

A giant Mod made by just a lot of people (look in the credits section of the readme for more info), that builds upon the finale with Grimora's chessboard.
PLEASE USE THE RECOMMENDED API VERSION WHEN PLAYING THIS MOD, NEWER API VERSIONS BREAK THINGS:
COMPATIBILITY WITH OTHER MODS NOT GUARANTEED, EXCEPT THE OFFICIAL EXPANSION:
MOST IMPORTANT: !!!YOU WILL ENCOUNTER BUGS!!!
If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8
Bugfix. Self-explanatory.
Feature. Newly added implementations or other enhancements.
Refactor. Anything that changes/modifies existing logic. Not necessarily a bugfix.
Sniper sigil is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 for Split Strike or 3 for Tri Strike.
Sawyer fight nerfed (Phase 2 spawns 1 less Bonehound, Sawyer gives you free cards at the start of Phase 2)
Anti Challenges now give negative Challenge Points
You now again gain more starting Bones after eadch Boss
Some challenge issues fixed
Soulless Challenge now correctly ordered, beautiful
Save file issues fixed
Some challenge issues fixed
raid pirate/ screaming skull fix
fix for new api versions
New Anti- Challenge ( Safe Chair )
Issues with api 2.4
4 New Challenges ( Soulless x2 , Fraile Hammer, Jammed Chair and Wilted Clover )
1 New Anti- Challenge ( Infinite Lives )
Challenges and anti Challenge Skulls are now properly colored ( challenge skulls are now cream-yellow and anti-challenge Skulls are electric-blue )
The KC mod related code has been basically completely rewritten, resulting in a much more stable experience ( major thanks to Kopie for this )
Changed the name of the Royals Revenge challenge to Royal Rumble
Reworked the Sawyers Showdowm Challenge
Fixed an issue where the player wouldnt gain Bones even when the No Bones Challenge is disabled
Fixed an issue where Quitting a Kc mod grimora run wouldnt delete the assosiated Save Data
Fixed an issue where quitting the game in a Kc mod Grimora run and returning to it would reset the Players Deck
Fixed Various issues with Challenges not applying behaviors properly
Fixed issue with the mod being incompatible with the newest version of the Api.If you happen to encounter any further bugs, you may have to delete your ModdedSaveFile.gwsave file in your Inscryption directory. This is in the same directory as your main save file, SaveFile.gwsave
Fixed issue with choosing a card causing a softlock. Apparently you can't use .Any() on the override choices.
Potentially fixed issue with current save file already being at the Grimora finale.
divisionbyzorro#2868 with the P03 Mod, I was able to borrow and tweak accordingly a lot of the code related to save file handling.
Initial beta for Ascension Mode! EXPECT A LOT OF BUGS!
Bt Y#0895.Lit Fuse sigil.
The last Skeleton in your side deck pile now has 2 attack instead of 1.
Latch related abilities can no longer choose cards with 5 abilities as targets.
Chaos Strike description updated: [creature] will strike the opposing slots to the left, right, and center of it randomly, up to 3 times.
Skin Crawler can no longer go under other cards with Skin Crawler.
Marrow Sucker can now only be activated if the card is not at max health.
Marrow Sucker now correctly shows up in Rulebook.
Malnourishment will now correctly cause the card having the sigil to die if the health reaches zero.
Sea Shanty will now only buff Skeletons on the owner's side of the board, and not all Skeletons.
Malnourishment no longer appears in the chair.
Blood Guzzler is no longer possible to get on zero attack cards in the Electric Chair.
Updated rulebook descriptions of Power Dice and Marrow Sucker so that it better indicates what it actually does.
Fixed Spectrabbits sigils not showing when drawn from Fecundity.
Added Ourobones card. 1/1 2 Bone cost with Brittle.
Spectrabbits sigils will no longer stack.
Fecundity and Sentry on the rabbits to the point where you end up one-shotting everything.
Multiple card descriptions updated per Mr. Etc.#3925.
Vampire attack nerfed from 3 to 2. Bone cost buffed from 6 to 5.
Giant attack buffed from 2 to 3.
Ripper bone cost buffed from 9 to 6.
Jikininki attack buffed from 0 to 1. Energy cost nerfed from 4 to 6.
Fixed issue when assets don't load fast enough on slow hard drives, causing exceptions when entering the game.
Added check to only replace the bomb object from Explode On Death when it's Grimora's finale.
Cards can now have 5 abilities!
Multiple refactors to handle new API 2.2 updates.
Added KMod code logic for regular and rare card choices.
Cursor interaction disabled at beginning of Electric Chair intro so you can't break the intro sequence...
Added custom animation controller for playing specific animations and better overall control for card animations instead of using patches.
Fixed Twin Giants and Bonelord playing attack animation after dying.
Fixed softlock with Twin Giants and Bonelord if their attack animations don't finish playing before another card attacks.
Now using ModifyQueuedCard and ModifySpawnedCard methods instead of patches when spawning cards.
Fixed Blood Guzzler and Malnourishment causing a softlock if the card dies from Sharp Quills or other means before the attack sequence finishes.
Skeletons Within: Once [creature] is struck, draw a card from your Skeleton pile.. Art courtesy of Bt Y#0895.
Alternating Strike icon will now flip if on the opponent side.
Moved logic for enraging a Twin Giant to be inside the Giant Strike sigil instead of Grimora's battle sequence.
Fixed Skin Crawler cards not being destroyed correctly during Royal's fight after swaying.
Hellhand is actually usable now!
Akisephila (Addie Brahem) for the Soundtrack
Cactus (cactus#0003) for making the official Trailer
Arackulele for Balancing, polish, and other miscellanious things
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
Arackulele for additional programming
Kopie for some Bug fixes
Orochi Umbra for some code for the Ourobones Card
JulianMods (xXxStoner420BongMasterxXx) for a ton of the Code
-JamesGames for newest bug fix
LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork
Bt Y#0895 for a ton of 2D Assets for the Mods
Cevin_2006 (Cevin2006™ (◕‿◕)#7971) for additional Card art
and some Challenge Skull Art
Lich Underling (Lich underling#7678) for additional Card Art
Anne Ghoul for some additional Card Art
Pink (Pink#6999) for making the Boss Skull Models , currently working on a full crypt 3D Model, etc
Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models and Wilted Clover Model
Draconis17#3692 for the new energy cells game object.
JestAnotherAnimator for the new attack animations.
Primordial Clok-Roo (The Primordial Clok-Roo#2156) for a ton of future Dialogue
Bob the Nerd (BobTheNerd10#2164) for some dialogue
Spooky Pig (Mr. Etc.#3925) for event dialogue
Arackulele, for the original Dialogue
JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue