
ModularWorkshop
Who said Modular Mods had to be laggy?Details
Changelog
v1.2.1
- Fixed bug in
MagazineCompatibilityAddon.FVRFireArmReloadTriggerMag_OnTriggerEnter_Patch
patch due to attachable firearms not having the firearm field filled out.
v1.2.0
- Bit of refactoring done to
ModularFVRPhysicalObject
to bring it in line with firearms. - Added a bunch more addons that Meat requested.
- Fixed some magazine extension bugs that affected integrated magazines.
- Added
ModularLeverActionFirearm
class. You're welcome, Wolfie!
v1.1.5
- Fixed bugs with
ReceiverSkinSystem
unvaulting caused byUniversalModularSkinSystem
. - Fixed
OpenScript2
by moving a patch from there to here.
v1.1.4
- Updated logging.
- Fixed issues with disabling parts that have sub points.
v1.1.3
- Added support for more vanilla firing modes.
- Fixed issue with
UniversalModularSkinSystem
and handgun physics slide racking.
v1.1.2
- Added support for external parts on part points, allowing them to be supplied from other mods that aren't necessarily dependencies.
v1.1.1
- Fixed
Phys-Container
not being emptied correctly. - Fixed some ammo-type-related vaulting issues.
v1.1.0
- Major update: Take & Hold randomization!
Get a new build every time you get a Modular Workshop gun! Can be disabled via the config file or in-game using the Sodalite Mod Panel. - Added
ModularPhysicalObject
script — now everything can be made modular! - Added magazine extension addon — make those magazines larger!
- Many bug fixes and other improvements under the hood.
v1.0.3
- Important vault behavior change: attachment mount order is now deterministic, ensuring attachments reappear on the correct mounts when vaulting.
⚠️ This will not break vault files but may mess them up — a necessary evil. - Additional changes for BreakActionWeapons.
v1.0.2
- Fixed issues caused by a "Unity Moment" — unexpected Unity Editor behavior.
- Fixed bug causing red error text with integrated scopes.
- Added:
- Modular Handguard Extension
- Modular Break Action Weapon
- Modular Tube Fed Shotgun
WeaponPartSpecificGameObjectToggle
scriptWeaponPartSpecificGameObjectManipulation
script
- Replaced "Also occupies point" field with a list to allow a part to occupy multiple points.
v1.0.1
- Fixed issues with Modular Stock Extensions related to script execution order.
v1.0.0
- Initial release.