
SideloaderMint
Updated version of Sideloader with new featuresDetails
1.2.2
- Sub-addon directory names now have less strict validation — allowed characters are now:
a-z,A-Z,0-9,_,.,,,(, and).
1.2.1
Additions
- If you uninstall an addon, all of it's associated settings will now be removed from the config file upon launching the game.
- This behaviour is enabled by default, but can be disabled in the config file.
1.2.0
Additions
- Added ability to disable addons and set addon priorities via the config file.
- If a mod author bundles several addons in one Thunderstore mod, you can configure them individually.
- Addon priorities determine their load order in case of conflicts.
- You must launch the game to have your installed addons appear in the config file.
Changes for addon developers
- Added optional
priorityparameter to addon manifests, which can be used to specify the default priority value in an addon's config.- The parameter takes values between
-20and20. - If the parameter is not specified, default addon priority of
0will be used.
- The parameter takes values between
- Stricter validation for sub-addon directory names — allowed characters are now
a-z,A-Z,0-9, and_.
1.1.1
Fixes
- Fixed filepath not being logged in the console when a file could not be loaded from an addon.
1.1.0
Additions for addon developers
- Added new target sub-segments for bolt-related events in GunAudioSet and GunSound replacements, which can be used to scope them to only trigger in specific circumstances:
AfterShot(forBoltSlideForward) — triggers only after a firearm shot.AfterManualCharge(forBoltSlideForward) — triggers only after a player's manual interaction with the firearm bolt.AfterHKSlap(forBoltSlideForward:AfterManualChargeandHandleForward) — triggers only after a bolt handle HK-slap.- These are meant to serve as a better alternative to using the vanilla
BoltReleaseevent, which is very unreliable. - See the wiki for further explanations on how to use these.
- Added support for
"_mute"as a valid value for thepathparameter in AudioClip, GunAudioSet, and GunSound replacements. Using"_mute"will silence the target sound, which means you no longer need a dedicated .wav file for that in your addons. Requires ManifestRevision"2".
Other changes
- Names of addons that are being loaded by SideloaderMint are now printed to the console when launching the game.
1.0.0
Initial release