using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace zotov.CQB2_Sandbox
{
[BepInPlugin("zotov.CQB2_Sandbox", "CQB2_Sandbox", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class CQB2_SandboxPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "zotov.CQB2_Sandbox");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "cqb2"));
}
}
}
namespace MeshMakerNamespace
{
[RequireComponent(typeof(CharacterController))]
public class FirstPersonDrifter : MonoBehaviour
{
public float walkSpeed = 6f;
public float runSpeed = 10f;
private bool limitDiagonalSpeed = true;
public bool enableRunning = false;
public float jumpSpeed = 4f;
public float gravity = 10f;
private float fallingDamageThreshold = 10f;
public bool slideWhenOverSlopeLimit = false;
public bool slideOnTaggedObjects = false;
public float slideSpeed = 5f;
public bool airControl = true;
public float antiBumpFactor = 0.75f;
public int antiBunnyHopFactor = 1;
private Vector3 moveDirection = Vector3.zero;
private bool grounded = false;
private CharacterController controller;
private Transform myTransform;
private float speed;
private RaycastHit hit;
private float fallStartLevel;
private bool falling;
private float slideLimit;
private float rayDistance;
private Vector3 contactPoint;
private bool playerControl = false;
private int jumpTimer;
private void Start()
{
controller = ((Component)this).GetComponent<CharacterController>();
myTransform = ((Component)this).transform;
speed = walkSpeed;
rayDistance = controller.height * 0.5f + controller.radius;
slideLimit = controller.slopeLimit - 0.1f;
jumpTimer = antiBunnyHopFactor;
}
private void FixedUpdate()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
//IL_0371: Unknown result type (might be due to invalid IL or missing references)
//IL_0377: Unknown result type (might be due to invalid IL or missing references)
//IL_0379: Invalid comparison between Unknown and I4
//IL_032b: Unknown result type (might be due to invalid IL or missing references)
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
//IL_0335: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0243: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
float axis = Input.GetAxis("Horizontal");
float axis2 = Input.GetAxis("Vertical");
float num = ((axis == 0f || axis2 == 0f || !limitDiagonalSpeed) ? 1f : 0.7071f);
if (grounded)
{
bool flag = false;
if (Physics.Raycast(myTransform.position, -Vector3.up, ref hit, rayDistance))
{
if (Vector3.Angle(((RaycastHit)(ref hit)).normal, Vector3.up) > slideLimit)
{
flag = true;
}
}
else
{
Physics.Raycast(contactPoint + Vector3.up, -Vector3.up, ref hit);
if (Vector3.Angle(((RaycastHit)(ref hit)).normal, Vector3.up) > slideLimit)
{
flag = true;
}
}
if (falling)
{
falling = false;
if (myTransform.position.y < fallStartLevel - fallingDamageThreshold)
{
FallingDamageAlert(fallStartLevel - myTransform.position.y);
}
}
if (enableRunning)
{
speed = ((!Input.GetButton("Run")) ? walkSpeed : runSpeed);
}
if ((flag && slideWhenOverSlopeLimit) || (slideOnTaggedObjects && ((Component)((RaycastHit)(ref hit)).collider).tag == "Slide"))
{
Vector3 normal = ((RaycastHit)(ref hit)).normal;
moveDirection = new Vector3(normal.x, 0f - normal.y, normal.z);
Vector3.OrthoNormalize(ref normal, ref moveDirection);
moveDirection *= slideSpeed;
playerControl = false;
}
else
{
moveDirection = new Vector3(axis * num, 0f - antiBumpFactor, axis2 * num);
moveDirection = myTransform.TransformDirection(moveDirection) * speed;
playerControl = true;
}
if (!Input.GetButton("Jump"))
{
jumpTimer++;
}
else if (jumpTimer >= antiBunnyHopFactor)
{
moveDirection.y = jumpSpeed;
jumpTimer = 0;
}
}
else
{
if (!falling)
{
falling = true;
fallStartLevel = myTransform.position.y;
}
if (airControl && playerControl)
{
moveDirection.x = axis * speed * num;
moveDirection.z = axis2 * speed * num;
moveDirection = myTransform.TransformDirection(moveDirection);
}
}
ref Vector3 reference = ref moveDirection;
reference.y -= gravity * Time.deltaTime;
grounded = (controller.Move(moveDirection * Time.deltaTime) & 4) != 0;
}
private void OnControllerColliderHit(ControllerColliderHit hit)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
contactPoint = hit.point;
}
private void FallingDamageAlert(float fallDistance)
{
}
}
public class LockMouse : MonoBehaviour
