using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace Storymods.MF_Laughter_SB
{
[BepInPlugin("Storymods.MF_Laughter_SB", "MF_Laughter_SB", "1.0.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class MF_Laughter_SBPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.MF_Laughter_SB");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "mf_laughter_stock_project"));
}
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int i = 0; i < list.Count; i++)
{
list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = x - positions[i];
return ((Vector3)(ref val2)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int j = 0; j < list2.Count; j++)
{
Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result2;
if (y != x)
{
Vector3 val = y - x;
result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result2 = 0;
}
return (byte)result2 != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != 0) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
Bounds result2 = default(Bounds);
((Bounds)(ref result2))..ctor(val, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
((Bounds)(ref result2)).Encapsulate(points[i]);
}
return result2;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Vector3[] array = (Vector3[])(object)new Vector3[6];
Transform transform = ((Component)transformVolume).transform;
Handles.color = color;
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference = transformVolume.GetSidePosition(i);
}
ref Vector3 reference2 = ref array[0];
reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference3 = ref array[1];
reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference4 = ref array[2];
reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference5 = ref array[3];
reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference6 = ref array[4];
reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference7 = ref array[5];
reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
Vector3 origin = default(Vector3);
origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
Vector3 size = default(Vector3);
size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
return new Volume(origin, size);
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 origin = Origin;
int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
Vector3 size = Size;
return num ^ ((object)(Vector3)(ref size)).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
namespace nrgill28.AtlasSampleScene
{
public class CTF_CaptureZone : MonoBehaviour
{
public CTF_Manager Manager;
public CTF_Team Team;
public void OnTriggerEnter(Collider other)
{
CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
{
Manager.FlagCaptured(component);
}
}
}
public class CTF_Flag : FVRPhysicalObject
{
[Header("Flag stuffs")]
public CTF_Team Team;
public float RespawnDelay = 10f;
public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);
private Vector3 _resetPosition;
private Quaternion _resetRotation;
private Transform _followTransform;
private bool _isHeld;
private bool _isTaken;
private float _timer;
private CTF_Sosig _heldBy;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).Awake();
_resetPosition = ((Component)this).transform.position;
_resetRotation = ((Component)this).transform.rotation;
}
private void Update()
{
if (_isTaken && !_isHeld)
{
_timer -= Time.deltaTime;
if (_timer < 0f)
{
ReturnFlag();
}
}
}
public void Take()
{
_isHeld = true;
_isTaken = true;
}
public void Drop()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).IsHeld = false;
_timer = RespawnDelay;
NavMeshHit val = default(NavMeshHit);
NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
((Component)this).transform.rotation = Quaternion.identity;
}
public void ReturnFlag()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld)
{
((FVRInteractiveObject)this).ForceBreakInteraction();
}
if (Object.op_Implicit((Object)(object)_heldBy))
{
_heldBy.HeldFlag = null;
}
((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
_isTaken = false;
}
private void OnTriggerEnter(Collider other)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (_isHeld)
{
return;
}
CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
{
if (componentInParent.Team == Team)
{
ReturnFlag();
return;
}
_heldBy = componentInParent;
componentInParent.HeldFlag = this;
Take();
}
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
Take();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
Drop();
}
}
public class CTF_Manager : MonoBehaviour
{
[Header("References")]
public Text[] ScoreTexts;
public Transform[] AttackPoints;
public Text StartButtonText;
[Header("Red Team")]
public CTF_Flag RedFlag;
public int RedTeamSize;
public Transform[] RedSpawns;
public SosigEnemyID[] RedTeam;
[Header("Blue Team")]
public CTF_Flag BlueFlag;
public int BlueTeamSize;
public Transform[] BlueSpawns;
public SosigEnemyID[] BlueTeam;
private int _blueScore;
