

Two paintball themed competition PBs that were made during the freelance PB tutorial I did for H3VR Homebrew. I had intended on releasing these with the Nerf Blasters because they fit the bill for Competitive Nerfing... However, I missed the deadline, so here they are a little later!
They came out great and they don't have too much mesh / mats compared to the usual COD PB so I think it could really work in an H3MP PVP environment. However, I won't be able to experience such a thing since I can't play H3 as much as I used to, let alone H3MP.
So, enjoy it in my stead, whomever finds utility in this pack.
A few days ago I was experimenting with hand renderers just for the lolz, and I didn't like how H3MP handled "hand view only" mode. Outright hiding the rest of the meshes and leaving only head and hands, it looked ugly in third person. I also didn't like how difficult it was getting stuff from the quickbelt with big chest rigs in the way of my view. Combine two problems and solve them both with one solution, this is the COD Viewpoint update.
Taking key notes with how Contractor$ handles their viewmodels, hands, arms, and sometimes minimalized chests (inner wear) are in the hand renderer input while everything else is in the head renderer section. You will no longer see your body in first person, but don't fret, you'll still be able to see it in third person, whether using HD Spectator Cameras, 3rd Person Views, Catcher Cams (click your right thigh!), or by any other means to manipulate H3VR cameras. Best part, this viewpoint works no matter if you spawn the body through H3MP's menu or through the item spawner, so make the most of it, movie makers! This widespread update is here to help give further variety to a vast selection of COD based PlayerBodies, and you'll be sure to find a favorite style if you give them all another go!
Note - COD Viewpoint will only be available for COD playerbodies. Anime/Misc PlayerBodies have not been mesh-split to accomodate this viewpoint style, and to do so would mean to remake the PB from scratch. Future anime/misc PBs will continue to not support this viewpoint style. AAA title based PBs will be considered depending on the detail of the meshes.
If you don't like this Viewpoint update for whatever reason, feel free to downgrade to the previous version. This method is how future COD PBs will be supported, for maximized convenience sake.
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Assets are sourced from MWIII, all thanks to Kirloper's Repo! Thank you thank youuu!
V1.0.1 -- C in the manifest, reeeeee
V1.0.2 -- The Red PB, it's head and neck was a little too back. This update pushes it a little forward
V1.1.0 -- COD Viewpoint update, and I FOOKING REMBER TO UPDATE DESCRIPTION WHERE THE FUCK IS THE MANIFEST/README EDITOR ON THUNDERSTORE REEEEE