[41] = "ScopeAcog4x32";
Attachment[42] = "ScopePVS30";
Attachment[43] = "ScopePVS14";
Attachment[44] = "SuppressorPBS4";
Attachment[45] = "SuppressorPBS1";
Attachment[46] = "SuppressorCorded";
Attachment[47] = "SuppressorCordedTan";
Attachment[48] = "SuppressorWrapped";
Attachment[49] = "SuppressorSalvo";
Attachment[50] = "AttachableBipodH";
Attachment[51] = "RailAdapterRussianToPicatinny";
Attachment[52] = "ScopeMosinPU";
Attachment[53] = "AKForeShark";
Attachment[54] = "AKForeRomanian";
Helmet[0] = "BackpackWartech";
Helmet[1] = "FTW.EXFILShieldB.helmet";
Helmet[2] = "FTW.FASTAirsoft.helmetTan";
Helmet[3] = "FTW.FastShield.attachment";
Helmet[4] = "FTW.FastPic.attachment";
Helmet[5] = "FTW.HeavyTrooper.attachment";
Helmet[6] = "FTW.RysT.helmet";
Helmet[7] = "FTW.RysTMask.helmet";
Helmet[8] = "FTW.helmet.LSHZMask";
Helmet[9] = "FTW.FastEars.attachment";
Helmet[10] = "FTW.TC800.helmet";
Helmet[11] = "FTW.Helmet.Jason";
Helmet[12] = "ftw.altynmask.helmet";
Helmet[13] = "FTW.EXFILShieldT.helmet";
Helmet[14] = "FTW.SLAPPPlate.attachement";
Helmet[15] = "FTW.FastVisor.attachment";
Helmet[16] = "FTW.HeavyTrooper.attachmentB";
Helmet[17] = "FTW.Caiman.helmet";
Helmet[18] = "FTW.FAST.helmet";
Helmet[19] = "FTW.EXFILt.helmet";
Helmet[20] = "FTW.ZshShield.helmet";
Helmet[21] = "FTW.HeavyTrooper.attachmentWolfe";
Helmet[22] = "ftw.Airframe.helmet";
Helmet[23] = "FTW.Kiver.helmet";
Helmet[24] = "FTW.HeavyTrooper.attachmentT";
Helmet[25] = "ftw.Bastion.helmet";
Helmet[26] = "ftw.Bastionshield.helmet";
Helmet[27] = "FTW.helmet.LSHZAventail";
Helmet[28] = "FTW.FastEars.attachmentTan";
Helmet[29] = "ftw.altyn.helmet";
Helmet[30] = "FTW.EXFILEars.helmetB";
Helmet[31] = "FTW.CaimanShield.helmet";
Helmet[32] = "FTW.KiverShield.helmet";
Helmet[33] = "FTW.FASTTan.helmet";
Helmet[34] = "FTW.UNHelmet.helmet";
Helmet[35] = "FTW.EXFILt.helmetTan";
Helmet[36] = "FTW.FastMandible.attachment";
Helmet[37] = "FTW.ZSH.helmet";
Helmet[38] = "FTW.CaimanMandible.helmet";
Helmet[39] = "FTW.CaimanFixedVisor.helmet";
Helmet[40] = "FTW.Ushanka.helmet";
Helmet[41] = "FTW.Helmet.Ronin";
Helmet[42] = "FTW.EXFILEars.helmet";
Helmet[43] = "ftw.Airframe.helmetEars";
Helmet[44] = "FTW.HeavyTrooper.attachmentBT";
Helmet[45] = "ftw.Airframe.helmetChops";
Helmet[46] = "FTW.helmet.LSHZ";
Helmet[47] = "FTW.TankHelmet.helmet";
Helmet[48] = "6B5ArmourCamo";
Helmet[49] = "6B5ArmourGreen";
Helmet[50] = "6B5ArmourYellow";
Helmet[51] = "Brobber";
Helmet[52] = "Blackrock";
Helmet[53] = "CommandoTan";
Helmet[54] = "6SH112";
Helmet[55] = "Triton";
Helmet[56] = "TV109";
Helmet[57] = "RigTV110";
Helmet[58] = "AlphaRig";
Helmet[59] = "ARSPC";
Helmet[60] = "ScavVest";
Helmet[61] = "6B13ArmourEMR";
Helmet[62] = "6B13ArmourFlora";
