

A giant Mod made by xXxStoner420BongMasterxXx and Arackulele, that builds upon the finale with Grimora's chessboard.
MOST IMPORTANT: !!!You will probably encounter some Bugs!!!
BEWARE:
If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8
Bugfix. Self-explanatory.
Feature. Newly added implementations or other enhancements.
Refactor. Anything that changes/modifies existing logic. Not necessarily a bugfix.
Sniper ability is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 for Split Strike or 3 for Tri Strike.
Fixed issue when assets don't load fast enough on slow hard drives, causing exceptions when entering the game.
Added check to only replace the bomb object from Explode On Death when it's Grimora's finale.
Cards can now have 5 abilities!
Multiple refactors to handle new API 2.2 updates.
Added KMod code logic for regular and rare card choices.
Cursor interaction disabled at beginning of Electric Chair intro so you can't break the intro sequence...
Added custom animation controller for playing specific animations and better overall control for card animations instead of using patches.
Fixed Twin Giants and Bonelord playing attack animation after dying.
Fixed softlock with Twin Giants and Bonelord if their attack animations don't finish playing before another card attacks.
Now using ModifyQueuedCard and ModifySpawnedCard methods instead of patches when spawning cards.
Fixed Blood Guzzler and Malnourishment causing a softlock if the card dies from Sharp Quills or other means before the attack sequence finishes.
Skeletons Within: Once [creature] is struck, draw a card from your Skeleton pile.. Art courtesy of Bt Y#0895.
Alternating Strike icon will now flip if on the opponent side.
Moved logic for enraging a Twin Giant to be inside the Giant Strike ability instead of Grimora's battle sequence.
Fixed Skin Crawler cards not being destroyed correctly during Royal's fight after swaying.
Hellhand is actually usable now!
Fixed issue with cards having Flying being possessed from Possessive and attacking directly instead of the adjacent friendly card.
Added Starved Man card from contest winner ~=Lost Soul=~ from Fanscryption!
Malnourishment;
Royal's board sway now happens at player upkeep, and not after enemy combat ends.
Undying and Corpse Eater falling off the board, being placed back in the hand, then being played on the exact same slot before the other cards start to sway.
Chessboard now correctly resets during endless mode and shouldn't overlap from the previous board anymore.
Fixed audio continuing to play after dying during a boss battle.
Fixed not being able to view your deck in Act 1.
Fixed softlock during Bonelord fight when starvation sets in.
Fixed haunted slot sigils not disappearing after combat ends.
Cursor interaction is now disabled until the chessboard finishes unrolling to avoid spam clicking and the player chess piece being able to traverse across the board.
Fixed visual issue with skeleton arms not disappearing after playing attack animation.
A list of abilities will no longer appear in the rulebook.
Adjusted combat bell click radius to interfere less with the bone tokens. See screenshot for new clickable area for the bell, roughly.

