using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace Danny.Factory_SR
{
[BepInPlugin("Danny.Factory_SR", "Factory_SR", "0.1.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class Factory_SRPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Danny.Factory_SR");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "factory_day_sr"));
}
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int i = 0; i < list.Count; i++)
{
list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = x - positions[i];
return ((Vector3)(ref val2)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int j = 0; j < list2.Count; j++)
{
Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result2;
if (y != x)
{
Vector3 val = y - x;
result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result2 = 0;
}
return (byte)result2 != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != 0) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
Bounds result2 = default(Bounds);
((Bounds)(ref result2))..ctor(val, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
((Bounds)(ref result2)).Encapsulate(points[i]);
}
return result2;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Vector3[] array = (Vector3[])(object)new Vector3[6];
Transform transform = ((Component)transformVolume).transform;
Handles.color = color;
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference = transformVolume.GetSidePosition(i);
}
ref Vector3 reference2 = ref array[0];
reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference3 = ref array[1];
reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference4 = ref array[2];
reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference5 = ref array[3];
reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference6 = ref array[4];
reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference7 = ref array[5];
reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
Vector3 origin = default(Vector3);
origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
Vector3 size = default(Vector3);
size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
return new Volume(origin, size);
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 origin = Origin;
int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
Vector3 size = Size;
return num ^ ((object)(Vector3)(ref size)).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
namespace nrgill28.AtlasSampleScene
{
public class CTF_CaptureZone : MonoBehaviour
{
public CTF_Manager Manager;
public CTF_Team Team;
public void OnTriggerEnter(Collider other)
{
CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
{
Manager.FlagCaptured(component);
}
}
}
public class CTF_Flag : FVRPhysicalObject
{
[Header("Flag stuffs")]
public CTF_Team Team;
public float RespawnDelay = 10f;
public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);
private Vector3 _resetPosition;
private Quaternion _resetRotation;
private Transform _followTransform;
private bool _isHeld;
private bool _isTaken;
private float _timer;
private CTF_Sosig _heldBy;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).Awake();
_resetPosition = ((Component)this).transform.position;
_resetRotation = ((Component)this).transform.rotation;
}
private void Update()
{
if (_isTaken && !_isHeld)
{
_timer -= Time.deltaTime;
if (_timer < 0f)
{
ReturnFlag();
}
}
}
public void Take()
{
_isHeld = true;
_isTaken = true;
}
public void Drop()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).IsHeld = false;
_timer = RespawnDelay;
NavMeshHit val = default(NavMeshHit);
NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
((Component)this).transform.rotation = Quaternion.identity;
}
public void ReturnFlag()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld)
{
((FVRInteractiveObject)this).ForceBreakInteraction();
}
if (Object.op_Implicit((Object)(object)_heldBy))
{
_heldBy.HeldFlag = null;
}
((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
_isTaken = false;
}
private void OnTriggerEnter(Collider other)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (_isHeld)
{
return;
}
CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
{
if (componentInParent.Team == Team)
{
ReturnFlag();
return;
}
_heldBy = componentInParent;
componentInParent.HeldFlag = this;
Take();
}
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
Take();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
Drop();
}
}
public class CTF_Manager : MonoBehaviour
{
[Header("References")]
public Text[] ScoreTexts;
public Transform[] AttackPoints;
public Text StartButtonText;
[Header("Red Team")]
public CTF_Flag RedFlag;
public int RedTeamSize;
public Transform[] RedSpawns;
public SosigEnemyID[] RedTeam;
[Header("Blue Team")]
public CTF_Flag BlueFlag;
public int BlueTeamSize;
public Transform[] BlueSpawns;
public SosigEnemyID[] BlueTeam;
private int _blueScore;
private int _redScore;
private bool _running;
private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();
private readonly SpawnOptions _spawnOptions;
