



I love LMGs. I especially love the M249 SAW, the dual feed mechanism is one of a kind...
So given the opportunity to implement a semi fictional, dual feed AR15 LMG, it sung all the right notes for me.

And for Meat's creative fanbase of Modul enthusiasts, Meatkit lets me have an easy time applying Modularity, enums and non-playmode spawning made this much easier to accomplish.
And for those like me who prefer Standalone over Modul, do not fret, this weapon comes standalone first as a complete package, and its not a prebuilt so no floating attachments to cause lag or whatevs.
The triggers are tall, so if you aim near the place they should go, they should engage to their attachment points. For stocks, you might need to stow the weapon in your quickbelt first, then apply them, cuz even with tall colliders they just hate having to go far in order to attach to their point.
If you attach a modul handguard / barrel, the related vanilla attachment mounts will be disabled. If you attach vanilla attachments to your vanilla handguard / barrel, the modul attachment enums for them will be disabled. This allows for no "minecraft block floating in midair" shenanigans to occur with those looking to customize this gun.
The points are best fitted (hours of Unity and in game testing, I really tried here despite me not liking Modul mods for this reason) but I ain't aiming for perfect quality, this model was a pain to work with and it isn't something of amazing quality like what Meat has. Above all else, I hope you have fun with this, and if someone else wants to make an even better version, go for it!
Assets come from the game "Tom Clancy's Ghost Recon Wildlands". All thanks to PLOOF's superhighway of an asset discord server that I was able to encounter these assets.