Loot in TNH 0.1.0
Summary: You will find a lootcrate inside each hold point which contains randomly selected items from your TnH character's loot pool dependent on the level (same stuff you'd find in the constructor).
Notice!
- By default, the mod turns off constructors (store) inside Supply points.
- This can be reverted by using the Mod-panel options for this mod (See Tutorial).
Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<
How to Play:
- Download this mod
- Start playing any TNH game
- This mod will automatically modify Supply Points by adding loot and removing constructor.
Known Bugs
- If you get repeated supply points, the old lootbox will be there. I'm considering whether to remove it.
- Boxes can spawn facing away from the player, for now they're grabbable so you can correct this
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] Ability to turn on/off Constructor (store) in Supply points
- [✓] Spawns a lootbox in supply point with leveled TnH character loot
- [✓] Add more loot-container types (lockers, gun cases)
- [_] Compatibility with "Hideout Progression" (The Sequel to Safehouse progression)
Versions
0.1.1
- NEW: Lockers and coolers lootbox types, with unique loot pools
- NEW: Lockers need TNH 'Override Tokens' to unlock (their loot's real good)
- BALANCING: More varied and plentiful loot within each box.
- FIX: Boxes shouldn't spawn on top of one another (within 0.5m of each other)
0.1.0
- NEW: Lootbox inside each Supply point
- BALANCING: Loot is from loot pools of what you'd find in the constructor.
- BALANCING: Guns spawn without a mag, forcing you to buy them.