public CTF_Manager()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SpawnOptions val = new SpawnOptions();
val.SpawnState = (SosigOrder)7;
val.SpawnActivated = true;
val.EquipmentMode = (EquipmentSlots)7;
val.SpawnWithFullAmmo = true;
_spawnOptions = val;
((MonoBehaviour)this)..ctor();
}
private void Start()
{
UpdateScoreText();
}
public void ToggleGame()
{
if (_running)
{
EndGame();
StartButtonText.text = "Start Game";
}
else
{
StartGame();
StartButtonText.text = "Stop Game";
}
}
private void StartGame()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
ResetGame();
_running = true;
GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
}
private void EndGame()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
foreach (CTF_Sosig sosig in _sosigs)
{
sosig.Sosig.ClearSosig();
}
_running = false;
}
private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
{
CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
if (Object.op_Implicit((Object)(object)cTF_Sosig))
{
((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
}
}
private void SpawnSosig(CTF_Team team)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
_spawnOptions.IFF = (int)team;
_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
Transform transform;
SosigEnemyID random;
if (team == CTF_Team.Red)
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
}
else
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
}
Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
_sosigs.Add(cTF_Sosig);
cTF_Sosig.Sosig = val;
cTF_Sosig.Team = team;
}
private IEnumerator DoInitialSpawns()
{
int i = 0;
while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
{
if (i < RedTeamSize)
{
SpawnSosig(CTF_Team.Red);
}
if (i < BlueTeamSize)
{
SpawnSosig(CTF_Team.Blue);
}
i++;
yield return (object)new WaitForSeconds(2.5f);
}
}
private IEnumerator RespawnSosig(CTF_Sosig sosig)
{
yield return (object)new WaitForSeconds(5f);
sosig.Sosig.ClearSosig();
_sosigs.Remove(sosig);
yield return (object)new WaitForSeconds(5f);
if (_running)
{
int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
if (sosigsLeft < teamSize)
{
SpawnSosig(sosig.Team);
}
}
}
public void ResetGame()
{
_blueScore = 0;
_redScore = 0;
UpdateScoreText();
if (Object.op_Implicit((Object)(object)RedFlag))
{
RedFlag.ReturnFlag();
}
if (Object.op_Implicit((Object)(object)BlueFlag))
{
BlueFlag.ReturnFlag();
}
}
public void FlagCaptured(CTF_Flag flag)
{
if (flag.Team == CTF_Team.Red)
{
_blueScore++;
}
else
{
_redScore++;
}
UpdateScoreText();
flag.ReturnFlag();
}
public void UpdateScoreText()
{
Text[] scoreTexts = ScoreTexts;
foreach (Text val in scoreTexts)
{
val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
}
}
private void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.red;
Transform[] redSpawns = RedSpawns;
foreach (Transform val in redSpawns)
{
Gizmos.DrawSphere(val.position, 0.15f);
}
Gizmos.color = Color.blue;
Transform[] blueSpawns = BlueSpawns;
foreach (Transform val2 in blueSpawns)
{
Gizmos.DrawSphere(val2.position, 0.15f);
}
Gizmos.color = Color.green;
Transform[] attackPoints = AttackPoints;
foreach (Transform val3 in attackPoints)
{
Gizmos.DrawSphere(val3.position, 0.15f);
}
}
}
public class CTF_Sosig : MonoBehaviour
{
public CTF_Team Team;
public CTF_Flag HeldFlag;
public Sosig Sosig;
private void Awake()
{
Sosig = ((Component)this).GetComponent<Sosig>();
}
private void Update()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)HeldFlag))
{
Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
}
}
}
public enum CTF_Team
{
Red,
Blue
}
public class PopupTarget : MonoBehaviour, IFVRDamageable
{
[Flags]
public enum TargetRange
{
Near = 1,
Mid = 2,
Far = 4,
All = 7
}
public PopupTargetManager Manager;
public TargetRange Range;
public Transform Pivot;
public Vector3 SetRotation;
private Quaternion _startRotation;
private Quaternion _endRotation;
private bool _set;
public bool Set
{
get
{
return _set;
}
set
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (_set != value)
{
_set = value;
((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
}
}
}
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
_startRotation = Pivot.rotation;
_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
}
void IFVRDamageable.Damage(Damage dam)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Invalid comparison between Unknown and I4
if (Set && (int)dam.Class == 1)
{
Set = false;
Manager.TargetHit(this);
}
}
private IEnumerator RotateTo(Quaternion from, Quaternion to)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
float elapsed = 0f;
while (elapsed < 0.25f)
{
yield return null;
elapsed += Time.deltaTime;
Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
}
Pivot.rotation = to;
}
}
public class PopupTargetManager : MonoBehaviour
{
public List<PopupTarget> Targets;
private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();
private void Awake()
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
{
yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
