Added ImprovedAutoRackOnMagLoad; a reworked version of AutoRackOnMagload from H3VRUtilities that optionally doesn't eject the chambered round when a mag is inserted.
Added CycleMuzzles; Cycles through an array of muzzles that it fires in sequence.
Added BreakOpenTriggerGrabLatch; an addon to Cityrobo's Break Open Trigger, it adds a grabbable latch that opens the breech when pulled, like the USPSAECIAL.
1.14.0:
Added RetractBipodOnCollapse; When a set bipod is collapsed, its legs will retract (or extend if desired).
1.13.1:
Fixed editor .dll interfering with functionality
1.13.0:
Added SimpleGrabSpawner; Lets the user grab a set FVRObject out of it a set number of times (or infinitely).
1.12.0:
Added CopyLaserPropertiesToMaterial; this script copies the color and on/off state of a laser and applies it to a material.
1.11.1:
Fixed typo in OpenBoltProgressiveTrigger
1.11.0:
Added OpenBoltProgressiveTrigger; adds an AUG-style progressive full auto trigger to open bolt weapons.
Added MagazineLoadedPhys; Allows GameObjects on a magazine to be enabled/disabled depending on if is loaded to a gun.
1.10.1:
Fixed potential edgecase bug with EjectHandgunMagOnEmpty
Reversed readme entry order
1.10.0:
Added EjectHandgunMagOnEmpty; works the same as a regular closed bolt automatic mag eject, but for handguns
1.9.1:
Improved usage of TriggerActivatedLaser
1.9.0:
Added TriggerActivatedLaser; Toggles on a laser when the trigger is pulled
Added SecondaryAttachmentDetachPoint; Allows the user to detach an attachment from multiple different points, rather than just the interface trigger
1.8.0:
Moved Record Player scripts into Bag of Scripts, this allows users to create their own records
1.7.0:
Added RPMSecondarySwitch; switches the bolt speed of an open or closed bolt on a simple interaction
1.6.0:
Added ToggleLerp; linearly translates/rotates an object between two set values on a simple interaction
Fixed NambuSear not firing the gun more than once when not held
1.5.0:
Skipped 1.4.0 because of an incorrectly set PluginInfo version
Added CustomCenterOfMass; sets a custom center of mass for a weapon that optionally does not change when attachments are added
1.3.4:
Fixed a bug with fade outs in ContinuousFiringSound
1.3.3:
Added support for open bolt receivers in ContinuousFiringSound
1.3.2:
Fixed a bug with underbarrel weapons in ContinuousFiringSound
1.3.1:
Removed debug messages from ContinuousFiringSound
1.3.0:
Added PermanentlyAttachedWeapon; prevents a specified attachable weapon from being detached
Added ContinuousFiringSound; allows for a continuously firing sound when firing closed bolt weapons (support for open bolts and pistols coming later)
1.2.3:
Included an editor version of the .dll for Meatkit
1.2.2:
ACTUALLY removed debug messages from NambuSear
1.2.1:
Removed debug messages from NambuSear
Fixed DropSlideOnMagRelease applying to other guns
1.2.0:
Added NambuSear; allows you to fire the gun by clicking on a simple interaction zone, or by hitting a physics collider
Added DropSlideOnMagRelease; causes the slide (or bolt) to release from its locked state when releasing a magazine
1.1.0:
Added PlaySoundOnLoadState; plays a sound either when the gun runs completely dry on ammo, or when the specified magazine is fully loaded
Only fill in the magazine or the firearm, not both!
1.0.0:
Main release
Added PistolBrace, PistolBraceToggle scripts; used to make toggleable pistol braces for one-handed shooting
Added ToggleAnimation; simple interaction plays an object's animation back or forth, used as-is in other mods or with PistolBrace