GunGame
Awesome map provided by Marcel
Welcome to the GunGame mode.
As You get more kills, You will receive different weapons. Dying will result in a demotion to a previous weapon.
Tutorial for making maps
Tutorial for making weapon pools
KO-FI CAD$ version
Changelog
7.0.2
- Additional checks for edge cases with some weapons
7.0.1
- Possible fix for rare situation, where weapon fails to spawn and sosigs remain alive with severed head
7.0.0
- You can disable auto loading if You prefer to do it yourself
- You can enable healing on promotion
- You can override map sosig cap if You want to face more/less enemies
- Map got lighting rework thanks to Marcel
- You can now shoot through and leave the end game area if You want to fight sosigs or something
- Another sosig nerf so they are less frustrating with tiny calibers
- Counter above head with how many guns are left
- You can pause the game now if You find the lever for it.
- Mags weird rotation fix
- Some improvements for map makers
- If the game can't spawn a new gun, it will try to skip it by promoting player further and will log error
- Misc stuff
6.0.0
- You can now choose quickbelt slot used for ammo
- Fixed weapon pool duplication if You had more than one map using the same weapon pools
- Upgraded weapon support
- Tutorial in the project for making new maps
5.0.1
- "Through time" weapon pool was fixed, thanks Idiot sandwich and ChadStevens for help with finding the problem
5.0.0 - Weapon pools update
- Sosigs nerfed
- The gun game files are now open source if You want to create Your own map.
- 2 new weapon pools added
- Sosigs liked to flip out inside the center home, so I closed it for now, thanks "The F5 key" for notifying me
- Added support for many more weapon types, including revolvers and chamber only weapons like rocket launchers
- Added support for custom weapon pools. If You want to create a weapon pool or know more, see the Tutorial