Added checksum file validation to log an error if the asset bundles are missing bytes of data from a bad download.
More changes to how custom encounters are read. Please see updated readme: Creating Custom Encounters
Removed playing dialogue for hammer entirely after the first time it is played. Similar to how other mechanic dialogues are only played once.
Electric Chair has been reworked to give a little more control for the player.
Fledgling or Spirit Bearer.Bone Digger, Stinky, or Haunter.Blood Guzzler, Tri-Strike, Double Strike.
Fixed audio not stopping after losing during a boss battle.
Kaycee, Sawyer, Royal new phase blueprints slightly tweaked to include new cards.
Skin Crawler cards now move with Royal's board sway.
Queued cards now correctly sway with the board during Royal's fight.
When the player wins against Grimora now and endless mode is not enabled, the original handshake sequence is played.
Fixed Soul Sucker not activating if the player has reached max energy but current energy is less than 6.
RespondsToOtherCardDie method.
Fixed cards with Strafe sigils flipping portraits when they shouldn't have.
Fixed haunted slot sigils not disappearing after combat ends.
Fixed cards with Bone King giving 5 bones.
Added Blood Guzzler and Shipwreck Finder.
Dam Builder. When [creature] is played, a Shipwreck is created on each empty adjacent space.
Handy and Looter sigil have been tweaked to better indicate that cards are being drawn when the sigils activate.
Added patch to change the default tail for Loose Limb sigil.
Loose Limb when spawning.
Haunter sigil cannot be obtained in the Electric Chair if the card doesn't have any sigils to start.
Fixed Catacomb having an overlapping attack icon.
Fixed issue with Puppeteer sigil not adding back Brittle to cards.
Fixed Chime, Rabbit, and other cards that are drawn from sigils not showing sigils from host.
Chime shrunk so it doesn't overlap sigils.
Ghost Ship art now correctly flips when strafing.
Corrected alignment for Wyvern emission.
Added patch for setting the default lost tail for Loose Limb sigil.
Loose Limb sigil when they shouldn't.
Skin Crawler now buffs and works when it is under a frozen card and that card breaks.
Added Forgotten Man and Vampire card contest winners from Fanscryption!
Shipwreck Finder and Waterborne. Anne Bean contest winner!Blood Guzzler. gabe contest winner!
Project nerfed to 7 bones from 5.
Wechuge card has Double Strike now instead of split strike.
Ice Cube disabled/unobtainable until more time can be spent configuring fixing certain scenarios.
Custom encounters! Please read the readme here on how to create one: Creating Custom Encounters
Bone Thief is not a possible choice to get on a card during the Electric Chair sequence if the card has zero attack.
Soul Sucker is now possible to get in the Electric Chair.
Fixed the logic in Royal's board sway to hopefully no longer merge cards together.
Removed patches related to adding Anchor to cards for Royal's fight.
ModifyQueuedCard and ModifySpawnedCard methods.
Fixed issue with Puppeteer ability also removing Puppeteer ability if the card has Brittle.
Bone Thief now gives 2 bones instead of 1.
Fixed issue with Yellowbeard buff if five lanes mod was installed.
Fixed emission not working with Doll after gaining power.
No longer using static Action call for resolving Skin Crawler after the host dies.
TransitionAndResolveCreatedCard with resolveTriggers param set to false.NOTE: - Adding extra logging to see what's happening for Explode on Death ability. There are still issues with being Hooked and then exploding.
Hopefully fixed deck resetting each run. For some reason, CardInfo in the CardCollection class seems to be always null at startup?
Fixed Player chess piece not saving position correctly.
Fixed hammer not resetting and not being usable.
Fixed card flip only playing the first time for a card.
Fixed electric chaired cards having broken names.
Reset Button in pause menu now replaces the Library pause menu card! No more awkward spam clicking.
When hammering a card, it will also check that the card is not dead.
Added config option to randomize enemy encounters! Disabled by default.
Added config option for your preferred input type.
Now able to view your deck and get up from the table using W and S (or respective joysticks)! No more buttons!
New attack animations courtesy of Jest!
Cards with Sentry.
Cards with Sniper.
Twin Giants and Bonelord!
Certain special secret animations will play under certain board conditions...
The twin giants also have custom attacks now as well!
Removed Part 1 metacategories for rulebook abilities so they don't show up in Act 1.
Royal ship sway happens every other turn instead of every turn.

Cold Front.Ice Cube.Split Strike.
Kaycee does not freeze cards that already have Frozen Away.
Kaycee now removes Stinky sigil when freezing away.
Cold Front sigil and have the Frozen Away sigil already, only have their stats affected.Cold Front will not stack Frozen Away sigils.
Kennel terrain card.
Cards!
Shipreck terrain card.Polly playable card now spawns with Yellowbeard.
Royal ship sway happens every other turn instead of every turn. Forgot to set this back to every other turn...
Cards with flying are not affected by Royal's ship sway.
Fixed multistrike attacks not working on giant cards.
Fixed Bonelord being replaced with a gang of wild Starvations.
Bonelord's Reign is no longer an ability, but an effect when spawning.
Bone costs should no longer display negative costs.

- A bunch of card descriptions, most courtesy of Spooky Pig, with Bloody Sack description courtesy of Blind, the Bound Demon.
Added patch for spikes ability, as it is possible to take damage from spikes even though the attacking card's attack is zero.
Starvation art update by Bt Y#0895.
The Walkers art update by Catboy Stinkbug.
Amoeba replaced by Apparition. Normal 1/2, 4 Energy with Amorpheous (sigils from the electric chair).
Corpse Maggots replaced by Wight. Normal 2/1, 5 Bones with Corpse Eater.
Project now just has Chaos Strike ability.
Danse Macabre cost reduced to 6 from 8.
Fixed Area of Effect Strike attacking the opposing slot first, then the rest.
Hook Line and Sinker now also checks the target card is not dead before hooking.
Fixed Alternating Strike targeting adjacent slots and not adjacent opposing slots.
Skin Crawler ability reworked again to hopefully be a lot more stable, added back to the pool!
Skin Crawler ability are no longer possible to choose for the Electric Chair.
Replaced Latch ability icons with Grimora themed ones, courtesy of Bt Y#0895.