Helmet[63] = "6B13ArmourTan";
Helmet[64] = "6b13BackPlate";
Helmet[65] = "6b13FrontPlate";
Valuables[0] = "EFT_BitCoin";
Valuables[1] = "EFT_CarbonCase";
Valuables[2] = "EFT_Chemcontainer";
Valuables[3] = "EFT_CPUChip";
Valuables[4] = "EFT_CPUCooler";
Valuables[5] = "EFT_DVD";
Valuables[6] = "EFT_ElectronicCase";
Valuables[7] = "EFT_Envelope";
Valuables[8] = "EFT_Fuelconditioner";
Valuables[9] = "EFT_Geger";
Valuables[10] = "EFT_HandDrill";
Valuables[11] = "EFT_Laptop";
Valuables[12] = "EFT_Parcel";
Valuables[13] = "EFT_Photograph";
Valuables[14] = "EFT_RadioJammer";
Valuables[15] = "EFT_Ratchetwrench";
Valuables[16] = "EFT_SSD";
FoodP[0] = 250;
FoodP[1] = 500;
FoodP[2] = 100;
FoodP[3] = 250;
FoodP[4] = 500;
FoodP[5] = 500;
FoodP[6] = 500;
MedicalP[0] = 250;
MedicalP[1] = 250;
MedicalP[2] = 500;
MedicalP[3] = 1000;
MedicalP[4] = 250;
MedicalP[5] = 1000;
MedicalP[6] = 2000;
WeaponP[0] = 1000;
WeaponP[1] = 1200;
WeaponP[2] = 1500;
WeaponP[3] = 1000;
WeaponP[4] = 1200;
WeaponP[5] = 2000;
WeaponP[6] = 2000;
WeaponP[7] = 3000;
WeaponP[8] = 1500;
WeaponP[9] = 2000;
WeaponP[10] = 2000;
WeaponP[11] = 500;
WeaponP[12] = 750;
WeaponP[13] = 800;
WeaponP[14] = 1000;
WeaponP[15] = 3000;
WeaponP[16] = 2500;
WeaponP[17] = 2500;
WeaponP[18] = 1500;
WeaponP[19] = 2500;
WeaponP[20] = 2000;
WeaponP[21] = 3000;
WeaponP[22] = 1000;
WeaponP[23] = 2000;
WeaponP[24] = 1500;
WeaponP[25] = 2000;
WeaponP[26] = 3000;
MagazineP[0] = 100;
MagazineP[1] = 200;
MagazineP[2] = 300;
MagazineP[3] = 300;
MagazineP[4] = 300;
MagazineP[5] = 350;
MagazineP[6] = 1000;
MagazineP[7] = 100;
MagazineP[8] = 200;
MagazineP[9] = 300;
MagazineP[10] = 350;
MagazineP[11] = 500;
MagazineP[12] = 1000;
MagazineP[13] = 350;
MagazineP[14] = 50;
MagazineP[15] = 100;
MagazineP[16] = 200;
MagazineP[17] = 250;
MagazineP[18] = 300;
MagazineP[19] = 350;
MagazineP[20] = 350;
MagazineP[21] = 1000;
MagazineP[22] = 1500;
MagazineP[23] = 200;
MagazineP[24] = 50;
MagazineP[25] = 25;
MagazineP[26] = 200;
MagazineP[27] = 400;
MagazineP[28] = 200;
MagazineP[29] = 200;
MagazineP[30] = 500;
MagazineP[31] = 1000;
AmmoP[0] = 10;
AmmoP[1] = 5;
AmmoP[2] = 15;
AmmoP[3] = 20;
AmmoP[4] = 25;
AmmoP[5] = 20;
AmmoP[6] = 5;
AmmoP[7] = 10;
AmmoP[8] = 15;
AmmoP[9] = 50;
GrenadeP[0] = 500;
GrenadeP[1] = 750;
GrenadeP[2] = 1000;
GrenadeP[3] = 1000;
GrenadeP[4] = 750;
AttachmentP[0] = 750;
AttachmentP[1] = 500;
AttachmentP[2] = 500;
AttachmentP[3] = 450;
AttachmentP[4] = 200;
AttachmentP[5] = 200;
AttachmentP[6] = 250;
AttachmentP[7] = 250;
AttachmentP[8] = 300;
AttachmentP[9] = 300;
AttachmentP[10] = 300;
AttachmentP[11] = 250;
AttachmentP[12] = 200;
AttachmentP[13] = 150;
AttachmentP[14] = 150;
AttachmentP[15] = 100;
AttachmentP[16] = 100;
AttachmentP[17] = 500;
AttachmentP[18] = 100;
