0.5.1

  • Moved Micro rig from starting chest rigs to nato light rigs for balance

0.5.0

  • Reorganized ammo purchases to group by round, instead of ammo type.
  • Increased points costs of some weapons categories
    • Russian SMGs - 7pts to 8pts
    • NATO CQB - 7pts to 8pts
    • Merc SMGs - 9pts to 10pts
    • Soviet Rifles - 9pts to 18pts
    • NATO Lvl 1 Rifles - 9pts to 18pts
    • Russian Rifles - 10pts to 20pts
    • Merc Rifles - 10pts to 22pts
    • NATO Rifles - 12pts to 24pts
  • Added ammo box loot drops
    • 10% chance for light ammo
    • 5% chance for intermediate, heavy, and shotgun ammo
  • Added weapon loot drops
    • 5% chance for handguns of all kinds
    • 1% chance for SMGs and basic shotguns
    • All weapons drop with 1 magazine of ammo
  • Added grenades to purchase
    • Frag - 1pt
      • M67
      • RNG
      • RGO
    • Stun - 1pt
      • XM84
    • Smoke - 1pt
      • M18 White
      • M18 Red
      • M18 Freedom
  • Added all grenades as loot drop - 10% chance

0.4.0

  • Changes to points economy
    • Increase weapon costs
      • Scav Weapons - 2pts to 3pts
      • Russian Handguns - 2pts to 3 pts
      • Merc and NATO Handguns - 3pts to 5 pts
      • Russian SMGs - 4pts to 7 pts
      • Merc SMGs, Soviet, NATO lvl 1 rifles - 5pts to 9pts
      • NATO CQB - 5pts to 7pts
      • Russian, Merc Rifles - 6pts to 10pts
      • NATO rifles - 7pts to 12pts
    • Increased chestrig costs
      • Russian, NATO light rigs - 3pts to 5pts
      • Mercs - 5pts to 7 pts
      • Russian medium - 5pts to 9pts
      • Russian heavy - 7pts to 12pts
    • Increased bag costs
      • medium bags - 4tps to 5pts
      • heavy bags - 5pts to 8pts
    • Increased medical supply costs
      • light - 1pt to 2pts
      • medium - 3pts to 4pts
      • heavy - 5pts to 8pts
    • Increased specialty ammo costs - for small and intermediate rounds
      • JHP+P, Incendiary - 3pts to 4pts
      • AP - 5pts to 6pts
    • Increased rifle ammo costs
      • FMJ, JHP, Tracer - 1pt to 2pts
      • Incendiary - 3pts to 5pts
      • AP - 5pts to 8pts
    • Reduced 20g 00 Buck - 2pts to 1pt
  • Added 1pt loot drop - 15% drop chance
  • Added medical bandages for purchase (1pt)
  • Moved FAMAS G2 to NATO Lvl 1 Rifles
  • Swapped Mk18Mod0 for M4A1 Block 2 CQBR
  • Added Wallet and money purchase
  • Added rail adapters for purchase by category (1 pt)
    • M16 Style Carryhandle
    • Famas
    • G3/MP5
    • MLock
    • Russian to Picatinny
  • Removed "Default" sights from all weapons
  • Added ironsights for all weapons as default
  • Added reflex sights to purchase (3pts)
    • NATO
    • Russian
    • Russian for Picatinny
  • Added magnified optics to purchase
    • Magnifiers (2pts)
    • NATO low power (1.5x-4x) (5pts)
    • Russian (4pts)
    • Nato High power (>3x) (6pts)
    • Bespoke Optics (4pts)
  • Disabled categories from Weapon Mod Table
    • Ironsights
    • Scopes
    • Reflex Sights
    • Decorative Attachments
    • Rail Adapters

0.3.0

  • Added ammo for purchase
    • Light Ammo (50rnd boxes)
      • 4.6x30
      • 5.7x28
      • 7.62x25
      • 9x18
      • 9x19
      • .30 Carbine
      • .40 SW
      • .45 ACP
      • .357 Magnum (JHP - 2x 25rnd boxes)
    • Medium Ammo (50rnd Boxes)
      • 5.45x39
      • 5.56x45
      • 7.62x39
      • 9x39
    • Heavy Ammo (2x 20rnd Boxes, some exceptions)
      • 7.5x54mmF (2x 25rnd Chatellerault Mags - No Melon ammobox - FMJ Only)
      • .308W (1x 50rnd STENOF Drum Mag - No Melon ammobox - FMJ Only)
      • .30-06
      • 7.62x54mmR
      • .303B - FMJ Only
      • 7.92x57mm - FMJ Only
      • 7.62x51mm
    • Shotgun Ammo (2x 25rnd Boxes)
      • 12g
      • 20g
    • Ammo cost by type
      • FMJ (1pt)
      • JHP (1pt)
      • SP (1pt) - AK rifles only
      • Tracer (1pt)
      • JHP+P (3pts) - Small Caliber Only
      • Incendiary (3pts)
      • AP (5pts)
      • No4 Buckshot (1pt)
      • 00 Buckshot (2pts)
      • Slugs (3pts)
  • Removed NGSW Spear from NATO rifles
  • Removed Toz63 from Scavenger weapons
  • Removed dependency: Meat_banono-Meats_NGSW-1.0.8
  • Establish first pass of points economy
  • Disable Ammo Rearm Panel

0.2.0

  • Added medical gear
    • Bandages added to starting gear
    • For purchase
      • Light Medical Supplies (1pt)
      • Medium Medical Supplies (3pts)
      • Heavy Medical Supplies (5pts)
    • Light, Medium, and Heavy medical supplies available as loot drops
      • 10% chance for light
      • 5% chance for medium
      • 1% chance for heavy
  • Organized purchasable items into categories
    • Handguns
    • Light Weapons
    • Heavy Weapons
    • Backpacks
    • Chest Rigs
    • Medical Supplies

0.1.1

  • Change Character Icon from faction symbols to Character name text
  • Change Mod Icon to include Supply Raid logo for clarity

0.1.0

First Dev Release

  • Added Starting Gear Categories
    • Scavenger Backpacks
    • Scavenger Chest Rigs
    • Scavenger Handguns
  • Added Purchase Categories
    • Weapons
      • Scavenger (2pts)
      • Russian Handguns (2pts)
      • Mercenary Handguns (3pts)
      • NATO Handguns (3pts)
      • Russian Light/CQB (4pts)
      • Mercenary Light/CQB (5pts)
      • Soviet Heavy/Rifles (5pts)
      • NATO Cold War Rifles (5pts)
      • NATO CQB (5pts)
      • Russian Heavy/Rifles (6pts)
      • Mercenary Heavy/Rifles (6pts)
      • NATO Rifles (7pts)
    • Chest Rigs
      • Russian Light (3pts)
      • NATO Light (3pts)
      • Mercenary Rigs (5pts)
      • Russian Medium (5pts)
      • Russian Heavy (7pts)
    • Backpacks
      • NATO Light (2pts)
      • Mercenary Light (2pts)
      • NATO Medium (4pts)
      • Mercenary Medium (4pts)
      • Russian Medium (4pts)
      • NATO Heavy (6pts)
      • Mercenary Heavy (6pts)
      • Russian Heavy (6pts)
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