using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Modmas2023
{
public class FollowTarget : MonoBehaviour
{
[Header("Only fill if the target is not the main camera or player head")]
public Transform target;
private bool attached;
private Vector3 playerOffset;
private void Update()
{
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (!attached)
{
if ((Object)(object)target == (Object)null)
{
if ((Object)(object)GM.CurrentPlayerBody != (Object)null)
{
if ((Object)(object)GM.CurrentPlayerBody.Head != (Object)null)
{
target = GM.CurrentPlayerBody.Head;
playerOffset = target.position - ((Component)this).transform.position;
attached = true;
}
else
{
Debug.Log((object)"FollowTarget needs a target to be assigned");
attached = false;
}
}
}
else
{
playerOffset = target.position - ((Component)this).transform.position;
attached = true;
}
}
else
{
((Component)this).transform.position = target.position - playerOffset;
}
}
}
}
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace Danny.TNH_Lux
{
[BepInPlugin("Danny.TNH_Lux", "TNH_Lux", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class TNH_LuxPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Danny.TNH_Lux");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "luxtnh"));
}
}
}
public class NavMeshCleaner2 : MonoBehaviour
{
private class Tri
{
public int i1;
public int i2;
public int i3;
public int min;
public int max;
public Tri(int i1, int i2, int i3)
{
this.i1 = i1;
this.i2 = i2;
this.i3 = i3;
min = Mathf.Min(new int[3] { i1, i2, i3 });
max = Mathf.Max(new int[3] { i1, i2, i3 });
}
}
private class Edge
{
public int i1;
public int i2;
public Edge(int i1, int i2)
{
this.i1 = i1;
this.i2 = i2;
}
}
[CustomEditor(typeof(NavMeshCleaner2))]
public class NavMeshCleanerEditor : Editor
{
private static class Styles
{
private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();
public static GUIStyle Get(string id)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
if (!texture.TryGetValue(id, out var value))
{
value = new GUIStyle(GUIStyle.op_Implicit(id));
texture.Add(id, value);
}
return value;
}
}
private NavMeshCleaner2 m_Target;
private int m_OverPoint = -1;
private static float kEpsilon = 1E-06f;
private void OnEnable()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
m_Target = (NavMeshCleaner2)(object)((Editor)this).target;
Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
}
private void OnDisable()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
}
private void OnUndoOrRedo()
{
((Editor)this).Repaint();
}
public override void OnInspectorGUI()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
((Editor)this).OnInspectorGUI();
NavMeshCleaner2 navMeshCleaner = (NavMeshCleaner2)(object)((Editor)this).target;
if (navMeshCleaner.m_Child.Count > 0)
{
EditorGUI.BeginChangeCheck();
bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if (EditorGUI.EndChangeCheck())
{
for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
{
((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
}
try
{
EditorApplication.RepaintHierarchyWindow();
EditorApplication.DirtyHierarchyWindowSorting();
}
catch
{
}
}
}
if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
navMeshCleaner.Build();
navMeshCleaner.SetMeshVisible(visible: true);
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
bool meshVisible = !navMeshCleaner.MeshVisible();
navMeshCleaner.SetMeshVisible(meshVisible);
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
navMeshCleaner.Reset();
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
Undo.RecordObject(((Editor)this).target, "reset");
m_Target.m_WalkablePoint.Clear();
SceneView.RepaintAll();
}
}
private void DrawDisc(Vector3 p, Vector3 n, float radius)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[20];
Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
for (int i = 0; i < 20; i++)
{
ref Vector3 reference = ref array[i];
reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
}
Handles.DrawAAPolyLine(array);
}
