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H3VR
SupplyRaid
H3VR
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SupplyRaid
Supply Raid(SR) Gamemode, with native H3MP integration
Packer
https://github.com/Packer/H3VR-Supply-Raid
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Details
Details
Last Updated
First Uploaded
Downloads
120K
Likes
28
Size
15MB
Dependency string
Packer-SupplyRaid-1.3.1
Dependants
86 other mods
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Libraries
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Details
Required (3)
Wiki
Changelog
Versions
Analysis
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Modding Wiki
Modding Discord
1.3.1
Fixed 100% drop rate breaking Supply Raid
Moved Meatle Gear character and faction to the Meatle Gear folder from the Meat Fortress folder
Added H3MP clients ending their own games when no respawning is enabled
1.3.0
Added Supply Raid map selection panel to the main menu
Added Welldone Freemeat Character - HL2 TnH Character
Added patrol waypoint randomization ranges, sosigs will spread out more on patrols
Improved Compass visuals by reduced compression
Moved the S on the compass down slightly to match the other letters
Fixed Sniper Spawning, it was breaking a lot of things
Added H3MP sosig weapon enabled check on sosig death
Added plugin folder structure, less chaos
Changed Picatinny Pierre Melee to only spawn modern Melee Items
1.2.9
Changed Capture zone material to support thermals
1.2.8
Added Night Vision to attachments
Older Versions:
1.2.7
Added error checking on sosig death for H3MP
TnH Converter
Fixed 2 capture zones spawning, no more failed SFX when capturing
Added TnH Hold Points to the available Supply Points
Fixed several Converter bugs and added more error checking
Added better sosig patrols - Less clown car rooms
1.2.6
Added Disabling Sosig Weapons pickups - marbL-
1.2.5 - Meat Fortress
Added Meat Fortress Sosig Factions
Added Meat Fortress Meatcenaries
Updated Plugin to 114.1
Updated player death event, Items drop and Respawn disabled should work again
Fixed Faction IFF being overwritten by Squad IFFs
Added error check on ammo table, should no longer spam errors when item isn't supported
1.2.4
Removed Alertness Check for new H3VR version
1.2.3
Added Flaccid Steak meme character - Port of TnH Character
Added Meatle Gear meme sosig faction - Port of TnH Character's Faction
Added capacity number of new items on Magazine Duplicator table
Added default characters costs to magazine duplicator if not able to find capacity
Fixed Wallet spawning 4 wallets
Fixed day one H3MP bug of end stats not syncing, you can now see proper stats
Adjusted menu buttons volume to half, sorry about the BEEP
Changed default Max Enemy Defenders to 10 from 12
Added First and Last Year to Item Categories (Get Items by year range)
1.2.2
Added more markers to the TNH Coverter
Fixed the selection box in the Ammo Spawner showing up in the round selection page
Added Meme tag check on spawned weapons with attachments, system slightly changed and slipped through
Fixed client enemy multiplier, was loading int data not float
Random the Random for item spawning
1.2.1
Added additional checks to the buy menu to not display buttons with nothing in them
Added hiding of buy menu buttons when not in the correct level range
Fixed Supply Points not being properly indexed if not manually assigned by mapper
Fixed bug with H3MP causing errors with TnH to SR conversion
Added delay timer to H3MP Clients when capturing points
Added Method for adding custom sosigs to the gamemode - Modder request
Changed No Profiles log from an error to regular log
Added Max Patrol Size for levels - gives better control on patrol groups
Changed Sosig rabbit holes to be scalable for mappers, more randomized spawning sosigs
1.2.0
Key Features
Supply Raid is now asset-based and universally updates across all maps without maps requiring updates
Increased support for bespoke weapon types
Visual update to menus
Added more options for mappers and players
New Experimental TnH to SR Converter (In Take and Hold Scene)
Options
Reduced Min Defender sosigs from 6 to 3
Player health choices reworked to be more precise with visual feedback
Enemy Multiplier is now decimal-based for more fine-tuning
Added "Items Dropped on Death" based on a percentage chance per item on held and quickbelts (Backpacks too)
Max Defender and Max Squad Enemies visual share sosig total for better performance feedback
Sosigs
Removed Snipers from "defenders", snipers no longer count toward capturing
Added Sosig sight multiplier to SR_Manager, Mappers can now reduce sosigs vision at night
Gave Snipers 0.01 (1m per 100 seconds) movement speed, Let them wiggle
Added check for Sosigs to spawn on valid Nav Mesh
Sniper spawn locations are more accurate now, relative to the Transform's scale
Max Defenders and Squads now affect each other and will be properly color-coded
Sosigs will guard inside capture point if the player is seen capturing it