{
private void Start()
{
LockCursor(lockCursor: true);
}
private void Update()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Invalid comparison between Unknown and I4
if (Input.GetMouseButtonDown(0) && Time.timeScale > 0f)
{
LockCursor(lockCursor: true);
}
if (Input.GetKeyDown((KeyCode)27) && (int)Cursor.lockState == 1)
{
LockCursor(lockCursor: false);
}
}
public void LockCursor(bool lockCursor)
{
if (lockCursor)
{
Cursor.lockState = (CursorLockMode)1;
}
}
}
public class MouseLook : MonoBehaviour
{
public enum RotationAxes
{
MouseX = 1,
MouseY
}
public RotationAxes axes = RotationAxes.MouseX;
public bool invertY = false;
public float sensitivityX = 10f;
public float sensitivityY = 9f;
public float minimumX = -360f;
public float maximumX = 360f;
public float minimumY = -85f;
public float maximumY = 85f;
private float rotationX = 0f;
private float rotationY = 0f;
private List<float> rotArrayX = new List<float>();
private float rotAverageX = 0f;
private List<float> rotArrayY = new List<float>();
private float rotAverageY = 0f;
public float framesOfSmoothing = 5f;
private Quaternion originalRotation;
private void Start()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((Component)this).GetComponent<Rigidbody>()))
{
((Component)this).GetComponent<Rigidbody>().freezeRotation = true;
}
originalRotation = ((Component)this).transform.localRotation;
}
private void Update()
{
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
if (axes == RotationAxes.MouseX)
{
rotAverageX = 0f;
rotationX += Input.GetAxis("Mouse X") * sensitivityX * Time.timeScale;
rotArrayX.Add(rotationX);
if ((float)rotArrayX.Count >= framesOfSmoothing)
{
rotArrayX.RemoveAt(0);
}
for (int i = 0; i < rotArrayX.Count; i++)
{
rotAverageX += rotArrayX[i];
}
rotAverageX /= rotArrayX.Count;
rotAverageX = ClampAngle(rotAverageX, minimumX, maximumX);
Quaternion val = Quaternion.AngleAxis(rotAverageX, Vector3.up);
((Component)this).transform.localRotation = originalRotation * val;
return;
}
rotAverageY = 0f;
float num = 1f;
if (invertY)
{
num = -1f;
}
rotationY += Input.GetAxis("Mouse Y") * sensitivityY * num * Time.timeScale;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
rotArrayY.Add(rotationY);
if ((float)rotArrayY.Count >= framesOfSmoothing)
{
rotArrayY.RemoveAt(0);
}
for (int j = 0; j < rotArrayY.Count; j++)
{
rotAverageY += rotArrayY[j];
}
rotAverageY /= rotArrayY.Count;
Quaternion val2 = Quaternion.AngleAxis(rotAverageY, Vector3.left);
((Component)this).transform.localRotation = originalRotation * val2;
}
public void SetSensitivity(float s)
{
sensitivityX = s;
sensitivityY = s;
}
public static float ClampAngle(float angle, float min, float max)
{
angle %= 360f;
if (angle >= -360f && angle <= 360f)
{
if (angle < -360f)
{
angle += 360f;
}
if (angle > 360f)
{
angle -= 360f;
}
}
return Mathf.Clamp(angle, min, max);
}
}
public class CameraFadeOnStart : MonoBehaviour
{
public bool fadeInWhenSceneStarts = true;
public Color fadeColor = Color.black;
public float fadeTime = 5f;
private void Awake()
{
if (fadeInWhenSceneStarts)
{
Fade();
}
}
public void Fade()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
CameraFade.StartAlphaFade(fadeColor, isFadeIn: true, fadeTime);
}
}
[RequireComponent(typeof(Camera))]
public class CameraZoom : MonoBehaviour
{
public float zoomFOV = 30f;
public float zoomSpeed = 9f;
private float targetFOV;
private float baseFOV;
private void Start()
{
SetBaseFOV(((Component)this).GetComponent<Camera>().fieldOfView);
}
private void Update()
{
if (Input.GetButton("Fire2"))
{
targetFOV = zoomFOV;
}
else
{
targetFOV = baseFOV;
}
UpdateZoom();
}
private void UpdateZoom()
{
((Component)this).GetComponent<Camera>().fieldOfView = Mathf.Lerp(((Component)this).GetComponent<Camera>().fieldOfView, targetFOV, zoomSpeed * Time.deltaTime);
}
public void SetBaseFOV(float fov)
{
baseFOV = fov;
}
}
public class CheckIfBelowLevel : MonoBehaviour
{
public float resetBelowThisY = -100f;
public bool fadeInOnReset = true;
private Vector3 startingPosition;
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
startingPosition = ((Component)this).transform.position;
}
private void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (((Component)this).transform.position.y < resetBelowThisY)
{
OnBelowLevel();