private void OnSceneGUI()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Invalid comparison between Unknown and I4
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Invalid comparison between Unknown and I4
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Invalid comparison between Unknown and I4
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Invalid comparison between Unknown and I4
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Invalid comparison between Unknown and I4
SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
Event current = Event.current;
if ((int)current.type == 7)
{
for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
{
Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
float num = WorldSize(1f, currentDrawingSceneView.camera, val);
Handles.color = Color.black;
DrawDisc(val, Vector3.up, num * 15f);
Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
Handles.DrawLine(val, val + Vector3.up * (num * 200f));
}
}
if ((int)current.type == 8 && current.control)
{
HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
}
if (current.control)
{
EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
}
if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
{
MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
}
}
private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
if ((int)type == 2)
{
int num = -1;
for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
{
Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
if (DistanceRayVsPoint(val, val2) < num2)
{
num = i;
break;
}
}
if (num != m_OverPoint)
{
m_OverPoint = num;
HandleUtility.Repaint();
}
}
if ((int)type != 0 || !controldown)
{
return;
}
if (m_OverPoint != -1)
{
Undo.RecordObject((Object)(object)m_Target, "Remove Point");
m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
m_OverPoint = -1;
}
else
{
float num3 = 1000f;
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val, ref val3, num3))
{
Undo.RecordObject((Object)(object)m_Target, "Add Point");
m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
}
else
{
NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
Vector3[] vertices = val4.vertices;
int[] indices = val4.indices;
Vector3 outNormal = Vector3.up;
for (int j = 0; j < indices.Length; j += 3)
{
num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
}
if (num3 < 1000f)
{
Undo.RecordObject((Object)(object)m_Target, "Add Point");
Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
}
}
}
HandleUtility.Repaint();
}
private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
Vector3 val2 = v2 - v0;
Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
float num = Vector3.Dot(val, val3);
if (num > 0f - kEpsilon && num < kEpsilon)
{
return mint;
}
float num2 = 1f / num;
Vector3 val4 = ((Ray)(ref ray)).origin - v0;
float num3 = num2 * Vector3.Dot(val4, val3);
if (num3 < 0f || num3 > 1f)
{
return mint;
}
Vector3 val5 = Vector3.Cross(val4, val);
float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
if (num4 < 0f || num3 + num4 > 1f)
{
return mint;
}
float num5 = num2 * Vector3.Dot(val2, val5);
if (num5 > kEpsilon && num5 < mint)
{
outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized));
return num5;
}
return mint;
}
private static float WorldSize(float screensize, Camera camera, Vector3 p)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (!camera.orthographic)
{
Vector3 val = ((Component)camera).transform.InverseTransformPoint(p);
float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z;
return num * screensize / (float)camera.pixelHeight;
}
return camera.orthographicSize * screensize / (float)camera.pixelHeight;
}
private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = pos - ((Ray)(ref mouseRay)).origin;
return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val));
}
private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
((Plane)(ref val))..ctor(inNormal, inPoint);
float distanceToPoint = ((Plane)(ref val)).GetDistanceToPoint(((Ray)(ref mouseRay)).origin);