_setTargets.Clear();
foreach (PopupTarget target in Targets)
{
if ((target.Range & ranges) != 0)
{
target.Set = true;
_setTargets.Add(target);
numTargets--;
}
if (numTargets == 0)
{
break;
}
}
}
public void TargetHit(PopupTarget target)
{
if (_setTargets.Contains(target))
{
_setTargets.Remove(target);
if (_setTargets.Count == 0)
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
}
}
}
}
namespace calafex.FactoryDebug
{
public class ControllableCamera : MonoBehaviour
{
private int moving = 0;
private void Update()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)119))
{
moving = 1;
}
if (Input.GetKeyDown((KeyCode)115))
{
moving = 2;
}
if (Input.GetKeyUp((KeyCode)119) || Input.GetKeyUp((KeyCode)115))
{
moving = 0;
}
switch (moving)
{
case 1:
{
Transform transform2 = ((Component)this).transform;
transform2.localPosition += new Vector3(0f, 0f, 0.01f);
break;
}
case 2:
{
Transform transform = ((Component)this).transform;
transform.localPosition -= new Vector3(0f, 0f, 0.01f);
break;
}
}
}
}
}
namespace calafex.Factory.Culling
{
public class BehaviourCullingManager : MonoBehaviour
{
private bool _initialized = false;
public Camera Camera;
[NonSerialized]
[HideInInspector]
public CullingGroup _cullingGroup;
[NonSerialized]
[HideInInspector]
public BoundingSphere[] _boundingSpheres = (BoundingSphere[])(object)new BoundingSphere[64];
public void Update()
{
if (!_initialized)
{
if ((Object)(object)Camera == (Object)null)
{
Camera = Camera.main;
}
if ((Object)(object)Camera != (Object)null)
{
Init(Camera);
_initialized = true;
Debug.Log((object)"Culling system init success.");
}
}
}
private void Init(Camera camera)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
int count = Tracker<CullableTrack>.Count;
while (_boundingSpheres.Length < count)
{
Array.Resize(ref _boundingSpheres, _boundingSpheres.Length * 2);
}
for (int i = 0; i < count; i++)
{
ref BoundingSphere reference = ref _boundingSpheres[i];
reference = Tracker<CullableTrack>.All[i].BoundingSphere;
}
_cullingGroup = new CullingGroup();
_cullingGroup.targetCamera = camera;
_cullingGroup.SetBoundingSpheres(_boundingSpheres);
_cullingGroup.SetBoundingSphereCount(count);
}
public void LateUpdate()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
if (!_initialized)
{
return;
}
int count = Tracker<CullableTrack>.Count;
for (int i = 0; i < count; i++)
{
CullableTrack cullableTrack = Tracker<CullableTrack>.All[i];
bool flag = true;
if (cullableTrack.CullMode == CullMode.Distance || cullableTrack.CullMode == CullMode.DistanceAndVisibility)
{
float num = Vector3.Distance(cullableTrack.BoundingSphere.position, ((Component)Camera).transform.position);
flag = num <= cullableTrack.CullDistance;
}
bool flag2 = false;
if (cullableTrack.CullMode == CullMode.Distance)
{
flag2 = true;
}
else if (flag)
{
flag2 = _cullingGroup.IsVisible(i);
}
ToggleBehaviour(i, flag2 && flag);
}
}
private void ToggleBehaviour(int index, bool isVisible)
{
if (isVisible != Tracker<CullableTrack>.All[index].Enabled)
{
Tracker<CullableTrack>.All[index].Enabled = isVisible;
}
}
public void OnDestroy()
{
if (_cullingGroup != null)
{
_cullingGroup.Dispose();
}
}
}
public enum CullMode
{
Distance = 1,
Visibility,
DistanceAndVisibility
}
public class CullableAudioSource : CullableBehaviour
{
public override bool Enabled
{
get
{
AudioSource component = ((Component)this).GetComponent<AudioSource>();
return component.isPlaying;
}
set
{
AudioSource component = ((Component)this).GetComponent<AudioSource>();
((Behaviour)component).enabled = value;
}
}
public CullableAudioSource()
{
CullMode = CullMode.Distance;
CullDistance = 10f;
}
protected override BoundingSphere GetBoundingSphere()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
AudioSource component = ((Component)this).GetComponent<AudioSource>();
return new BoundingSphere(((Component)this).transform.position, component.minDistance * RadiusScale);
}
}
public abstract class CullableBehaviour : MonoBehaviour
{
[NonSerialized]
[HideInInspector]
public CullableTrack _track;
public float RadiusScale = 1f;
public CullMode CullMode = CullMode.Visibility;
[Tooltip("Maximum distance to the behaviour at which it is culled. Only effective if mode set to Distance or Distance and Visibility.")]
public float CullDistance = 0f;
public bool DrawBoundingSphereGizmo = false;
public abstract bool Enabled { get; set; }
public void OnEnable()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
_track = new CullableTrack
{
Behaviour = this,
CullDistance = CullDistance,
BoundingSphere = GetBoundingSphere(),
Enabled = false,
CullMode = CullMode
};
Tracker<CullableTrack>.Register(_track);
}
public void OnDisable()
{
Tracker<CullableTrack>.Deregister(_track);
}
private void OnDrawGizmos()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (DrawBoundingSphereGizmo && ((Component)this).gameObject.activeInHierarchy)
{
BoundingSphere boundingSphere = GetBoundingSphere();
Gizmos.DrawWireSphere(boundingSphere.position, boundingSphere.radius);
}
}
protected abstract BoundingSphere GetBoundingSphere();
}
public class CullableParticleSystem : CullableBehaviour
{
public override bool Enabled
{
get
{
ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
return component.isEmitting;
}
set
{
ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
if (value)
{
component.Play();
}
else
{
component.Stop();
}
}
}
public CullableParticleSystem()
{
CullMode = CullMode.DistanceAndVisibility;
CullDistance = 10f;
}
protected override BoundingSphere GetBoundingSphere()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Invalid comparison between Unknown and I4
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
ParticleSystem component = ((Component)this).GetComponent<ParticleSystem>();
ShapeModule shape = component.shape;
float num;
if ((int)((ShapeModule)(ref shape)).shapeType == 5)
{
ShapeModule shape2 = component.shape;
Vector3 box = ((ShapeModule)(ref shape2)).box;
num = ((Vector3)(ref box)).magnitude * 0.5f;
}
else
{
num = 1f;
}
return new BoundingSphere(((Component)component).transform.position, num * RadiusScale);
}
}
public class CullableReflectionProbe : CullableBehaviour
{
public override bool Enabled
{
get
{
ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
return ((Behaviour)component).enabled;
}
set
{
ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
((Behaviour)component).enabled = value;
}
}
protected override BoundingSphere GetBoundingSphere()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
ReflectionProbe component = ((Component)this).GetComponent<ReflectionProbe>();
Bounds bounds = component.bounds;
Vector3 center = ((Bounds)(ref bounds)).center;
Bounds bounds2 = component.bounds;
Vector3 extents = ((Bounds)(ref bounds2)).extents;
return new BoundingSphere(center, ((Vector3)(ref extents)).magnitude * RadiusScale);
}
}
public struct CullableTrack : ITracked
{
public CullableBehaviour Behaviour;
private bool _enabled;
public BoundingSphere BoundingSphere;
public CullMode CullMode;
public float CullDistance;
public bool Enabled
{
get
{
return _enabled;
}
set
{
_enabled = value;
Behaviour.Enabled = value;
}
}
public int Index { get; set; }
}
}
namespace calafex.Factory
{
public class DamageArea : MonoBehaviour
{
private Dictionary<Collider, IFVRDamageable> _trackedDamageables = new Dictionary<Collider, IFVRDamageable>();
public int Damage = 25;
public DamageAreaType DamageAreaType;
public bool IsContinuous = false;
public float DamageFrequency = 0.5f;
private float _timeUntilNextHit = 0f;
public bool PlaySoundOnHit = false;
public AudioSource AudioSource;
public AudioClip[] AudioClips;
private float _timeAfterLastSoundPlay = 0f;
private void Start()
{
_timeUntilNextHit = DamageFrequency;
}
private void OnTriggerEnter(Collider col)
{
Component component = ((Component)col).gameObject.GetComponent(typeof(IFVRDamageable));
if (!Object.op_Implicit((Object)(object)component))
{
return;
}
IFVRDamageable val = (IFVRDamageable)(object)((component is IFVRDamageable) ? component : null);
if (IsAffectable(col, val))
{
ApplyDamage(col, val);
if (IsContinuous && !_trackedDamageables.ContainsKey(col))
{
_trackedDamageables.Add(col, val);
}
}
}
private void OnTriggerExit(Collider col)
{
if (IsContinuous && _trackedDamageables.ContainsKey(col))
{
_trackedDamageables.Remove(col);
}
}
private void Update()
{
if (_timeAfterLastSoundPlay < 1f)
{
_timeAfterLastSoundPlay += Time.deltaTime;
}
if (!IsContinuous)
{
return;
}
_timeUntilNextHit -= Time.deltaTime;
if (_timeUntilNextHit > 0f)
{
return;
}
_trackedDamageables = _trackedDamageables.Where((KeyValuePair<Collider, IFVRDamageable> kvp) => (Object)(object)kvp.Key != (Object)null).ToDictionary((KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Key, (KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Value);
foreach (KeyValuePair<Collider, IFVRDamageable> trackedDamageable in _trackedDamageables)
{
ApplyDamage(trackedDamageable.Key, trackedDamageable.Value);
}
_timeUntilNextHit = DamageFrequency;
}
private bool IsAffectable(Collider col, IFVRDamageable damageable)
{
bool result = false;
if (DamageAreaType == DamageAreaType.Fire)
{
if ((Object)(object)((Component)col).gameObject.GetComponent<FVRIgnitable>() != (Object)null)
{
result = true;
}
if (damageable is FVRMatchhead)
{
result = true;
}
if (damageable is HairsprayCan || damageable is HairsprayIgnitionTrigger)
{
result = true;
}
if (damageable is RotrwCharcoal)
{
result = true;
}
}
if (DamageAreaType == DamageAreaType.Piercing)
{
if (damageable is UberShatterable)
{
result = true;
}
if (damageable is SodaCan)
{
result = true;
}
}
if (damageable is FVRPlayerHitbox)
{
result = true;
}
if (damageable is SosigLink)
{
result = true;
}
if (damageable is MeatCrab)
{
result = true;
}
if (damageable is JerryCan)
{
result = true;
}
if (damageable is LightFluid)
{
result = true;
}
if (damageable is Molotov)
{
result = true;
}
return result;
}
private void ApplyDamage(Collider col, IFVRDamageable damageable)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