}
}
private void OnBelowLevel()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Player fell below level");
((Component)this).transform.position = startingPosition;
if (fadeInOnReset)
{
CameraFadeOnStart component = GameObject.Find("Main Camera").GetComponent<CameraFadeOnStart>();
if ((Object)(object)component != (Object)null)
{
component.Fade();
}
else
{
Debug.LogWarning((object)"CheckIfBelowLevel couldn't find a CameraFadeOnStart on the main camera");
}
}
}
}
public class HeadBob : MonoBehaviour
{
public float bobbingSpeed = 0.25f;
public float bobbingAmount = 0.05f;
public float midpoint = 0.6f;
private float timer = 0f;
private void Update()
{
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
float num = 0f;
float axis = Input.GetAxis("Horizontal");
float axis2 = Input.GetAxis("Vertical");
if (Mathf.Abs(axis) == 0f && Mathf.Abs(axis2) == 0f)
{
timer = 0f;
}
else
{
num = Mathf.Sin(timer);
timer += bobbingSpeed;
if (timer > (float)Math.PI * 2f)
{
timer -= (float)Math.PI * 2f;
}
}
if (num != 0f)
{
float num2 = num * bobbingAmount;
float num3 = Mathf.Abs(axis) + Mathf.Abs(axis2);
num3 = Mathf.Clamp(num3, 0f, 1f);
num2 = num3 * num2;
Vector3 localPosition = ((Component)this).transform.localPosition;
localPosition.y = midpoint + num2 * Time.timeScale;
((Component)this).transform.localPosition = localPosition;
}
else
{
Vector3 localPosition2 = ((Component)this).transform.localPosition;
localPosition2.y = midpoint;
((Component)this).transform.localPosition = localPosition2;
}
}
}
public class CameraFade : MonoBehaviour
{
private static CameraFade mInstance = null;
public GUIStyle m_BackgroundStyle = new GUIStyle();
public Texture2D m_FadeTexture;
public Color m_CurrentScreenOverlayColor = new Color(0f, 0f, 0f, 255f);
public Color m_TargetScreenOverlayColor = new Color(0f, 0f, 0f, 0f);
public Color m_DeltaColor = new Color(0f, 0f, 0f, 0f);
public int m_FadeGUIDepth = -1000;
public float m_FadeDelay = 0f;
public Action m_OnFadeFinish = null;
private static CameraFade instance
{
get
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)mInstance == (Object)null)
{
mInstance = Object.FindObjectOfType(typeof(CameraFade)) as CameraFade;
if ((Object)(object)mInstance == (Object)null)
{
mInstance = new GameObject("CameraFade").AddComponent<CameraFade>();
}
}
return mInstance;
}
}
private void Awake()
{
if ((Object)(object)mInstance == (Object)null)
{
mInstance = this;
instance.init();
}
}
public void init()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
instance.m_FadeTexture = new Texture2D(1, 1);
instance.m_BackgroundStyle.normal.background = instance.m_FadeTexture;
}
private void OnGUI()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
if (Time.time > instance.m_FadeDelay && instance.m_CurrentScreenOverlayColor != instance.m_TargetScreenOverlayColor)
{
if (Mathf.Abs(instance.m_CurrentScreenOverlayColor.a - instance.m_TargetScreenOverlayColor.a) < Mathf.Abs(instance.m_DeltaColor.a) * Time.deltaTime)
{
instance.m_CurrentScreenOverlayColor = instance.m_TargetScreenOverlayColor;
SetScreenOverlayColor(instance.m_CurrentScreenOverlayColor);
instance.m_DeltaColor = new Color(0f, 0f, 0f, 0f);
if (instance.m_OnFadeFinish != null)
{
instance.m_OnFadeFinish();
}
Die();
}
else
{
SetScreenOverlayColor(instance.m_CurrentScreenOverlayColor + instance.m_DeltaColor * Time.deltaTime);
}
}
if (m_CurrentScreenOverlayColor.a > 0f)
{
GUI.depth = instance.m_FadeGUIDepth;
GUI.Label(new Rect(-10f, -10f, (float)(Screen.width + 10), (float)(Screen.height + 10)), (Texture)(object)instance.m_FadeTexture, instance.m_BackgroundStyle);
}
}
private static void SetScreenOverlayColor(Color newScreenOverlayColor)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
instance.m_CurrentScreenOverlayColor = newScreenOverlayColor;
instance.m_FadeTexture.SetPixel(0, 0, instance.m_CurrentScreenOverlayColor);
instance.m_FadeTexture.Apply();
}
public static void StartAlphaFade(Color newScreenOverlayColor, bool isFadeIn, float fadeDuration)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
if (fadeDuration <= 0f)
{
SetScreenOverlayColor(newScreenOverlayColor);
return;
}
if (isFadeIn)
{
instance.m_TargetScreenOverlayColor = new Color(newScreenOverlayColor.r, newScreenOverlayColor.g, newScreenOverlayColor.b, 0f);