private int _redScore;
private bool _running;
private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();
private readonly SpawnOptions _spawnOptions;
public CTF_Manager()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SpawnOptions val = new SpawnOptions();
val.SpawnState = (SosigOrder)7;
val.SpawnActivated = true;
val.EquipmentMode = (EquipmentSlots)7;
val.SpawnWithFullAmmo = true;
_spawnOptions = val;
((MonoBehaviour)this)..ctor();
}
private void Start()
{
UpdateScoreText();
}
public void ToggleGame()
{
if (_running)
{
EndGame();
StartButtonText.text = "Start Game";
}
else
{
StartGame();
StartButtonText.text = "Stop Game";
}
}
private void StartGame()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
ResetGame();
_running = true;
GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
}
private void EndGame()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
foreach (CTF_Sosig sosig in _sosigs)
{
sosig.Sosig.ClearSosig();
}
_running = false;
}
private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
{
CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
if (Object.op_Implicit((Object)(object)cTF_Sosig))
{
((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
}
}
private void SpawnSosig(CTF_Team team)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
_spawnOptions.IFF = (int)team;
_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
Transform transform;
SosigEnemyID random;
if (team == CTF_Team.Red)
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
}
else
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
}
Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
_sosigs.Add(cTF_Sosig);
cTF_Sosig.Sosig = val;
cTF_Sosig.Team = team;
}
private IEnumerator DoInitialSpawns()
{
int i = 0;
while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
{
if (i < RedTeamSize)
{
SpawnSosig(CTF_Team.Red);
}
if (i < BlueTeamSize)
{
SpawnSosig(CTF_Team.Blue);
}
i++;
yield return (object)new WaitForSeconds(2.5f);
}
}
private IEnumerator RespawnSosig(CTF_Sosig sosig)
{
yield return (object)new WaitForSeconds(5f);
sosig.Sosig.ClearSosig();
_sosigs.Remove(sosig);
yield return (object)new WaitForSeconds(5f);
if (_running)
{
int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
if (sosigsLeft < teamSize)
{
SpawnSosig(sosig.Team);
}
}
}
public void ResetGame()
{
_blueScore = 0;
_redScore = 0;
UpdateScoreText();
if (Object.op_Implicit((Object)(object)RedFlag))
{
RedFlag.ReturnFlag();
}
if (Object.op_Implicit((Object)(object)BlueFlag))
{
BlueFlag.ReturnFlag();
}
}
public void FlagCaptured(CTF_Flag flag)
{
if (flag.Team == CTF_Team.Red)
{
_blueScore++;
}
else
{
_redScore++;
}
UpdateScoreText();
flag.ReturnFlag();
}
public void UpdateScoreText()
{
Text[] scoreTexts = ScoreTexts;
foreach (Text val in scoreTexts)
{
val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
}
}
private void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.red;
Transform[] redSpawns = RedSpawns;
foreach (Transform val in redSpawns)
{
Gizmos.DrawSphere(val.position, 0.15f);
}
Gizmos.color = Color.blue;
Transform[] blueSpawns = BlueSpawns;
foreach (Transform val2 in blueSpawns)
{
Gizmos.DrawSphere(val2.position, 0.15f);
}
Gizmos.color = Color.green;
Transform[] attackPoints = AttackPoints;
foreach (Transform val3 in attackPoints)
{
Gizmos.DrawSphere(val3.position, 0.15f);
}
}
}
public class CTF_Sosig : MonoBehaviour
{
public CTF_Team Team;
public CTF_Flag HeldFlag;
public Sosig Sosig;
private void Awake()
{
Sosig = ((Component)this).GetComponent<Sosig>();
}
private void Update()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)HeldFlag))
{
Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
}
}
}
public enum CTF_Team
{
Red,
Blue
}
public class PopupTarget : MonoBehaviour, IFVRDamageable
{
[Flags]
public enum TargetRange
{
Near = 1,
Mid = 2,
Far = 4,
All = 7
}
public PopupTargetManager Manager;
public TargetRange Range;
public Transform Pivot;
public Vector3 SetRotation;
private Quaternion _startRotation;
private Quaternion _endRotation;
private bool _set;
public bool Set
{
get
{
return _set;
}
set
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (_set != value)
{
_set = value;
((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
}
}
}
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
_startRotation = Pivot.rotation;
_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
}
void IFVRDamageable.Damage(Damage dam)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Invalid comparison between Unknown and I4
if (Set && (int)dam.Class == 1)
{
Set = false;
Manager.TargetHit(this);
}
}
private IEnumerator RotateTo(Quaternion from, Quaternion to)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
float elapsed = 0f;
while (elapsed < 0.25f)
{
yield return null;
elapsed += Time.deltaTime;
Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
}
Pivot.rotation = to;
}
}
