

The first map from Escape from Tarkov ported to the H3VR Take and Hold gamemode. Compared to the day version, I changed the main light source and disabled the majority of wall lights in open spaces so glowsticks and the moon are your main sources of light now. Additionally some clutter was removed because the lighting artifacts were very visible on it in poor lighting conditions. Sandbox variant here, day Take and Hold variant here.
If you find more, let me know on Discord (calafex). Besides bugs I'd gladly accept any screenshots or locations of incorrectly placed stuff (junk floating a few cm over the ground, for example), invisible walls or something else that looks weird. Also if you know how to make the map more fun to play in Take and Hold (ideas for new holds/supplies, changes for existing) I can look at that too.
1.0.0