SetScreenOverlayColor(newScreenOverlayColor);
}
else
{
instance.m_TargetScreenOverlayColor = newScreenOverlayColor;
SetScreenOverlayColor(new Color(newScreenOverlayColor.r, newScreenOverlayColor.g, newScreenOverlayColor.b, 0f));
}
instance.m_DeltaColor = (instance.m_TargetScreenOverlayColor - instance.m_CurrentScreenOverlayColor) / fadeDuration;
}
public static void StartAlphaFade(Color newScreenOverlayColor, bool isFadeIn, float fadeDuration, float fadeDelay)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
if (fadeDuration <= 0f)
{
SetScreenOverlayColor(newScreenOverlayColor);
return;
}
instance.m_FadeDelay = Time.time + fadeDelay;
if (isFadeIn)
{
instance.m_TargetScreenOverlayColor = new Color(newScreenOverlayColor.r, newScreenOverlayColor.g, newScreenOverlayColor.b, 0f);
SetScreenOverlayColor(newScreenOverlayColor);
}
else
{
instance.m_TargetScreenOverlayColor = newScreenOverlayColor;
SetScreenOverlayColor(new Color(newScreenOverlayColor.r, newScreenOverlayColor.g, newScreenOverlayColor.b, 0f));
}
instance.m_DeltaColor = (instance.m_TargetScreenOverlayColor - instance.m_CurrentScreenOverlayColor) / fadeDuration;
}
public static void StartAlphaFade(Color newScreenOverlayColor, bool isFadeIn, float fadeDuration, float fadeDelay, Action OnFadeFinish)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
if (fadeDuration <= 0f)
{
SetScreenOverlayColor(newScreenOverlayColor);
return;
}
instance.m_OnFadeFinish = OnFadeFinish;
instance.m_FadeDelay = Time.time + fadeDelay;
if (isFadeIn)
{
instance.m_TargetScreenOverlayColor = new Color(newScreenOverlayColor.r, newScreenOverlayColor.g, newScreenOverlayColor.b, 0f);
SetScreenOverlayColor(newScreenOverlayColor);
}
else
{
instance.m_TargetScreenOverlayColor = newScreenOverlayColor;
SetScreenOverlayColor(new Color(newScreenOverlayColor.r, newScreenOverlayColor.g, newScreenOverlayColor.b, 0f));
}
instance.m_DeltaColor = (instance.m_TargetScreenOverlayColor - instance.m_CurrentScreenOverlayColor) / fadeDuration;
}
private void Die()
{
mInstance = null;
Object.Destroy((Object)(object)((Component)this).gameObject);
}
private void OnApplicationQuit()
{
mInstance = null;
}
}
[ExecuteInEditMode]
public class FreezeObject : MonoBehaviour
{
public Space space = (Space)0;
public bool FreezePosition = true;
public bool FreezeRotation = true;
public bool FreezeScale = true;
private Space m_OldSpace = (Space)0;
private bool m_OldFreezePosition = true;
private bool m_OldFreezeRotation = true;
private Vector3 m_Position = Vector3.zero;
private Quaternion m_Rotation = Quaternion.identity;
private Vector3 m_Scale = Vector3.one;
private void Awake()
{
if (Application.isPlaying)
{
Object.Destroy((Object)(object)this);
}
}
private void Update()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
if (!Application.isEditor)
{
Object.Destroy((Object)(object)this);
return;
}
if (FreezePosition)
{
if (FreezePosition != m_OldFreezePosition || space != m_OldSpace)
{
m_Position = (((int)space != 0) ? ((Component)this).transform.localPosition : ((Component)this).transform.position);
}
if ((int)space == 0)
{
((Component)this).transform.position = m_Position;
}
else
{
((Component)this).transform.localPosition = m_Position;
}
}
if (FreezeRotation)
{
if (FreezeRotation != m_OldFreezeRotation || space != m_OldSpace)
{
m_Rotation = (((int)space != 0) ? ((Component)this).transform.localRotation : ((Component)this).transform.rotation);
}
if ((int)space == 0)
{
((Component)this).transform.rotation = m_Rotation;
}
else
{
((Component)this).transform.localRotation = m_Rotation;
}
}
if (FreezeScale)
{
((Component)this).transform.localScale = m_Scale;
}
m_OldSpace = space;
m_OldFreezePosition = FreezePosition;
m_OldFreezeRotation = FreezeRotation;
}
}
public class LevelEditorGizmos : MonoBehaviour
{
public void OnEnable()
{
}
public void OnDisable()
{
}
public void OnDestroy()
{
}
}
public class MeshEditorGizmos : MonoBehaviour
{
public void OnEnable()
{
}
public void OnDisable()
{
}
public void OnDestroy()
{
}
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int i = 0; i < list.Count; i++)
{
list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = x - positions[i];
return ((Vector3)(ref val2)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int j = 0; j < list2.Count; j++)
{
Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result2;
if (y != x)
{
Vector3 val = y - x;
result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result2 = 0;
}
return (byte)result2 != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != 0) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
Bounds result2 = default(Bounds);
((Bounds)(ref result2))..ctor(val, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
((Bounds)(ref result2)).Encapsulate(points[i]);
}
return result2;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Vector3[] array = (Vector3[])(object)new Vector3[6];
Transform transform = ((Component)transformVolume).transform;
Handles.color = color;
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference = transformVolume.GetSidePosition(i);
}
ref Vector3 reference2 = ref array[0];
reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference3 = ref array[1];
reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference4 = ref array[2];
reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference5 = ref array[3];
reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference6 = ref array[4];
reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference7 = ref array[5];
reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
Vector3 origin = default(Vector3);
origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
Vector3 size = default(Vector3);
size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
return new Volume(origin, size);
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 origin = Origin;
int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
Vector3 size = Size;
return num ^ ((object)(Vector3)(ref size)).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
namespace nrgill28.AtlasSampleScene
{
public class CTF_CaptureZone : MonoBehaviour
{
public CTF_Manager Manager;
public CTF_Team Team;
public void OnTriggerEnter(Collider other)
{
CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
{
Manager.FlagCaptured(component);
}
}
}
public class CTF_Flag : FVRPhysicalObject
{
[Header("Flag stuffs")]
public CTF_Team Team;
public float RespawnDelay = 10f;
public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);
private Vector3 _resetPosition;
private Quaternion _resetRotation;
private Transform _followTransform;
private bool _isHeld;
private bool _isTaken;
private float _timer;
private CTF_Sosig _heldBy;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).Awake();
_resetPosition = ((Component)this).transform.position;
_resetRotation = ((Component)this).transform.rotation;
}
private void Update()
{
if (_isTaken && !_isHeld)
{
_timer -= Time.deltaTime;
if (_timer < 0f)
{
ReturnFlag();
}
}
}
public void Take()
{
_isHeld = true;
_isTaken = true;
}
public void Drop()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).IsHeld = false;
_timer = RespawnDelay;
NavMeshHit val = default(NavMeshHit);
NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
((Component)this).transform.rotation = Quaternion.identity;
}
public void ReturnFlag()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld)
{
((FVRInteractiveObject)this).ForceBreakInteraction();
}
if (Object.op_Implicit((Object)(object)_heldBy))
{
_heldBy.HeldFlag = null;
}
((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
_isTaken = false;
}
private void OnTriggerEnter(Collider other)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (_isHeld)
{
return;
}
CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
{
if (componentInParent.Team == Team)
{
ReturnFlag();
return;
}
_heldBy = componentInParent;
componentInParent.HeldFlag = this;
Take();
}
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
Take();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
Drop();
}
}
public class CTF_Manager : MonoBehaviour
{
[Header("References")]
public Text[] ScoreTexts;
public Transform[] AttackPoints;
public Text StartButtonText;
[Header("Red Team")]
public CTF_Flag RedFlag;
public int RedTeamSize;
public Transform[] RedSpawns;
public SosigEnemyID[] RedTeam;
[Header("Blue Team")]
public CTF_Flag BlueFlag;
public int BlueTeamSize;
public Transform[] BlueSpawns;
public SosigEnemyID[] BlueTeam;
private int _blueScore;
private int _redScore;
private bool _running;
private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();