return ((Ray)(ref mouseRay)).origin + ((Ray)(ref mouseRay)).direction * (distanceToPoint / Vector3.Dot(-((Plane)(ref val)).normal, ((Ray)(ref mouseRay)).direction));
}
}
public List<Vector3> m_WalkablePoint = new List<Vector3>();
public float m_Height = 1f;
public float m_Offset = 0f;
public int m_MidLayerCount = 3;
private List<GameObject> m_Child = new List<GameObject>();
private void Awake()
{
SetMeshVisible(visible: false);
}
private void Reset()
{
Undo.RecordObject((Object)(object)this, "Reset");
for (int i = 0; i < m_Child.Count; i++)
{
Undo.DestroyObjectImmediate((Object)(object)m_Child[i]);
}
m_Child.Clear();
}
private void SetMeshVisible(bool visible)
{
for (int i = 0; i < m_Child.Count; i++)
{
m_Child[i].SetActive(visible);
}
}
public bool HasMesh()
{
return (m_Child.Count != 0) ? true : false;
}
public bool MeshVisible()
{
if (m_Child.Count > 0)
{
return m_Child[0].activeSelf;
}
return false;
}
private void Build()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c->IL011c: Incompatible stack types: O vs I4
//IL_0106->IL011c: Incompatible stack types: I4 vs O
//IL_0106->IL011c: Incompatible stack types: O vs I4
Mesh[] array = CreateMesh();
Undo.RegisterCreatedObjectUndo((Object)(object)this, "build");
for (int i = 0; i < array.Length || i == 0; i++)
{
GameObject val;
if (i >= m_Child.Count)
{
val = new GameObject();
((Object)val).name = ((Object)((Component)this).gameObject).name + "_Mesh(DontSave)";
val.AddComponent<MeshFilter>();
MeshRenderer val2 = val.AddComponent<MeshRenderer>();
((Renderer)val2).sharedMaterial = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat");
val.transform.parent = ((Component)this).transform;
val.transform.localScale = Vector3.one;
val.transform.localPosition = Vector3.zero;
val.transform.localRotation = Quaternion.identity;
GameObjectUtility.SetStaticEditorFlags(val, (StaticEditorFlags)(GameObjectUtility.GetStaticEditorFlags(((Component)this).gameObject) | 8));
GameObjectUtility.SetNavMeshArea(val, 1);
m_Child.Add(val);
Undo.RegisterCreatedObjectUndo((Object)(object)val, "");
}
else
{
val = m_Child[i].gameObject;
}
object obj = val;
int num;
if (i == 0)
{
num = 53;
obj = num;
num = (int)obj;
}
else
{
obj = ((Object)m_Child[0].gameObject).hideFlags;
num = (int)obj;
}
((Object)num).hideFlags = (HideFlags)obj;
MeshFilter component = m_Child[i].GetComponent<MeshFilter>();
Undo.RecordObject((Object)(object)component, "MeshUpdate");
component.sharedMesh = ((array.Length != 0) ? array[i] : null);
}
while (m_Child.Count > array.Length)
{
Undo.DestroyObjectImmediate((Object)(object)m_Child[m_Child.Count - 1]);
m_Child.RemoveAt(m_Child.Count - 1);
}
}
private static int Find(Vector3[] vtx, int left, int right, Vector3 v, float key)
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
int num = (left + right) / 2;
if (num == left)
{
for (int i = left; i < vtx.Length && vtx[i].x <= key + 0.002f; i++)
{
if (Vector3.Magnitude(vtx[i] - v) <= 0.01f)
{
return i;
}
}
return -1;
}
if (key <= vtx[num].x)
{
return Find(vtx, left, num, v, key);
}
return Find(vtx, num, right, v, key);
}
private static bool Find(Edge[] edge, int left, int right, int i1, int i2)
{
int num = (left + right) / 2;
if (num == left)
{
for (int j = left; j < edge.Length && edge[j].i1 <= i1; j++)
{
if (edge[j].i1 == i1 && edge[j].i2 == i2)
{
return true;
}
}
return false;
}
if (i1 <= edge[num].i1)
{
return Find(edge, left, num, i1, i2);
}
return Find(edge, num, right, i1, i2);
}
private Mesh[] CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0716: Unknown result type (might be due to invalid IL or missing references)
//IL_0721: Unknown result type (might be due to invalid IL or missing references)
//IL_0726: Unknown result type (might be due to invalid IL or missing references)
//IL_072b: Unknown result type (might be due to invalid IL or missing references)
//IL_0618: Unknown result type (might be due to invalid IL or missing references)
//IL_061d: Unknown result type (might be due to invalid IL or missing references)
//IL_0628: Unknown result type (might be due to invalid IL or missing references)
