

A giant Mod made by xXxStoner420BongMasterxXx and Arackulele, with modeling from Pink#9824, that builds upon the finale with Grimora's
chessboard.
MOST IMPORTANT: !!!You will probably encounter some Bugs!!!
IMPORTANT: ENABLE ENERGY DRONE IN API CONFIG IN ORDER FOR IT TO SHOW UP
BEWARE:
In the event you are starting from a brand new save, this mod will unlock all learned abilities, mechanics, and cards and some Story Events like the first tutorial battle, Bones, and a few others in order for this mod to work.
If you are not starting from a new save, this mod will check for certain story events and determine if it needs to unlock those.
I suggest restarting your game at least once if you haven't actually gotten to the finale.
If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8
ANY POSTS THAT JUST SAY 'A BUG HAPPENED AND IT BROKE' WILL BE IGNORED
Sniper ability is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 for Split Strike or 3 for Tri Strike.
Can now access rulebook after adding a new sigil to a card in the Electric Chair sequencer.
Can now view your deck during normal or rare card choices.
Added Bellist and Spirit Bearer to Electric Chair ability pool.
Added new rare card appearance!
Removed negative effects from Card Remove sequence. Community feedback overall did not like sacrificing a card and still getting fucked over (Bone Lord was a little too harsh...).
Added more dialogue to better indicate how the mechanics work.
Slight nerf to freeze mechanic from 4 to 5.
Added more dialogue to better indicate how the mechanics work. Player now only gets 1 bone at the start of phase 2.
Hopefully fixed issue with phase 2 not spawning the twin giants. Cards will no longer be weakened going into phase 2.
Reduced twin giant attack from 2 to 1. Increased health by 1.
Removed reanimation sequence entirely. With Double Death especially, the difficulty ramp for the first phase due to this mechanic is just too overwhelming and can heavily swing the board in Grimora's favor in just 2-3 turns.
Reworked the logic for Skin Crawler, again.
Boo Hag is hiding under a card when you die.
Adjusted Death Knell emission art to line up.
Added special stat icons for Catacomb and Death Knell.
Multiple new card arts
Bone Lord's Horn art from Cevin2006™ (◕‿◕)#7971.Bone Prince art from Cevin2006™ (◕‿◕)#7971.Headless Horseman art from Cevin2006™ (◕‿◕)#7971.Hydra art from Cevin2006™ (◕‿◕)#7971.Skelemagus art from Cevin2006™ (◕‿◕)#7971.Summoner art from Cevin2006™ (◕‿◕)#7971.
Added multiple new basic cards. All art from Bt Y#0895.
Armored. Description courtesy of Bt Y#0895.Sharp Quills. Description courtesy of BONG MASTER.Sentry. Description courtesy of TheGreenDigi#8672.Hoarder. Description courtesy of TheGreenDigi#8672.Stinky. Description courtesy of Blind, the Bound Demon#6475.Flying. Description courtesy of TheGreenDigi#8672.Spirit Bearer (Gain Battery but themed for Grimora). Description courtesy of Blind, the Bound Demon#6475.
Reduced cost of Wyvern to 3 bones from 4. Reduced energy cost of Screeching Call from 3 to 2.
Wendigo has been removed from the card pool.
Inverted Strike and AOE Strike icons are now flipped when played by the opponent.
Corrected visual issue with Possessive sigil where the opposing card would look like it's attacking the adjacent slots of the card bearing Possessive, and not the adjacent friendly slots.
Fixed visual issue with energy decals showing through other cards in Deck View.
Fixed issue where you could spam click the Deck View button and continue overlapping the cards in your deck.
Fixed issue with Electric Chair where it was possible to add 2 more abilities if the electrocuted card had 3 abilities to start.
Fixed issue with hammer interaction when a card in your hand has Corpse Eater and Hoarder.
Corpse Eater and Hoarder, is that the hammer sequence doesn't finish until after you choose a card from the Hoarder sequence, but you can't choose a card because the hammer disabled your cursor. Hence, softlock.
Added hammer dialogue option in config file. The hammer also starts to be appear more used after each use.
Card Removal, Boneyard, and Electric Chair initial dialogue now only gets played once, similar to how the vanilla game does not play certain dialogues once you've done it before.
Re-positioned retrieveCardInteractable in Electric Chair sequencer so that it's easier to take the card away from the chair.
Actually fixed the boss skull that Grimora holds glitching out exception that I thought I fixed in 2.6.6.
Fixed issue with cards that have been ice cubed by Kaycee not having all their abilities intact when being broken out of the ice.
IceCube logic creates the card in the slot by the name and NOT by the CardInfo object. Meaning, whatever the vanilla card attributes are, is what spawns, not the one in your deck.
Fixed icicle on Kaycee's figurine to now properly move with the head.
Tweaked Kaycee boss logic so the card freezing is less frustrating.