AttachmentP[19] = 750;
AttachmentP[20] = 200;
AttachmentP[21] = 250;
AttachmentP[22] = 250;
AttachmentP[23] = 200;
AttachmentP[24] = 300;
AttachmentP[25] = 200;
AttachmentP[26] = 250;
AttachmentP[27] = 750;
AttachmentP[28] = 250;
AttachmentP[29] = 500;
AttachmentP[30] = 750;
AttachmentP[31] = 800;
AttachmentP[32] = 900;
AttachmentP[33] = 750;
AttachmentP[34] = 500;
AttachmentP[35] = 1500;
AttachmentP[36] = 1500;
AttachmentP[37] = 850;
AttachmentP[38] = 1000;
AttachmentP[39] = 1000;
AttachmentP[40] = 750;
AttachmentP[41] = 750;
AttachmentP[42] = 5000;
AttachmentP[43] = 4500;
AttachmentP[44] = 350;
AttachmentP[45] = 500;
AttachmentP[46] = 750;
AttachmentP[47] = 750;
AttachmentP[48] = 750;
AttachmentP[49] = 900;
AttachmentP[50] = 100;
AttachmentP[51] = 250;
AttachmentP[52] = 500;
AttachmentP[53] = 200;
AttachmentP[54] = 250;
HelmetP[0] = 750;
HelmetP[1] = 500;
HelmetP[2] = 250;
HelmetP[3] = 500;
HelmetP[4] = 200;
HelmetP[5] = 750;
HelmetP[6] = 500;
HelmetP[7] = 450;
HelmetP[8] = 500;
HelmetP[9] = 500;
HelmetP[10] = 750;
HelmetP[11] = 120;
HelmetP[12] = 750;
HelmetP[13] = 500;
HelmetP[14] = 400;
HelmetP[15] = 500;
HelmetP[16] = 400;
HelmetP[17] = 600;
HelmetP[18] = 700;
HelmetP[19] = 800;
HelmetP[20] = 500;
HelmetP[21] = 500;
HelmetP[22] = 650;
HelmetP[23] = 500;
HelmetP[24] = 350;
HelmetP[25] = 600;
HelmetP[26] = 400;
HelmetP[27] = 400;
HelmetP[28] = 300;
HelmetP[29] = 1500;
HelmetP[30] = 500;
HelmetP[31] = 750;
HelmetP[32] = 200;
HelmetP[33] = 700;
HelmetP[34] = 250;
HelmetP[35] = 750;
HelmetP[36] = 350;
HelmetP[37] = 1000;
HelmetP[38] = 350;
HelmetP[39] = 400;
HelmetP[40] = 50;
HelmetP[41] = 10;
HelmetP[42] = 150;
HelmetP[43] = 250;
HelmetP[44] = 350;
HelmetP[45] = 320;
HelmetP[46] = 710;
HelmetP[47] = 100;
HelmetP[48] = 2500;
HelmetP[49] = 2500;
HelmetP[50] = 2500;
HelmetP[51] = 75;
HelmetP[52] = 500;
HelmetP[53] = 1000;
HelmetP[54] = 500;
HelmetP[55] = 750;
HelmetP[56] = 200;
HelmetP[57] = 1000;
HelmetP[58] = 500;
HelmetP[59] = 1000;
HelmetP[60] = 75;
HelmetP[61] = 10000;
HelmetP[62] = 10000;
HelmetP[63] = 10000;
HelmetP[64] = 2500;
HelmetP[65] = 3000;
ValuablesP[0] = 1000000;
ValuablesP[1] = 250000;
ValuablesP[2] = 10000;
ValuablesP[3] = 5000;
ValuablesP[4] = 3500;
ValuablesP[5] = 2500;
ValuablesP[6] = 7500;
ValuablesP[7] = 5000;
ValuablesP[8] = 2000;
ValuablesP[9] = 2500;
ValuablesP[10] = 6500;
ValuablesP[11] = 10000;
ValuablesP[12] = 15000;
ValuablesP[13] = 2000;
ValuablesP[14] = 7500;
ValuablesP[15] = 3500;
ValuablesP[16] = 6000;
FoodE[0] = 1;
FoodE[1] = 2;
FoodE[2] = 1;
FoodE[3] = 1;
FoodE[4] = 2;
FoodE[5] = 2;
FoodE[6] = 2;
MedicalE[0] = 2;
MedicalE[1] = 1;
MedicalE[2] = 1;
MedicalE[3] = 2;
MedicalE[4] = 1;
MedicalE[5] = 3;
MedicalE[6] = 2;
WeaponE[0] = 1;
WeaponE[1] = 1;