//IL_062d: Unknown result type (might be due to invalid IL or missing references)
//IL_0632: Unknown result type (might be due to invalid IL or missing references)
//IL_0757: Unknown result type (might be due to invalid IL or missing references)
//IL_075c: Unknown result type (might be due to invalid IL or missing references)
//IL_0767: Unknown result type (might be due to invalid IL or missing references)
//IL_076c: Unknown result type (might be due to invalid IL or missing references)
//IL_0a2d: Unknown result type (might be due to invalid IL or missing references)
//IL_0a32: Unknown result type (might be due to invalid IL or missing references)
//IL_0a42: Unknown result type (might be due to invalid IL or missing references)
//IL_0a47: Unknown result type (might be due to invalid IL or missing references)
//IL_0a57: Unknown result type (might be due to invalid IL or missing references)
//IL_0a5c: Unknown result type (might be due to invalid IL or missing references)
//IL_0a5e: Unknown result type (might be due to invalid IL or missing references)
//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
//IL_0a73: Unknown result type (might be due to invalid IL or missing references)
//IL_0a78: Unknown result type (might be due to invalid IL or missing references)
//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
NavMeshTriangulation val = NavMesh.CalculateTriangulation();
Vector3[] vertices = val.vertices;
List<Vector3> list = new List<Vector3>();
list.AddRange(vertices);
list.Sort((Vector3 v1, Vector3 v2) => (v1.x == v2.x) ? ((v1.z != v2.z) ? ((!(v1.z < v2.z)) ? 1 : (-1)) : 0) : ((!(v1.x < v2.x)) ? 1 : (-1)));
Vector3[] vtx = list.ToArray();
int[] array = new int[val.vertices.Length];
for (int i = 0; i < array.Length; i++)
{
array[i] = Find(vtx, 0, list.Count, vertices[i], vertices[i].x - 0.001f);
if (i % 100 == 0)
{
EditorUtility.DisplayProgressBar($"Export Nav-Mesh (Phase #1/3) {i}/{array.Length}", "Weld Vertex", Mathf.InverseLerp(0f, (float)array.Length, (float)i));
}
}
int[] indices = val.indices;
List<Tri> list2 = new List<Tri>();
for (int j = 0; j < indices.Length; j += 3)
{
list2.Add(new Tri(array[indices[j]], array[indices[j + 1]], array[indices[j + 2]]));
}
list2.Sort((Tri t1, Tri t2) => (t1.min != t2.min) ? ((t1.min >= t2.min) ? 1 : (-1)) : 0);
int[] array2 = new int[(list2.Count + 127) / 128];
int[] array3 = new int[array2.Length];
int num = 0;
int num2 = 0;
while (num < list2.Count)
{
int num3 = list2[num].min;
int num4 = list2[num].max;
for (int k = 1; k < 128 && num + k < list2.Count; k++)
{
num3 = Mathf.Min(list2[num + k].min, num3);
num4 = Mathf.Max(list2[num + k].max, num4);
}
array2[num2] = num3;
array3[num2] = num4;
num += 128;
num2++;
}
int[] array4 = new int[indices.Length];
for (int l = 0; l < array4.Length; l += 3)
{
array4[l] = list2[l / 3].i1;
array4[l + 1] = list2[l / 3].i2;
array4[l + 2] = list2[l / 3].i3;
}
List<int> list3 = new List<int>();
List<int> list4 = new List<int>();
int[] array5 = new int[array4.Length / 3];
for (int m = 0; m < array4.Length; m += 3)
{
int num5 = -1;
int num6 = Mathf.Max(new int[3]
{
array4[m],
array4[m + 1],
array4[m + 2]
});
int num7 = Mathf.Min(new int[3]
{
array4[m],
array4[m + 1],
array4[m + 2]
});
int num8 = 0;
int num9 = 0;
while (num8 < m)
{
if (array2[num9] <= num6 && array3[num9] >= num7)
{
for (int n = num8; n < m && n < num8 + 384 && list2[n / 3].min <= num6; n += 3)
{
if (list2[n / 3].max < num7 || list3[array5[n / 3]] == num5)
{
continue;
}
for (int num10 = 0; num10 < 3; num10++)
{
int num11 = array4[n + num10];
if (array4[m] != num11 && array4[m + 1] != num11 && array4[m + 2] != num11)
{
continue;
}
if (num5 == -1)
{
num5 = list3[array5[n / 3]];
array5[m / 3] = num5;
break;
}
int num12 = list3[array5[n / 3]];
for (int num13 = 0; num13 < list3.Count; num13++)
{
if (list3[num13] == num12)
{
list3[num13] = num5;
}
}
break;
}
}
}
num8 += 384;
num9++;
}
if (num5 == -1)
{
num5 = list3.Count;
array5[m / 3] = num5;
list3.Add(num5);
list4.Add(0);
}
if (m / 3 % 100 == 0)
{
