

A giant Mod made by xXxStoner420BongMasterxXx and Arackulele, that builds upon the finale with Grimora's chessboard.
MOST IMPORTANT: !!!You will probably encounter some Bugs!!!
BEWARE:
If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8
Activated Ability Fix mod, but I'm not sure where.Sniper ability is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 for Split Strike or 3 for Tri Strike.ALL CARDS HAVE NEW INTERNAL NAMES! YOU WILL NEED TO RESET YOUR SAVE DATA MOST LIKELY!
Fixed still being able to click the hammer and hear the sounds even though it is invisible.
Fixed being able to get up during special card sequences like the Electric Chair.
Fixed tombstones not playing the falling animation sometimes.
Stat icons are now right-clickable and viewable in the rulebook!
Asset bundles are now loaded asynchronously. This just means it should get to the main menu faster.
Added specific patch for getting adjacent slots for Giant cards to get the correct adjacent slots.
Randomization for card choices and electric chair should be a bit more random now.
Fixed Royal's skull not showing up in Endless mode.
Fixed potential softlock if a card with Hook Line and Sinker kills a Leaping Trap.
Reworded Spirit Bearer description to now say energy soul instead of energy cell to fit more thematically.
Corrected issue with rulebook not showing all the abilities.
Fixed teeth not disappearing from cards that attack their owners.
DamageDealtThisPhase is greater than zero. There is logic for the CombatPhaseManager.SlotAttackSequence patch that I made to minus the damage done to this field so that it would correctly add the damage to the scale for the respective owner.CombatPhaseManager3D.VisualizeDamageMovingToScales and clear damageWeights so that it will correctly remove the teeth from the board.
FIXED ANNOYING BLUE LIGHT ON BOSS SKULL AFTER ROYAL'S FIGHT.
Fixed hammer dialogue playing each battle instead of only once.
Giant cards will now be buffed from both side of the card if the adjacent friendly cards have Leader.
Reset button is now only available to click in the Pause Menu.
Explorable crypt! Although it's mostly the building, and not a whole lot in it at the moment.
Added button to get up from the chessboard!
3 more Skeleton cards are added to side deck.
If no chess pieces have been interacted with at all, starting position for player piece will be defaulted. Meaning, if you haven't battled or opened a chest, your position will reset back to the start position for that board.
Stinkbug will now glitch out when dying if it hasn't been clicked yet.
Cards having 4 abilities cannot be chosen for the Boneyard event.
Changed campfire sounds to be more electric.
Cards that have been Electric Chaired will now have a permanent blue emission.
If the Electric Chair would give Swapper sigil, a new sigil will be randomly chosen if the card has zero attack or fewer than 3 health.
Boss skull during boss fight will glitch out when dying.
Corrected issue with Submerge being removed from all cards instead of the card that was frozen during Kaycee's fight. (Thanks Magnificus!)
Cards with Hook Line and Sinker, Possessive, or Waterborne will now lose that ability when frozen, and regain it back once unfrozen. Causes the lane to die entirely and not be useable...
Chess figurine icicle now looks more ice-like. Ice is hard to look like ice.
Fleshed out more of Royal's first and second phases.
New phase 2 music from Akisephila (Addie Brahem).
Fixed issue with Twin Giants spawning.
New Bonelord entrance!
The giants now have personal names! I wouldn't make one mad though...
Will now only reanimate every other card.
Giant Strike reworked with a new description.
[creature] will strike each opposing space. If only one creature is in the opposing spaces, this card will strike that creature twice.
Bonelord is now 1 attack 20 health.
Fixed potential softlock if two Screaming Skull cards are on the board and the first one dies to Leaping Trap.
Fixed potential softlock if a card with Sprinter and Submerge dies from Sentry after moving into the new slot.
Fixed cards with flying no longer flying after attacking.
New pirate cards, regular cards, and abilities! Art courtesy Bt Y#0895.
Captain Yellowbeard: 2/2, 7 Bones with Sea Shanty.
First Mate Snag: 2/2, 7 Bones with Hook Line And Sinker.
Privateer: 1/1, 4 Bones with Sniper.
Swashbuckler: 1/2, 0 Bones with Raider. Not obtainable.
Vellum: 0/2. Spawned from Leaping Trap instead of a normal pelt.
Abilities:
Blind, the Bound Demon#6475.Blind, the Bound Demon#6475.Bt Y#0895.
New art for Disinter and Screeching Call abilities, courtesy of Blind, the Bound Demon#6475.
New art for multiple cards.
Bt Y#0895.Cevin2006™ (◕‿◕)#7971.Cevin2006™ (◕‿◕)#7971.Catboy Stinkbug#4099.Bt Y#0895.
Set all cards to Undead temple so they don't show up in Act 1.
Akisephila (Addie Brahem) for the Soundtrack
Cactus (cactus#0003) for making the official Trailer
Arackulele for Balancing, polish, and other miscellanious things
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
JulianMods (xXxStoner420BongMasterxXx) for being the Main Developer
Arackulele for additional programming
LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork
Bt Y#0895 for currently working on artwork for the mod
Cevin_2006 (Cevin2006™ (◕‿◕)#7971) for additional Card art
Arackulele for additional Card art
Lich Underling (Lich underling#7678) for additional Card Art
Pink (Pink#6999) for making the Boss Skull Models , currently working on a full crypt 3D Model, etc
Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models
Draconis17#3692 for the new energy cells game object.
Primordial Clok-Roo (The Primordial Clok-Roo#2156) for a ton of future Dialogue
Bob the Nerd (BobTheNerd10#2164) for some dialogue
Spooky Pig (Mr. Etc.#3925) for event dialogue
Arackulele, for the original Dialogue
JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue
Blind, the Bound Demon (Blind, the Bound Demon#6475) for Gameplay footage
The people of the Grimora Mod Discord Server, for Ideas , voting on features and being awesome