WeaponE[2] = 3;
WeaponE[3] = 1;
WeaponE[4] = 2;
WeaponE[5] = 3;
WeaponE[6] = 3;
WeaponE[7] = 4;
WeaponE[8] = 2;
WeaponE[9] = 3;
WeaponE[10] = 2;
WeaponE[11] = 1;
WeaponE[12] = 1;
WeaponE[13] = 2;
WeaponE[14] = 1;
WeaponE[15] = 4;
WeaponE[16] = 3;
WeaponE[17] = 3;
WeaponE[18] = 2;
WeaponE[19] = 3;
WeaponE[20] = 1;
WeaponE[21] = 2;
WeaponE[22] = 1;
WeaponE[23] = 3;
WeaponE[24] = 2;
WeaponE[25] = 3;
WeaponE[26] = 4;
MagazineE[0] = 1;
MagazineE[1] = 1;
MagazineE[2] = 1;
MagazineE[3] = 1;
MagazineE[4] = 1;
MagazineE[5] = 2;
MagazineE[6] = 3;
MagazineE[7] = 1;
MagazineE[8] = 1;
MagazineE[9] = 1;
MagazineE[10] = 2;
MagazineE[11] = 3;
MagazineE[12] = 3;
MagazineE[13] = 2;
MagazineE[14] = 1;
MagazineE[15] = 1;
MagazineE[16] = 1;
MagazineE[17] = 1;
MagazineE[18] = 2;
MagazineE[19] = 2;
MagazineE[20] = 2;
MagazineE[21] = 3;
MagazineE[22] = 4;
MagazineE[23] = 2;
MagazineE[24] = 1;
MagazineE[25] = 1;
MagazineE[26] = 1;
MagazineE[27] = 2;
MagazineE[28] = 2;
MagazineE[29] = 1;
MagazineE[30] = 3;
MagazineE[31] = 5;
AmmoE[0] = 2;
AmmoE[1] = 1;
AmmoE[2] = 3;
AmmoE[3] = 3;
AmmoE[4] = 4;
AmmoE[5] = 3;
AmmoE[6] = 1;
AmmoE[7] = 3;
AmmoE[8] = 2;
AmmoE[9] = 4;
GrenadeE[0] = 1;
GrenadeE[1] = 2;
GrenadeE[2] = 3;
GrenadeE[3] = 3;
GrenadeE[4] = 2;
AttachmentE[0] = 2;
AttachmentE[1] = 2;
AttachmentE[2] = 2;
AttachmentE[3] = 2;
AttachmentE[4] = 1;
AttachmentE[5] = 1;
AttachmentE[6] = 1;
AttachmentE[7] = 2;
AttachmentE[8] = 2;
AttachmentE[9] = 2;
AttachmentE[10] = 2;
AttachmentE[11] = 2;
AttachmentE[12] = 3;
AttachmentE[13] = 1;
AttachmentE[14] = 1;
AttachmentE[15] = 1;
AttachmentE[16] = 1;
AttachmentE[17] = 3;
AttachmentE[18] = 2;
AttachmentE[19] = 3;
AttachmentE[20] = 1;
AttachmentE[21] = 1;
AttachmentE[22] = 2;
AttachmentE[23] = 2;
AttachmentE[24] = 3;
AttachmentE[25] = 1;
AttachmentE[26] = 2;
AttachmentE[27] = 3;
AttachmentE[28] = 1;
AttachmentE[29] = 2;
AttachmentE[30] = 3;
AttachmentE[31] = 2;
AttachmentE[32] = 3;
AttachmentE[33] = 3;
AttachmentE[34] = 2;
AttachmentE[35] = 3;
AttachmentE[36] = 3;
AttachmentE[37] = 4;
AttachmentE[38] = 3;
AttachmentE[39] = 3;
AttachmentE[40] = 3;
AttachmentE[41] = 3;
AttachmentE[42] = 4;
AttachmentE[43] = 4;
AttachmentE[44] = 2;
AttachmentE[45] = 2;
AttachmentE[46] = 3;
AttachmentE[47] = 3;
AttachmentE[48] = 3;
AttachmentE[49] = 4;
AttachmentE[50] = 3;
AttachmentE[51] = 2;
AttachmentE[52] = 2;
AttachmentE[53] = 2;
AttachmentE[54] = 2;
HelmetE[0] = 1;
HelmetE[1] = 2;
HelmetE[2] = 1;
HelmetE[3] = 3;
HelmetE[4] = 1;
HelmetE[5] = 2;
HelmetE[6] = 2;
HelmetE[7] = 2;
HelmetE[8] = 2;
HelmetE[9] = 2;
HelmetE[10] = 2;
HelmetE[11] = 1;
HelmetE[12] = 3;
HelmetE[13] = 2;
HelmetE[14] = 2;
HelmetE[15] = 2;
HelmetE[16] = 2;
HelmetE[17] = 2;
HelmetE[18] = 3;
HelmetE[19] = 3;