public class PopupTargetManager : MonoBehaviour
{
public List<PopupTarget> Targets;
private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();
private void Awake()
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
{
yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
_setTargets.Clear();
foreach (PopupTarget target in Targets)
{
if ((target.Range & ranges) != 0)
{
target.Set = true;
_setTargets.Add(target);
numTargets--;
}
if (numTargets == 0)
{
break;
}
}
}
public void TargetHit(PopupTarget target)
{
if (_setTargets.Contains(target))
{
_setTargets.Remove(target);
if (_setTargets.Count == 0)
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
}
}
}
}
public class TSR_Configurable_Course : MonoBehaviour
{
[Header("Course Setup")]
[Tooltip("The courses to cycle through")]
public TSR_Course[] courses;
[Tooltip("The names of each course (name 1 goes to course 1 and so on)")]
public string[] courseNames;
[Tooltip("Game Object to enable whenever its corresponding course is selected (and disabled when another course is swapped to)")]
public GameObject[] courseGameObjects;
[Tooltip("The default course that is selected")]
public int defaultCourseIndex;
[Header("Objects")]
[Tooltip("UI that the name of the current course is displayed to")]
public Text[] currentCourseNameDisplays;
[HideInInspector]
public int courseIndex;
private void OnValidate()
{
if (courses != null)
{
if (courseNames == null || courseNames.Length != courses.Length)
{
Array.Resize(ref courseNames, courses.Length);
}
if (courseGameObjects == null || courseGameObjects.Length != courses.Length)
{
Array.Resize(ref courseGameObjects, courses.Length);
}
}
}
private void Start()
{
courseIndex = Mathf.Clamp(defaultCourseIndex, 0, courses.Length - 1);
UpdateVis();
}
public void CycleCourseFoward()
{
if (courses != null && courses.Length != 0)
{
bool flag = false;
if (courses[courseIndex].isTargetsActive)
{
courses[courseIndex].SpawnTargets();
flag = true;
}
courseIndex = (courseIndex + 1) % courses.Length;
if (flag)
{
courses[courseIndex].SpawnTargets();
}
UpdateVis();
}
}
public void CycleCourseBackward()
{
if (courses != null && courses.Length != 0)
{
bool flag = false;
if (courses[courseIndex].isTargetsActive)
{
courses[courseIndex].SpawnTargets();
flag = true;
}
courseIndex = (courseIndex - 1 + courses.Length) % courses.Length;
if (flag)
{
courses[courseIndex].SpawnTargets();
}
UpdateVis();
}
}
public void UpdateVis()
{
string text = "";
if (courseNames != null && courseIndex >= 0 && courseIndex < courseNames.Length && courseNames[courseIndex] != null)
{
text = courseNames[courseIndex];
}
if (currentCourseNameDisplays != null)
{
Text[] array = currentCourseNameDisplays;
foreach (Text val in array)
{
if ((Object)(object)val != (Object)null)
{
val.text = text;
}
}
}
if (courseGameObjects != null)
{
for (int j = 0; j < courseGameObjects.Length; j++)
{
if ((Object)(object)courseGameObjects[j] != (Object)null)
{
courseGameObjects[j].SetActive(false);
}
}
if (courseIndex >= 0 && courseIndex < courseGameObjects.Length && (Object)(object)courseGameObjects[courseIndex] != (Object)null)
{
courseGameObjects[courseIndex].SetActive(true);
}
}
if (courseGameObjects != null && (Object)(object)courseGameObjects[courseIndex] != (Object)null)
{
courseGameObjects[courseIndex].SetActive(true);
}
}
}
public class TSR_Course : MonoBehaviour
{
[Header("Target Setup")]
[Tooltip("Array of targets")]
public TSR_Target[] targets;
[Tooltip("Total ammount of targets to spawn (leave -1 to spawn all targets)")]
public int targetsToSpawn = -1;
[Tooltip("Whether this course and its targets are enabled or disabled whenever the map starts or this object is enabled.")]
public bool isTargetsEnabledAtStart;
[Tooltip("The range in random seconds of delay from pressing reset/enable on a course to the targets actually spawning and scoring starting if enabled. (leave either x or y -1 to instead start immediately)")]
public Vector2 startDelay = new Vector2(-1f, -1f);
[Tooltip("Audio source that is played when the course starts after a delay. (Think shotclock starting beep)")]
public AudioSource delayedStartAudio;
[Header("Sosig Settings")]
[Tooltip("Whether sosigs under this course will splode or silently dissapear when despawned or reset (warning! sosigs sploding creates alot of lag).")]
public bool doSosigsSplodeWhenDespawned = false;
[Tooltip("Whether sosigs under this course will splode after after a short delay once dead like in TNH or stay as a dead body till reset or despawned.")]
public bool doSosigsSplodeWhenKilled = false;
[Header("Visuals")]
[Tooltip("Game Object thats enabled whenever the targets are turned on")]
public GameObject enabledVis;
[Tooltip("Game Object thats enabled whenever the targets are turned off")]
public GameObject disabledVis;
[Header("Scoring")]
[Tooltip("Whether or not to have scoring (timer or score) enabled for this course.")]
