Managed Democracy calls for aid. Only you can answer, Helldiver. A TnH character fighting 'automatons' using exclusively Helldivers 2 equipment, including stratagems!
Significantly increased the number of enemies between holds for Spawnlocking-mode. Holds remain largly unchanged as they are shared for both modes
Replaced weapon icons with Helldivers weapons
Moved Crisper from pistol pool to flamethrower pool
Separated the normal and upgraded stim, the latter being more expensive (it's very strong)
Replaced icon for stims
Stims in TnH are changed to not be spawnlockable (thanks theWNbot!)
Added automaton voicelines as a dependency
1.0.2
Added custom flamethrower icon, no more meat fortress!
Added thewnbot's Stim as starting equipment and purchasable item, replaces health and regen hotdog
Added message in the character-selection screen that limited ammo is the optimal game-setting
APC now spawns on 3rd hold, but with a longer respawn time than later on
Reduced friendly helldiver respawn time; Their will to vote was usually stronger than their will to dismantle the enemy, so they tended to perish prematurely in the name of Managed Democracy
1.0.1
Removed 2-handed weapons from starting melee weapon pool
Removed autoncannon scope from pools
Removed empty unused pools
Fixed the entire helldiver corp deploying after the first hold (There was some kind of spawning issue with Packer's Helldiver (-6621) sosig causing the game to spawn a ludicrous amount of them while puking errors)
Reduced stratagem cost to 3 on limited ammo
Updated description to clarify this is best experienced on limited ammo