HelmetE[20] = 2;
HelmetE[21] = 2;
HelmetE[22] = 3;
HelmetE[23] = 2;
HelmetE[24] = 2;
HelmetE[25] = 2;
HelmetE[26] = 2;
HelmetE[27] = 2;
HelmetE[28] = 2;
HelmetE[29] = 3;
HelmetE[30] = 2;
HelmetE[31] = 2;
HelmetE[32] = 2;
HelmetE[33] = 3;
HelmetE[34] = 1;
HelmetE[35] = 3;
HelmetE[36] = 3;
HelmetE[37] = 3;
HelmetE[38] = 2;
HelmetE[39] = 2;
HelmetE[40] = 1;
HelmetE[41] = 1;
HelmetE[42] = 2;
HelmetE[43] = 2;
HelmetE[44] = 2;
HelmetE[45] = 2;
HelmetE[46] = 3;
HelmetE[47] = 1;
HelmetE[48] = 3;
HelmetE[49] = 3;
HelmetE[50] = 3;
HelmetE[51] = 1;
HelmetE[52] = 2;
HelmetE[53] = 2;
HelmetE[54] = 2;
HelmetE[55] = 2;
HelmetE[56] = 3;
HelmetE[57] = 3;
HelmetE[58] = 1;
HelmetE[59] = 3;
HelmetE[60] = 1;
HelmetE[61] = 4;
HelmetE[62] = 4;
HelmetE[63] = 4;
HelmetE[64] = 5;
HelmetE[65] = 5;
}
public void FixedUpdate()
{
DepositBUY.text = deposit.ToString();
DepositSELL.text = deposit.ToString();
if (GO != null)
{
level = GO.Config.Level;
curEXPTxt.text = GO.Config.currentEXP.ToString();
nxtEXP = 1000f - GO.Config.currentEXP;
}
nxtEXPTxt.text = nxtEXP.ToString();
LvlBUY.text = level.ToString();
LvlSELL.text = level.ToString();
CatigoryType.text = Types[curType];
if (curitemname != null)
{
ItemBUY.text = curitemname;
}
if ((Object)(object)curitemforsell == (Object)null || curitemname == null)
{
}
PriceBUY.text = curprice.ToString();
PriceSELL.text = curprice.ToString();
LevelBUY.text = curlevel.ToString();
}
public void TYPEPAGE()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
curlevel = 0;
curprice = 0;
PriceBUY.text = "0";
PriceSELL.text = "0";
curItem = 0;
curitemname = null;
prapor.text = "So you wanna buy something or just selling some garbage to me?";
detectcol.enabled = false;
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
SoBPage.SetActive(false);
SellPage.SetActive(false);
BuyPage.SetActive(false);
TypePage.SetActive(true);
}
public void SELLPAGE()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
curlevel = 0;
curprice = 0;
PriceBUY.text = "0";
PriceSELL.text = "0";
prapor.text = "Throw your shit out of the door and we will make a deal, one item at a time.";
curitemname = "No item yet.";
ItemSell.text = curitemname.ToString();
detectcol.enabled = true;
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
SoBPage.SetActive(false);
SellPage.SetActive(true);
BuyPage.SetActive(false);
TypePage.SetActive(false);
}
public void BUYPAGE()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
curlevel = 0;
curprice = 0;
PriceBUY.text = "0";
PriceSELL.text = "0";
curItem = 0;
curitemname = "DefaultText Click Next/Prev";
NEXTCATIGORY();
PREVCATIGORY();
prapor.text = "Finally decided what to buy?";
detectcol.enabled = false;
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
SoBPage.SetActive(false);