public bool isScoringEnabled = false;
[Header("Scoring Defaults")]
[HideInInspector]
public bool isTargetsActive;
[HideInInspector]
public FVRObject mainObject;
[HideInInspector]
public List<GameObject> allTargets = new List<GameObject>();
[HideInInspector]
public List<Sosig> activeSosigs = new List<Sosig>();
[HideInInspector]
public bool buttonPressed;
[HideInInspector]
public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>();
[HideInInspector]
public float score;
[HideInInspector]
public float timeTaken;
private void Start()
{
for (int i = 0; i < targets.Length; i++)
{
for (int num = ((Component)targets[i]).transform.childCount - 1; num >= 0; num--)
{
((Component)((Component)targets[i]).transform.GetChild(num)).gameObject.SetActive(false);
}
}
}
private void Update()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Invalid comparison between Unknown and I4
if (!doSosigsSplodeWhenKilled)
{
return;
}
for (int i = 0; i < activeSosigs.Count; i++)
{
if ((Object)(object)activeSosigs[i] != (Object)null && (int)activeSosigs[i].BodyState == 3)
{
activeSosigs[i].ClearSosig();
activeSosigs.Remove(activeSosigs[i]);
}
}
}
public void ResetTargets()
{
if (!isTargetsActive || !isTargetsActive)
{
return;
}
for (int i = 0; i < allTargets.Count; i++)
{
if ((Object)(object)allTargets[i] != (Object)null)
{
Object.Destroy((Object)(object)allTargets[i]);
}
}
allTargets.Clear();
for (int j = 0; j < activeSosigs.Count; j++)
{
if ((Object)(object)activeSosigs[j] != (Object)null)
{
if (!doSosigsSplodeWhenDespawned)
{
activeSosigs[j].DeSpawnSosig();
}
else
{
activeSosigs[j].ClearSosig();
}
}
}
activeSosigs.Clear();
TSR_Target[] array = targets;
foreach (TSR_Target tSR_Target in array)
{
tSR_Target.isActive = false;
}
if (targetsToSpawn < 0 || targetsToSpawn > targets.Length)
{
for (int l = 0; l < targets.Length; l++)
{
SpawnTarget(targets[l]);
}
return;
}
int num = 0;
while (num < targetsToSpawn)
{
int num2 = Random.Range(0, targets.Length);
TSR_Target tSR_Target2 = targets[num2];
if (!tSR_Target2.isActive)
{
SpawnTarget(tSR_Target2);
num++;
}
}
}
public void SpawnTargets()
{
if (!isTargetsActive)
{
if (targets != null)
{
if (targetsToSpawn < 0 || targetsToSpawn > targets.Length)
{
for (int i = 0; i < targets.Length; i++)
{
SpawnTarget(targets[i]);
}
}
else
{
int num = 0;
while (num < targetsToSpawn)
{
int num2 = Random.Range(0, targets.Length);
TSR_Target tSR_Target = targets[num2];
if (!tSR_Target.isActive)
{
SpawnTarget(tSR_Target);
num++;
}
}
}
}
isTargetsActive = true;
UpdateVis();
}
else
{
if (!isTargetsActive)
{
return;
}
if (allTargets != null)
{
for (int j = 0; j < allTargets.Count; j++)
{
if ((Object)(object)allTargets[j] != (Object)null)
{
Object.Destroy((Object)(object)allTargets[j]);
}
}
allTargets.Clear();
}
if (activeSosigs != null)
{
for (int k = 0; k < activeSosigs.Count; k++)
{
if ((Object)(object)activeSosigs[k] != (Object)null)
{
if (!doSosigsSplodeWhenDespawned)
{
activeSosigs[k].DeSpawnSosig();
}
else
{
activeSosigs[k].ClearSosig();
}
}
}
activeSosigs.Clear();
}
if (targets != null)
{
TSR_Target[] array = targets;
foreach (TSR_Target tSR_Target2 in array)
{
tSR_Target2.isActive = false;
}
}
isTargetsActive = false;
UpdateVis();
}
}
public void SpawnTarget(TSR_Target target)
{
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Expected O, but got Unknown
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Expected O, but got Unknown
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
//IL_0392: Unknown result type (might be due to invalid IL or missing references)
//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_033b: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Unknown result type (might be due to invalid IL or missing references)
if (Random.Range(0f, 1f) > target.spawnChance)
{
return;
}
int num = 0;
if (target.mixedTargets.Count <= 0)
{
return;
}
num = Random.Range(0, target.mixedTargets.Count);
target.isActive = true;
if (target.mixedTargets[num] is string)
{
string key = (string)target.mixedTargets[num];
if (IM.OD.TryGetValue(key, out mainObject))
{
GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)target).transform.position, ((Component)target).transform.rotation);
allTargets.Add(val);
if (target.isPhysicsLocked)
{
PhysLock(val);
}
}
}
else if (target.mixedTargets[num] is GameObject)
{
GameObject val2 = (GameObject)target.mixedTargets[num];
GameObject val3 = Object.Instantiate<GameObject>(val2, ((Component)target).transform.position, ((Component)target).transform.rotation);
allTargets.Add(val3);
if (target.isPhysicsLocked)
{
PhysLock(val3);
}
val3.SetActive(true);
}
else if (target.mixedTargets[num] is TSR_Target_Sosig)
{
TSR_Target_Sosig tSR_Target_Sosig = (TSR_Target_Sosig)target.mixedTargets[num];
SpawnOptions val4 = new SpawnOptions();
val4.SpawnState = tSR_Target_Sosig.spawnState;
