
Pantheon Of Pharloom
A mod that lets you re-fight bosses and take on boss rush challenges similar to Godhome.Details
Changelog
All notable changes to this project will be documented in this file.
The format follows Keep a Changelog,
and this project adheres to Semantic Versioning.
[1.3.2] - 2025-11-03
Changed
- Restored compatibility with Knight in Silksong mod.
- Added some fixes for Widow/Phantom causing knight to disappear.
- Fixed hornet visual glitch after beating LL.
[1.3.1] - 2025-11-03
Fixed
- Fixed Lace not existing in her room.
[1.3.0] - 2025-11-03
Added
- Added ability to set cursed, toggle float/faydown cloak, and change tools' capacity/damage.
- Added bindings for nail, mask, silk, skills, and tools.
- Added attuned, ascended (2x damage), and radiant (no-hit) difficulty modes for bosses.
Fixed
- Fixed bug where hazard respawing right before transition would cause boss rush to break.
- Fixed bad HP scaling for Fourth Chorus.
- Fixed HP scaling and phase transitions point for these bosses.
- Lace, Widow, Moorwing, Double Mossmother, Bell Beast, Signis & Gron, Sister Splinter, Last Judge, Cogwork Dancers, Trobbio, First Sinner, and Flower Lace.
- Fixed Shakra not spawning in her boss room.
- Fixed input mapping for boss selection.
- Fixed big area title showing up in boss encounters.
- Fixed being transitioned to Cogworks Dancers room instead of last spawnpoint after beating them.
- UI visual and audio improvements.
[1.2.0] - 2025-10-20
Added
- Added custom spawn points for all the bosses. Players don't have to do any platforming to get to the bosses now similar to Godhome in HK.
- Added missing boss fights: Moss Mother 2, Garmond and Zaza, Lost Garmond, Shakra, Savage Beastfly 2, Voltvyrm and Plasmified Zango.
- Added simple HP scaling to Act1 and Act2 bosses.
- NOTE: Some bosses that have a fake death might not be scaled properly in their second phase right now. It'll likely be fixed in the future.
- Added a feature that lets players customize the Act 1, Act 2, and Act 3 boss rushes. See the README.md for how to customize.
Changed
- Dying now restore cocoon automaticallly.
- Changed name of boss rushes to be more fitting as they are not stictly tied to their acts now.
Fixed
- Fixed being able to select inactive first encounters.
- Fixed tutorial prompts showing up when doing boss rush.
- Fixed volt vessel transforing to stick form.
- Fixed bug where you could open menu right after dying which caused scene issues.
- Fixed being able to open UI as the player is spawing which caused UI issues.
- Fixed weird platform in LL arena.
- Fixed not being able to control Hornet after finishing boss rush.
[1.0.1] - 2025-10-17
Fixed
- Fixed being able to select undefeated bosses in Bosses menu.
- Fixed infinite loading after dying to a boss rush.
- Fixed respawning logic after finishing a boss rush.
[1.0.0] - 2025-10-16
Added
- Initial release.