using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DigitalRuby.LightningBolt;
using FistVR;
using H3VRUtils;
using HarmonyLib;
using ModularWorkshop;
using MuzzleScripts;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo
{
public class AnimationPlayOnFire : MonoBehaviour
{
public FVRFireArm FireArm;
public Animator Animator;
public string FiringAnimationNode = "GunFire";
public void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
}
public void OnDestroy()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
}
private void ShotFired(FVRFireArm firearm)
{
if ((Object)(object)firearm == (Object)(object)FireArm)
{
Animator.Play(FiringAnimationNode);
}
}
}
public class BallisticProjLightningBolt : MonoBehaviour
{
public GameObject TransformToMove;
private Vector3 SpawnLocation;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
SpawnLocation = ((Component)this).gameObject.transform.position;
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
TransformToMove.transform.position = SpawnLocation;
}
}
public class BallisticProjectileKillIfBelowSpeed : MonoBehaviour
{
public BallisticProjectile Projectile;
public float KillIfVelBelowThisMagnitude = 20f;
private void Update()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if (((Vector3)(ref Projectile.m_velocity)).magnitude <= KillIfVelBelowThisMagnitude)
{
Projectile.m_velocity = Vector3.zero;
}
}
}
}
public class BreakActionMainHandFireSelector : MonoBehaviour
{
public BreakActionWeapon Weapon;
public Transform SelectorSwitch;
public Vector3 PosSingleFire;
public Vector3 PosMultiFire;
public bool IsRot = false;
public Vector3 RotEngaged;
public bool SwapsTrigger = false;
public Transform SecondTrigger;
public float SecondTriggerPulledAngle = 20f;
private Transform OriginalTrigger;
private float OriginalTriggerPulled;
private void Awake()
{
OriginalTrigger = Weapon.Triggers[0];
OriginalTriggerPulled = Weapon.TriggerPulled;
}
private void Update()
{
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
if (!((Object)(object)hand == (Object)null) && ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f)))
{
SwapFiremodes();
}
}
public void SwapFiremodes()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f);
if (Weapon.FireAllBarrels)
{
Weapon.FireAllBarrels = false;
if (!IsRot)
{
SelectorSwitch.localPosition = PosSingleFire;
}
if (IsRot)
{
SelectorSwitch.localEulerAngles = Vector3.zero;
}
if (SwapsTrigger)
{
Weapon.Triggers[0] = OriginalTrigger;
Weapon.TriggerPulled = OriginalTriggerPulled;
}
}
else if (!Weapon.FireAllBarrels)
{
Weapon.FireAllBarrels = true;
if (!IsRot)
{
SelectorSwitch.localPosition = PosMultiFire;
}
if (IsRot)
{
SelectorSwitch.localEulerAngles = RotEngaged;
}
if (SwapsTrigger)
{
Weapon.Triggers[0] = SecondTrigger;
Weapon.TriggerPulled = SecondTriggerPulledAngle;
}
}
}
}
namespace ShermanJumbo
{
public class BreakActionSpeedloaderInsertTrigger : MonoBehaviour
{
public BreakActionWeapon Weapon;
}
public class BreakActionSpeedloaderTrigger : MonoBehaviour
{
public FVRFireArmMagazine Loader;
private void OnTriggerEnter(Collider collider)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Loader != (Object)null) || !((Object)(object)Loader.FireArm == (Object)null) || !((Object)(object)((FVRPhysicalObject)Loader).QuickbeltSlot == (Object)null) || !((Object)(object)((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>() != (Object)null))
{
return;
}
BreakActionSpeedloaderInsertTrigger component = ((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>();
BreakActionWeapon weapon = component.Weapon;
if (((FVRFireArm)weapon).RoundType != Loader.RoundType || weapon.m_isLatched)
{
return;
}
for (int i = 0; i < weapon.Barrels.Length; i++)
{
if (Loader.HasARound() && !weapon.Barrels[i].Chamber.IsFull)
{
FVRLoadedRound val = Loader.RemoveRound(0);
Transform transform = Loader.DisplayBullets[Mathf.Clamp(0, Loader.DisplayBullets.Length - 1, i)].transform;
weapon.Barrels[i].Chamber.Autochamber(val.LR_Class, transform.position, transform.rotation);
((FVRFireArm)weapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
}
}
}
}
public class CSGCapTrigger : FVRInteractiveObject
{
public CappedStickyGrenade Grenade;
public override void SimpleInteraction(FVRViveHand hand)
{
((FVRInteractiveObject)this).SimpleInteraction(hand);
if (!Grenade.m_isArmed)
{
Grenade.Arm();
}
}
}
public class CSGDestroyNotifier : MonoBehaviour
{
public delegate void DestroyedAction();
public event DestroyedAction OnDestroyed;
private void OnDestroy()
{
if (this.OnDestroyed != null)
{
this.OnDestroyed();
}
}
}
public class CannonballSecondaryRenderer : MonoBehaviour
{
public Renderer Rend;
public CannonBall Cannonball;
private void Update()
{
if (Cannonball.TurnsOffRends && !Cannonball.hasTurnedOffRends)
{
Rend.enabled = false;
}
}
}
public class CappedStickyGrenade : FVRPhysicalObject
{
[Serializable]
public class CSGDetonationStage
{
public bool HasFired = false;
public float FireWhenFuseHits = 0f;
public GameObject[] PrefabToSpawn;
}
[Header("Grenade Settings")]
public Rigidbody grenadeRigidbody;
public bool m_isArmed = false;
public float FuseTime = 0f;
public List<GameObject> SpawnOnSplode;
public AudioEvent ArmedSound;
public int IFF;
private float m_fuseTime = 0f;
private bool m_hasSploded = false;
public bool UsesStagedDetonation = false;
public CSGDetonationStage[] DetonationStages;
[Header("Cap Settings")]
public bool UsesCapSystem = false;
public GameObject DummyCap;
public GameObject CapPrefab;
public Transform CapPrefabSpawnPos;
[Header("Sticky Grenade Settings")]
public bool isStickyGrenade = true;
public Collider stickyCollider;
public float stickingDistance = 0.1f;
public LayerMask stickyLayers;
public float embeddingDistance = 0.02f;
public bool playStickSoundForRigidbodiesOnly = true;
public AudioEvent stickSounds;
public float minimumStickVelocity = 2f;
public float regrabActivationDelay = 0.5f;
public float massWhileStuck = 10f;
private bool wasHeld = false;
private bool armChecked = false;
private bool shouldCheckVelocity = false;
private bool hasReleasedLever = false;
private bool isSticking = false;
private bool canStick = false;
private float timeSinceRelease = 0f;
private GameObject parentObject;
private Vector3 savedPosition;
private Quaternion savedRotation;
private Vector3 savedScale;
private FVRInteractiveObject interactiveObject;
private bool isCookingCoroutineRunning = false;
[Header("Extra Settings")]
public bool UsesArmedPfx = false;
public ParticleSystem[] Pfx;
public float ActivateParticlesWhenFuseHits = 3f;
private bool HasActivatedParticles = false;
public bool PlaysAnimationOnArm = false;
public Animator Animator;
public string ArmingAnimationNode = "animation";
public bool PlaysSoundWhileArmed = false;
public AudioSource ArmedSounds;
public float ActivateSoundsWhenFuseHits = 0f;
private bool HasPlayedArmedSounds = false;
private void Start()
{
interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
if (UsesArmedPfx)
{
ParticleSystem[] pfx = Pfx;
foreach (ParticleSystem val in pfx)
{
if (val.isPlaying)
{
val.Stop();
}
}
}
if (PlaysSoundWhileArmed && ArmedSounds.isPlaying)
{
ArmedSounds.Stop();
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).UpdateInteraction(hand);
IFF = GM.CurrentPlayerBody.GetPlayerIFF();
}
public override void FVRUpdate()
{
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
//IL_0314: Unknown result type (might be due to invalid IL or missing references)
//IL_0453: Unknown result type (might be due to invalid IL or missing references)
//IL_045e: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRUpdate();
if (!armChecked && m_isArmed)
{
armChecked = true;
shouldCheckVelocity = true;
if (isStickyGrenade)
{
EnableStickyCollider();
}
}
if (!wasHeld && ((FVRInteractiveObject)this).IsHeld)
{
timeSinceRelease = 0f;
if (m_isArmed)
{
EnableStickyCollider();
}
shouldCheckVelocity = m_isArmed;
wasHeld = true;
canStick = true;
isSticking = false;
FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