val4.SpawnActivated = tSR_Target_Sosig.spawnActive;
val4.EquipmentMode = tSR_Target_Sosig.equipmentMode;
val4.SpawnWithFullAmmo = tSR_Target_Sosig.spawnWithFullAmmo;
val4.IFF = tSR_Target_Sosig.iFF;
val4.SosigTargetPosition = ((Component)target).transform.position;
val4.SosigTargetRotation = ((Component)target).transform.eulerAngles;
SpawnOptions val5 = val4;
Sosig val6 = new Sosig();
val6 = ((!tSR_Target_Sosig.usesCustomSosigID) ? SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[tSR_Target_Sosig.vanillaSosigType], val5, ((Component)target).transform.position, ((Component)target).transform.rotation) : SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)tSR_Target_Sosig.customSosigID], val5, ((Component)target).transform.position, ((Component)target).transform.rotation));
activeSosigs.Add(val6);
val6.IgnoresNeedForWeapons = tSR_Target_Sosig.ignoresNeedForWeapon;
if (tSR_Target_Sosig.doesPath)
{
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
list = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.position).ToList();
list2 = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.eulerAngles).ToList();
val6.CommandPathTo(list, list2, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, tSR_Target_Sosig.pathingLoopType, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f);
}
else
{
List<Vector3> list3 = new List<Vector3>();
List<Vector3> list4 = new List<Vector3>();
list3.Add(((Component)target).transform.position);
list4.Add(((Component)target).transform.eulerAngles);
val6.CommandPathTo(list3, list4, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, (PathLoopType)0, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f);
}
}
else
{
Debug.LogWarning((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked an invalid data type? Honestly idk how this could happen"));
}
}
public void PhysLock(GameObject obj)
{
Rigidbody component = obj.GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
component.isKinematic = true;
}
}
public void UpdateVis()
{
if (isTargetsActive)
{
if ((Object)(object)enabledVis != (Object)null)
{
enabledVis.SetActive(true);
}
if ((Object)(object)disabledVis != (Object)null)
{
disabledVis.SetActive(false);
}
}
else
{
if ((Object)(object)enabledVis != (Object)null)
{
enabledVis.SetActive(false);
}
if ((Object)(object)disabledVis != (Object)null)
{
disabledVis.SetActive(true);
}
}
externalButtons.ForEach(delegate(TSR_ExternalButton b)
{
b.UpdateVis();
});
}
private void OnTriggerEnter(Collider collider)
{
if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
{
SpawnTargets();
buttonPressed = true;
}
}
private void OnTriggerExit(Collider collider)
{
if (((Component)collider).gameObject.tag == "GameController")
{
buttonPressed = false;
}
}
private void OnDisable()
{
if (isTargetsActive)
{
SpawnTargets();
}
}
private void OnEnable()
{
if (isTargetsEnabledAtStart)
{
SpawnTargets();
}
else if (!isTargetsEnabledAtStart)
{
isTargetsActive = false;
UpdateVis();
}
}
}
public class TSR_Course_Linker : MonoBehaviour
{
public TSR_Course[] normalCourses;
public TSR_Configurable_Course[] configurableCourses;
[Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts or this object is enabled.")]
public bool isCoursesEnabledAtStart;
[Tooltip("Game Object thats enabled whenever the targets are turned on")]
public GameObject enabledVis;
[Tooltip("Game Object thats enabled whenever the targets are turned off")]
public GameObject disabledVis;
[HideInInspector]
public bool isCoursesActive;
[HideInInspector]
public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>();
[HideInInspector]
public bool buttonPressed;
public void StartCourses()
{
if (normalCourses != null)
{
TSR_Course[] array = normalCourses;
foreach (TSR_Course tSR_Course in array)
{
tSR_Course.SpawnTargets();
}
}
if (configurableCourses != null)
{
TSR_Configurable_Course[] array2 = configurableCourses;
foreach (TSR_Configurable_Course tSR_Configurable_Course in array2)
{
tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].SpawnTargets();
}
}
if (!isCoursesActive)
{
isCoursesActive = true;
}
else
{
isCoursesActive = false;
}
UpdateVis();
}
public void ResetCourses()
{
if (normalCourses != null)
{
TSR_Course[] array = normalCourses;
foreach (TSR_Course tSR_Course in array)
{
tSR_Course.ResetTargets();
}
}
if (configurableCourses != null)
{
TSR_Configurable_Course[] array2 = configurableCourses;
foreach (TSR_Configurable_Course tSR_Configurable_Course in array2)
{
tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].ResetTargets();
}
}
}
public void UpdateVis()
{
if (isCoursesActive)
{
if ((Object)(object)enabledVis != (Object)null)
{
enabledVis.SetActive(true);
}
if ((Object)(object)disabledVis != (Object)null)
{
disabledVis.SetActive(false);
}
}
else
{
if ((Object)(object)enabledVis != (Object)null)
{
enabledVis.SetActive(false);