SellPage.SetActive(false);
BuyPage.SetActive(true);
TypePage.SetActive(false);
}
public void NEXTCATIGORY()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
if (curType < 7)
{
curType++;
}
else if (curType == 7)
{
curType = 0;
}
}
public void PREVCATIGORY()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
if (curType > 0)
{
curType--;
}
else if (curType == 0)
{
curType = 7;
}
}
public void NEXTITEM()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
if (curType == 0)
{
if (curItem >= 26)
{
curItem = 0;
}
else if (curItem < 26)
{
curItem++;
}
curitemname = Weapon[curItem];
curprice = WeaponP[curItem];
curlevel = WeaponE[curItem];
}
if (curType == 1)
{
if (curItem >= 31)
{
curItem = 0;
}
else if (curItem < 31)
{
curItem++;
}
curitemname = Magazine[curItem];
curprice = MagazineP[curItem];
curlevel = MagazineE[curItem];
}
if (curType == 2)
{
if (curItem >= 9)
{
curItem = 0;
}
else if (curItem < 9)
{
curItem++;
}
curitemname = Ammo[curItem];
curprice = AmmoP[curItem];
curlevel = AmmoE[curItem];
}
if (curType == 3)
{
if (curItem >= 54)
{
curItem = 0;
}
else if (curItem < 54)
{
curItem++;
}
curitemname = Attachment[curItem];
curprice = AttachmentP[curItem];
curlevel = AttachmentE[curItem];
}
if (curType == 4)
{
if (curItem >= 4)
{
curItem = 0;
}
else if (curItem < 4)
{
curItem++;
}
curitemname = Grenade[curItem];
curprice = GrenadeP[curItem];
curlevel = GrenadeE[curItem];
}
if (curType == 5)
{
if (curItem >= 65)
{
curItem = 0;
}
else if (curItem < 65)
{
curItem++;
}
curitemname = Helmet[curItem];
curprice = HelmetP[curItem];
curlevel = HelmetE[curItem];
}
if (curType == 6)
{
if (curItem >= 6)
{
curItem = 0;
}
else if (curItem < 6)
{
curItem++;
}
curitemname = Food[curItem];
curprice = FoodP[curItem];
curlevel = FoodE[curItem];
}
if (curType == 7)
{
if (curItem >= 6)
{
curItem = 0;
}
else if (curItem < 6)
{
curItem++;
}
curitemname = Medical[curItem];
curprice = MedicalP[curItem];
curlevel = MedicalE[curItem];
}
}
public void PREVITEM()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
if (curType == 0)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 26;
}
curitemname = Weapon[curItem];
curprice = WeaponP[curItem];
curlevel = WeaponE[curItem];
}
if (curType == 1)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 31;
}
curitemname = Magazine[curItem];
curprice = MagazineP[curItem];
curlevel = MagazineE[curItem];
}
if (curType == 2)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 9;
}
curitemname = Ammo[curItem];
curprice = AmmoP[curItem];
curlevel = AmmoE[curItem];
}
if (curType == 3)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 54;
}
curitemname = Attachment[curItem];
curprice = AttachmentP[curItem];
curlevel = AttachmentE[curItem];
}
