

A giant Mod made by Kopie, Arackulele, xXxStoner420BongMasterxXx that builds upon the finale with Grimora's chessboard. -A giant thank you to xXxStoner420BongMasterxXx, who did most of the things in this new update
IMPORTANT: Disable energy drone (but not energy refresh) in the API config!!!
BEWARE: THIS WILL UNLOCK CERTAIN STORY EVENTS IN ORDER FOR THE MOD TO WORK, WHICH ALSO MEANS UNLOCKING CERTAIN ACHIEVEMENTS!
In the event you are starting from a brand new save, this mod will unlock all learned abilities, mechanics, and cards and some Story Events like the first tutorial battle, Bones, and a few others in order for this mod to work.
If you are not starting from a new save, this mod will check for certain story events and determine if it needs to unlock those.This does not work perfectly sometimes.
I suggest restarting your game at least once if you haven't actually gotten to the finale.
This mod is not tested with KC mod and we cannot guarantee it will work on that version of the game
-Cevin_2006 for making a bunch of Card artwork
YisusWhy for the epic Bone Lord Artwork
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
Morrígan/crow_system#3539, TheGreenDigi and Plot for extensive beta testing v2.1
-Cleaned up Boss Code and gave each Boss a unique Mask
-Made Chessboard Blockers unique for every Area
-Complete Encounter rework
Added custom config file grimora_mod_config.cfg to keep track of bosses defeated and active/removed pieces.
Completely rework the Chessboard generation method.
Added Deck Review board view!
A few things Still doesn't quite work right, expect bugs.
Encounter blueprints reworked into own class.
Made resource files of all artwork for significantly easier sprite loading.
Fixed issue with custom card sprites being positioned too low.
Fixed issue with loading the pieces back in their respective nodes if the player quit.
Fixed issue with player chesspeice appearing at previous node after region change.
Fixed issue with player chesspiece not spawning if there are no available nodes to spawn in for the row.
Fixed issue with softlocking on final boss!
Fixed issue with pieces overlapping and not being destroyed correctly causing newer pieces to never be created.
Fixed issue with defeating bosses throwing an exception when changing to a new map.
Balance overhaul
Fixed Blueprints
Added 30 more Blueprints