EditorUtility.DisplayProgressBar("Collect (Phase #2/3)", "Classification Group", Mathf.InverseLerp(0f, (float)array4.Length, (float)m));
}
}
for (int num14 = 0; num14 < array4.Length; num14 += 3)
{
array5[num14 / 3] = list3[array5[num14 / 3]];
list4[array5[num14 / 3]]++;
}
List<Mesh> list5 = new List<Mesh>();
List<Vector3> list6 = new List<Vector3>();
List<int> list7 = new List<int>();
int[] array6 = new int[list.Count];
for (int num15 = 0; num15 < array6.Length; num15++)
{
array6[num15] = -1;
}
Vector3[] points = m_WalkablePoint.ToArray();
for (int num16 = 0; num16 < list4.Count; num16++)
{
if (list4[num16] == 0)
{
continue;
}
List<Vector3> list8 = new List<Vector3>();
List<int> list9 = new List<int>();
for (int num17 = 0; num17 < array4.Length; num17 += 3)
{
if (array5[num17 / 3] != num16)
{
continue;
}
for (int num18 = 0; num18 < 3; num18++)
{
int num19 = array4[num17 + num18];
if (array6[num19] == -1)
{
array6[num19] = list8.Count;
list8.Add(((Component)this).transform.InverseTransformPoint(list[num19] + Vector3.up * m_Offset));
}
}
list9.Add(array6[array4[num17]]);
list9.Add(array6[array4[num17 + 1]]);
list9.Add(array6[array4[num17 + 2]]);
}
if (Contains(list8.ToArray(), list9.ToArray(), points))
{
continue;
}
int num20 = 32768;
if (list6.Count > num20 || list6.Count + list8.Count * (2 + m_MidLayerCount) >= 65536)
{
list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
list6.Clear();
list7.Clear();
}
Vector3 val2 = ((Component)this).transform.InverseTransformVector(Vector3.up * m_Height);
int count = list6.Count;
int num21 = 2 + m_MidLayerCount;
for (int num22 = 0; num22 < list8.Count; num22++)
{
for (int num23 = 0; num23 < num21; num23++)
{
list6.Add(list8[num22] + val2 * ((float)num23 / (float)(num21 - 1)));
}
}
for (int num24 = 0; num24 < list9.Count; num24 += 3)
{
for (int num25 = 0; num25 < num21; num25++)
{
if (num25 == 0)
{
list7.AddRange(new int[3]
{
count + list9[num24] * num21 + num25,
count + list9[num24 + 2] * num21 + num25,
count + list9[num24 + 1] * num21 + num25
});
}
else
{
list7.AddRange(new int[3]
{
count + list9[num24] * num21 + num25,
count + list9[num24 + 1] * num21 + num25,
count + list9[num24 + 2] * num21 + num25
});
}
}
}
if (m_Height > 0f)
{
List<Edge> list10 = new List<Edge>();
for (int num26 = 0; num26 < list9.Count; num26 += 3)
{
list10.Add(new Edge(list9[num26], list9[num26 + 1]));
list10.Add(new Edge(list9[num26 + 1], list9[num26 + 2]));
list10.Add(new Edge(list9[num26 + 2], list9[num26]));
}
list10.Sort((Edge e1, Edge e2) => (e1.i1 != e2.i1) ? ((e1.i1 >= e2.i1) ? 1 : (-1)) : 0);
Edge[] edge = list10.ToArray();
for (int num27 = 0; num27 < list9.Count; num27 += 3)
{
int num28 = 2;
int num29 = 0;
while (num29 < 3)
{
int num30 = list9[num27 + num28];
int num31 = list9[num27 + num29];
if (!Find(edge, 0, list10.Count, num31, num30))
{
if (list6.Count + 4 >= 65536)
{
list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
list6.Clear();
list7.Clear();
}
list7.AddRange(new int[6]
{
list6.Count,
list6.Count + 1,
list6.Count + 3,
list6.Count,
list6.Count + 3,
list6.Count + 2
});
list6.AddRange((IEnumerable<Vector3>)(object)new Vector3[4]
{
list8[num30],
list8[num31],
list8[num30] + val2,
list8[num31] + val2
});
}
num28 = num29++;
}
if (num27 % 600 == 0)
{
EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)(list4.Count * 100), (float)(num16 * 100 + num27 * 100 / (num27 - list9.Count))));
}
}
}
EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)list4.Count, (float)num16));
}
if (list6.Count > 0)
{
list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
}
EditorUtility.ClearProgressBar();
return list5.ToArray();
}
private static Mesh CreateMesh(Vector3[] vtx, int[] indices)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
((Object)val).hideFlags = (HideFlags)52;
val.vertices = vtx;
val.SetIndices(indices, (MeshTopology)0, 0);
val.RecalculateNormals();
val.RecalculateBounds();
return val;
}
private static bool Contains(Vector3[] vtx, int[] indices, Vector3[] points)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
