Nacht der Untoten
Welcome to the demo of call of duty zombies inspired mod. It is not only a map, but also
a gamemode, in which you'll be fighting to survive through waves of zombies.
Features including:
- Custom enemies
- Wave system
- Limited ammo mode
- Power ups
- Perks
- Buying weapons
- Mystery Box
- Pack A Punch
- Barricading windows
Important:
- Levers are for interaction
- Remember to spawn lock ammunition
- Each weapon from the wall can be bought once, so spawnlock that ammunition
- Buy k98k for free before starting the round
How to play?
When you launch the game, turn 180 degrees to see and select the custom map. Then load it like any other scene.
If you can't see it, or it loads proving grounds, then 90% chances are, you've done something wrong, or there is problem with other mods.
Feel free to contact me, especially if you have any questions/feedback on Discord group
or directly: Kodeman#8924
or by e-mail: [email protected]
If you want to learn how I did some things, or want to contribute, here is the whole map and scripts.
I have been asked few times about ways to support me, so I've created KO-FI account.
Don't feel obliged to donate anything. Feedback or contribution is enough :)
Preview

Changelog
0.3.0
- Working penetration (for some reason it changed received damage values, can lead to some changes)
- Player heals after each round
- More time between rounds
- You can now rebuy wall weapons (if you want for some reason)
- Insta kill power up (1 hit kill enemies for 30 seconds (I recommend gun bashing))
- Carpenter power up (fully fixes every barricade)
- Reject starting K98k balance, embrace M1911 tradition
- Limited ammo mode.
Assume it's unbalanced, but even with that I had some fun with it, so I decided to release it
early. Especially pack a punch weapons might have slightly too few magazines.
Players deals twice the damage in this mode.
Mystery box loot table has changed in this mode, to give you a better chance of surviving.
Shotguns have been removed in this mode, because how would max ammo work with them?
- Max ammo power up (works only in limited ammo mode)
It fills all clips and magazines in your quickbelt slots, but not in weapons, so remember
to reload before picking in up.
0.2.1 Hotfix
- Zombies can again be damaged from body shots too, not only headshots
- Previously, player had invincibility frames after hitting zombie once, but
it was calculated per zombie. So if you ran through a horde, every zombie dealt you damage.
It's been changed so you can be hit by one zombie at a time. This may again change later.
Lucky me, did balancing tests while having bug in damage system.
The fixes are not perfect, but proper solution will require the damage system rework,
for which I don't currently have time
0.2.0
I'm moving up version numbers, don't want people to think the gamemode is that early stage.
- Pack A Punch Added! Every weapon existing in the game mode can be upgraded.
Just put your baby in the machine.
Time to destroy whatever was left of the balance. The behavior might not be what you expected,
but I hope You're positively surprised. I tried to make as much sense and fun as possible when choosing
the upgrades. Also some of them are better than the others, so have some fun experimenting.
Let me know if you have better ideas for some weapons, or if balance is off. Some
weapons will be weaker or stronger, but I don't want to have single gun meta.
- Graphical improvements. Perk A Cola machines, Mystery Box and Pack A Punch
models and textures were improved.
The visuals are low on my priority list, partially because I'm not great at this stuff,
partially because this is supposed to be a framework for others to create their own maps.
But I couldn't wait when Sora101Ven provided those amazing models. Big shoutout.
Some graphics might be slightly off, but I'll fix them later.
As always, keep bug / performance / balance / ideas info coming :)
0.1.0
- Barricading windows system
- More Zombies option added (More zombies spawn per round, but the cap is still 20 until performance is properly tested)
- Faster Zombies option added
- Weaker Zombies option added
- Zombies animations have been improved
- Levers are little bit better (Still some behavior work to do)
- Fixed breaking the game if player reloaded the scene. Now the game should behave the same
(but if you find any bugs, let me know if you did scene reload prior, or went to main menu and back in)
- Fixed not being able to pick up power ups and being invincible
- I was not able to reproduce the bug that prevented rounds from advancing, maybe I fixed it by mistake. Still added additional checks,
so let me know if it happens again.
I've played this version couple of times, not a single game breaking bug. But I had to make many changes under the hood, so hopefully nothing additionally broke.
Also let me know about the performance, I've got pretty unstable internet connection myself and it creates some lag spikes. Hopefully not for you.
0.0.6
- Friendship ended with yellow interaction box, now yellow lever is my best friend. (Or it would be if it didn't cost me so much blood, worked as intended and wasn't little buggy).
- Double points power up drops rarely from zombies.
- Nuke power up drops even rarer.
- Mystery box is no longer stationary. Find it. Find it again.
- Explosives have been nerfed.
0.0.5
- FINALLY basics of interactivity, consuming perks now require the player to put the bottle to his
head like the hot dog in TnH.
- Added Health system, the player is no longer killed in one hit.
- Added Jugger-Nog perk, it doubles player's health and heals him.
- Added Deadshot Daiquiri perk, it increases zombies head collider by 25%.
- More weapons in the mystery box
- Basic balancing
0.0.4
- Added support for different bullet types. k98k deals now more damage than 1911 pistol.
Balancing problems may occur for some time.
- Double tap perk added. Does not fire more bullets, but increases damage by 0-50% depending on the gun.
It was created to avoid "bullet spongy" enemies in higher rounds.
0.0.3
- Fixed enemy rendering issues.
- Windows now allow your weapons to pass through them
- You can no longer climb on the window when standing close to it.
- Zombies will not merge anymore