private readonly SpawnOptions _spawnOptions;
public CTF_Manager()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SpawnOptions val = new SpawnOptions();
val.SpawnState = (SosigOrder)7;
val.SpawnActivated = true;
val.EquipmentMode = (EquipmentSlots)7;
val.SpawnWithFullAmmo = true;
_spawnOptions = val;
((MonoBehaviour)this)..ctor();
}
private void Start()
{
UpdateScoreText();
}
public void ToggleGame()
{
if (_running)
{
EndGame();
StartButtonText.text = "Start Game";
}
else
{
StartGame();
StartButtonText.text = "Stop Game";
}
}
private void StartGame()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
ResetGame();
_running = true;
GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
}
private void EndGame()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
foreach (CTF_Sosig sosig in _sosigs)
{
sosig.Sosig.ClearSosig();
}
_running = false;
}
private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
{
CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
if (Object.op_Implicit((Object)(object)cTF_Sosig))
{
((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
}
}
private void SpawnSosig(CTF_Team team)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
_spawnOptions.IFF = (int)team;
_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
Transform transform;
SosigEnemyID random;
if (team == CTF_Team.Red)
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
}
else
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
}
Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
_sosigs.Add(cTF_Sosig);
cTF_Sosig.Sosig = val;
cTF_Sosig.Team = team;
}
private IEnumerator DoInitialSpawns()
{
int i = 0;
while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
{
if (i < RedTeamSize)
{
SpawnSosig(CTF_Team.Red);
}
if (i < BlueTeamSize)
{
SpawnSosig(CTF_Team.Blue);
}
i++;
yield return (object)new WaitForSeconds(2.5f);
}
}
private IEnumerator RespawnSosig(CTF_Sosig sosig)
{
yield return (object)new WaitForSeconds(5f);
sosig.Sosig.ClearSosig();
_sosigs.Remove(sosig);
yield return (object)new WaitForSeconds(5f);
if (_running)
{
int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
if (sosigsLeft < teamSize)
{
SpawnSosig(sosig.Team);
}
}
}
public void ResetGame()
{
_blueScore = 0;
_redScore = 0;
UpdateScoreText();
if (Object.op_Implicit((Object)(object)RedFlag))
{
RedFlag.ReturnFlag();
}
if (Object.op_Implicit((Object)(object)BlueFlag))
{
BlueFlag.ReturnFlag();
}
}
public void FlagCaptured(CTF_Flag flag)
{
if (flag.Team == CTF_Team.Red)
{
_blueScore++;
}
else
{
_redScore++;
}
UpdateScoreText();
flag.ReturnFlag();
}
public void UpdateScoreText()
{
Text[] scoreTexts = ScoreTexts;
foreach (Text val in scoreTexts)
{
val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
}
}
private void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.red;
Transform[] redSpawns = RedSpawns;
foreach (Transform val in redSpawns)
{
Gizmos.DrawSphere(val.position, 0.15f);
}
Gizmos.color = Color.blue;
Transform[] blueSpawns = BlueSpawns;
foreach (Transform val2 in blueSpawns)
{
Gizmos.DrawSphere(val2.position, 0.15f);
}
Gizmos.color = Color.green;
Transform[] attackPoints = AttackPoints;
foreach (Transform val3 in attackPoints)
{
Gizmos.DrawSphere(val3.position, 0.15f);
}
}
}
public class CTF_Sosig : MonoBehaviour
{
public CTF_Team Team;
public CTF_Flag HeldFlag;
public Sosig Sosig;
private void Awake()
{
Sosig = ((Component)this).GetComponent<Sosig>();
}
private void Update()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)HeldFlag))
{
Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
}
}
}
public enum CTF_Team
{
Red,
Blue
}
public class PopupTarget : MonoBehaviour, IFVRDamageable
{
[Flags]
public enum TargetRange
{
Near = 1,
Mid = 2,
Far = 4,
All = 7
}
public PopupTargetManager Manager;
public TargetRange Range;
public Transform Pivot;
public Vector3 SetRotation;
private Quaternion _startRotation;
private Quaternion _endRotation;
private bool _set;
public bool Set
{
get
{
return _set;
}
set
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (_set != value)
{
_set = value;
((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
}
}
}
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
_startRotation = Pivot.rotation;
_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
}