}
if ((Object)(object)disabledVis != (Object)null)
{
disabledVis.SetActive(true);
}
}
externalButtons.ForEach(delegate(TSR_ExternalButton b)
{
b.UpdateVis();
});
}
private void OnTriggerEnter(Collider collider)
{
if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
{
StartCourses();
buttonPressed = true;
}
}
private void OnTriggerExit(Collider collider)
{
if (((Component)collider).gameObject.tag == "GameController")
{
buttonPressed = false;
}
}
private void OnDisable()
{
if (isCoursesActive)
{
StartCourses();
}
}
private void OnEnable()
{
if (isCoursesEnabledAtStart && !isCoursesActive)
{
StartCourses();
}
else if (!isCoursesEnabledAtStart && !isCoursesActive)
{
isCoursesActive = false;
UpdateVis();
}
}
}
public class TSR_ExternalButton : MonoBehaviour
{
public TSR_Course mainButton;
public bool isLinkedCourseButton;
public TSR_Course_Linker mainLinkedCourse;
public bool isResetButton;
public AudioSource resetAudio;
[Tooltip("Game Object thats enabled whenever the targets are turned on")]
public GameObject enabledVis;
[Tooltip("Game Object thats enabled whenever the targets are turned off")]
public GameObject disabledVis;
[HideInInspector]
public bool buttonPressed;
private void Start()
{
if ((Object)(object)mainButton != (Object)null)
{
mainButton.externalButtons.Add(this);
}
if ((Object)(object)mainLinkedCourse != (Object)null)
{
mainLinkedCourse.externalButtons.Add(this);
}
UpdateVis();
if ((Object)(object)mainLinkedCourse != (Object)null && !isLinkedCourseButton)
{
Debug.LogWarning((object)("Linked course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is not marked as \"isLinkedCourseButton\""));
}
if ((Object)(object)mainButton != (Object)null && isLinkedCourseButton)
{
Debug.LogWarning((object)("Normal course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is marked as \"isLinkedCourseButton\""));
}
if ((Object)(object)mainButton != (Object)null && (Object)(object)mainLinkedCourse != (Object)null)
{
Debug.LogWarning((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" has both a normal and linked course assigned. This is unsupported and may cause issues"));
}
}
public void UpdateVis()
{
if (((Object)(object)mainButton != (Object)null && mainButton.isTargetsActive) || ((Object)(object)mainLinkedCourse != (Object)null && mainLinkedCourse.isCoursesActive))
{
if ((Object)(object)enabledVis != (Object)null)
{
enabledVis.SetActive(true);
}
if ((Object)(object)disabledVis != (Object)null)
{
disabledVis.SetActive(false);
}
}
else
{
if ((Object)(object)enabledVis != (Object)null)
{
enabledVis.SetActive(false);
}
if ((Object)(object)disabledVis != (Object)null)
{
disabledVis.SetActive(true);
}
}
}
public void ClickButton()
{
if (isResetButton && !isLinkedCourseButton && mainButton.isTargetsActive)
{
mainButton.ResetTargets();
resetAudio.Play();
}
else if (isResetButton && isLinkedCourseButton && mainLinkedCourse.isCoursesActive)
{
mainLinkedCourse.ResetCourses();
resetAudio.Play();
}
else if (!isLinkedCourseButton && !isResetButton)
{
mainButton.SpawnTargets();
}
else if (isLinkedCourseButton && !isResetButton)
{
mainLinkedCourse.StartCourses();
}
}
private void OnTriggerEnter(Collider collider)
{
if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
{
ClickButton();
buttonPressed = true;
}
}
private void OnTriggerExit(Collider collider)
{
if (((Component)collider).gameObject.tag == "GameController")
{
buttonPressed = false;
}
}
}
public class TSR_Scoring : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class TSR_ScoringHitbox : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class TSR_Target : MonoBehaviour
{
[Header("Target Setup")]
[Tooltip("Spawn this object ID at this transform")]
public string[] itemID;
[Tooltip("Spawn a custom prefab at this transform")]
public GameObject[] targetPrefab;
[Tooltip("Spawn a custom or vanilla sosig at this transform")]
public TSR_Target_Sosig[] sosig;
[Tooltip("Makes sure the object that is spawned is unable to be affected by physics (by checking for rigidbodies and making them kinematic)")]
public bool isPhysicsLocked;
[Tooltip("Chance this target spawns when called on (0-1)")]
[Range(0f, 1f)]
public float spawnChance = 1f;
[HideInInspector]
public List<object> mixedTargets = new List<object>();
[HideInInspector]
public bool isActive;
private void Start()
{
mixedTargets.AddRange(itemID);
mixedTargets.AddRange(targetPrefab);
mixedTargets.AddRange(sosig);
}
private void OnDrawGizmos()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
if ((itemID != null && itemID.Length > 0) || (targetPrefab != null && targetPrefab.Length > 0) || (sosig != null && sosig.Length > 0))
{
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(((Component)this).transform.position, 0.1f);
Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f);
}
else
{
Gizmos.color = Color.gray;