foreach (Vector3 p in points)
{
for (int j = 0; j < indices.Length; j += 3)
{
if (indices[j] != indices[j + 1] && indices[j] != indices[j + 2] && indices[j + 1] != indices[j + 2] && PointInTriangle(vtx[indices[j]], vtx[indices[j + 2]], vtx[indices[j + 1]], p))
{
return true;
}
}
}
return false;
}
private static bool PointInTriangle(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 p)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.Cross(v3 - v1, v2 - v1);
if (Vector3.Dot(Vector3.Cross(p - v1, v2 - v1), val) > 0f && Vector3.Dot(Vector3.Cross(p - v2, v3 - v2), val) > 0f && Vector3.Dot(Vector3.Cross(p - v3, v1 - v3), val) > 0f)
{
return true;
}
return false;
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int i = 0; i < list.Count; i++)
{
list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = x - positions[i];
return ((Vector3)(ref val2)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int j = 0; j < list2.Count; j++)
{
Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result2;
if (y != x)
{
Vector3 val = y - x;
result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result2 = 0;
}
return (byte)result2 != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != 0) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
Bounds result2 = default(Bounds);
((Bounds)(ref result2))..ctor(val, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
((Bounds)(ref result2)).Encapsulate(points[i]);
}
return result2;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Vector3[] array = (Vector3[])(object)new Vector3[6];
Transform transform = ((Component)transformVolume).transform;
Handles.color = color;
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference = transformVolume.GetSidePosition(i);
}
ref Vector3 reference2 = ref array[0];
reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference3 = ref array[1];
reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference4 = ref array[2];
reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference5 = ref array[3];
reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference6 = ref array[4];
reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference7 = ref array[5];
reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
Vector3 origin = default(Vector3);
origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
Vector3 size = default(Vector3);
size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
return new Volume(origin, size);
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 origin = Origin;
int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
Vector3 size = Size;
return num ^ ((object)(Vector3)(ref size)).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
namespace nrgill28.AtlasSampleScene
{
public class CTF_CaptureZone : MonoBehaviour
{
public CTF_Manager Manager;
public CTF_Team Team;
public void OnTriggerEnter(Collider other)
{
CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
{
Manager.FlagCaptured(component);
}
}
}
public class CTF_Flag : FVRPhysicalObject
{
[Header("Flag stuffs")]
public CTF_Team Team;
public float RespawnDelay = 10f;
public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);
private Vector3 _resetPosition;
private Quaternion _resetRotation;
private Transform _followTransform;
private bool _isHeld;
private bool _isTaken;
private float _timer;
private CTF_Sosig _heldBy;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).Awake();
_resetPosition = ((Component)this).transform.position;
_resetRotation = ((Component)this).transform.rotation;
}
private void Update()
{
if (_isTaken && !_isHeld)
{
_timer -= Time.deltaTime;
if (_timer < 0f)
{
ReturnFlag();
}
}
}
public void Take()
{
_isHeld = true;
_isTaken = true;
}
public void Drop()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).IsHeld = false;
_timer = RespawnDelay;
NavMeshHit val = default(NavMeshHit);
NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
((Component)this).transform.rotation = Quaternion.identity;
}
