


I actually remember having a blast with this shotgun, being lucky enough to get it from that awful supply drop system, it's gimmick of mastering bullet velocity with one shots guaranteed was exactly my type of gimmick. Same goes for H3VR!... Maybe, it's using a bulk of the work from the Raygun and those rays can occassionally not kill armored enemies.
I did try to make my own shotgun foregrip script, a simple appendum that would allow for rotational bits like the closed and open bolt scripts, but it failed immensely. I'm sure it was some small tiny hiccup in the code but when that tiny hiccup causes the entire unity project to buckle, it's too risky for me. Instead, went with the Manip Object route and, hey, it wasn't as bad as I thought.
Anyways, Banshii! Now it's your turn to have a blast!
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo