Reduced the length of all Rubble attacks so they trap the player less. This also decreases the length of stagger transition phase in the middle of the fight.
Rebalanced the HP of the 5th and 6th phase. Total health is similar, but the boss will spend slightly longer in the final phase.
Widened the gaps of certain pin attacks, making them a bit easier to dodge if Hornet is in the air.
Increased the telegprah length of the pins slightly.
Removed the pin attack variation that swipes 3 times with no stomp in between, telegraphs could be concealed if they overlapped prior swipes.
Slightly reduced the chance for the Spike Floors to be chosen over the Rubble attacks in the second half of the fight.
Added damage reduction while the boss is screaming to perform her Silk Nuke barrage in the final phase of the fight.
Further increased the volume of the Silk Orb summon audio to be heard better.
v1.0.4
Added Traditional Chinese localisation.
Increased the HP of most phases, the total increase is about 250.
Updated the sprites of the Silk Orb appearing and hitting the ground to animate slightly better.
Slightly reduced the length of the shield animation that plays during the Web Barrage to be better timed with GMS ending her scream animation.
v1.0.3
Fixed a bug that prevented GMS's wait time from being updated correctly during her downtime in between attacks.
Edited a few more wait time variables to speed up certain moves, overall the fight should feel a bit faster.
Fixed a bug that sometimes caused the extra Web Strand in the final phase to not be ready to fire if the boss used the attack consecutive times.
Removed some info logging messages.
v1.0.2
Altered the HP for some phases, most notably increased the HP of the final phase. Slight overall buff to total HP.
Increased the size of the Silk Orb explosion slightly.
Widened the gaps in the pin variation that pincers Hornet from both sides, making it a bit easier to dodge.
v1.0.1
Reduced the HP for first half phases slightly, increased the HP of the final phase slightly.
Increased the volume of the Silk Orb summon audio to be heard better.
In the second half of the fight the chance to do a double Claw Dash is now changed from 50% to 75%.