Added Boss Sosigs, Same as guards but defend the capture zone
Added Hunt Player behavior to Squad Sosigs, Sosigs spawn at the attack point and move towards the player
Fixed Max Enemies and Squads not being calculated properly
Compass
Changed yellow player supply point arrow to point towards the Buy Menu instead of the capture zone
Added cardinal bearing numbers to the compass
Changed points and capture numbers to be limitless
Updates Compass Icons
Changed visuals slightly
Characters
Added per bullet cost option for purchasing refills
Added bullet power cost multiplier to allow more expensive high-powered weapons
Added Points Catchup option per character to disable giving players spending tokens for each starting level
Menus
Added custom Buy menu categories
Increased Buy Menu Category Tab buttons from 5 to 16
Increased each buy menu button container from 24 buttons to 35 buttons
Added individual rounds page to the Ammo Spawner (For those special ammo types)
Added better bespoke support for the attachment table
Added more universal attachments to the pool - More eras of Muzzle Breaks, Barrel Extenders and Suppressors
Added Iron Sights spawning with their counterpart
Added better mod scope support (Multi part scopes)
Added new trays to all menus with better edge catching (No more runaway bullets)
Item Categories
Added Loot option for enemies dropping ammo for held weapons
Mapping
Added option to force Patrol Sosigs to spawn in Rabbit Holes initially
Changed Sniper spawn area to be world aligned and scalable for area spawning and forced direction facing
Other
Told Anton about improperly tagged attachments, no more Yolo or Telescope attachments (You're welcome)
SDK
Updated for 1.2.0, reduced SDK asset file size by about x10
Fixed Gizmos, Now properly show the exact spawn areas for sosigs
Added Extraction Zone component, a zone with a count down to respawn the player in the start room
1.1.0
Removed H3MP Hard Dependency - Supply Raid can be played with or without H3MP
Added Min and Max First Year to Item Categories - Can now pool items within a certain period
1.0.7
Fixed Faction Category Selection Panel (Finally)
Added Token value on characters to be a custom value when recycling
Fixed a few SDK issues
1.0.6
Added 5, 10, 25, 100, 1000 69 Cash Money
Added Cash Money Wallet
Changed Token Icon to just the point icon
Fixed Wallet being able to be rearmed
Changed Attack arrow now faces vertically at the point to help with vertical maps
Fixed Item Categories not using ammoSpawnLockedCount - was previously using ammoLimitedCount
Fixed Loot dropping on captures - Loot only drops on kills
Changed Squads to spawn from rabbit holes (Sosig Spawns) instead of the Squad point
Fixed Health bar number to match players max health
1.0.5
Fixed Loot Drop Chance - Can now drop multiple item categories based on % chance (No more non-sense calculation)
1.0.4
Increased game time estimate by 1 minute per capture - For better average map sizes
Increased default ammo count on Limited ammo from 3 to 4
Added Thrown Damage Type to Item Categories
Added Recycler accepts $1 69 Cal items for points - Safehouse Progression Support
Added Player line of sight Check on Sosig spawn locations - Less camping rabbit holes
Added playerNearby Setting to Supply Point (SDK) - Works with LOS check to stop sosigs spawning next to players
Coal (Points)
Did you know - you can exchange coal for points on the recycler
Added Golden Material - It's a golden Supply Point!
Added Coal Exchange for $1 69 Cal at the end of the game - Safehouse Progression Support
Picatinny Pierre
Added Grenade Launchers - 8 Point Cost
Reduced Random Picatinny Weapon cost by 1
Increase 1st capture points by 1
Added $1 69 Cal purchase - Marathon Safehouse Progression Support
Added Grenade Category
Added Smoke Grenade Category
Added Flashbang Category
Fixed Health Icon - Woops
1.0.3
Added Country of Origin Support to Item Categories
Increased Sosig performance
Added Sosig Obstacle Avoidance Quality to SDK for map makers
1.0.2
Added Automatic Shotguns!
Fixed Magazine Table Buttons - Will display proper available upgrades
Tweaked Mod table - Purchases will be weighted towards bespoke attachments if bespoke weapon is used
H3MP Spawn Fixes - Perhaps now its fixed?
Fixed Ammo Table Purchases - Ammo table buttons now display proper costs and function properly
Fixed Default Character/Faction - Ready for mods
Added Compass health Text - Now you never need to look up!
Added Item Category Ammo spawn count - Allows modders to define how many magazines/rounds etc that spawn at the buy menu
Hiding SR Manager options for SDK inspector - those were words
Recycler now plays correct sound SFX - ka-ching!
Handling Buy Menu spawns slightly better - multi object spawning now properly stacks for new grouping system
Added Edges to the spawn intial gear table
1.0.1
Fixed H3MP Player spawning
Added Credits to README
Changed Anti Material Sniper Icon to proper icon
Readded Shotguns
1.0.0
Initial Release of Supply Raid