}
else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
{
GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
((Component)this).transform.SetParent((Transform)null, true);
Object.Destroy((Object)(object)gameObject);
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
}
if (isStickyGrenade)
{
DisableStickyColliderTemporarily();
}
}
if (wasHeld && !((FVRInteractiveObject)this).IsHeld)
{
isSticking = false;
wasHeld = false;
}
if (m_isArmed || !((FVRInteractiveObject)this).IsHeld)
{
DisableMeleeDamage((FVRPhysicalObject)(object)this);
}
else
{
EnableMeleeDamage((FVRPhysicalObject)(object)this);
}
if (!m_isArmed)
{
return;
}
m_fuseTime -= Time.deltaTime;
if (m_fuseTime < ActivateParticlesWhenFuseHits && !HasActivatedParticles)
{
HasActivatedParticles = true;
ParticleSystem[] pfx = Pfx;
foreach (ParticleSystem val in pfx)
{
val.Play();
}
}
if (m_fuseTime < ActivateSoundsWhenFuseHits && !HasPlayedArmedSounds)
{
HasPlayedArmedSounds = true;
ArmedSounds.Play();
}
if (m_fuseTime <= 0.05f)
{
if (!m_hasSploded)
{
m_hasSploded = true;
ParticleSystem[] pfx2 = Pfx;
foreach (ParticleSystem val2 in pfx2)
{
if (val2.isPlaying)
{
val2.Stop();
}
}
for (int k = 0; k < SpawnOnSplode.Count; k++)
{
GameObject val3 = Object.Instantiate<GameObject>(SpawnOnSplode[k], ((Component)this).transform.position, Quaternion.identity);
Explosion component2 = val3.GetComponent<Explosion>();
if ((Object)(object)component2 != (Object)null)
{
component2.IFF = IFF;
}
ExplosionSound component3 = val3.GetComponent<ExplosionSound>();
if ((Object)(object)component3 != (Object)null)
{
component3.IFF = IFF;
}
GrenadeExplosion component4 = val3.GetComponent<GrenadeExplosion>();
if ((Object)(object)component4 != (Object)null)
{
component4.IFF = IFF;
}
}
}
else
{
if (((FVRInteractiveObject)this).IsHeld)
{
FVRViveHand hand = ((FVRInteractiveObject)this).m_hand;
((FVRInteractiveObject)this).m_hand.ForceSetInteractable((FVRInteractiveObject)null);
((FVRInteractiveObject)this).EndInteraction(hand);
}
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
if (!UsesStagedDetonation)
{
return;
}
CSGDetonationStage[] detonationStages = DetonationStages;
foreach (CSGDetonationStage cSGDetonationStage in detonationStages)
{
if (!cSGDetonationStage.HasFired && m_fuseTime <= cSGDetonationStage.FireWhenFuseHits)
{
cSGDetonationStage.HasFired = true;
GameObject[] prefabToSpawn = cSGDetonationStage.PrefabToSpawn;
foreach (GameObject val4 in prefabToSpawn)
{
Object.Instantiate<GameObject>(val4, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
}
}
public override void FVRFixedUpdate()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRFixedUpdate();
if (shouldCheckVelocity && ((FVRInteractiveObject)this).IsHeld)
{
Vector3 velocity = grenadeRigidbody.velocity;
if (((Vector3)(ref velocity)).magnitude >= minimumStickVelocity)
{
canStick = true;
}
else
{
canStick = false;
}
}
}
private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
{
if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
{
physicalObject.MP.IsMeleeWeapon = false;
}
}
private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
{
if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
{
physicalObject.MP.IsMeleeWeapon = true;
}
}
private void OnCollisionEnter(Collision collision)
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
if (!m_isArmed || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
{
return;
}
ContactPoint[] contacts = collision.contacts;
for (int i = 0; i < contacts.Length; i++)
{
ContactPoint contact = contacts[i];
if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
{
continue;
}
if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
{
break;
}
isSticking = true;
StickToSurface(collision, contact);
PlayStickingSound(collision);
parentObject = collision.gameObject;
if ((Object)(object)parentObject != (Object)null)
{
CSGDestroyNotifier cSGDestroyNotifier = parentObject.GetComponent<CSGDestroyNotifier>();
if ((Object)(object)cSGDestroyNotifier == (Object)null)
{
cSGDestroyNotifier = parentObject.AddComponent<CSGDestroyNotifier>();
}
cSGDestroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
}
break;
}
}
private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = stickyCollider.ClosestPoint(contactPoint);
float num = Vector3.Distance(contactPoint, val);
return num < stickingDistance;
}
private void StickToSurface(Collision collision, ContactPoint contact)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Expected O, but got Unknown
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)stickyCollider == (Object)null)
{
return;
}
if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
{
interactiveObject.ForceBreakInteraction();
}
savedPosition = ((Component)this).transform.position;
savedRotation = ((Component)this).transform.rotation;
Vector3 lossyScale = ((Component)this).transform.lossyScale;
Rigidbody rigidbody = collision.rigidbody;
Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
if ((Object)(object)rigidbody != (Object)null)
{
((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
((Joint)val2).connectedBody = rigidbody;
((Joint)val2).breakForce = float.MaxValue;
((Joint)val2).breakTorque = float.MaxValue;
grenadeRigidbody.useGravity = false;
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
grenadeRigidbody.mass = massWhileStuck;
SetCollidersToLayer(stickyCollider, "NoCol");
}
else
{
GameObject val3 = new GameObject("DummyParent");
val3.transform.position = ((ContactPoint)(ref contact)).point;
val3.transform.rotation = collision.transform.rotation;
grenadeRigidbody.isKinematic = true;
val3.transform.SetParent(collision.transform, true);
((Component)this).transform.SetParent(val3.transform, false);
((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
((Component)this).transform.rotation = savedRotation;
}
}
private void EnableStickyCollider()
{
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = true;
}
}
private void DisableStickyColliderTemporarily()
{
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = false;
}
((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
}
private IEnumerator ReenableStickyColliderAfterDelay()
{
yield return (object)new WaitForSeconds(regrabActivationDelay);
EnableStickyCollider();
}
private void PlayStickingSound(Collision collision)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
if ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly)
{
SM.PlayCoreSound((FVRPooledAudioType)10, stickSounds, ((Component)this).transform.position);
}
}
private void OnDestroyUnstickGrenade()
{
if ((Object)(object)this == (Object)null)
{
return;
}
if ((Object)(object)parentObject != (Object)null)
{
CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
if ((Object)(object)component != (Object)null)
{
component.OnDestroyed -= OnDestroyUnstickGrenade;
}
parentObject = null;
}
FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component2 != (Object)null)
{
Object.Destroy((Object)(object)component2);
}
else if ((Object)(object)((Component)this).transform.parent != (Object)null)
{
((Component)this).transform.SetParent((Transform)null);
}
if ((Object)(object)grenadeRigidbody != (Object)null)
{
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
}
isSticking = false;
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = false;
}
canStick = false;
}
private void SetCollidersToLayer(Collider collider, string layer)
{
((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
}
private void OnDestroy()
{
if ((Object)(object)parentObject != (Object)null)
{
CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
if ((Object)(object)component != (Object)null)
{
component.OnDestroyed -= OnDestroyUnstickGrenade;
}
}
}
public void Arm()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
if (!m_isArmed)
{
m_isArmed = true;
m_fuseTime = FuseTime;
SM.PlayCoreSound((FVRPooledAudioType)10, ArmedSound, ((Component)this).transform.position);
if (PlaysAnimationOnArm)
{
Animator.Play(ArmingAnimationNode);