void IFVRDamageable.Damage(Damage dam)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Invalid comparison between Unknown and I4
if (Set && (int)dam.Class == 1)
{
Set = false;
Manager.TargetHit(this);
}
}
private IEnumerator RotateTo(Quaternion from, Quaternion to)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
float elapsed = 0f;
while (elapsed < 0.25f)
{
yield return null;
elapsed += Time.deltaTime;
Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
}
Pivot.rotation = to;
}
}
public class PopupTargetManager : MonoBehaviour
{
public List<PopupTarget> Targets;
private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();
private void Awake()
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
{
yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
_setTargets.Clear();
foreach (PopupTarget target in Targets)
{
if ((target.Range & ranges) != 0)
{
target.Set = true;
_setTargets.Add(target);
numTargets--;
}
if (numTargets == 0)
{
break;
}
}
}
public void TargetHit(PopupTarget target)
{
if (_setTargets.Contains(target))
{
_setTargets.Remove(target);
if (_setTargets.Count == 0)
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
}
}
}
}
namespace Technie.PhysicsCreator
{
public class AlignedCapsuleFitter
{
public CapsuleDef Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
QHullUtil.FindConvexHull(hull.name, hull.selectedFaces.ToArray(), meshVertices, meshIndices, out var hullVertices, out var _, showErrorInLog: false);
if (hullVertices == null || hullVertices.Length == 0)
{
return default(CapsuleDef);
}
ConstructionPlane plane = new ConstructionPlane(Vector3.zero);
RotatedBox rotatedBox = RotatedBoxFitter.FindTightestBox(plane, hullVertices);
ConstructionPlane constructionPlane;
CapsuleAxis capsuleDirection;
if (rotatedBox.size.x > rotatedBox.size.y && rotatedBox.size.x > rotatedBox.size.z)
{
constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.right, Vector3.forward);
capsuleDirection = CapsuleAxis.X;
}
else if (rotatedBox.size.y > rotatedBox.size.z)
{
constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.up, Vector3.right);
capsuleDirection = CapsuleAxis.Y;
}
else
{
constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.forward, Vector3.right);
capsuleDirection = CapsuleAxis.Z;
}
RotatedCapsule inputCapule = RotatedCapsuleFitter.FitCapsule(constructionPlane, hullVertices);
RotatedCapsuleFitter.Refine(inputCapule, constructionPlane, hullVertices, out var bestCapsule, out var _);
CapsuleDef result = default(CapsuleDef);
result.capsuleDirection = capsuleDirection;
result.capsuleRadius = bestCapsule.radius;
result.capsuleHeight = bestCapsule.height;
result.capsuleCenter = bestCapsule.center;
result.capsulePosition = Vector3.zero;
result.capsuleRotation = Quaternion.identity;
return result;
}
}
public class AxisAlignedBoxFitter
{
public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
RotatedBoxFitter.ApplyToHull(computedBox, hull);
}
}
public class Pose
{
public Vector3 forward;
public Vector3 up;
public Vector3 right;
}
public class Triangle
{
public Vector3 normal;
public float area;
public Vector3 center;
public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = p1 - p0;
Vector3 val2 = p2 - p0;
Vector3 val3 = Vector3.Cross(val, val2);
area = ((Vector3)(ref val3)).magnitude * 0.5f;
normal = ((Vector3)(ref val3)).normalized;
center = (p0 + p1 + p2) / 3f;
}
}
public class TriangleBucket
{
private List<Triangle> triangles;
private Vector3 averagedNormal;
private Vector3 averagedCenter;
private float totalArea;
public float Area => totalArea;
public TriangleBucket(Triangle initialTriangle)
{
triangles = new List<Triangle>();
triangles.Add(initialTriangle);
CalculateNormal();
CalcTotalArea();
}
public void Add(Triangle t)
{
triangles.Add(t);
CalculateNormal();
CalcTotalArea();
}
public void Add(TriangleBucket otherBucket)
{
foreach (Triangle triangle in otherBucket.triangles)
{
triangles.Add(triangle);
}
CalculateNormal();
CalcTotalArea();
}
private void CalculateNormal()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
averagedNormal = Vector3.zero;
foreach (Triangle triangle in triangles)
{
averagedNormal += triangle.normal * triangle.area;
}
((Vector3)(ref averagedNormal)).Normalize();
}
public Vector3 GetAverageNormal()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
