

To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects
Options Panel > Simulation Settings > "Light" Player Hit Effects
My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.
Thank you for reading!
Within this pack are three PlayerBodies, the prestige unlocks of Blackout -- Ranger, Airborne, and SEAL!
Frogman and Battle Hardened were also gonna be worked on, but... Man, BO4 Xmaterials and Ximages are such a pain to sort through.
Kudos to Cityrobo, the Bulk Material/Alloy Packer was the only crutch I had dealing with this massive entanglement of textures and materials, it was even worse than the Rebooted MW series and their textures/materials.
That being said, generic grunt models from the superior COD BR, it had to be done. SEAL being a higher quality variant of the BO2 classic SEAL character, it's a great collection for military sims and related cinematics... Or so I hope!
A few days ago I was experimenting with hand renderers just for the lolz, and I didn't like how H3MP handled "hand view only" mode. Outright hiding the rest of the meshes and leaving only head and hands, it looked ugly in third person. I also didn't like how difficult it was getting stuff from the quickbelt with big chest rigs in the way of my view. Combine two problems and solve them both with one solution, this is the COD Viewpoint update.
Taking key notes with how Contractor$ handles their viewmodels, hands, arms, and sometimes minimalized chests (inner wear) are in the hand renderer input while everything else is in the head renderer section. You will no longer see your body in first person, but don't fret, you'll still be able to see it in third person, whether using HD Spectator Cameras, 3rd Person Views, Catcher Cams (click your right thigh!), or by any other means to manipulate H3VR cameras. Best part, this viewpoint works no matter if you spawn the body through H3MP's menu or through the item spawner, so make the most of it, movie makers! This widespread update is here to help give further variety to a vast selection of COD based PlayerBodies, and you'll be sure to find a favorite style if you give them all another go!
Note - COD Viewpoint will only be available for COD playerbodies. Anime/Misc PlayerBodies have not been mesh-split to accomodate this viewpoint style, and to do so would mean to remake the PB from scratch. Future anime/misc PBs will continue to not support this viewpoint style. AAA title based PBs will be considered depending on the detail of the meshes.
If you don't like this Viewpoint update for whatever reason, feel free to downgrade to the previous version. This method is how future COD PBs will be supported, for maximized convenience sake.
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
These assets came from Call of Duty - Black Ops 4
Special thanks to Kirloper for the library of assets!
Thank you Jerry for the PlayerBody template!
Thanks Cityrobo for the compatible DynamicBones unitypackage, and especially the bulk alloy material maker!
V1.0.2 -- So, reaching 60+ PBs and pushing the limits, I did manage to hit an all-time high annoyance with the PB menu of H3MP. Loading characters one at a time to reach the character you want, it takes a looooot of time from me. Having to load up these PBs in short succession has also resulted in crashing, too.
So, before I look into MAKING MORE PLAYERBODIES with this barebones system, I'm looking into a subroute to finding them.
The custom catecory is in Tools/Toys, like the Nerf Blasters were. I will test these PBs to see if they appear fine, and if there are any issues with them.
If everything goes well... Then I'll update all the PBs with this system. Looking forward to that, totally.
V1.0.3 -- New test, OID has been fixed up for these three, so I'll see if that'll let the PBs despawn or not with the clean up wristmenu item. Knowing my luck, probs not lol
V1.0.4 -- Should be the final update. Adding FVR Object components to the PBs to allow the wristmenu despawner to work with them ("delete all spawnable"). Gonna update all the PBs with these specific changes now.
Highly recommend to get Andrew's toolbox unlock mod, to have access to the spawner at all times and be able to switch PBs mid-game with the toolbox's item spawner! All these changes should allow for easier movie making for those who like making YouTube videos with them.