1.2.1

  • Updated some weapons to have larger magazines when dropped
  • Added support for mods:
    • FN Cal by Not_Wolfie
    • FTAC Siege by Not_Wolfie
    • Modul KV Broadside by localpcnerd
    • ModulRam7 by localpcnerd
    • IWI Carmel by Not_Wolfie
    • AN-94 by localpcnerd
    • ModulStrikers by localpcnerd
    • ModulMCX2 by Meat_banono
    • Cronen Squall by Not_Wolfie

1.2.0 - Civil Revolt

We will not be forgotten! Biggest update is filling out the Civilian (Rem-meats) weapons with new additions. A bit more early weapon variety to our meaty diet!

Otherwise, primarily a graphic and shop update. Lowered some prices, removed some high-end gear (not weapons though) so they are only gained from drops. Updated a lot of the icons to get a better distinction between similar categories.

Also redid the ammo box categories to go by power/type rather than faction, which should make it easier to get the ammunition you are wanting. No more needing 7.62x54mmR for your mosin and getting Tokarev!

Full Change Log:

Extraction Eddie

  • Removed "level 0" points. Gotta take an object to earn the gold!
  • Slight increase to drop chance for gold and bandages.
  • Removed spawn backpacks from drop lists.
  • Updated readme to include new supported mod links

Item Pools:

  • All Weapons:

    • Disabled size-based magazine spawning for weapons
    • Added explicit magazines to dropped/bought weapons
    • Weapons without magazines (breach shotguns, internal magazine rifles) come with a box of their ammunition in lieu of magazines
  • Pistol Weapons:

    • Added TT33
  • Civilian Weapons:

    • Added HammerlessLong shotgun
    • Added DT-11 Shorty shotgun
    • Added SKS Classic battle rifle
    • Added SVT-40 battle rifle
    • Added Mosin 1891 bolt-action rifle
    • Added Mosin M38 bolt-action rifle
    • Added VZ 58-P carbine
    • Added VZ 58-V carbine
  • Military Weapons:

    • Added VZ 58-Custom carbine
  • Horizon Weapons:

    • Added CX4 carbine
  • Blue Sky Weapons:

    • Added Phantom9 carbine
  • Magazine Loot:

    • Changed magazines to use the ones listed for the corresponding weapon to maintain parity
  • New Supported Mods:

    • VEPR Hunter added to Civilian Weapons
    • MP-443 "Grach" added to Pistols

Shop Changes:

  • Ammo box categories now listed by round power instead of faction. Should be easier to get the desired ammo now.
  • New Icons for ammo boxes to represent the new categorization
  • Removed Berkut backpack, making it a drop-only rare item
  • Removed 5 high tier rigs from rig shop, making them drop only rare.
  • Reduced price of backpacks to 10
  • Reduced price of rigs to 6
  • Reduced price of all grenades to 1
  • New icons for the following categories to better distinguish them
    • All grenades (Smoke, Flash, Explosive)
    • All medical items (Bandages, Low Health, Med Health, High Health)
    • All weapon categories (Pistols, Civilian/Rem-meats, Sausabad Military, Horizon Buns, Blue Sky Meats)
    • All ammo box categories (Pistol-East, Pistol-West, Shotgun, Full Power/Rifle, Intermediate-AK, Intermediate-AR)
    • Rigs shop icon

ScavSigs:

  • Increased guard count on round 1 by 2
  • Adjust max enemy count on rounds to include the expected enemy count. Some rounds were mis-set causing too little or too many sosigs to spawn for some rounds
  • Decreased sosig respawn on round 3+ 90 -> 60

1.1.1

1.1.0

Extraction Eddie:

  • increased gold point drop by 20%
  • increased civilian weapon drop by 100%
  • increased military(RUS) weapon drop by 100%
  • increased points per round by 100-200% (increase varies per round)
  • added new weapons and respective mags to civilian pool: PPSh41, ThompsonM1A1, DoubleBarrel1882, IZh18 12g
  • added new ammo to civilian ammo box pool: 7.62x25 Tokarev FMJ and JHP
  • added free wallet purchase to last page of shop. Store ALL the money!
  • added ammo boxes to loot drop list. All boxes have same drop chance as civilian magazines.
  • Removed 7.62x54mmR Clip from mag pool as the ammo box is a better alternative
  • Removed starter pistol mags from drop pool

ScavSigs:

  • increased spawn timer from 30 -> 90
  • decreased stationary guards on round 1 from 6 -> 4
  • decreased number of squads on most rounds
  • decreased max sosigs per squad in rounds 1-5
  • normalized sosig squads per round: 1-5 has 2 squads (was 4), 6-10 has 3 squads (was 4/6), 11+ has 4 squads (was 6)

1.0.0

Initial release

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