
H3VR
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Loosely based on cp_steel from Team Fortress. One hold for each control point
cp_steel's circular design lends itself well to TnH so I decided to adapt it.
Still fixing some issues with glass and regen nodes, so do ping me on Discord if you find anything weird.
1.0.2 - Improvements on materials and hopefully fixed sosig attackers getting lost in E.
1.0.1 - Small patch to fix collision issues.
1.0.0 - Initial Release.