public void ReturnFlag()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld)
{
((FVRInteractiveObject)this).ForceBreakInteraction();
}
if (Object.op_Implicit((Object)(object)_heldBy))
{
_heldBy.HeldFlag = null;
}
((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
_isTaken = false;
}
private void OnTriggerEnter(Collider other)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (_isHeld)
{
return;
}
CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
{
if (componentInParent.Team == Team)
{
ReturnFlag();
return;
}
_heldBy = componentInParent;
componentInParent.HeldFlag = this;
Take();
}
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
Take();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
Drop();
}
}
public class CTF_Manager : MonoBehaviour
{
[Header("References")]
public Text[] ScoreTexts;
public Transform[] AttackPoints;
public Text StartButtonText;
[Header("Red Team")]
public CTF_Flag RedFlag;
public int RedTeamSize;
public Transform[] RedSpawns;
public SosigEnemyID[] RedTeam;
[Header("Blue Team")]
public CTF_Flag BlueFlag;
public int BlueTeamSize;
public Transform[] BlueSpawns;
public SosigEnemyID[] BlueTeam;
private int _blueScore;
private int _redScore;
private bool _running;
private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();
private readonly SpawnOptions _spawnOptions;
public CTF_Manager()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SpawnOptions val = new SpawnOptions();
val.SpawnState = (SosigOrder)7;
val.SpawnActivated = true;
val.EquipmentMode = (EquipmentSlots)7;
val.SpawnWithFullAmmo = true;
_spawnOptions = val;
((MonoBehaviour)this)..ctor();
}
private void Start()
{
UpdateScoreText();
}
public void ToggleGame()
{
if (_running)
{
EndGame();
StartButtonText.text = "Start Game";
}
else
{
StartGame();
StartButtonText.text = "Stop Game";
}
}
private void StartGame()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
ResetGame();
_running = true;
GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
}
private void EndGame()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
foreach (CTF_Sosig sosig in _sosigs)
{
sosig.Sosig.ClearSosig();
}
_running = false;
}
private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
{
CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
if (Object.op_Implicit((Object)(object)cTF_Sosig))
{
((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
}
}
private void SpawnSosig(CTF_Team team)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
_spawnOptions.IFF = (int)team;
_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
Transform transform;
SosigEnemyID random;
if (team == CTF_Team.Red)
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
}
else
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
}
Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
_sosigs.Add(cTF_Sosig);
cTF_Sosig.Sosig = val;
cTF_Sosig.Team = team;
}
private IEnumerator DoInitialSpawns()
{
int i = 0;
while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
{
if (i < RedTeamSize)
{
SpawnSosig(CTF_Team.Red);
}
if (i < BlueTeamSize)
{
SpawnSosig(CTF_Team.Blue);
}
i++;
yield return (object)new WaitForSeconds(2.5f);
}
}
private IEnumerator RespawnSosig(CTF_Sosig sosig)
{
yield return (object)new WaitForSeconds(5f);
sosig.Sosig.ClearSosig();
_sosigs.Remove(sosig);
yield return (object)new WaitForSeconds(5f);
if (_running)
{
int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
if (sosigsLeft < teamSize)
{
SpawnSosig(sosig.Team);
}
}
}
public void ResetGame()
{
_blueScore = 0;
_redScore = 0;
UpdateScoreText();
if (Object.op_Implicit((Object)(object)RedFlag))
{
RedFlag.ReturnFlag();
}
if (Object.op_Implicit((Object)(object)BlueFlag))
{
BlueFlag.ReturnFlag();
}
}
public void FlagCaptured(CTF_Flag flag)
{
if (flag.Team == CTF_Team.Red)
{
_blueScore++;
}
else
{
_redScore++;
}
UpdateScoreText();
flag.ReturnFlag();
}
public void UpdateScoreText()
{
Text[] scoreTexts = ScoreTexts;
foreach (Text val in scoreTexts)
{
val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
}
}
private void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.red;