}
if (UsesCapSystem)
{
DummyCap.SetActive(false);
Object.Instantiate<GameObject>(CapPrefab, CapPrefabSpawnPos.position, CapPrefabSpawnPos.rotation);
}
}
}
}
public class ChamberDependentParticlesAndSounds : MonoBehaviour
{
public FVRFireArmChamber ChamberToRead;
public ParticleSystem ParticlesToEnable;
public AudioSource SoundsToEnable;
private void Update()
{
if (ChamberToRead.IsFull)
{
if (!ParticlesToEnable.isPlaying)
{
ParticlesToEnable.Play();
}
if (!SoundsToEnable.isPlaying)
{
SoundsToEnable.Play();
}
}
else
{
ParticlesToEnable.Stop();
SoundsToEnable.Stop();
}
}
}
public class ClosedBoltBeltFedDualFeedFix : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public ClosedBoltMagEjectionTrigger MagGrabTrigger;
public Vector3 TriggerPosForBeltBox;
public Vector3 ScaleForBeltBoxTrigger;
private Vector3 TriggerPosForMag;
private Vector3 ScaleForMagTrigger;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
TriggerPosForMag = ((FVRInteractiveObject)MagGrabTrigger).Transform.localPosition;
ScaleForMagTrigger = ((FVRInteractiveObject)MagGrabTrigger).Transform.localScale;
}
private void Update()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmMagazine magazine = ((FVRFireArm)Weapon).Magazine;
ClosedBoltMagEjectionTrigger magGrabTrigger = MagGrabTrigger;
if ((Object)(object)magazine == (Object)null)
{
return;
}
if (!magazine.IsBeltBox)
{
((Component)magGrabTrigger).gameObject.SetActive(true);
((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForMag;
((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForMagTrigger;
}
if (magazine.IsBeltBox)
{
if (!((FVRFireArm)Weapon).ConnectedToBox)
{
((Component)magGrabTrigger).gameObject.SetActive(true);
((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForBeltBox;
((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForBeltBoxTrigger;
}
else
{
((Component)MagGrabTrigger).gameObject.SetActive(false);
}
}
}
}
public class ClosedBoltMagReleaseSelector : MonoBehaviour
{
public ClosedBoltWeapon Gun;
public Vector3 MagReleaseUnpress_Safe;
public Vector3 MagReleaseUnpress_NotSafe;
private void Update()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if ((int)Gun.FireSelector_Modes[Gun.m_fireSelectorMode].ModeType == 0)
{
Gun.MagReleaseUnpressed = MagReleaseUnpress_Safe;
}
else
{
Gun.MagReleaseUnpressed = MagReleaseUnpress_NotSafe;
}
}
}
public class ClosedBoltPokeToChamberRound : FVRInteractiveObject
{
public ClosedBoltWeapon Weapon;
public FVRFireArmChamber Chamber;
public override void Poke(FVRViveHand hand)
{
if (((Object)(object)((FVRInteractiveObject)Weapon).m_hand == (Object)null || (Object)(object)hand != (Object)(object)((FVRInteractiveObject)Weapon).m_hand) && !Chamber.IsFull)
{
Weapon.Bolt.ImpartFiringImpulse();
}
}
}
public class Commando : FVRFireArm
{
[Serializable]
public class CommandoMovingPart
{
public MovableObjectPart ObjectPart;
public E_State DesiredState;
}
[Header("Commando")]
public FVRFireArmChamber[] CommandoChambers;
public Transform[] CommandoMuzzles;
public int CurrentChamber = 0;
public bool AlsoPlaysSecondFireSound = true;
public AudioEvent SecondFireSound;
public Transform SecondFireSoundPosition;
public bool DeletesCartridgeOnFire = true;
public bool DestroyWhenEmpty = false;
public float KillDelay = 30f;
public bool IsEmpty = false;
public bool UseEnableDisablePerChamberSystem = true;
public GameObject[] EnableIfCorrespondingChamberIsSpent;
public GameObject[] DisableIfCorrespondingChamberIsSpent;
public Transform Trigger;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public Axis TriggerAxis;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
private float m_triggerFloat;
[Header("Moving Parts Stuff")]
public bool UsesMovingPartSystem = false;
public bool AllMovingPartsReady = false;
public CommandoMovingPart[] MovingParts;
public override void Awake()
{
((FVRFireArm)this).Awake();
FVRFireArmChamber[] commandoChambers = CommandoChambers;
foreach (FVRFireArmChamber item in commandoChambers)
{
base.FChambers.Add(item);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
m_triggerFloat = hand.Input.TriggerFloat;
if ((Object)(object)Trigger != (Object)null)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
}
if (!((FVRPhysicalObject)this).IsAltHeld && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && CurrentChamber <= CommandoChambers.Length - 1)
{
Fire();
}
IsEmpty = true;
FVRFireArmChamber[] commandoChambers = CommandoChambers;
foreach (FVRFireArmChamber val in commandoChambers)
{
if (val.IsFull && !val.IsSpent)
{
IsEmpty = false;
break;
}
}
if (IsEmpty && DestroyWhenEmpty)
{
Object.Destroy((Object)(object)((Component)this).gameObject, KillDelay);
}
}
public override Transform GetMuzzle()
{
return CommandoMuzzles[CurrentChamber];
}
public void Fire()
{
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
if (!CommandoChambers[CurrentChamber].IsFull || CommandoChambers[CurrentChamber].IsSpent)
{
return;
}
if (UsesMovingPartSystem)
{
AllMovingPartsReady = true;
CommandoMovingPart[] movingParts = MovingParts;
foreach (CommandoMovingPart commandoMovingPart in movingParts)
{
if (commandoMovingPart.ObjectPart.State != commandoMovingPart.DesiredState)
{
AllMovingPartsReady = false;
}
}
if (!AllMovingPartsReady)
{
return;
}
}
FVRFireArmChamber val = CommandoChambers[CurrentChamber];
val.Fire();
((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
if (AlsoPlaysSecondFireSound)
{
SM.PlayCoreSound((FVRPooledAudioType)0, SecondFireSound, ((Component)SecondFireSoundPosition).transform.position);
}
if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
{
val.IsSpent = false;
val.UpdateProxyDisplay();
}
else if (DeletesCartridgeOnFire)
{
val.SetRound((FVRFireArmRound)null, false);
}
if (UseEnableDisablePerChamberSystem)
{
EnableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(true);
DisableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(false);
}
CurrentChamber++;
if (CurrentChamber >= CommandoChambers.Length)
{
CurrentChamber = 0;
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (CommandoChambers[0].IsFull && !CommandoChambers[0].IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(CommandoChambers[0].GetRound().RoundClass);
return list;
}
return null;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmChamber[] commandoChambers = CommandoChambers;
foreach (FVRFireArmChamber val in commandoChambers)
{
if (rounds.Count > 0)
{
val.Autochamber(rounds[0]);
}
}
}
}
public class DemonadeProximityDetonate : MonoBehaviour
{
public MF2_Demonade Demonade;
public float ActivationDelay = 1f;
private float m_timetoDelay = 0f;
private bool isArmed = false;
private void Update()
{
if (m_timetoDelay < ActivationDelay)
{
m_timetoDelay += Time.deltaTime;
}
if (m_timetoDelay >= ActivationDelay)
{
isArmed = true;
}
}
private void OnTriggerEnter(Collider other)
{
if (isArmed)
{
string text = LayerMask.LayerToName(((Component)other).gameObject.layer);
if (Demonade.ExplodeOnContactLayerName == text)
{
Demonade.Explode();
}
}
}
}
public class DisableIfCurrentMagIsBeltBox : MonoBehaviour
{
public FVRFireArm Firearm;
public GameObject GameObjectToDisable;
private void Update()
{
GameObjectToDisable.SetActive(true);
}
}
public class Epoch : FVRFireArm
{
[Header("Epoch Component Params")]
public GameObject UnchargedBolt;
public GameObject ChargedBolt;
private bool HasRound = false;
[Header("Epoch Trigger Params")]
public float TriggerBreakPoint;
public Transform Trigger;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public Axis TriggerAxis;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
private float TriggerHeldStartTime = 0f;
public float SafeHoldTime = 1f;
public float MaxUnsafeHoldTime = 3f;
public GameObject[] SelfDestructPrefabs;
private float m_triggerFloat;
private bool IsChargedToPowerful = false;
private float ManipulationFactor = 0f;
private float ManipulationFactor2 = 0f;
private bool HasStartedCharging = false;
[Header("Epoch Visual Params")]
public ParticleSystem ChargingParticles;