Vector3 hitPoint = col.ClosestPoint(((Component)this).transform.position);
damageable.Damage(GetDamage(hitPoint));
if (DamageAreaType == DamageAreaType.Fire)
{
FVRIgnitable component = ((Component)col).gameObject.GetComponent<FVRIgnitable>();
if (Object.op_Implicit((Object)(object)component))
{
FXM.Ignite(component, Random.Range(0.5f, 1.5f));
}
}
if (PlaySoundOnHit)
{
PlaySound();
}
}
private void PlaySound()
{
if (_timeAfterLastSoundPlay > 0.2f)
{
AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)]);
_timeAfterLastSoundPlay = 0f;
}
}
private Damage GetDamage(Vector3 hitPoint)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
Damage val = new Damage();
val.point = hitPoint;
val.hitNormal = Vector3.up;
val.strikeDir = ((Component)this).transform.up;
Damage val2 = val;
switch (DamageAreaType)
{
case DamageAreaType.Fire:
val2.Class = (DamageClass)0;
val2.Dam_Thermal = Damage;
val2.Dam_TotalEnergetic = Damage;
break;
case DamageAreaType.Piercing:
val2.Class = (DamageClass)3;
val2.Dam_Piercing = Damage;
val2.Dam_TotalKinetic = Damage;
break;
}
return val2;
}
}
public enum DamageAreaType
{
Fire = 1,
Piercing
}
}
namespace calafex.FactoryDebug
{
public class InteractableToggle : FVRInteractiveObject
{
public Material Mat_Unpushed;
public Material Mat_Pushed;
[NonSerialized]
[HideInInspector]
public Renderer m_rend;
[NonSerialized]
[HideInInspector]
public bool _hasBeenPressed;
public GameObject Target;
public string Method;
private float _deltaTime = 0f;
public override void Awake()
{
((FVRInteractiveObject)this).Awake();
m_rend = ((Component)this).GetComponent<Renderer>();
}
public override void Poke(FVRViveHand hand)
{
((FVRInteractiveObject)this).Poke(hand);
if (!_hasBeenPressed)
{
_hasBeenPressed = true;
Press();
}
}
public void Press()
{
m_rend.material = Mat_Pushed;
if ((Object)(object)Target != (Object)null)
{
Target.SendMessage(Method);
}
}
private void Update()
{
if (_hasBeenPressed)
{
_deltaTime += Time.deltaTime;
if (_deltaTime > 1f)
{
Reset();
}
}
}
public void Reset()
{
_deltaTime = 0f;
m_rend.material = Mat_Unpushed;
_hasBeenPressed = false;
}
}
}
namespace calafex.Factory
{
public class ObjectWithCollisionSound : MonoBehaviour
{
public AudioSource AudioSource;
public AudioClip[] AudioClips;
private float _timeAfterLastSoundPlay = 0f;
private void OnCollisionEnter(Collision col)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)col.gameObject.GetComponent<SmokeSolid>() != (Object)null))
{
Vector3 relativeVelocity = col.relativeVelocity;
float num = ((Vector3)(ref relativeVelocity)).magnitude * col.rigidbody.mass;
float num2 = num / 10f;
if (num2 > 0.2f)
{
PlaySound(num2);
}
}
}
private void PlaySound(float volumeCoef)
{
if (_timeAfterLastSoundPlay > 0.2f)
{
AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)], (!(volumeCoef > 1f)) ? volumeCoef : 1f);
_timeAfterLastSoundPlay = 0f;
}
}
private void Update()
{
if (_timeAfterLastSoundPlay < 1f)
{
_timeAfterLastSoundPlay += Time.deltaTime;
}
}
}
public class ReverbSystemWithGizmos : FVRReverbSystem
{
public bool DrawReverbEnvironmentGizmos = false;
private void OnDrawGizmos()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
if (!DrawReverbEnvironmentGizmos || !((Behaviour)this).enabled)
{
return;
}
IEnumerable<Transform> enumerable = base.Environments.Select((FVRReverbEnvironment e) => ((Component)e).transform);
Gizmos.color = Color.green;
foreach (Transform item in enumerable)
{
if (((Component)item).gameObject.activeInHierarchy)
{
Gizmos.DrawWireCube(item.position, item.TransformVector(Vector3.one));
}
}
}
}
}
namespace calafex.FactoryDebug
{
public class VisualDebugManager : MonoBehaviour
{
private bool _particleSystemsEnabled = true;
public GameObject EffectsParent;
public GameObject[] GameObjects;
public void ToggleParticleSystems()
{
if ((Object)(object)EffectsParent == (Object)null)
{
return;
}
ParticleSystem[] componentsInChildren = EffectsParent.GetComponentsInChildren<ParticleSystem>();
ParticleSystem[] array = componentsInChildren;
foreach (ParticleSystem val in array)
{
if (_particleSystemsEnabled)
{
val.Stop();
}
else
{
val.Play();
}
}
_particleSystemsEnabled = !_particleSystemsEnabled;
}
public void ToggleGameObjects()
{
GameObject[] gameObjects = GameObjects;
foreach (GameObject val in gameObjects)
{
val.SetActive(!val.activeSelf);
}
}
public void LogParticleCount()
{
if (!((Object)(object)EffectsParent == (Object)null))
{
int num = 0;
ParticleSystem[] componentsInChildren = EffectsParent.GetComponentsInChildren<ParticleSystem>();
ParticleSystem[] array = componentsInChildren;
foreach (ParticleSystem val in array)
{
num += val.particleCount;
}
Debug.Log((object)("Current particle count: " + num));
}
}
}
}
namespace Technie.PhysicsCreator
{
public class AxisAlignedBoxFitter
{
public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
RotatedBoxFitter.ApplyToHull(computedBox, hull);
}
}
public class Pose
{
public Vector3 forward;
public Vector3 up;
public Vector3 right;