Transform[] redSpawns = RedSpawns;
foreach (Transform val in redSpawns)
{
Gizmos.DrawSphere(val.position, 0.15f);
}
Gizmos.color = Color.blue;
Transform[] blueSpawns = BlueSpawns;
foreach (Transform val2 in blueSpawns)
{
Gizmos.DrawSphere(val2.position, 0.15f);
}
Gizmos.color = Color.green;
Transform[] attackPoints = AttackPoints;
foreach (Transform val3 in attackPoints)
{
Gizmos.DrawSphere(val3.position, 0.15f);
}
}
}
public class CTF_Sosig : MonoBehaviour
{
public CTF_Team Team;
public CTF_Flag HeldFlag;
public Sosig Sosig;
private void Awake()
{
Sosig = ((Component)this).GetComponent<Sosig>();
}
private void Update()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)HeldFlag))
{
Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
}
}
}
public enum CTF_Team
{
Red,
Blue
}
public class PopupTarget : MonoBehaviour, IFVRDamageable
{
[Flags]
public enum TargetRange
{
Near = 1,
Mid = 2,
Far = 4,
All = 7
}
public PopupTargetManager Manager;
public TargetRange Range;
public Transform Pivot;
public Vector3 SetRotation;
private Quaternion _startRotation;
private Quaternion _endRotation;
private bool _set;
public bool Set
{
get
{
return _set;
}
set
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (_set != value)
{
_set = value;
((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
}
}
}
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
_startRotation = Pivot.rotation;
_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
}
void IFVRDamageable.Damage(Damage dam)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Invalid comparison between Unknown and I4
if (Set && (int)dam.Class == 1)
{
Set = false;
Manager.TargetHit(this);
}
}
private IEnumerator RotateTo(Quaternion from, Quaternion to)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
float elapsed = 0f;
while (elapsed < 0.25f)
{
yield return null;
elapsed += Time.deltaTime;
Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
}
Pivot.rotation = to;
}
}
public class PopupTargetManager : MonoBehaviour
{
public List<PopupTarget> Targets;
private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();
private void Awake()
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
{
yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
_setTargets.Clear();
foreach (PopupTarget target in Targets)
{
if ((target.Range & ranges) != 0)
{
target.Set = true;
_setTargets.Add(target);
numTargets--;
}
if (numTargets == 0)
{
break;
}
}
}
public void TargetHit(PopupTarget target)
{
if (_setTargets.Contains(target))
{
_setTargets.Remove(target);
if (_setTargets.Count == 0)
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
}
}
}
}
namespace Technie.PhysicsCreator
{
public class AxisAlignedBoxFitter
{
public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
RotatedBoxFitter.ApplyToHull(computedBox, hull);
}
}
public class Pose
{
public Vector3 forward;
public Vector3 up;
public Vector3 right;
}
public class Triangle
{
public Vector3 normal;
public float area;
public Vector3 center;
public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = p1 - p0;
Vector3 val2 = p2 - p0;
Vector3 val3 = Vector3.Cross(val, val2);
area = ((Vector3)(ref val3)).magnitude * 0.5f;
normal = ((Vector3)(ref val3)).normalized;
center = (p0 + p1 + p2) / 3f;
}
}
public class TriangleBucket
{
private List<Triangle> triangles;
private Vector3 averagedNormal;
private Vector3 averagedCenter;
private float totalArea;
public float Area => totalArea;
public TriangleBucket(Triangle initialTriangle)
{
triangles = new List<Triangle>();
triangles.Add(initialTriangle);
CalculateNormal();
CalcTotalArea();
}
public void Add(Triangle t)
{
triangles.Add(t);
CalculateNormal();
CalcTotalArea();
}
public void Add(TriangleBucket otherBucket)
{
foreach (Triangle triangle in otherBucket.triangles)
{
triangles.Add(triangle);
}
CalculateNormal();
CalcTotalArea();
}
private void CalculateNormal()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
averagedNormal = Vector3.zero;
foreach (Triangle triangle in triangles)