MeatKit Sample Project 
This project contains the sample scenes and prefabs for MeatKit, the Unity Editor toolkit for creating custom scenes, guns, and mods for H3VR.
The project can be found here: https://github.com/H3VR-Modding/MeatKit, the entirety of the project is developed by MeatKit contributors or sourced under permissive licenses, allowing for this project to be used in whatever capacity you want.
Atlas Sample Scene
Example areas
- Prefabs: such as the player spawn / reset points, item spawner, sosig spawner, object spawner, and destructobin.
- PMat: PMat is the component used to define the projectile properties of your scene's geometry, as well as bullet impact effects.
- Interactions: Ladders, ziplines, and more forms of interactive objects.
- Unity Layers: Showcasing the properties of different layers and their uses, as well as an example of combining the layers to create composites.
- Reverb Environments: Apply different reverb effects to your scene for larger / smaller areas
Minigames
- Capture The Flag: In the capture the flag minigame, you are able to grab and capture the flag from the opposing team's base! It's effectively more like a Team Deathmatch mode though since Sosigs will never actually capture the flag themselves.
- Popup Targets: In the popup targets minigame 5 targets will pop up for you to shoot. Once they're all hit, they will wait a random amount of time before 5 more popup again.