

Scavenging Scone is a SupplyRaid and Safehouse Progression focused character around finding what you need in the world itself, making do with what you have to progress.
Currently in beta, as I am unhappy with balance and there are risks of bugs occurring. There's also a couple of things I consider vital to be missing.
You cannot use any SupplyRaid facilities to acquire gear. Instead, different containers of items will spawn in MapGenerator generated maps. These contain weapons, ammunition, tools, magazines, gear, medicine and a whole host of other commodities of varying usefulness.
The main place for loot containers to reside is in buildings, and the glizzies have taken note of that. Within these buildings are guards safekeeping the supplies.
Fighting against the Glizzy Guards, your SupplyRaid Capture Points consist of a wave of stronger enemies. In defeating them, the loot around the map will shift, old containers will despawn and new ones will come in. These containers now contain more valuable and useful weapons.
There are many tiers of loot, each tier changes the value of the containers, which also increases the amount and strength of the guards in the buildings.
Not every container is the same, requiring you to adapt your strategy to what you can procure on site.
Some containers may be of note, as they are rarer but guarantee weapons.
Building on top of a custom format for storing loot tables, weight and drops can be hand-tailored to fit the gameplay. Low-tier ammunition and weapons will stop dropping once you progress far enough.
Some mods if detected will be dynamically loaded into Scones loot tables, where they are seen fit.
Curious how it works? Peek scavenging.lttbl!
A SupplyRaid profile and two MapGenerator profiles are provided.
I highly recommend using the PackRat quickbelt layout, as it features most slots to store items in.
You can change SupplyRaid settings to make the character easier or harder depending on your liking. Some settings of note are:
If you are using a theme outside of Snow Fields, which this pack builds around, make sure it has interior props to actually spawn containers with. Then, use the "Lootations" theme ontop of the theme you want.
I suggest playing with the Time Progresses setting on, as it adds a level of immersion. Sosig Vision is impacted by time of day and can therefore be beneficial to you should you get your hands on some thermal scopes (whenever that gets added to stable)
You can yourself change map generator settings around to see what best fits you and your PC. Interior props are used to sprinkle the map with loot spawns. If this setting is too low, you may have less loot than intended. If it's too high without any external limitations there might be too much loot and enemies, ruining both gameplay and performance. srLootSpawn is a hidden variable saved in MapGenerator Profile files. If this is set to a number other than zero, it is used to limit the amount of loot the map spawns. Both profiles provided in this mod have this variable set to fit each profile. If you think maps are still too dense with loot you can set a custom maximum in the config, or edit the srLootSpawn value of MapGenerator profiles yourself.
Exterior props is best kept relative to the map size, as this is used to sprinkle padlock-locked boxes around the outsides. This does not up the danger of the rest of the map, which could make the character unnecessarily easy...
With limited ammunition and a few different calibres to ping-pong around with, it's best to play this mod with Safehouse Progression so you can keep a warehouse of supplies to use.
A few recommended ways to extract:
One option is turning on the One of a Kind and Hub settings in MapGenerator and homebrewing a rule to only extract in the gray rectangle building that spawns in the middle of the map.
Another is to use the Extraction Zone setting, that puts you out of the map if you remain close to the edge of it for 10 seconds.
Provided profiles include both, if you turn any of them off make sure to create a new profile to load your preferred settings with.
These are mods that have integration into Scone.
You can play Scone in H3MP and loot with your friends, but it's a bit of a ritual to get going. Here's some things to think about when trying to set up Scone to be playable with people.
Following these steps, everyone should be synced and able to play. Do note that keycards behave weirdly in H3MP, and that only some people can see specific keycards. Keycard Crates will still open for everybody if someone opens one.
Culling - A system that disables items should you wander too far away without picking them up. Not base as I'm not entirely sure it's bug free or impactful.
H3MP Compatibility - While stability can be hard to promise, there are systems in place to make the basics of this mod work in H3MP
It's possible for containers to spawn under the terrain if that part of the building is under it. This might make loot that spawn in it irretrievable.
If any container opens with absolutely nothing inside, check your console, most errors are reported in there.
If I feel like fleshing this idea out further, some possibilities include
TRaK - Metal panel - Used for they keycard scanning object.
rubberduck - Metal texture - Used for the metal crate.
Luke.RUSTLTD - Crate texture - Used for a couple of crates.
Packer - Creator of SupplyRaid, MapGenerator. Helped with H3MP development
Brillcrafter - Testing and suggestions