1.0.0:

  • Main release
  • Added PistolBrace, PistolBraceToggle scripts; used to make toggleable pistol braces for one-handed shooting
  • Added ToggleAnimation; simple interaction plays an object's animation back or forth, used as-is in other mods or with PistolBrace

1.1.0:

  • Added PlaySoundOnLoadState; plays a sound either when the gun runs completely dry on ammo, or when the specified magazine is fully loaded
    • Only fill in the magazine or the firearm, not both!

1.2.0:

  • Added NambuSear; allows you to fire the gun by clicking on a simple interaction zone, or by hitting a physics collider
  • Added DropSlideOnMagRelease; causes the slide (or bolt) to release from its locked state when releasing a magazine

1.2.1:

  • Removed debug messages from NambuSear
  • Fixed DropSlideOnMagRelease applying to other guns

1.2.2:

  • ACTUALLY removed debug messages from NambuSear

1.2.3:

  • Included an editor version of the .dll for Meatkit

1.3.0:

  • Added PermanentlyAttachedWeapon; prevents a specified attachable weapon from being detached
  • Added ContinuousFiringSound; allows for a continuously firing sound when firing closed bolt weapons (support for open bolts and pistols coming later)

1.3.1:

  • Removed debug messages from ContinuousFiringSound

1.3.2:

  • Fixed a bug with underbarrel weapons in ContinuousFiringSound

1.3.3:

  • Added support for open bolt receivers in ContinuousFiringSound

1.3.4:

  • Fixed a bug with fade outs in ContinuousFiringSound

1.5.0:

  • Skipped 1.4.0 because of an incorrectly set PluginInfo version
  • Added CustomCenterOfMass; sets a custom center of mass for a weapon that optionally does not change when attachments are added

1.6.0:

  • Added ToggleLerp; linearly translates/rotates an object between two set values on a simple interaction
  • Fixed NambuSear not firing the gun more than once when not held

1.7.0:

  • Added RPMSecondarySwitch; switches the bolt speed of an open or closed bolt on a simple interaction

1.8.0:

  • Moved Record Player scripts into Bag of Scripts, this allows users to create their own records

1.9.0:

  • Added TriggerActivatedLaser; Toggles on a laser when the trigger is pulled
  • Added SecondaryAttachmentDetachPoint; Allows the user to detach an attachment from multiple different points, rather than just the interface trigger

1.9.1:

  • Improved usage of TriggerActivatedLaser

1.10.0:

  • Added EjectHandgunMagOnEmpty; works the same as a regular closed bolt automatic mag eject, but for handguns
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