CamoShop (BETA)
Summary: (97% implemented, Beta) Apply camouflages and skins to your H3VR guns or items. Download camo packs for more content! Some camos need to be unlocked using a pick-your-own system which gives Quests in TnH.
IMPORTANT: Camo Packs downloaded separately.
Recommended Camo Packs
- MW 19 Base Camo Pack
- Melon Pack (Coming soon!)
- ...more: Search in Thunderstore by filtering for "Skins" tag or finding those mentioning "CamoShop" in their description.
Feedback form: https://forms.gle/g4bbi8PZTU2rNXN99
Challenges!
DISCLAIMER: You need to be holding the gun while the sosig dies or while the TnH event happens to get challenge progress.
Tutorial:
How to unlock a camo
- Select locked camo
- Pick any challenge from "Select Camo's Unlock Challenge" section
- Place a weapon on the quickbelt slot above the panel (non-firearm items already have all camos unlocked)
- Click 'Accept camo Challenge on this Gun'
- This challenge is now
bound to that firearm, once the challenge is completed the camo will be unlocked for ALL firearms
How to complete the Camo Challenge
- Read the description of your selected challenge for the
Unlocks Camo in the 'View Gun's Active Challenges' section
- Enter a game of TnH and spawn the weapon you applied the challenge to
- Perform the activity in the description of the challenge ensuring that you're at holding the weapon while the scoring event happens
i. Example 1: You have a challenge to complete a TnH Hold. You survive the hold. If you holster or weapon or drop it, as the hold ends, you will not get your point.
ii. Example 2: You have a challenge to kill Sosigs in a TnH Hold. If you kill a sosig at a supply point, that will not count for progress.
iii. Example 3: You have a melee kills challenge. You stab a sosig with a knife in your left hand and your gun in your right arm. This does count as a melee kill for your firearm.
Rules
- Progress tracks only on challenge's bound gun
- Each gun can unlock a max of 4 camos
- 'Unbind Challenge' from a gun to replace it with another. Challenge must not already be completed.
Mastery
- Gold-Scuffed
- Needs 1,000 XP, XP is earned by killing Sosigs, getting headshots, silenced kills, or completing vanilla TnH challenges (no-damage takes/holds)
- Alien-Carniverous
- Needs 1,000 XP, XP is earned by killing Sosigs, getting headshots, silenced kills, or completing vanilla TnH challenges (no-damage takes/holds)
General Challenges
These are the default challenges for any camo that doesn't have special challenges. Due to in-game limitations they're for TnH only for now.
Each challenge should be easily completed in 1 TnH game. Subject to balancing based on player feedback . See in-game for latest values. Feedback form
- Hold Points
- Complete Hold Points in TnH.
- Hold Time-Saver
- You get 10 points for every second saved if you finish a TnH Hold early.
- No-damage (per waves)
- Receive no damage during waves inside a Hold point in TnH.
- No-damage (per Hold)
- Receive no damage during entire Hold point in TnH.
- Kill Sosigs (in Holds)
- Kill sosigs inside a Hold in TnH.
- Headshot Sosigs (in Holds)
- Kill sosigs with headshots inside a Hold in TnH.
- Melee Kills (in Holds)
- Kill sosigs using Melee (you can kill with knife while holding pistol & it'll count for the pistol) inside a Hold in TnH.
- Long Shot Segments (in Holds)
- Get 1 point for every 25 meters segment between you and your target killed in a Hold in TnH.
- Killstreaks (in Holds)
- Get 1 point for every kill in your kill-streak. Example: Triple kill yields 3 points, double-kill 2 points, etc.
- Stealth Take
- Stealthily take a hold point. That is, press the blue orb in TnH without setting off alert.
- Stealth Kills (in Holds)
- Kill unaware guards at a hold point during take phase in TnH.
CHEATS
If you press the 'CHEATS' button, a number-pad will appear and a challenge will be written out in the text output section of the panel.
If you type in the right sequence of numbers into the panel (4 digits, will always be the same), all camos will be unlocked for all firearms.
Add Your Own Camo Packs
You can add your own camo packs by creating an empty mod and simply adding PNG files (textures) following this naming pattern
xx_CamoPackName_CamoType_CamoName.png
- CamoPackName: This could be the name of the game the camos were inspired from; example "MW19". Contains at least one "CamoType".
- CamoType: A subtype of camouflage, for now only 12 can be displayed. Examples: "Spray", "Reptile"
- CamoName: The actual name of the camouflage, what will be displayed to user
BEWARE: Textures can BALLOON up in size, a good healthy number to shoot for is an average of 500KB per PNG to maintain quality and save space.
Bugs
- Feedback form: https://forms.gle/g4bbi8PZTU2rNXN99
- If you played version 0.1.1 or earlier, YOU SHOULD DELETE YOUR SAVE FILE
\AppData\Roaming\r2modmanPlus-local\H3VR\profiles\YOURPROFILENAME\BepInEx\plugins\NGA-ProfileSaveFolder.
Flashlight volumetric light textures no longer retextured
Reticle colors accidentally replaced if placed with gun inside Camo Shop. Does not apply to new magnification scopes.
Accidentally replaces barrel smoke effect texture, oops!
Planned Features
- [✓] Skins can be saved if vaulted/scene saved
- [✓] Every gun has challenge trackers (X number kills etc) that unlocks camos
- [✓] Camo Shop with UI lets you apply skins tracked by challenges
- [✓] Camo Shop lets you bind and track challenges to unlock camos
- [✓] Adds skins to literally anything
- [✓] Use Quickbelt instead of select area
- [_] Challenges track even if gun is not held in hand
- [_] Add a Mod that spawns CamoShop at the beginning of TnH
Extras
- [_] Challenges outside TnH and in SupplyRaid
- [_] Extra special mastery unlock system
- [_] Add pagination to camo shop to support more than 12 camos per category
Versions
0.1.1
- NEW: Mastery quests added automatically to guns placed in CamoShop.
- NEW: Challenge UI huge overhaul
- NEW: Add gun challenge unlock limit (4)
- FIX: Remove flashlight retexture
- BALANCING: Camos can be applied to non-gun items for free
0.1.0
- NEW: Add lock system visible in camos (CHEATS button still there)
- NEW: Added Quickbelt slot instead of tabletop
- NEW: Challenge UI is fully functional (please try it out & give me feedback)
- BALANCING: Some camo packs will have "FREE" camos you don't need to unlock
- FIX: Red dots and Mammouth textures fixed
- INTERNAL: Camo-pack mods now work as intended
0.0.4
- NEW: Apply camos to any FVR Physical Object and it vault saves (attachments etc)
- NEW: Gun camos are locked (remove with Cheats button, only in alpha/beta, will be really hidden on 1.0.0)
- NEW: Challenges UI updated, but added challenges don't track & it's kinda buggy
- NEW: New camo pack with 4 camos to test challenges
- FIX: Camos no longer change after swapping magazines, now you should use the Camo Shop
0.0.3
- NEW: Camo Shop early alpha mod released.
- NEW: Allows others to add camo-pack mods as long as they follow this naming convention in their PNGs
xx_CamoPackName_CamoType_CamoName.png.
- INTERNAL: Internal representation of challenges and how they're attached to guns and camouflages implemented.
FIX: Camos no longer change after swapping magazines, now you should use the Camo Shop.
0.0.2
- NEW: All guns now have GOLD and ALIEN mastery challenges. Only works in TnH.
- NEW: Camos are scene and loadout vault saveable.
- FIX: Smoke and other particle effects aren't colored anymore.
0.0.1
- Camos change every time you change magazines in any gun.
- 5 Skins loaded from mod file as PNGs