}
public class Triangle
{
public Vector3 normal;
public float area;
public Vector3 center;
public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = p1 - p0;
Vector3 val2 = p2 - p0;
Vector3 val3 = Vector3.Cross(val, val2);
area = ((Vector3)(ref val3)).magnitude * 0.5f;
normal = ((Vector3)(ref val3)).normalized;
center = (p0 + p1 + p2) / 3f;
}
}
public class TriangleBucket
{
private List<Triangle> triangles;
private Vector3 averagedNormal;
private Vector3 averagedCenter;
private float totalArea;
public float Area => totalArea;
public TriangleBucket(Triangle initialTriangle)
{
triangles = new List<Triangle>();
triangles.Add(initialTriangle);
CalculateNormal();
CalcTotalArea();
}
public void Add(Triangle t)
{
triangles.Add(t);
CalculateNormal();
CalcTotalArea();
}
public void Add(TriangleBucket otherBucket)
{
foreach (Triangle triangle in otherBucket.triangles)
{
triangles.Add(triangle);
}
CalculateNormal();
CalcTotalArea();
}
private void CalculateNormal()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
averagedNormal = Vector3.zero;
foreach (Triangle triangle in triangles)
{
averagedNormal += triangle.normal * triangle.area;
}
((Vector3)(ref averagedNormal)).Normalize();
}
public Vector3 GetAverageNormal()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
return averagedNormal;
}
public Vector3 GetAverageCenter()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
return triangles[0].center;
}
private void CalcTotalArea()
{
totalArea = 0f;
foreach (Triangle triangle in triangles)
{
totalArea += triangle.area;
}
}
}
public class TriangleAreaSorter : IComparer<Triangle>
{
public int Compare(Triangle lhs, Triangle rhs)
{
if (lhs.area < rhs.area)
{
return 1;
}
if (lhs.area > rhs.area)
{
return -1;
}
return 0;
}
}
public class TriangleBucketSorter : IComparer<TriangleBucket>
{
public int Compare(TriangleBucket lhs, TriangleBucket rhs)
{
if (lhs.Area < rhs.Area)
{
return 1;
}
if (lhs.Area > rhs.Area)
{
return -1;
}
return 0;
}
}
public class FaceAlignmentBoxFitter
{
public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
if (meshIndices.Length < 3)
{
return;
}
List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
list.Sort(new TriangleAreaSorter());
List<TriangleBucket> list2 = new List<TriangleBucket>();
foreach (Triangle item in list)
{
TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
if (triangleBucket != null)
{
triangleBucket.Add(item);
continue;
}
triangleBucket = new TriangleBucket(item);
list2.Add(triangleBucket);
}
while (list2.Count > 3)
{
MergeClosestBuckets(list2);
}
list2.Sort(new TriangleBucketSorter());
Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
RotatedBoxFitter.ApplyToHull(computedBox, hull);
}
public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
List<Triangle> list = new List<Triangle>();
foreach (int selectedFace in selectedFaces)
{
int num = meshIndices[selectedFace * 3];
int num2 = meshIndices[selectedFace * 3 + 1];
int num3 = meshIndices[selectedFace * 3 + 2];
Vector3 p = meshVertices[num];
Vector3 p2 = meshVertices[num2];
Vector3 p3 = meshVertices[num3];
Triangle item = new Triangle(p, p2, p3);
list.Add(item);
}
return list;
}
public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
foreach (int selectedFace in hull.selectedFaces)
{
int num = meshIndices[selectedFace * 3];
int num2 = meshIndices[selectedFace * 3 + 1];
int num3 = meshIndices[selectedFace * 3 + 2];
Vector3 item = meshVertices[num];
Vector3 item2 = meshVertices[num2];
Vector3 item3 = meshVertices[num3];
list.Add(item);
list.Add(item2);
list.Add(item3);
}
hullVertices = list.ToArray();
hullIndices = new int[hullVertices.Length];
for (int i = 0; i < hullIndices.Length; i++)
{
hullIndices[i] = i;
}
}
public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
Dictionary<int, int> dictionary = new Dictionary<int, int>();
foreach (int selectedFace in hull.selectedFaces)
{
int num = meshIndices[selectedFace * 3];
int num2 = meshIndices[selectedFace * 3 + 1];
int num3 = meshIndices[selectedFace * 3 + 2];
dictionary[num] = num;
dictionary[num2] = num2;
dictionary[num3] = num3;
}
List<Vector3> list = new List<Vector3>();
foreach (int key in dictionary.Keys)
{
list.Add(meshVertices[key]);
}
return list.ToArray();
}
private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
TriangleBucket result = null;
float num = float.PositiveInfinity;
foreach (TriangleBucket bucket in buckets)
{
float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal());
if (num2 < thresholdAngleDeg && num2 < num)
{
num = num2;
result = bucket;
continue;
}
float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal());
if (num3 < thresholdAngleDeg && num3 < num)
{
tri.normal *= -1f;
num = num3;
result = bucket;
}
}
return result;
}
private void MergeClosestBuckets(List<TriangleBucket> buckets)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
TriangleBucket triangleBucket = null;
TriangleBucket triangleBucket2 = null;
float num = float.PositiveInfinity;
for (int i = 0; i < buckets.Count; i++)
