GunGame
Awesome map provided by Marcel
Welcome to the GunGame mode.
As You get more kills, You will receive different weapons. Dying will result in a demotion to a previous weapon.
Map tutorial for making custom maps.
Weapon pool tutorial for making custom weapon pools.
Project files should work with both new and existing projects. Let me know if I'm wrong.
KO-FI CAD$ version
Known issues
- Sometimes magazines get loaded with weird angles. I haven't figured out the solution just yet, but the bug
is purely cosmetical, gun shoots normally and mag colliders are in the correct places.
Changelog
6.0.0
- You can now choose quickbelt slot used for ammo
- Fixed weapon pool duplication if You had more than one map using the same weapon pools
- Upgraded weapons support
- Buttons to increase/decrease weapons count by 20. Useful if You're using massive weapon pools like https://h3vr.thunderstore.io/package/HLin_Mods/GunGame_Progressions/ and still want to finish the game.
- Tutorial for making new maps
5.0.1
- "Through time" weapon pool was fixed, thanks Idiot sandwich and ChadStevens for help with finding the problem
5.0.0 - Weapon pools update
- Sosigs nerfed
- The gun game files are now open source if You want to create Your own map.
- 2 new weapon pools added
- Sosigs liked to flip out inside the center home, so I closed it for now, thanks "The F5 key" for notifying me
- Added support for many more weapon types, including revolvers and chamber only weapons like rocket launchers
- Added support for custom weapon pools. If You want to create a weapon pool or know more, see the Tutorial