public ParticleSystem ChargedParticles;
public ParticleSystem FiringParticles;
public int NumberOfParticles;
public Transform MainChargeBars;
public Vector2 YScaleMainSafe;
public Vector2 YScaleMainUnsafe;
public Transform OpticChargeBar;
public Vector2 YScaleOptic;
public Vector2 YScaleOpticUnsafe;
[Header("Epoch Audio Params")]
public FVRTailSoundClass TailClass = (FVRTailSoundClass)8;
public AudioEvent ChargingClip;
public AudioEvent FullyChargedClip;
public AudioSource ChargeLoopAudio;
private bool HasPlayedFullyChargedSound = false;
public float MaxChargeLoopPitch = 1.5f;
private void Start()
{
ChargeLoopAudio.Stop();
ChargingParticles.Stop();
ChargedParticles.Stop();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRFireArm)this).EndInteraction(hand);
ManipulationFactor = 0f;
ManipulationFactor2 = 0f;
if (ChargingParticles.isPlaying)
{
ChargingParticles.Stop();
}
if (ChargedParticles.isPlaying)
{
ChargedParticles.Stop();
}
if (ChargeLoopAudio.isPlaying)
{
ChargeLoopAudio.Stop();
}
HasPlayedFullyChargedSound = false;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
m_triggerFloat = hand.Input.TriggerFloat;
if (IsChargedToPowerful && !ChargeLoopAudio.isPlaying)
{
ChargeLoopAudio.Play();
}
if (!IsChargedToPowerful && ChargeLoopAudio.isPlaying)
{
ChargeLoopAudio.Stop();
}
if ((Object)(object)Trigger != (Object)null)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
}
HasRound = true;
EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
if ((Object)(object)epochMagazine == (Object)null || epochMagazine.NumOfRoundsRemaining == 0)
{
HasRound = false;
}
if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint && !HasStartedCharging && HasRound)
{
HasStartedCharging = true;
TriggerHeldStartTime = Time.time;
IsChargedToPowerful = false;
ManipulationFactor = 0f;
SM.PlayCoreSound((FVRPooledAudioType)0, ChargingClip, ((Component)this).transform.position);
}
if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint)
{
float num = Time.time - TriggerHeldStartTime;
if (num < SafeHoldTime)
{
ManipulationFactor = Mathf.Clamp01(num / SafeHoldTime);
}
if (num >= SafeHoldTime)
{
ManipulationFactor = 1f;
IsChargedToPowerful = true;
if (!HasPlayedFullyChargedSound)
{
SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
HasPlayedFullyChargedSound = true;
}
}
if (num >= SafeHoldTime && num < MaxUnsafeHoldTime)
{
if (!HasPlayedFullyChargedSound)
{
SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
HasPlayedFullyChargedSound = true;
}
ManipulationFactor = 1f;
IsChargedToPowerful = true;
ManipulationFactor2 = Mathf.Clamp01((num - SafeHoldTime) / (MaxUnsafeHoldTime - SafeHoldTime));
ChargeLoopAudio.pitch = 1f + ManipulationFactor2 * MaxChargeLoopPitch;
}
if (num >= MaxUnsafeHoldTime)
{
SelfDestruct(hand);
}
if (!ChargingParticles.isPlaying)
{
ChargingParticles.Play();
}
}
if (m_triggerFloat < TriggerBreakPoint && IsChargedToPowerful && !((FVRPhysicalObject)this).IsAltHeld)
{
Fire();
IsChargedToPowerful = false;
ManipulationFactor = 0f;
ManipulationFactor2 = 0f;
FiringParticles.Emit(NumberOfParticles);
ChargingParticles.Stop();
HasPlayedFullyChargedSound = false;
}
if (m_triggerFloat < TriggerBreakPoint && !IsChargedToPowerful)
{
ManipulationFactor = 0f;
if (ChargingParticles.isPlaying)
{
ChargingParticles.Stop();
}
HasPlayedFullyChargedSound = false;
HasStartedCharging = false;
TriggerHeldStartTime = Time.time;
}
UpdateAnimatedParts();
}
public void UpdateAnimatedParts()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
float num = YScaleMainSafe.x - YScaleMainSafe.y;
float num2 = YScaleMainUnsafe.x - YScaleMainUnsafe.y;
Vector3 localScale = ((Component)MainChargeBars).transform.localScale;
localScale.y = 1f - (ManipulationFactor * num + ManipulationFactor2 * num2);
((Component)MainChargeBars).transform.localScale = localScale;
float num3 = YScaleOptic.x - YScaleOptic.y;
float num4 = YScaleOpticUnsafe.x - YScaleOpticUnsafe.y;
Vector3 localScale2 = ((Component)OpticChargeBar).transform.localScale;
localScale2.y = 1f - (num3 * ManipulationFactor + ManipulationFactor2 * num4);
((Component)OpticChargeBar).transform.localScale = localScale2;
if (IsChargedToPowerful && !ChargedParticles.isPlaying)
{
ChargedParticles.Play();
}
if (!IsChargedToPowerful && ChargedParticles.isPlaying)
{
ChargedParticles.Stop();
}
}
public void Fire()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
GameObject val = null;
if (IsChargedToPowerful)
{
val = Object.Instantiate<GameObject>(UnchargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
}
if (!IsChargedToPowerful)
{
val = Object.Instantiate<GameObject>(ChargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
}
BallisticProjectile component = val.GetComponent<BallisticProjectile>();
component.Fire(val.transform.forward, (FVRFireArm)(object)this);
HasPlayedFullyChargedSound = false;
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
base.m_pool_shot.PlayClip(base.AudioClipSet.Shots_Main, base.MuzzlePos.position, (AudioMixerGroup)null);
base.m_pool_tail.PlayClipPitchOverride(SM.GetTailSet(TailClass, GM.CurrentPlayerBody.GetCurrentSoundEnvironment()), ((FVRFireArm)this).GetMuzzle().position, base.AudioClipSet.TailPitchMod_Main, (AudioMixerGroup)null);
if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
{
EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
epochMagazine.NumOfRoundsRemaining++;
}
HasStartedCharging = false;
ChargeLoopAudio.pitch = 1f;
}
public void SelfDestruct(FVRViveHand hand)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).EndInteraction(hand);
GameObject[] selfDestructPrefabs = SelfDestructPrefabs;
foreach (GameObject val in selfDestructPrefabs)
{
Object.Instantiate<GameObject>(val, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
((FVRInteractiveObject)this).ForceBreakInteraction();
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public class EpochMagazine : FVRFireArmMagazine
{
[Header("Epoch Cell Params")]
public int NumOfRoundsRemaining = 3;
}
}
namespace Cityrobo
{
public class FirearmEjectAndDeleteMagOnEmpty : MonoBehaviour
{
public FVRFireArm Firearm;
public bool DeleteMagazineEntirely = false;
public void Update()
{
if ((Object)(object)Firearm.Magazine != (Object)null && !Firearm.Magazine.HasARound())
{
FVRFireArmMagazine magazine = Firearm.Magazine;
Firearm.EjectMag(false);
if (DeleteMagazineEntirely)
{
Object.Destroy((Object)(object)((Component)magazine).gameObject);
}
}
}
}
}
namespace ShermanJumbo
{
public class FirearmFlyOutOfHand : MonoBehaviour
{
public FVRFireArm Gun;
public FVRFireArmChamber Chamber;
public float TriggerFloat = 0.85f;
protected bool IsSpent = false;
protected bool WasSpent = false;
public float Force = 30f;
public float Torque = 20f;
private void Update()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
IsSpent = Chamber.IsSpent;
if (IsSpent && !WasSpent && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null && ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat >= TriggerFloat && !Gun.IsTwoHandStabilized() && !Gun.IsForegripStabilized())
{
if ((Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
{
((FVRInteractiveObject)Gun).m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)Gun);
((FVRInteractiveObject)Gun).ForceBreakInteraction();
}
((FVRPhysicalObject)Gun).RootRigidbody.AddForceAtPosition((-((Component)this).transform.forward + ((Component)this).transform.up + Random.onUnitSphere * 0.25f) * Force, Gun.MuzzlePos.position, (ForceMode)1);
((FVRPhysicalObject)Gun).RootRigidbody.AddRelativeTorque(Vector3.right * Torque, (ForceMode)1);
}
WasSpent = Chamber.IsSpent;
}
}
public class FirearmMainHandObjectToggler : MonoBehaviour
{
public bool OnOff = true;
public GameObject[] ItemsToToggle;
public AudioEvent AudEvent_OnClip;
public AudioEvent AudEvent_OffClip;
private bool _isItemToggled = false;
public FVRFireArm Weapon;
private void Update()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
if (!((Object)(object)hand == (Object)null))
{
Vector2 touchpadAxes = hand.Input.TouchpadAxes;
if ((hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f))
{
Toggle();
}
}
}
public void Toggle()
{
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (!OnOff)
{
return;
}
if (_isItemToggled)
{
GameObject[] itemsToToggle = ItemsToToggle;
foreach (GameObject val in itemsToToggle)
{
val.SetActive(false);
}
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OffClip, ((Component)this).transform.position);
_isItemToggled = false;
}
else
{
GameObject[] itemsToToggle2 = ItemsToToggle;
foreach (GameObject val2 in itemsToToggle2)
{
val2.SetActive(true);
}
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OnClip, ((Component)this).transform.position);
_isItemToggled = true;
}
}
}
public class FirearmSpinnyBarrels : MonoBehaviour
{
public FVRFireArm Gun;
public GameObject SpinningBarrels;
public float SpinRate;
public dirType DirectionOfSpin;
public float DecelerationRate = 0.5f;
public float TriggerDeadzone = 0.01f;
private float currentSpinSpeed = 0f;
private bool TriggerPulled = false;
public AudioSource SpinnySounds;
public float SpinnySoundsVolume = 0.4f;
private void Awake()
{
if ((Object)(object)SpinnySounds != (Object)null)
{
SpinnySounds.volume = 0f;
}
}
private void Update()
{
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Expected I4, but got Unknown
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)SpinnySounds != (Object)null)
{
SpinnySounds.volume = currentSpinSpeed / SpinRate * SpinnySoundsVolume;
}
if ((Object)(object)Gun != (Object)null && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
{
float triggerFloat = ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat;
if (triggerFloat >= TriggerDeadzone)
{
if (!TriggerPulled)
{
TriggerPulled = true;
}
currentSpinSpeed = SpinRate;
}
else if (TriggerPulled)
{
TriggerPulled = false;
}
}
if (!TriggerPulled && currentSpinSpeed > 0f)
{
currentSpinSpeed -= DecelerationRate * Time.deltaTime;
if (currentSpinSpeed < 0f)
{
currentSpinSpeed = 0f;
}
}
if (currentSpinSpeed > 0f && (Object)(object)SpinningBarrels != (Object)null)
{
Vector3 zero = Vector3.zero;
int num = (int)DirectionOfSpin;
if (num >= 0 && num <= 2)
{
((Vector3)(ref zero))[num] = currentSpinSpeed * Time.deltaTime;
SpinningBarrels.transform.Rotate(zero);
}
else
{
Debug.LogWarning((object)"Invalid DirectionOfSpin value!");
}
}
}
}
public class GrenadeFuseTimeReadout : MonoBehaviour
{
public PinnedGrenade Grenade;
public Text Text;
public bool UseBetterVarTimeFuse = true;
public float[] FuzeTimes;
public float PitchStart = 1f;
public float PitchEnd = 2.5f;
private int FuzeTimeIndex = 0;
private void Update()
{
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
if (Grenade.m_isLeverReleased)
{
float num = Grenade.m_fuseTime;
if (num < 0f)
{
num = 0f;
}
Text.text = num.ToString("F1") + "s";
if (UseBetterVarTimeFuse)
{
float num2 = Mathf.Clamp(1f - Grenade.m_fuseTime / Grenade.m_startFuseTime, 0f, 1f);
num2 = Mathf.Pow(num2, 2f);
if (Grenade.m_fuse_tick <= 0f)
{
Grenade.m_fuse_tick = Mathf.Lerp(Grenade.m_fuse_StartRefire, Grenade.m_fuse_EndRefire, num2);
float num3 = Mathf.Lerp(PitchStart, PitchEnd, num2);
SM.PlayCoreSoundOverrides((FVRPooledAudioType)0, Grenade.AudEvent_FusePulse, ((FVRInteractiveObject)Grenade).Transform.position, new Vector2(1f, 1f), new Vector2(num3, num3));
Grenade.FusePSystem.Emit(2);
}
else
{
PinnedGrenade grenade = Grenade;
grenade.m_fuse_tick -= Time.deltaTime;
}
}
}
if (!UseBetterVarTimeFuse)
{
return;
}
if ((Object)(object)((FVRInteractiveObject)Grenade).m_hand != (Object)null && ((((FVRInteractiveObject)Grenade).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Grenade).m_hand.Input.BYButtonDown) || (((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadDown && ((Vector2)(ref ((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes, Vector2.up) <= 45f)))
{
if (FuzeTimeIndex < FuzeTimes.Length - 1)
{
FuzeTimeIndex++;
}
else
{
FuzeTimeIndex = 0;
}
}
Grenade.DefaultFuse.x = FuzeTimes[FuzeTimeIndex];
Grenade.DefaultFuse.y = FuzeTimes[FuzeTimeIndex];
if (!Grenade.m_isLeverReleased)
{
float num4 = FuzeTimes[FuzeTimeIndex];
Grenade.DefaultFuse.x = num4;
Grenade.DefaultFuse.y = num4;
Grenade.m_startFuseTime = num4;
Grenade.m_fuseTime = num4;
Text.text = num4.ToString("F1") + "s";
}
}
}
}
namespace BitWizrd.GrenadeMod
{
public class GrenadeMod : FVRPhysicalObject
{
[Header("Grenade Settings")]
public GameObject grenadeGameObject;
public PinnedGrenadeRing pinnedGrenadeRing;
public Rigidbody grenadeRigidbody;
public bool activateLeverOnPinPull = false;
[Header("Sticky Grenade Settings")]
public bool isStickyGrenade = true;
public Collider stickyCollider;
public float stickingDistance = 0.1f;
public LayerMask stickyLayers;
public float embeddingDistance = 0.02f;
public bool playStickSoundForRigidbodiesOnly = true;
public AudioSource stickSoundSource;
public AudioClip[] stickSounds;
public float minimumStickVelocity = 2f;
public float regrabActivationDelay = 0.5f;
public float massWhileStuck = 10f;
[Header("Grenade Cooking Settings")]
public GameObject pinPullEffectPrefab;
public AudioSource cookingAudioSource;
public AudioClip[] cookingClips;
public float cookingSoundDelay = 1f;
[Header("Grenade Fast Throw Settings")]
public AudioSource fastThrowAudioSource;
public AudioClip[] fastThrowClips;
public float fastThrowVelocityThreshold = 10f;
public float releaseWindow = 0.5f;
private PinnedGrenade grenade;
private Collider grenadeCollider;
private bool hasPlayedFastThrowSound = false;
private bool isPinPulled = false;
private bool isHeld = false;
private bool wasHeld = false;
private bool pinPulledChecked = false;
private bool shouldCheckVelocity = false;
private bool hasReleasedLever = false;
private bool isSticking = false;
private bool canStick = false;
private float timeSinceRelease = 0f;
private GameObject parentObject;
private Vector3 savedPosition;
private Quaternion savedRotation;
private Vector3 savedScale;
private FVRInteractiveObject interactiveObject;
private bool isCookingCoroutineRunning = false;
private void Start()
{
interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
}
public override void FVRUpdate()
{
((FVRPhysicalObject)this).FVRUpdate();
if ((Object)(object)grenadeGameObject == (Object)null)
{
return;
}
grenade = grenadeGameObject.GetComponent<PinnedGrenade>();
if ((Object)(object)grenade == (Object)null)
{
return;
}
FVRPhysicalObject component = grenadeGameObject.GetComponent<FVRPhysicalObject>();
if ((Object)(object)component == (Object)null)
{
return;
}
grenadeCollider = grenadeGameObject.GetComponent<Collider>();
if ((Object)(object)grenadeCollider == (Object)null)
{
return;
}
isHeld = ((FVRInteractiveObject)component).IsHeld;
if ((Object)(object)pinnedGrenadeRing != (Object)null)
{
isPinPulled = pinnedGrenadeRing.HasPinDetached();
if (!pinPulledChecked && isPinPulled)
{
pinPulledChecked = true;
shouldCheckVelocity = true;
if (isStickyGrenade)
{
EnableStickyCollider();
}
if ((Object)(object)pinPullEffectPrefab != (Object)null)
{
pinPullEffectPrefab.SetActive(true);
}
}
if (!wasHeld && isHeld)
{
hasPlayedFastThrowSound = false;
timeSinceRelease = 0f;
if (isPinPulled)
{
EnableStickyCollider();
}
shouldCheckVelocity = isPinPulled;
wasHeld = true;
canStick = true;
isSticking = false;
FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component2 != (Object)null)
{
Object.Destroy((Object)(object)component2);
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
}
else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
{
GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
((Component)this).transform.SetParent((Transform)null, true);
Object.Destroy((Object)(object)gameObject);
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
}
if (isStickyGrenade)
{
DisableStickyColliderTemporarily();
}
}
if (wasHeld && !isHeld)
{
isSticking = false;
wasHeld = false;
}
}
if (isPinPulled || !isHeld)
{
DisableMeleeDamage(component);
}
else
{
EnableMeleeDamage(component);
}
if (isPinPulled && !cookingAudioSource.isPlaying && cookingClips.Length > 0 && !isCookingCoroutineRunning)
{
if (cookingSoundDelay == 0f)
{
PlayCookingSoundImmediately();
}
else
{
((MonoBehaviour)this).StartCoroutine(HandleCookingSoundDelay());
}
}
if (isPinPulled && (Object)(object)pinPullEffectPrefab != (Object)null)
{
pinPullEffectPrefab.SetActive(true);
}
if (isPinPulled && activateLeverOnPinPull && !hasReleasedLever)
{
grenade.ReleaseLever();
hasReleasedLever = true;
}
}
public override void FVRFixedUpdate()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRFixedUpdate();
if (shouldCheckVelocity && isHeld)
{
Vector3 velocity = grenadeRigidbody.velocity;
if (((Vector3)(ref velocity)).magnitude >= minimumStickVelocity)
{
canStick = true;
}
else
{
canStick = false;
}
}
if (!shouldCheckVelocity || isHeld)
{
return;
}
timeSinceRelease += Time.fixedDeltaTime;
if (timeSinceRelease <= releaseWindow)
{
Vector3 velocity2 = grenadeRigidbody.velocity;
if (((Vector3)(ref velocity2)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound)
{
PlayFastThrowSound();
}
}
else
{
shouldCheckVelocity = false;
}
}
private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
{
if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
{
physicalObject.MP.IsMeleeWeapon = false;
}
}
private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
{
if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
{
physicalObject.MP.IsMeleeWeapon = true;
}
}
private void PlayFastThrowSound()
{
if (fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null)
{
AudioClip val = fastThrowClips[Random.Range(0, fastThrowClips.Length)];
fastThrowAudioSource.PlayOneShot(val);
}
hasPlayedFastThrowSound = true;
}
private void OnCollisionEnter(Collision collision)
{
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
if (!isPinPulled || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
{
return;
}
ContactPoint[] contacts = collision.contacts;
for (int i = 0; i < contacts.Length; i++)
{
ContactPoint contact = contacts[i];
if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
{
continue;
}
if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
{
break;
}
isSticking = true;
StickToSurface(collision, contact);
PlayStickingSound(collision);
parentObject = collision.gameObject;
if ((Object)(object)parentObject != (Object)null)
{
DestroyNotifier destroyNotifier = parentObject.GetComponent<DestroyNotifier>();
if ((Object)(object)destroyNotifier == (Object)null)
{
destroyNotifier = parentObject.AddComponent<DestroyNotifier>();
}
destroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
}
break;
}
}
private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = stickyCollider.ClosestPoint(contactPoint);
float num = Vector3.Distance(contactPoint, val);
return num < stickingDistance;
}
private void StickToSurface(Collision collision, ContactPoint contact)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Expected O, but got Unknown
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)stickyCollider == (Object)null)
{
return;
}
if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
{
interactiveObject.ForceBreakInteraction();
}
savedPosition = ((Component)this).transform.position;
savedRotation = ((Component)this).transform.rotation;
Vector3 lossyScale = ((Component)this).transform.lossyScale;
Rigidbody rigidbody = collision.rigidbody;
Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
if ((Object)(object)rigidbody != (Object)null)
{
((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
((Joint)val2).connectedBody = rigidbody;
((Joint)val2).breakForce = float.MaxValue;
((Joint)val2).breakTorque = float.MaxValue;
grenadeRigidbody.useGravity = false;
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
grenadeRigidbody.mass = massWhileStuck;
SetCollidersToLayer(stickyCollider, "NoCol");
}
else
{
GameObject val3 = new GameObject("DummyParent");
val3.transform.position = ((ContactPoint)(ref contact)).point;
val3.transform.rotation = collision.transform.rotation;
grenadeRigidbody.isKinematic = true;
val3.transform.SetParent(collision.transform, true);
((Component)this).transform.SetParent(val3.transform, false);
((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
((Component)this).transform.rotation = savedRotation;
}
}
private void EnableStickyCollider()
{
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = true;
}
}
private void DisableStickyColliderTemporarily()
{
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = false;
}
((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
}
private IEnumerator ReenableStickyColliderAfterDelay()
{
yield return (object)new WaitForSeconds(regrabActivationDelay);
EnableStickyCollider();
}
private void PlayStickingSound(Collision collision)
{
if ((Object)(object)stickSoundSource != (Object)null && stickSounds.Length > 0 && ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly))
{
int num = Random.Range(0, stickSounds.Length);
stickSoundSource.clip = stickSounds[num];
stickSoundSource.Play();
}
}
private void OnDestroyUnstickGrenade()
{
if ((Object)(object)this == (Object)null)
{
return;
}
if ((Object)(object)parentObject != (Object)null)
{
DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>();
if ((Object)(object)component != (Object)null)
{
component.OnDestroyed -= OnDestroyUnstickGrenade;
}
parentObject = null;
}
FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component2 != (Object)null)
{
Object.Destroy((Object)(object)component2);
}
else if ((Object)(object)((Component)this).transform.parent != (Object)null)
{
((Component)this).transform.SetParent((Transform)null);
}
if ((Object)(object)grenadeRigidbody != (Object)null)
{
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
}
isSticking = false;
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = false;
}
canStick = false;
}
private void SetCollidersToLayer(Collider collider, string layer)
{
((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
}
private IEnumerator HandleCookingSoundDelay()
{
isCookingCoroutineRunning = true;
if (cookingSoundDelay > 0f)
{
yield return (object)new WaitForSeconds(cookingSoundDelay);
}
if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
{
int num = Random.Range(0, cookingClips.Length);
cookingAudioSource.clip = cookingClips[num];
cookingAudioSource.Play();
}
isCookingCoroutineRunning = false;
}
private void PlayCookingSoundImmediately()
{
if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
{
int num = Random.Range(0, cookingClips.Length);
cookingAudioSource.clip = cookingClips[num];
cookingAudioSource.Play();
}
}
private void OnDestroy()
{
if ((Object)(object)parentObject != (Object)null)
{
DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>();
if ((Object)(object)component != (Object)null)
{
component.OnDestroyed -= OnDestroyUnstickGrenade;
}
}
}
}
public class DestroyNotifier : MonoBehaviour
{
public delegate void DestroyedAction();
public event DestroyedAction OnDestroyed;
private void OnDestroy()
{
if (this.OnDestroyed != null)
{
this.OnDestroyed();
}
}
}
}
namespace ShermanJumbo
{
public class GrenadeParticlesIfArmed : MonoBehaviour
{
public PinnedGrenade Grenade;
public ParticleSystem[] Particles;
public AudioSource ArmedSounds;
public bool ReleaseLeverOnPinPull = true;
private bool m_hasReleasedLever = false;
private bool m_hasArmed = false;
private bool m_hasExploded = false;
private void Start()
{
StopParticles();
ArmedSounds.Stop();
}
private void Update()
{
if ((Object)(object)Grenade == (Object)null || Particles == null || (Object)(object)ArmedSounds == (Object)null)
{
return;
}
bool isPinPulled = Grenade.m_isPinPulled;
bool isLeverReleased = Grenade.m_isLeverReleased;
bool hasSploded = Grenade.m_hasSploded;
if (ReleaseLeverOnPinPull && isPinPulled && !m_hasReleasedLever)
{
m_hasReleasedLever = true;
Grenade.ReleaseLever();
}
if (isLeverReleased && !m_hasArmed)
{
m_hasArmed = true;
PlayParticles();
if (!ArmedSounds.isPlaying)
{
ArmedSounds.Play();
}
}
if (hasSploded && !m_hasExploded)
{
m_hasExploded = true;
StopParticles();
if (ArmedSounds.isPlaying)
{
ArmedSounds.Stop();
}
}
}
private void PlayParticles()
{
if (Particles == null)
{
return;
}
ParticleSystem[] particles = Particles;
foreach (ParticleSystem val in particles)
{
if ((Object)(object)val != (Object)null && !val.isPlaying)
{
val.Play();
}
}
}
private void StopParticles()
{
if (Particles == null)
{
return;
}
ParticleSystem[] particles = Particles;
foreach (ParticleSystem val in particles)
{
if ((Object)(object)val != (Object)null && val.isPlaying)
{
val.Stop();
}
}
}
}
public class GrenadeTouchpadArm : MonoBehaviour
{
public PinnedGrenade Grenade;
private FVRViveHand Hand;
private void Update()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
Hand = ((FVRInteractiveObject)Grenade).m_hand;
if ((Object)(object)Hand == (Object)null)
{
return;
}
Vector2 touchpadAxes = Hand.Input.TouchpadAxes;
if ((!Hand.IsInStreamlinedMode || !Hand.Input.AXButtonPressed) && (!Hand.Input.TouchpadPressed || !(((Vector2)(ref touchpadAxes)).magnitude > 0.2f) || !(Vector2.Angle(touchpadAxes, Vector2.down) <= 45f)))
{
return;
}
foreach (PinnedGrenadeRing ring in Grenade.m_rings)
{
ring.PopOutRoutine();
}
Grenade.ReleaseLever();
}
}
public class LAPD2019LaserMaxDistance : MonoBehaviour
{
public GameObject BeamHitPoint;
public Transform Aperture;
public LayerMask LM;
private RaycastHit m_hit;
private bool m_isOn;
public bool UsesAutoOnOff;
public FVRPhysicalObject PO;
public Transform Muzzle;
public float MaxDistance = 1000f;
public void TurnOn()
{
m_isOn = true;
}
public void TurnOff()
{
m_isOn = false;
}
private void Update()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
if (UsesAutoOnOff)
{
if (((FVRInteractiveObject)PO).IsHeld)
{
TurnOn();
}
else
{
TurnOff();
}
}
if (m_isOn)
{
if ((Object)(object)Muzzle != (Object)null)
{
((Component)Aperture).transform.LookAt(Muzzle.position + Muzzle.forward * 25f);
((Component)Aperture).transform.localEulerAngles = new Vector3(((Component)Aperture).transform.localEulerAngles.x, 0f, 0f);
}
if (!BeamHitPoint.activeSelf)
{
BeamHitPoint.SetActive(true);
}
Vector3 position = Aperture.position + Aperture.forward * MaxDistance;
float num = MaxDistance;
if (Physics.Raycast(Aperture.position, Aperture.forward, ref m_hit, MaxDistance, LayerMask.op_Implicit(LM), (QueryTriggerInteraction)1))
{
position = ((RaycastHit)(ref m_hit)).point;
num = ((RaycastHit)(ref m_hit)).distance;
}
float num2 = num * 0.01f;
float num3 = Mathf.Lerp(0.01f, 0.2f, num2);
BeamHitPoint.transform.position = position;
BeamHitPoint.transform.localScale = new Vector3(num3, num3, num3);
}
else if (BeamHitPoint.activeSelf)
{
BeamHitPoint.SetActive(false);
}
}
}
public class LAPDLaserAsAttachment : MonoBehaviour
{
public LAPD2019Laser Laser;
private void Awake()
{
Laser.m_isOn = true;
}
}
public class LaserWeaponOverheatFix : MonoBehaviour
{
public LaserWeapon Weapon;
public ParticleSystem OverheatPFX;
public ParticleSystem[] WarningParticles;
public float MaxEmission = 30f;
public float WarningFraction = 0.4f;
public AudioSource WarningSounds;
public float MaxSoundVolume = 0.5f;
public float MinPitch = 1f;
public float MaxPitch = 1.5f;
public bool UsesHinge = false;
protected bool waitingToEject = false;
public SimpleHinge Hinge;
private void Start()
{
ParticleSystem[] warningParticles = WarningParticles;
foreach (ParticleSystem val in warningParticles)
{
if (val.isPlaying)
{
val.Stop();
}
}
if ((Object)(object)WarningSounds != (Object)null)
{
WarningSounds.volume = 0f;
if (!WarningSounds.isPlaying)
{
WarningSounds.Play();
}
}
if (UsesHinge)
{
Hinge.Unlatch();
}
}
private void Update()
{
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Invalid comparison between Unknown and I4
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmMagazine magazine = ((FVRFireArm)Weapon).Magazine;
LaserWeaponPowerCell val = (LaserWeaponPowerCell)(object)((magazine is LaserWeaponPowerCell) ? magazine : null);
if ((Object)(object)val == (Object)null)
{
StopAllWarningPFX();
if ((Object)(object)WarningSounds != (Object)null)
{
WarningSounds.volume = 0f;
}
if (UsesHinge)
{
Hinge.Unlatch();
}
return;
}
if (UsesHinge && val.CanPassivelyRegenerate)
{
Hinge.Latch();
}
if (((FVRFireArmMagazine)val).FuelAmountLeft <= 0.3f)
{
if (!UsesHinge)
{
((FVRFireArm)Weapon).PlayAudioAsHandling(Weapon.AudEvent_Overheat, ((Component)this).transform.position);
((FVRFireArm)Weapon).PlayAudioAsHandling(Weapon.AudEvent_End[0], ((Component)this).transform.position);
val.CanPassivelyRegenerate = false;
((FVRFireArm)Weapon).EjectMag(false);
OverheatPFX.Emit(15);
Weapon.PSys_Disengage.Emit(20);
}
if (UsesHinge && !waitingToEject)
{
val.CanPassivelyRegenerate = false;
((FVRFireArm)Weapon).PlayAudioAsHandling(Weapon.AudEvent_Overheat, ((Component)this).transform.position);
((FVRFireArm)Weapon).PlayAudioAsHandling(Weapon.AudEvent_End[0], ((Component)this).transform.position);
Hinge.Unlatch();
waitingToEject = true;
OverheatPFX.Emit(15);
Weapon.PSys_Disengage.Emit(20);
}
}
if (UsesHinge && waitingToEject && (int)Hinge.m_hingeState == 2)
{
((FVRFireArm)Weapon).EjectMag(false);
waitingToEject = false;
}
if (((FVRFireArmMagazine)val).FuelAmountLeft < val.MaximumEnergyCapacity * WarningFraction)
{
float num = ((FVRFireArmMagazine)val).FuelAmountLeft / val.MaximumEnergyCapacity;
ParticleSystem[] warningParticles = WarningParticles;
foreach (ParticleSystem val2 in warningParticles)
{
if (!val2.isPlaying)
{
val2.Play();
}
EmissionModule emission = val2.emission;
float num2 = MaxEmission - MaxEmission * (num / WarningFraction);
((EmissionModule)(ref emission)).rateOverTime = MinMaxCurve.op_Implicit(num2);
}
if ((Object)(object)WarningSounds != (Object)null)
{
WarningSounds.volume = MaxSoundVolume - MaxSoundVolume * (num / WarningFraction);
float num3 = Mathf.Clamp01(num / WarningFraction);
WarningSounds.pitch = Mathf.Lerp(MaxPitch, MinPitch, num3);
}
}
else
{
StopAllWarningPFX();
if ((Object)(object)WarningSounds != (Object)null)
{
WarningSounds.volume = 0f;
}
}
}
private void StopAllWarningPFX()
{
ParticleSystem[] warningParticles = WarningParticles;
foreach (ParticleSystem val in warningParticles)
{
if (val.isPlaying)
{
val.Stop();
}
}
}
}
}
public class LaserWeaponPowerCellChargeBar : MonoBehaviour
{
public LaserWeaponPowerCell Cell;
public Transform BarCover;
public float BarCoverYScaleMax;
private void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
Vector3 localScale = BarCover.localScale;
float fuelAmountLeft = ((FVRFireArmMagazine)Cell).FuelAmountLeft;
float num = 1f - fuelAmountLeft / Cell.MaximumEnergyCapacity;
localScale.y = 1f - num * BarCoverYScaleMax;
BarCover.localScale = localScale;
FVRFireArm fireArm = ((FVRFireArmMagazine)Cell).FireArm;
LaserWeapon val = (LaserWeapon)(object)((fireArm is LaserWeapon) ? fireArm : null);
if (((FVRFireArmMagazine)Cell).FuelAmountLeft > 0.3f)
{
if ((Object)(object)val == (Object)null)
{
Cell.CanPassivelyRegenerate = true;
return;
}
FVRViveHand hand = ((FVRInteractiveObject)val).m_hand;
if ((Object)(object)hand == (Object)null)
{
Cell.CanPassivelyRegenerate = true;
}
else if (hand.Input.TriggerFloat >= val.TriggerFiringThreshold)
{
Cell.CanPassivelyRegenerate = false;
}
else
{
Cell.CanPassivelyRegenerate = true;
}
}
else
{
Cell.CanPassivelyRegenerate = false;
}
}
}
namespace DigitalRuby.LightningBolt
{
public enum LightningBoltAnimationMode
{
None,
Random,
Loop,
PingPong
}
[RequireComponent(typeof(LineRenderer))]
public class LightningBoltScript : MonoBehaviour
{
[Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")]
public GameObject StartObject;
[Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")]
public Vector3 StartPosition;
[Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")]
public GameObject EndObject;
[Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")]
public Vector3 EndPosition;
[Range(0f, 8f)]
[Tooltip("How manu generations? Higher numbers create more line segments.")]