Gizmos.DrawSphere(((Component)this).gameObject.transform.position, 0.1f);
Gizmos.DrawLine(((Component)this).gameObject.transform.position, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.forward * 0.25f);
}
if (isPhysicsLocked)
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(((Component)this).gameObject.transform.position, 0.11f);
}
}
}
[Serializable]
public class TSR_Target_Sosig
{
[Tooltip("Vanilla sosigs already built in")]
public SosigEnemyID vanillaSosigType;
[Tooltip("Will ignore the vanilla sosig input when enabled")]
public bool usesCustomSosigID = false;
[Tooltip("For using sosig IDs for packer's custom sosig loader")]
public int customSosigID = 0;
[Header("Sosig Options")]
[Tooltip("The IFF of this sosig")]
public int iFF = 0;
[Tooltip("Whether this sosig spawns with its AI enabled or not")]
public bool spawnActive = true;
[Tooltip("The state this sosig spawns in")]
public SosigOrder spawnState = (SosigOrder)9;
[Tooltip("What equipment this sosig is allowed to spawn with (eg: if you use only primary, this sosig wont spawn with any other gear it otherwise could spawn with)")]
public EquipmentSlots equipmentMode = (EquipmentSlots)7;
[Tooltip("I honestly dont know what happens if you disable this, use at your own peril")]
public bool spawnWithFullAmmo = true;
[Tooltip("Enable this if this sosig is supposed to be passive otherwise they'll immediately start trying to find a gun and cowering")]
public bool ignoresNeedForWeapon = false;
[Header("Pathing Options")]
[Tooltip("Enable if you want this sosig to follow a path (eg: patrol or wander). Leave disabled if you want your sosig to stay where they spawn unless otherwise agrod")]
public bool doesPath = false;
[Tooltip("The points this sosig paths between")]
public Transform[] pathPoints;
[Tooltip("The speed this sosig paths between points")]
public SosigMoveSpeed pathingMoveSpeed = (SosigMoveSpeed)3;
[Tooltip("The behavior this sosig uses when looping through the pathing points")]
public PathLoopType pathingLoopType = (PathLoopType)4;
[Tooltip("Honestly, I forgot what this does, play with it and see lol")]
public bool pathingIsPatrol = true;
}
namespace Storymods
{
public class CoolSigns : MonoBehaviour
{
public GameObject OriginalSign;
public GameObject[] SignPrefabs;
public void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
Transform transform = OriginalSign.transform;
int num = Random.Range(0, SignPrefabs.Length);
GameObject val = SignPrefabs[num];
val = Object.Instantiate<GameObject>(val);
val.transform.SetParent(transform.parent);
val.transform.position = transform.position;
val.transform.rotation = transform.rotation;
val.transform.localScale = transform.localScale;
Object.Destroy((Object)(object)OriginalSign);
}
}
}
namespace Packer
{
[ExecuteInEditMode]
public class GameObjectReplacer : MonoBehaviour
{
public enum ReplaceModeEnum
{
ReplaceAndDestroy,
HideAndKeepOld
}
public ReplaceModeEnum mode = ReplaceModeEnum.ReplaceAndDestroy;
public GameObject prefab;
public GameObject[] replaceGameObjects;
public void ReplaceGameObjects()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)prefab == (Object)null)
{
Debug.LogError((object)"GAMEOBJECT REPLACER IS MISSING A PREFAB");
return;
}
for (int i = 0; i < replaceGameObjects.Length; i++)
{
if (!((Object)(object)replaceGameObjects[i] == (Object)null))
{
GameObject val = Object.Instantiate<GameObject>(prefab, replaceGameObjects[i].transform.position, replaceGameObjects[i].transform.rotation, replaceGameObjects[i].transform.parent);
switch (mode)
{
case ReplaceModeEnum.ReplaceAndDestroy:
val.SetActive(replaceGameObjects[i].activeSelf);
Object.DestroyImmediate((Object)(object)replaceGameObjects[i]);
break;
case ReplaceModeEnum.HideAndKeepOld:
replaceGameObjects[i].SetActive(false);
break;
}
}
}
replaceGameObjects = (GameObject[])(object)new GameObject[0];
}
}
}
public class NavMeshCleaner2 : MonoBehaviour
{
private class Tri
{
public int i1;
public int i2;
public int i3;
public int min;
public int max;
public Tri(int i1, int i2, int i3)
{
this.i1 = i1;
this.i2 = i2;
this.i3 = i3;
min = Mathf.Min(new int[3] { i1, i2, i3 });
max = Mathf.Max(new int[3] { i1, i2, i3 });
}
}
private class Edge
{
public int i1;
public int i2;
public Edge(int i1, int i2)
{
this.i1 = i1;
this.i2 = i2;
}
}
[CustomEditor(typeof(NavMeshCleaner2))]
public class NavMeshCleanerEditor : Editor
{
private static class Styles
{
private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();
public static GUIStyle Get(string id)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
if (!texture.TryGetValue(id, out var value))
{
value = new GUIStyle(GUIStyle.op_Implicit(id));
texture.Add(id, value);
}
return value;
}
}
private NavMeshCleaner2 m_Target;
private int m_OverPoint = -1;
private static float kEpsilon = 1E-06f;