Fixed issue with Sawyer taking a bone when a player would have zero bones, causing the PlayerBones to go in the negative.
Reduced cannon theme to half volume so your eardrums don't hurt.
Fixed potential softlock in Grimora's fight if a card had Possessive.
Changed Grimora's theme to Corrupted Queen from Akisephila (Addie Brahem).
Fixed multiple issues with Skin Crawler ability.
Fixed issue with Handy ability drawing a new hand for the player if the card would die and then reanimated during the first phase of Grimora's fight.
New ability icon for Skeleton Horde courtesy of Blind, the Bound Demon#6475.
New card, Catacomb from Bt Y#0895. 10 cost, 0/10 with Lammergeier (affects attack only).
New card, Death Knell from Bt Y#0895. 8 cost, 0/2 with Bell Ringer and Bellist.
New Mummy and Sarcophagus art courtesy of Bt Y#0895!
Added Exploding Pirate card. 1 Bone, 2/2 with Lit Fuse sigil. Initial art from Lich underling#7678, with modifications from Ara.
Lit Fuse: [creature] loses 1 health per turn. When [creature] dies, the creature opposing it, as well as adjacent friendly creatures, are dealt 10 damage.
Changed Tomb Robber ability to now be Disinter: Pay 2 bones to create a skeleton in your hand.
Nerfed Wendigo attack from 2 to 1, and set as a normal type of card.
Zomb-Geck no longer appears as a rare card. Was more or less meant as filler until more cards were added.
Added description for Banshee.
Added Bonehound to normal card pool.
Updated Skeleton Army ability, Skeleton Horde, description to better clarify what it does.
Added extra logic for when a card has Area of Effect Strike and Inverted Strike and Alternating Strike.
AOE Strike and Inverted Strike, the slots to attack be will now be done in a counter-clockwise manner. For example,left adj, left opposing, center, right opposing, right adj now becomes right adj, right opposing, center, left opposing, left adj.AOE Strike and Alternating Strike, same as below:AOE Strike and Inverted Strike and Alternating Strike, the slots to attack be will now be done in a counter-clockwise alternating manner. For example,left adj, left opposing, center, right opposing, right adj now becomes right adj, left adj, right opposing, left opposing, center.Inverted Strike and Alternating Strike as the slot targeting slot is confusing to handle...
Made HellHound no longer selectable in rare chest. Hope you had fun while it lasted!
Fixed Amoeba showing up as both a rare and normal card.
Added new Sawyer blocker piece courtesy of Catboy Stinkbug#4099.
Added short and long dialogue outros for Boneyard sequencer courtesy of Mr. Etc.#3925 & Bt Y#0895.
Increased collider box for the hammer so that it's much easier to click.
Added head movement for Kaycee and Sawyer boss pieces.
Moved playing boss themes to start of IntroSequence as opposed to end, except for Royal.
Cannon theme for Royal is played first, then the main theme. Flows better. Thanks to Catboy Stinkbug for the suggestion.
Changed ability for HellHound to be a VariableStateBehaviour SpecialBehaviour.
Potentially fixed issue interacting with nodes at x0 y0 by just moving them to any other place on the board. Not sure why x0 y0 has issues with interaction.
New boss themes courtesy of Akisephila (Addie Brahem)
You now gain +1 Starting Bone for each boss you have defeated in the current run.
The Sawyer boss now has unique mechanics, like stealing bones for you and spawning a certain hound of his.
Added new Kaycee and Sawyer boss figurines courtesy of Catboy Stinkbug#4099.
Pink#9824
Added new Flames artwork and FlameStrafe ability icon courtesy of Cevin2006™ (◕‿◕)#7971.
Akisephila (Addie Brahem) for the Soundtrack
Cactus (cactus#0003) for making the official Trailer
Arackulele for Balancing, polish, and other miscellanious things
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
JulianMods (xXxStoner420BongMasterxXx) for being the Main Developer
Arackulele for additional programming
LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork
Bt Y#0895 for currently working on artwork for the mod
Cevin_2006 (Cevin2006™ (◕‿◕)#7971) for additional Card art
Arackulele for additional Card art
Lich Underling (Lich underling#7678) for additional Card Art
Pink (Pink#6999) for making the Boss Skull Models , currently working on a full crypt 3D Model, etc
Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models
Draconis17#3692 for the new energy cells game object.
Primordial Clok-Roo (The Primordial Clok-Roo#2156) for a ton of future Dialogue
Bob the Nerd (BobTheNerd10#2164) for some dialogue
Spooky Pig (Mr. Etc.#3925) for event dialogue
Arackulele, for the original Dialogue
JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue
Blind, the Bound Demon (Blind, the Bound Demon#6475) for Gameplay footage
The people of the Grimora Mod Discord Server, for Ideas , voting on features and being awesome