if (curType == 4)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 4;
}
curitemname = Grenade[curItem];
curprice = GrenadeP[curItem];
curlevel = GrenadeE[curItem];
}
if (curType == 5)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 65;
}
curitemname = Helmet[curItem];
curprice = HelmetP[curItem];
curlevel = HelmetE[curItem];
}
if (curType == 6)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 6;
}
curitemname = Food[curItem];
curprice = FoodP[curItem];
curlevel = FoodE[curItem];
}
if (curType == 7)
{
if (curItem > 0)
{
curItem--;
}
else if (curItem <= 0)
{
curItem = 6;
}
curitemname = Medical[curItem];
curprice = MedicalP[curItem];
curlevel = MedicalE[curItem];
}
}
public void BACKPAGE()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
curlevel = 0;
curprice = 0;
PriceBUY.text = "0";
PriceSELL.text = "0";
curItem = 0;
prapor.text = "You are not gonna sell me the stuffs you just bought from me, right?";
detectcol.enabled = false;
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
SoBPage.SetActive(true);
SellPage.SetActive(false);
BuyPage.SetActive(false);
TypePage.SetActive(false);
}
public void BACKBUYPAGE()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
curlevel = 0;
curprice = 0;
PriceBUY.text = "0";
PriceSELL.text = "0";
curItem = 0;
prapor.text = "Changed your mind?";
detectcol.enabled = false;
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
SoBPage.SetActive(false);
SellPage.SetActive(false);
BuyPage.SetActive(false);
TypePage.SetActive(true);
curitemname = null;
curitemforsell = null;
}
public void BACKSELLPAGE()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
curlevel = 0;
curprice = 0;
PriceBUY.text = "0";
PriceSELL.text = "0";
curItem = 0;
prapor.text = "Yea yea just keep them.";
detectcol.enabled = false;
SM.PlayCoreSound((FVRPooledAudioType)41, click, ((Component)this).transform.position);
SoBPage.SetActive(true);
SellPage.SetActive(false);
BuyPage.SetActive(false);
TypePage.SetActive(false);
curitemname = null;
curitemforsell = null;
}
public void BUY()
{
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
RefreshUIStat();
if (curprice <= deposit && curlevel <= level)
{
deposit -= curprice;
if (GO != null)
{
GO.Config.Deposit = deposit;
GO.Config.currentEXP += (float)curprice * 0.01f;
}
StoreConfig();
bool flag = IM.OD.ContainsKey(curitemname);
if (flag)
{
AnvilCallback<GameObject> gameObjectAsync = ((AnvilAsset)IM.OD[curitemname]).GetGameObjectAsync();
if (Object.op_Implicit((Object)(object)gameObjectAsync.Result))
{
if (curitemname == "F-1 Russia (Remastered)")
{
bool flag2 = IM.OD.ContainsKey("UZRGM Fuze");
if (flag)
{
AnvilCallback<GameObject> gameObjectAsync2 = ((AnvilAsset)IM.OD["UZRGM Fuze"]).GetGameObjectAsync();
if (Object.op_Implicit((Object)(object)gameObjectAsync2.Result))
{
GameObject val = Object.Instantiate<GameObject>(gameObjectAsync2.Result);
val.transform.position = spawnpoint.position;
val.transform.eulerAngles = spawnpoint.eulerAngles;
}
}
}
RefreshUIStat();
SM.PlayCoreSound((FVRPooledAudioType)41, canbuy, ((Component)this).transform.position);
GameObject val2 = Object.Instantiate<GameObject>(gameObjectAsync.Result);
val2.transform.position = spawnpoint.position;
val2.transform.eulerAngles = spawnpoint.eulerAngles;
prapor.text = "Here's your stuff, good deal! Солдат!";
Console.Write("Here's your shit, good deal!");
}
else
{
RefreshUIStat();
SM.PlayCoreSound((FVRPooledAudioType)41, cantbuy, ((Component)this).transform.position);
prapor.text = "Oops! Seems your package was lost on delivery!";
Scene activeScene = SceneManager.GetActiveScene();
Console.Write("Oops! Seems your package was lost on delivery!", ((Scene)(ref activeScene)).name);
}
}
else
{
RefreshUIStat();
prapor.text = "Damn! Looks like my delivery guy was lost.";
SM.PlayCoreSound((FVRPooledAudioType)41, cantbuy, ((Component)this).transform.position);
Scene activeScene2 = SceneManager.GetActiveScene();
Console.Write("Damn! Looks like my delivery guy was lost.", ((Scene)(ref activeScene2)).name);
}
}
else if (curprice > deposit)
{
RefreshUIStat();
prapor.text = "You don't have enough money, you know that, right?";
SM.PlayCoreSound((FVRPooledAudioType)41, cantbuy, ((Component)this).transform.position);
Debug.Log((object)"You don't have enough money, go away!");
}
else if (curlevel > level)
{
RefreshUIStat();
prapor.text = "Nah uh, I don't believe that you can handle this stuff yet.";
SM.PlayCoreSound((FVRPooledAudioType)41, cantbuy, ((Component)this).transform.position);
Debug.Log((object)"You don't have level, go away!");
}
}
public void SELL()
{
//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
//IL_0427: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
RefreshUIStat();
if (readyforsale)
{
if ((Object)(object)curitemforsell != (Object)null)
{
if (curitemname != null)
{
deposit += curprice;
if (GO != null)
{
GO.Config.Deposit = deposit;
GO.Config.currentEXP += (float)curprice * 0.01f;
}
StoreConfig();
Object.Destroy((Object)(object)((Component)curitemforsell).gameObject);
curitemname = "No item yet.";
ItemSell.text = curitemname.ToString();
curitemforsell = null;
curprice = 0;
prapor.text = "Here's your cash, good deal!";
Console.Write("Here's your cash, good deal!");
RefreshUIStat();
}
else if (!Valuables.Contains(ItemSell.text) && !Food.Contains(ItemSell.text) && !Medical.Contains(ItemSell.text) && !Weapon.Contains(ItemSell.text) && !Magazine.Contains(ItemSell.text) && !Ammo.Contains(ItemSell.text) && !Attachment.Contains(Item