public int Generations = 6;
[Range(0.01f, 1f)]
[Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")]
public float Duration = 0.05f;
private float timer;
[Range(0f, 1f)]
[Tooltip("How chaotic should the lightning be? (0-1)")]
public float ChaosFactor = 0.15f;
[Tooltip("In manual mode, the trigger method must be called to create a bolt")]
public bool ManualMode;
[Range(1f, 64f)]
[Tooltip("The number of rows in the texture. Used for animation.")]
public int Rows = 1;
[Range(1f, 64f)]
[Tooltip("The number of columns in the texture. Used for animation.")]
public int Columns = 1;
[Tooltip("The animation mode for the lightning")]
public LightningBoltAnimationMode AnimationMode = LightningBoltAnimationMode.PingPong;
[NonSerialized]
[HideInInspector]
public Random RandomGenerator = new Random();
private LineRenderer lineRenderer;
private List<KeyValuePair<Vector3, Vector3>> segments = new List<KeyValuePair<Vector3, Vector3>>();
private int startIndex;
private Vector2 size;
private Vector2[] offsets;
private int animationOffsetIndex;
private int animationPingPongDirection = 1;
private bool orthographic;
private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
if (directionNormalized == Vector3.zero)
{
side = Vector3.right;
return;
}
float x = directionNormalized.x;
float y = directionNormalized.y;
float z = directionNormalized.z;
float num = Mathf.Abs(x);
float num2 = Mathf.Abs(y);
float num3 = Mathf.Abs(z);
float num4;
float num5;
float num6;
if (num >= num2 && num2 >= num3)
{
num4 = 1f;
num5 = 1f;
num6 = (0f - (y * num4 + z * num5)) / x;
}
else if (num2 >= num3)
{
num6 = 1f;
num5 = 1f;
num4 = (0f - (x * num6 + z * num5)) / y;
}
else
{
num6 = 1f;
num4 = 1f;
num5 = (0f - (x * num6 + y * num4)) / z;
}
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(num6, num4, num5);
side = ((Vector3)(ref val)).normalized;
}
private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
if (generation < 0 || generation > 8)
{
return;
}
if (orthographic)
{
start.z = (end.z = Mathf.Min(start.z, end.z));
}
segments.Add(new KeyValuePair<Vector3, Vector3>(start, end));
if (generation == 0)
{
return;
}
if (offsetAmount <= 0f)
{
Vector3 val = end - start;
offsetAmount = ((Vector3)(ref val)).magnitude * ChaosFactor;
}
while (generation-- > 0)
{
int num = startIndex;
startIndex = segments.Count;
for (int i = num; i < startIndex; i++)
{
start = segments[i].Key;
end = segments[i].Value;
Vector3 val2 = (start + end) * 0.5f;
RandomVector(ref start, ref end, offsetAmount, out var result);
val2 += result;
segments.Add(new KeyValuePair<Vector3, Vector3>(start, val2));
segments.Add(new KeyValuePair<Vector3, Vector3>(val2, end));
}
offsetAmount *= 0.5f;
}
}
public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result)
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
if (orthographic)
{
Vector3 val = end - start;
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(0f - normalized.y, normalized.x, normalized.z);
float num = (float)RandomGenerator.NextDouble() * offsetAmount * 2f - offsetAmount;
result = val2 * num;
}
else
{
Vector3 val3 = end - start;
Vector3 directionNormalized = ((Vector3)(ref val3)).normalized;
GetPerpendicularVector(ref directionNormalized, out var side);
float num2 = ((float)RandomGenerator.NextDouble() + 0.1f) * offsetAmount;
float num3 = (float)RandomGenerator.NextDouble() * 360f;
result = Quaternion.AngleAxis(num3, directionNormalized) * side * num2;
}
}
private void SelectOffsetFromAnimationMode()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
if (AnimationMode == LightningBoltAnimationMode.None)
{
((Renderer)lineRenderer).material.mainTextureOffset = offsets[0];
return;
}
int num;
if (AnimationMode == LightningBoltAnimationMode.PingPong)
{
num = animationOffsetIndex;
animationOffsetIndex += animationPingPongDirection;
if (animationOffsetIndex >= offsets.Length)
{
animationOffsetIndex = offsets.Length - 2;
animationPingPongDirection = -1;
}
else if (animationOffsetIndex < 0)
{
animationOffsetIndex = 1;
animationPingPongDirection = 1;
}
}
else if (AnimationMode == LightningBoltAnimationMode.Loop)
{
num = animationOffsetIndex++;
if (animationOffsetIndex >= offsets.Length)
{
animationOffsetIndex = 0;
}
}
else
{
num = RandomGenerator.Next(0, offsets.Length);
}
if (num >= 0 && num < offsets.Length)
{
((Renderer)lineRenderer).material.mainTextureOffset = offsets[num];
}
else
{
((Renderer)lineRenderer).material.mainTextureOffset = offsets[0];
}
}
private void UpdateLineRenderer()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
int num = segments.Count - startIndex + 1;
lineRenderer.positionCount = num;
if (num >= 1)
{
int num2 = 0;
lineRenderer.SetPosition(num2++, segments[startIndex].Key);
for (int i = startIndex; i < segments.Count; i++)
{
lineRenderer.SetPosition(num2++, segments[i].Value);
}
segments.Clear();
SelectOffsetFromAnimationMode();
}
}
private void Start()
{
orthographic = (Object)(object)Camera.main != (Object)null && Camera.main.orthographic;
lineRenderer = ((Component)this).GetComponent<LineRenderer>();
lineRenderer.positionCount = 0;
UpdateFromMaterialChange();
}
private void Update()
{
orthographic = (Object)(object)Camera.main != (Object)null && Camera.main.orthographic;
if (timer <= 0f)
{
if (ManualMode)
{
timer = Duration;
lineRenderer.positionCount = 0;
}
else
{
Trigger();
}
}
timer -= Time.deltaTime;
}
public void Trigger()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
timer = Duration + Mathf.Min(0f, timer);
Vector3 start = ((!((Object)(object)StartObject == (Object)null)) ? (StartObject.transform.position + StartPosition) : StartPosition);
Vector3 end = ((!((Object)(object)EndObject == (Object)null)) ? (EndObject.transform.position + EndPosition) : EndPosition);
startIndex = 0;
GenerateLightningBolt(start, end, Generations, Generations, 0f);
UpdateLineRenderer();
}
public void UpdateFromMaterialChange()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
size = new Vector2(1f / (float)Columns, 1f / (float)Rows);
((Renderer)lineRenderer).material.mainTextureScale = size;
offsets = (Vector2[])(object)new Vector2[Rows * Columns];
for (int i = 0; i < Rows; i++)
{
for (int j = 0; j < Columns; j++)
{
ref Vector2 reference = ref offsets[j + i * Columns];
reference = new Vector2((float)j / (float)Columns, (float)i / (float)Rows);
}
}
}
}
}
namespace ShermanJumbo
{
public class LightningBoltOnFire : MonoBehaviour
{
public FVRFireArm FireArm;
public LightningBoltScript LightningBolt;
public void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
}
public void OnDestroy()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
}
private void ShotFired(FVRFireArm firearm)
{
if ((Object)(object)firearm == (Object)(object)FireArm)
{
LightningBolt.Trigger();
}
}
}
public class MagazineDeleteIfEmpty : MonoBehaviour
{
public FVRFireArmMagazine Magazine;
private void Update()
{
if (!((Object)(object)Magazine.FireArm == (Object)null) && !Magazine.HasARound())
{
FVRFireArmMagazine magazine = Magazine;
Magazine.FireArm.EjectMag(false);
Object.Destroy((Object)(object)((Component)magazine).gameObject);
}
}
}
}
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace ShermanJumbo.Helldivers_Beam_Guns
{
[BepInPlugin("ShermanJumbo.Helldivers_Beam_Guns", "Helldivers_Beam_Guns", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Helldivers_Beam_GunsPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "ShermanJumbo.Helldivers_Beam_Guns");
OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Helldivers_Beam_Guns", "", "", "shermanjumbo_helldiversbeamguns", "");
}
}
}
namespace ShermanJumbo
{
public class MinigunExtraBarrelVisual : MonoBehaviour
{
public Minigun Minigun;
public Transform Barrel;
private void Update()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Barrel.localEulerAngles = new Vector3(0f, 0f, Minigun.m_foreRot);
}
}
}
public class MinigunMultipleMuzzles : MonoBehaviour
{
public Minigun Minigun;
private int CurrentRoundCount;
private int PreviousRoundCount;
public Transform[] Muzzles;
private int MuzzleIndex;
private v