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Last Updated
2 months ago
First Uploaded
2 months ago
Downloads
811
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0
Size
113KB
Dependency string
DDberry-Dx2_Weapons-0.7.0
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Changelog

0.7.0

  • Increased immunity duration of the skull special (from 0.74 to 0.8)
  • Now the dagger special is blocked by walls
  • Added vfx when the torch attack is fully charged
  • Added aspect of Medea (skull)
  • Added aspect of Pan (torches)
  • Reworked aspect of Mel (staff), now it increases your special speed
  • Reworked aspect of Perseph (skull), now it increses your cast damage after each special
  • Reworked aspect of Eos (torch), now your special empowers the attack for 4 sec.
  • Aspect of Mel (torches) now gives you global damage, instead of attack & special damage
  • Aspect of Moros (torches) is capped at 5 max projectiles (or less, based on upgrade level)
  • Aspect of Charon (axe) increased charge time (from 0.04 to o.14) and improved vfx
  • Aspect of Art (daggers) adjusted omega special behavior on edge cases
  • Added new hammers for the torches, reworked old ones, and removed the ones that didn't work

0.6.0

  • Staff:

    • Omega attack charge time increased (from 0.54s to 0.6s)
    • Omega attack damage increased (from 80 to 90)
  • Skull:

    • Special charge time increased (from 0.74s to 0.78s)
    • Attack cooldown reduced (from 0.78s to 0.75s)
  • New aspects

    • Axe: Charon
    • Skull: Mel and Perseph

0.5.0

  • New aspects

    • Staff: Mel
    • Dagger: Mel and Artemis
    • Torch: Mel, Moros and Eos
    • Axe: Mel and Than
  • Torch: fixed dash-strike (finally)

  • Skull: removed ammo icon

  • Skull: fixed a handful of bugs

0.4.0

  • Skull: removed attack input buffer

  • Toned down most screen shake effects

  • Removed the charge/mana indicators

  • Torch: added hit slow motion effect on the attack

  • Torch: fixed animation bug when attacking for the first time

  • Skull: added zoom effect when charging the special

  • Other minor vfx/sfx changes

0.3.0

  • Axe: base weapon added

  • Torch: fixed audio bug when charging attack

  • Skull: audio redesign for the special

  • Staff: special charges literally 1 frame faster

  • Changes to hit stun duration

    • Axe attack, from 1.1 to 0.7
    • Staff final attack, from 1.1 to 0.5
    • Dagger dash-strike, from 0.7 to 0.5
    • Dagger special, from 1.1 to 0.7
    • Torch attack, from 0.3 to 0.5

0.2.0

  • Staff:

    • Attack damage increased (from 25-30-40 to 30-30-50)
    • Dash-strike damage increased (from 25 to 30)
    • Now it's a bit easier to dash out of a special
  • Torches:

    • Attack now charges faster (from 0.54s to 0.4s)
    • Max damage reduced (from 80 to 70)
    • Move speed increased while attacking (from 20% to 30%)
    • Range and projectile speed slightly reduced

0.1.0

  • Staff: base weapon added
  • Daggers: base weapon added
  • Torches: base weapon added
  • Skull: base weapon added
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