

This mod adds an RPG-style level-up mechanic to Silksong. By defeating enemies and completing quests, the player can accumulate XP which increases Hornet's level. Levels in turn increase Hornet's abilities in various areas.
Enemies are divided into 3 groups: enemies, minibosses and bosses.
The XP is multiplied by what Act the enemy first appears in (with some exceptions), so Bell Beast gives 10 XP, Cogwork Dancers give 20, and Bell Eater gives 30.
It deserves mention that some enemies, such as muckmaggots, don't give XP due to their low difficulty level.
Wishes give significantly more XP than enemies, due to their rarity, how long they take to complete, and how RPGs traditionally give XP.
Wishes are divided much the same way as enemies: they have 3 levels of difficulty giving 25, 50 and 100 XP. That XP bonus is then multiplied by what Act you would most likely complete the given Wish. For example, the Flintbeetles Wish gives 25 XP, but Great Taste of Pharloom gives 200.
Most Wishes can only be completed once, but Wishes that can be completed multiple times, such as Delivery Wishes, count for each time they were completed.
Levelling up is a slow process; each level requires significantly more XP than the last. You could reach level 1 as early as your first boss, but you probably won't reach level 10 until halfway through Act 2.
At each level, Hornet gets the following bonuses:
So at level 4, Hornet will have:
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