private void OnEnable()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
m_Target = (NavMeshCleaner2)(object)((Editor)this).target;
Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
}
private void OnDisable()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
}
private void OnUndoOrRedo()
{
((Editor)this).Repaint();
}
public override void OnInspectorGUI()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
((Editor)this).OnInspectorGUI();
NavMeshCleaner2 navMeshCleaner = (NavMeshCleaner2)(object)((Editor)this).target;
if (navMeshCleaner.m_Child.Count > 0)
{
EditorGUI.BeginChangeCheck();
bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if (EditorGUI.EndChangeCheck())
{
for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
{
((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
}
try
{
EditorApplication.RepaintHierarchyWindow();
EditorApplication.DirtyHierarchyWindowSorting();
}
catch
{
}
}
}
if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
navMeshCleaner.Build();
navMeshCleaner.SetMeshVisible(visible: true);
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
bool meshVisible = !navMeshCleaner.MeshVisible();
navMeshCleaner.SetMeshVisible(meshVisible);
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
navMeshCleaner.Reset();
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
Undo.RecordObject(((Editor)this).target, "reset");
m_Target.m_WalkablePoint.Clear();
SceneView.RepaintAll();
}
}
private void DrawDisc(Vector3 p, Vector3 n, float radius)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[20];
Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
for (int i = 0; i < 20; i++)
{
ref Vector3 reference = ref array[i];
reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
}
Handles.DrawAAPolyLine(array);
}
private void OnSceneGUI()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Invalid comparison between Unknown and I4
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Invalid comparison between Unknown and I4
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Invalid comparison between Unknown and I4
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Invalid comparison between Unknown and I4
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Invalid comparison between Unknown and I4
SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
Event current = Event.current;
if ((int)current.type == 7)
{
for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
{
Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
float num = WorldSize(1f, currentDrawingSceneView.camera, val);
Handles.color = Color.black;
DrawDisc(val, Vector3.up, num * 15f);
Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
Handles.DrawLine(val, val + Vector3.up * (num * 200f));
}
}
if ((int)current.type == 8 && current.control)
{
HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
}
if (current.control)
{
EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
}
if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
{
MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
}
}
private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
if ((int)type == 2)
{
int num = -1;
for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
{
Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
if (DistanceRayVsPoint(val, val2) < num2)
{
num = i;
break;
}
}
if (num != m_OverPoint)
{
m_OverPoint = num;
HandleUtility.Repaint();
}
}
if ((int)type != 0 || !controldown)
{
return;
}
if (m_OverPoint != -1)
{
Undo.RecordObject((Object)(object)m_Target, "Remove Point");
m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
m_OverPoint = -1;
}
else
{
float num3 = 1000f;
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val, ref val3, num3))
{
Undo.RecordObject((Object)(object)m_Target, "Add Point");
m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
}
else
{
NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
Vector3[] vertices = val4.vertices;
int[] indices = val4.indices;
Vector3 outNormal = Vector3.up;
for (int j = 0; j < indices.Length; j += 3)
{
num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
}
if (num3 < 1000f)
{
Undo.RecordObject((Object)(object)m_Target, "Add Point");
Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
}
}
}
HandleUtility.Repaint();
}
private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
Vector3 val2 = v2 - v0;
Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
float num = Vector3.Dot(val, val3);
if (num > 0f - kEpsilon && num < kEpsilon)
{
return mint;
}
float num2 = 1f / num;
Vector3 val4 = ((Ray)(ref ray)).origin - v0;
float num3 = num2 * Vector3.Dot(val4, val3);
if (num3 < 0f || num3 > 1f)
{
return mint;
}
Vector3 val5 = Vector3.Cross(val4, val);
float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
if (num4 < 0f || num3 + num4 > 1f)
{
return mint;
}
float num5 = num2 * Vector3.D