return averagedNormal;
}
public Vector3 GetAverageCenter()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
return triangles[0].center;
}
private void CalcTotalArea()
{
totalArea = 0f;
foreach (Triangle triangle in triangles)
{
totalArea += triangle.area;
}
}
}
public class TriangleAreaSorter : IComparer<Triangle>
{
public int Compare(Triangle lhs, Triangle rhs)
{
if (lhs.area < rhs.area)
{
return 1;
}
if (lhs.area > rhs.area)
{
return -1;
}
return 0;
}
}
public class TriangleBucketSorter : IComparer<TriangleBucket>
{
public int Compare(TriangleBucket lhs, TriangleBucket rhs)
{
if (lhs.Area < rhs.Area)
{
return 1;
}
if (lhs.Area > rhs.Area)
{
return -1;
}
return 0;
}
}
public class FaceAlignmentBoxFitter
{
public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
if (meshIndices.Length < 3)
{
return;
}
List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
list.Sort(new TriangleAreaSorter());
List<TriangleBucket> list2 = new List<TriangleBucket>();
foreach (Triangle item in list)
{
TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
if (triangleBucket != null)
{
triangleBucket.Add(item);
continue;
}
triangleBucket = new TriangleBucket(item);
list2.Add(triangleBucket);
}
while (list2.Count > 3)
{
MergeClosestBuckets(list2);
}
list2.Sort(new TriangleBucketSorter());
Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
RotatedBoxFitter.ApplyToHull(computedBox, hull);
}
public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
List<Triangle> list = new List<Triangle>();
foreach (int selectedFace in selectedFaces)
{
int num = meshIndices[selectedFace * 3];
int num2 = meshIndices[selectedFace * 3 + 1];
int num3 = meshIndices[selectedFace * 3 + 2];
Vector3 p = meshVertices[num];
Vector3 p2 = meshVertices[num2];
Vector3 p3 = meshVertices[num3];
Triangle item = new Triangle(p, p2, p3);
list.Add(item);
}
return list;
}
public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
foreach (int selectedFace in hull.selectedFaces)
{
int num = meshIndices[selectedFace * 3];
int num2 = meshIndices[selectedFace * 3 + 1];
int num3 = meshIndices[selectedFace * 3 + 2];
Vector3 item = meshVertices[num];
Vector3 item2 = meshVertices[num2];
Vector3 item3 = meshVertices[num3];
list.Add(item);
list.Add(item2);
list.Add(item3);
}
hullVertices = list.ToArray();
hullIndices = new int[hullVertices.Length];
for (int i = 0; i < hullIndices.Length; i++)
{
hullIndices[i] = i;
}
}
public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
{
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
Dictionary<int, int> dictionary = new Dictionary<int, int>();
foreach (int selectedFace in hull.selectedFaces)
{
int num = meshIndices[selectedFace * 3];
int num2 = meshIndices[selectedFace * 3 + 1];
int num3 = meshIndices[selectedFace * 3 + 2];
dictionary[num] = num;
dictionary[num2] = num2;
dictionary[num3] = num3;
}
List<Vector3> list = new List<Vector3>();
foreach (int key in dictionary.Keys)
{
list.Add(meshVertices[key]);
}
return list.ToArray();
}
private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
TriangleBucket result = null;
float num = float.PositiveInfinity;
foreach (TriangleBucket bucket in buckets)
{
float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal());
if (num2 < thresholdAngleDeg && num2 < num)
{
num = num2;
result = bucket;
continue;
}
float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal());
if (num3 < thresholdAngleDeg && num3 < num)
{
tri.normal *= -1f;
num = num3;
result = bucket;
}
}
return result;
}
private void MergeClosestBuckets(List<TriangleBucket> buckets)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
TriangleBucket triangleBucket = null;
TriangleBucket triangleBucket2 = null;
float num = float.PositiveInfinity;
for (int i = 0; i < buckets.Count; i++)
{
for (int j = i + 1; j < buckets.Count; j++)
{
TriangleBucket triangleBucket3 = buckets[i];
TriangleBucket triangleBucket4 = buckets[j];
float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal());
if (num2 < num)
{
num = num2;
triangleBucket = triangleBucket3;
triangleBucket2 = triangleBucket4;
}
}
}
if (triangleBucket != null && triangleBucket2 != null)
{
buckets.Remove(triangleBucket2);
triangleBucket.Add(triangleBucket2);
}
}
private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might