

This plugin is a BepInEx plugin made for Inscryption as an API. It can currently create custom cards and inject them into the card pool, or modify existing cards in the card pool.
This is the recommended way to install the API on the game.
To install this plugin first you need to install BepInEx as a mod loader for Inscryption. A guide to do this can be found here. Inscryption needs the 86x (32 bit) mono version.
To install Inscryption API you simply need to copy API.dll from releases to Inscryption/BepInEx/plugins.
An example Mod utilising this plugin can be found here.
The easiest way to check if the plugin is working properly or to debug an error is to enable the console. This can be done by changing
[Logging.Console]
\## Enables showing a console for log output.
\# Setting type: Boolean
\# Default value: false
Enabled = false
to
[Logging.Console]
\## Enables showing a console for log output.
\# Setting type: Boolean
\# Default value: false
Enabled = true
in Inscryption/BepInEx/Config/BepInEx/cfg
If you want help debugging you can find me on the Inscryption Modding Discord or on Daniel Mullins Discord as Cyantist.
At the moment I am working on:
The next planned features for this plugin are:
Future planned features for this plugin include:
Use the plugin and report bugs you find! Lots of traits won't be designed to work well together and may cause bugs or crashes. At the very least we can document this. Ideally we can create generic patches for them.
Great! I'm more than happy to accept help. Either make a pull request or come join us over in Daniel Mullins Discord, you can normally find me in the thread Modding in #inscribe-datamine but hopefully we'll have a dedicated channel soon
Windows10CE