Bt Y#0895, refactored and cleaned up by BongMaster.Loose Tail.Anchored with art courtesy of Blind, the Bound Demon.Spectrabbit.
Inverted Strike now has logic to handle TriStrike.
ALL CARDS HAVE NEW INTERNAL NAMES! YOU WILL NEED TO RESET YOUR SAVE DATA MOST LIKELY!
Fixed still being able to click the hammer and hear the sounds even though it is invisible.
Fixed being able to get up during special card sequences like the Electric Chair.
Fixed tombstones not playing the falling animation sometimes.
Stat icons are now right-clickable and viewable in the rulebook!
Asset bundles are now loaded asynchronously. This just means it should get to the main menu faster.
Added specific patch for getting adjacent slots for Giant cards to get the correct adjacent slots.
Randomization for card choices and electric chair should be a bit more random now.
Fixed Royal's skull not showing up in Endless mode.
Fixed potential softlock if a card with Hook Line and Sinker kills a Leaping Trap.
Reworded Spirit Bearer description to now say energy soul instead of energy cell to fit more thematically.
Corrected issue with rulebook not showing all the abilities.
Fixed teeth not disappearing from cards that attack their owners.
DamageDealtThisPhase is greater than zero. There is logic for the CombatPhaseManager.SlotAttackSequence patch that I made to minus the damage done to this field so that it would correctly add the damage to the scale for the respective owner.CombatPhaseManager3D.VisualizeDamageMovingToScales and clear damageWeights so that it will correctly remove the teeth from the board.
FIXED ANNOYING BLUE LIGHT ON BOSS SKULL AFTER ROYAL'S FIGHT.
Fixed hammer dialogue playing each battle instead of only once.
Giant cards will now be buffed from both side of the card if the adjacent friendly cards have Leader.
Reset button is now only available to click in the Pause Menu.
Explorable crypt! Although it's mostly the building, and not a whole lot in it at the moment.
Added button to get up from the chessboard!
3 more Skeleton cards are added to side deck.
If no chess pieces have been interacted with at all, starting position for player piece will be defaulted. Meaning, if you haven't battled or opened a chest, your position will reset back to the start position for that board.
Stinkbug will now glitch out when dying if it hasn't been clicked yet.
Cards having 4 abilities cannot be chosen for the Boneyard event.
Changed campfire sounds to be more electric.
Cards that have been Electric Chaired will now have a permanent blue emission.
If the Electric Chair would give Swapper sigil, a new sigil will be randomly chosen if the card has zero attack or fewer than 3 health.
Boss skull during boss fight will glitch out when dying.
Corrected issue with Submerge being removed from all cards instead of the card that was frozen during Kaycee's fight. (Thanks Magnificus!)
Cards with Hook Line and Sinker, Possessive, or Waterborne will now lose that ability when frozen, and regain it back once unfrozen. Causes the lane to die entirely and not be useable...
Chess figurine icicle now looks more ice-like. Ice is hard to look like ice.
Fleshed out more of Royal's first and second phases.
New phase 2 music from Akisephila (Addie Brahem).
Fixed issue with Twin Giants spawning.
New Bonelord entrance!
The giants now have personal names! I wouldn't make one mad though...
Will now only reanimate every other card.
Giant Strike reworked with a new description.
[creature] will strike each opposing space. If only one creature is in the opposing spaces, this card will strike that creature twice.
Bonelord is now 1 attack 20 health.
Fixed potential softlock if two Screaming Skull cards are on the board and the first one dies to Leaping Trap.
Fixed potential softlock if a card with Sprinter and Submerge dies from Sentry after moving into the new slot.
Fixed cards with flying no longer flying after attacking.
New pirate cards, regular cards, and abilities! Art courtesy Bt Y#0895.
Captain Yellowbeard: 2/2, 7 Bones with Sea Shanty.
First Mate Snag: 2/2, 7 Bones with Hook Line And Sinker.
Privateer: 1/1, 4 Bones with Sniper.
Swashbuckler: 1/2, 0 Bones with Raider. Not obtainable.
Vellum: 0/2. Spawned from Leaping Trap instead of a normal pelt.
Abilities:
Blind, the Bound Demon#6475.Blind, the Bound Demon#6475.Bt Y#0895.
New art for Disinter and Screeching Call abilities, courtesy of Blind, the Bound Demon#6475.
New art for multiple cards.
Bt Y#0895.Cevin2006™ (◕‿◕)#7971.Cevin2006™ (◕‿◕)#7971.Catboy Stinkbug#4099.Bt Y#0895.
Set all cards to Undead temple so they don't show up in Act 1.
Akisephila (Addie Brahem) for the Soundtrack
Cactus (cactus#0003) for making the official Trailer
Arackulele for Balancing, polish, and other miscellanious things
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
JulianMods (xXxStoner420BongMasterxXx) for being the Main Developer
Arackulele for additional programming
LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork
Bt Y#0895 for currently working on artwork for the mod
Cevin_2006 (Cevin2006™ (◕‿◕)#7971) for additional Card art
Arackulele for additional Card art
Lich Underling (Lich underling#7678) for additional Card Art
Blind, the Bound Demon (Blind, the Bound Demon#6475) for Gameplay footage
Pink (Pink#6999) for making the Boss Skull Models , currently working on a full crypt 3D Model, etc
Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models
Draconis17#3692 for the new energy cells game object.
Primordial Clok-Roo (The Primordial Clok-Roo#2156) for a ton of future Dialogue
Bob the Nerd (BobTheNerd10#2164) for some dialogue
Spooky Pig (Mr. Etc.#3925) for event dialogue
Arackulele, for the original Dialogue
JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue