Dangerous mutants, deadly anomalies, sausages and wieners - face all of these dangers on your journey to the heart of the Zone!
Inspired by everybody's favorite semi-apocalyptic Ukrainian video game series. Fight a variety of enemies with iconic equipment from the series, including custom-built upgraded weaponry and occasional items from the most popular mods.
The path will be treacherous, so make sure to collect whatever mysterious artifacts you find along the way. Be warned - limited ammo mode pulls no punches.
Requirements
Recommended mods
Roadmap
Hoping to add mutants as I get more comfortable with making custom sosigs. Also planning to expand endless mode. Feedback, suggestions or bug reports are appreciated! (DM me or @ me on the homebrew discord)
Changelog
1.0.8
- Pump shotguns won't be offered in the spawner in later holds
- Sniper rifles should now properly spawn with scopes
- 1911 won't spawn with extended mags anymore (can still upgrade to them at mag change stations tho)
1.0.7
- Hand grenades are now cheaper and more common
- Shotguns are cheaper
- All artifacts are now 2 tokens, regardless of type
- Слава Україні
1.0.6
- ACTUALLY fixed min level of upgraded sniper rifles
- Added a little more variety to some weapon pools (a few more items from popular Stalker mods, to spawn rarely)
- Minor changes to endless mode
- Underbarrel launchers now only cost 2 tokens instead of 3
1.0.5
- Fixed starting tokens and min level of some weapons (forgot to reset them after testing 1.0.4 whoops)
1.0.4
- Upgraded sniper rifles now spawn with a rangefinder, plus one of Ashes' Tarkov optics if you have that installed
- Suppressors now only cost 2 tokens and scopes only 1
- Backpacks are a bit more common
- Added PB pistol and replaced SVU with Devyn's new version
1.0.3
- Added backpacks as a 1 token equipment option
- Added Bullet Boost to artifact pool (missed it earlier lmao)
- A couple minor additions to endless mode
- Gave Val/9x39 category its own icon for clarity
- Toned down spawn cadence of some holds, just a smidge. You'll still get swarmed if you aren't careful tho
- Fixed implementation of ModulVal items
- PPSh-41 Tech Drum will no longer spawn
1.0.2
- Reworked zombie health and stagger factor
- Reduced spawn rate of wien- I mean artifacts
- Made the endgame a little harder (more and tougher enemies, more targets)
- Rearranged assault rifle pools (NATO = Assault Rifle icon, Warsaw Pact = Carbine icon)
- 10 round mags won't spawn for AS VAL at mag stations anymore
- Monolith veterans are now immune to suppression (za monolit!)
- Lowered price of some artifacts
1.0.1:
- Made zombie outfits consistent, so each individual zombie looks like it's from a particular faction instead of just having a random selection of gear
- Adjusted bandit outfits
- Adjusted Viper 5's fire modes
- A few minor changes in equipment pools and their distribution
- Fixed update numbering because I'm a doofus