{
for (int j = i + 1; j < buckets.Count; j++)
{
TriangleBucket triangleBucket3 = buckets[i];
TriangleBucket triangleBucket4 = buckets[j];
float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal());
if (num2 < num)
{
num = num2;
triangleBucket = triangleBucket3;
triangleBucket2 = triangleBucket4;
}
}
}
if (triangleBucket != null && triangleBucket2 != null)
{
buckets.Remove(triangleBucket2);
triangleBucket.Add(triangleBucket2);
}
}
private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
if (primaryBucket != null && secondaryBucket != null)
{
Vector3 averageNormal = primaryBucket.GetAverageNormal();
Vector3 t = Vector3.Cross(averageNormal, secondaryBucket.GetAverageNormal());
Vector3 averageCenter = primaryBucket.GetAverageCenter();
return new ConstructionPlane(averageCenter, averageNormal, t);
}
if (primaryBucket != null)
{
Vector3 averageNormal2 = primaryBucket.GetAverageNormal();
Vector3 averageCenter2 = primaryBucket.GetAverageCenter();
Vector3 t2 = Vector3.Cross(averageNormal2, (!(Vector3.Dot(averageNormal2, Vector3.up) > 0.5f)) ? Vector3.up : Vector3.right);
return new ConstructionPlane(averageCenter2, averageNormal2, t2);
}
return null;
}
}
public class GizmoUtils
{
public static void ToggleGizmos(bool gizmosOn)
{
int num = (gizmosOn ? 1 : 0);
Assembly assembly = Assembly.GetAssembly(typeof(Editor));
Type type = assembly.GetType("UnityEditor.AnnotationUtility");
if ((object)type == null)
{
return;
}
MethodInfo method = type.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo method2 = type.GetMethod("SetGizmoEnabled", BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo method3 = type.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
object obj = method.Invoke(null, null);
foreach (object item in (IEnumerable)obj)
{
Type type2 = item.GetType();
FieldInfo field = type2.GetField("classID", BindingFlags.Instance | BindingFlags.Public);
FieldInfo field2 = type2.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public);
if ((object)field == null || (object)field2 == null)
{
continue;
}
int num2 = (int)field.GetValue(item);
string text = (string)field2.GetValue(item);
if (text == "HullPainter")
{
switch (method2.GetParameters().Length)
{
case 3:
method2.Invoke(null, new object[3] { num2, text, num });
break;
case 4:
method2.Invoke(null, new object[4] { num2, text, num, true });
break;
}
int num3 = method3.GetParameters().Length;
if (num3 == 3)
{
method3.Invoke(null, new object[3] { num2, text, num });
}
}
}
}
}
public class HullData : ScriptableObject
{
}
public class HullMapping
{
public Hull sourceHull;
public Collider generatedCollider;
public MeshCollider[] autoGeneratedColliders;
public HullPainterChild targetChild;
public HullPainterChild[] targetAutoGeneratedChilds;
public void AddAutoChild(HullPainterChild newChild, MeshCollider newCollider)
{
if ((Object)(object)newChild != (Object)null)
{
List<HullPainterChild> list = new List<HullPainterChild>();
if (targetAutoGeneratedChilds != null)
{
list.AddRange(targetAutoGeneratedChilds);
}
if (!list.Contains(newChild))
{
list.Add(newChild);
targetAutoGeneratedChilds = list.ToArray();
}
}
if ((Object)(object)newCollider != (Object)null)
{
List<MeshCollider> list2 = new List<MeshCollider>();
if (autoGeneratedColliders != null)
{
list2.AddRange(autoGeneratedColliders);
}
if (!list2.Contains(newCollider))
{
list2.Add(newCollider);
autoGeneratedColliders = list2.ToArray();
}
}
}
}
public class HullPainter : MonoBehaviour
{
public PaintingData paintingData;
public HullData hullData;
private List<HullMapping> hullMapping;
private Mesh debugMesh;
private void OnDestroy()
{
SceneView.RepaintAll();
}
public void CreateColliderComponents(Mesh[] autoHulls)
{
CreateHullMapping();
foreach (Hull hull in paintingData.hulls)
{
UpdateCollider(hull);
}
foreach (Hull hull2 in paintingData.hulls)
{
CreateAutoHulls(hull2, autoHulls);
}
}
public void RemoveAllColliders()
{
if (hullMapping == null)
{
return;
}
foreach (HullMapping item in hullMapping)
{
DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
if (item.autoGeneratedColliders != null)
{
MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
foreach (MeshCollider obj in autoGeneratedColliders)
{
DestroyImmediateWithUndo((Object)(object)obj);
}
}
}
for (int num = hullMapping.Count - 1; num >= 0; num--)
{
if ((Object)(object)hullMapping[num].targetChild != (Object)null)
{
hullMapping.RemoveAt(num);
}
}
}
public void RemoveAllGenerated()
{
CreateHullMapping();
foreach (HullMapping item in hullMapping)
{
DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
if ((Object)(object)item.targetChild != (Object)null)
{
DestroyImmediateWithUndo((Object)(object)((Component)item.targetChild).gameObject);
}
if (item.autoGeneratedColliders != null)
{
MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
foreach (MeshCollider obj in autoGeneratedColliders)
{
DestroyImmediateWithUndo((Object)(object)obj);
}
}
if (item.targetAutoGeneratedChilds == null)
{
continue;
}
HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds;
foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds)
{
GameObject gameObject = ((Component)hullPainterChild).gameObject;
DestroyImmediateWithUndo((Object)(object)hullPainterChild);
if (gameObject.transform.childCount == 0 && gameObject.GetComponents<Component>().Length == 1)
{
DestroyImmediateWithUndo((Object)(object)gameObject);
}
}
}
}
private static bool IsDeletable(GameObject obj)
{
Component[] components = obj.GetComponents<Component>();
int num = 0;
Component[] array = components;
foreach (Component val in array)
{
if (val is Transform || val is Collider || val is HullPainter || val is HullPainterChild)
{
num++;
}
}
return components.Length == num;
}
private static void DestroyImmediateWithUndo(Object obj)
{
if (!(obj == (Object)null))
{
Undo.DestroyObjectImmediate(obj);
}
}
private void CreateHullMapping()
{
//IL_04c7: Unknown result type (might be due to invalid IL or missing references)
//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
//IL_04e4: Unknown result type (might be due to invalid IL or missing references)
//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0526: Unknown result type (might be due to invalid IL or missing references)
//IL_052d: Unknown result type (might be due to invalid IL or missing references)
//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
//IL_05dd: Unknown result type (might be due to invalid IL or missing references)
//IL_05ee: Unknown result type (might be due to invalid IL or missing references)
//IL_05f5: Unknown result type (might be due to invalid IL or missing references)
if (this.hullMapping == null)
{
this.hullMapping = new List<HullMapping>();
}
for (int num = this.hullMapping.Count - 1; num >= 0; num--)
{
HullMapping hullMapping = this.hullMapping[num];
if (hullMapping == null || hullMapping.sourceHull == null || ((Object)(object)hullMapping.generatedCollider == (Object)null && (Object)(object)hullMapping.targetChild == (Object)null))
{
this.hullMapping.RemoveAt(num);
}
}
foreach (Hull hull4 in paintingData.hulls)
{
if (IsMapped(hull4))
{
Collider val = FindExistingCollider(this.hullMapping, hull4);
bool flag = hull4.type == HullType.ConvexHull && val is MeshCollider;
bool flag2 = hull4.type == HullType.Box && val is BoxCollider;
bool flag3 = hull4.type == HullType.Sphere && val is SphereCollider;
bool flag4 = hull4.type == HullType.Face && val is MeshCollider;
bool flag5 = hull4.type == HullType.FaceAsBox && val is BoxCollider;
bool flag6 = hull4.type == HullType.Auto && val is MeshCollider && hull4.autoMeshes != null && hull4.autoMeshes.Length > 0;
bool flag7 = flag || flag2 || flag3 || flag4 || flag5 || flag6;
bool flag8 = (Object)(object)val == (Object)null || hull4.isChildCollider == ((Object)(object)((Component)val).transform.parent == (Object)(object)((Component)this).transform) || hull4.type == HullType.Auto;
if (!flag7 || !flag8)
{
DestroyImmediateWithUndo((Object)(object)val);
RemoveMapping(hull4);
}
}
}
List<Hull> list = new List<Hull>();
List<Collider> list2 = new List<Collider>();
List<HullPainterChild> list3 = new List<HullPainterChild>();
foreach (Hull hull5 in paintingData.hulls)
{
if (!IsMapped(hull5))
{
list.Add(hull5);
}
}
foreach (Collider item in FindLocal<Collider>())
{
if (!IsMapped(item))
{
list2.Add(item);
}
}
foreach (HullPainterChild item2 in FindLocal<HullPainterChild>())
{
if (!IsMapped(item2))
{
list3.Add(item2);
}
}
for (int num2 = list.Count - 1; num2 >= 0; num2--)
{
Hull hull = list[num2];
bool flag9 = false;
for (int num3 = list2.Count - 1; num3 >= 0; num3--)
{
Collider val2 = list2[num3];
MeshCollider val3 = (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null);
BoxCollider val4 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null);
SphereCollider val5 = (SphereCollider)(object)((val2 is SphereCollider) ? val2 : null);
HullPainterChild hullPainterChild = null;
if ((Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform)
{
hullPainterChild = ((Component)val2).gameObject.GetComponent<HullPainterChild>();
}
bool flag10 = hull.isChildCollider && (Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform;
if ((Object)(object)hullPainterChild != (Object)null && hullPainterChild.isAutoHull && hull.type == HullType.Auto && (Object)(object)val3 != (Object)null && hull.ContainsAutoMesh(val3.sharedMesh))
{
HullMapping hullMapping2 = FindMapping(hull);
if (hullMapping2 == null)
{
hullMapping2 = new HullMapping();
hullMapping2.sourceHull = hull;
this.hullMapping.Add(hullMapping2);
}
hullMapping2.AddAutoChild(hullPainterChild, (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null));
hullPainterChild.parent = this;
list2.RemoveAt(num3);
list3.Remove(hullPainterChild);
flag9 = true;
}
else if (flag10)
{
bool flag11 = hull.type == HullType.Box && val2 is BoxCollider && Approximately(((Bounds)(ref hull.collisionBox)).center, val4.center) && Approximately(((Bounds)(ref hull.collisionBox)).size, val4.size);
bool flag12 =