

A giant Mod made by just a lot of people (look in the credits section of the readme for more info), that builds upon the finale with Grimora's chessboard, expanding it into the would-be 4th Act of Inscryption.
Please Check out this Form about the Mod! It would be very appreciated if you could fill it out ( It is a very short Form, only 5 Questions or so ) https://forms.gle/YMfZuJ39wmqjf94u5
COMPATIBILITY WITH OTHER MODS NOT GUARANTEED, EXCEPT THE OFFICIAL EXPANSION:
IF YOU ARE HAVNG SAVING ISSUES, INSTALL THE UNLOCKALL MOD, THIS USUALLY FIXES THEM:
MOST IMPORTANT: !!!YOU WILL PROBABLY ENCOUNTER BUGS, SUBMIT THEM ON THE PAGE LISTED IN THE REPORTING ISSUES SECTION!!!
If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8
Bugfix. Self-explanatory.
Feature. Newly added implementations or other enhancements.
Refactor. Anything that changes/modifies existing logic. Not necessarily a bugfix.
Sniper sigil is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 for Split Strike or 3 for Tri Strike.Make a backup of your save, then delete your current save. Having your current save already at the finale seems to break the mod.
Install the unlock all mod, it helps a lot with these issues.
β‘Ara(ckulele)β‘ #2679 Singing "We're oh so apathetic"
Grim-Ara β Today at 2:01 PM it works fine for everyone else Grim-Ara β Today at 2:01 PM anywhere you want here or in suggestions or on the github Violet β Today at 2:02 PM Huh well I just installed the beta using the import local mod option and I have no music otherwise so far just the tomb robber thing fight is brutal Grim-Ara β Today at 2:02 PM youre probably playing an old beta version there was no indication buit i periodically update the zip Violet β Today at 2:03 PM Itβs the one I just downloaded from the link you sent me Grim-Ara β Today at 2:03 PM originally they were much more difficult but i nerfed them by a shtiton Violet β Today at 2:03 PM Huh Well I downloaded it like 10 minutes ago from the link you DMd me. Is that not the latest? Bt Y β Today at 2:09 PM just decided to edit certain pages to add trivia myself Image Grim-Ara β Today at 2:10 PM oo very cool Uniβ β Today at 2:10 PM is -> may be? Bt Y β Today at 2:11 PM I designed and drew the card. I know with 100% certainty what I based it off Image this kinda stuff that's why it gets more powerful with more bones Amy β Today at 2:15 PM im almost done with the common cards list please someone have a look and tell me if i labeled some of the cards as expansion or not expansion cards incorrectly because im not sure if i did it right Bt Y β Today at 2:19 PM yknow i said i wouldnt help but if people make pages im good to add to them and clean them up it's just writing out everything for the first time that im burnt out on but adding and cleaning is still fun Violet β Today at 2:20 PM Reinstalling inscryption and the mod fixed the music Oh but using the restart run button breaks it again lol Grim-Ara β Today at 2:21 PM oo the list looks very good only mitakes im seeing is will o wisp and vampire arent expansion Amy β Today at 2:22 PM gotcha will fix in a sec Grim-Ara β Today at 2:22 PM im fixing it rn ohj idk how to change it you can probably do it yourself Amy β Today at 2:23 PM i'll do it, dw Grim-Ara β Today at 2:26 PM gonna do some more card pages Amy β Today at 2:27 PM oke Grim-Ara β Today at 2:28 PM i actually have to finish the update changelog first tho Amy β Today at 2:34 PM finished the rares list Grim-Ara β Today at 2:36 PM nice perfect Amy β Today at 2:37 PM did i set the expansion/notexpansion correctly there? Grim-Ara β Today at 2:51 PM
New Title Screen, the Mods Logo is now displayed and the start Run Card has entirely nwe Art, thanks to Nevernamed
The Mod has a new Icon, woo ( Also thanks to nevernamed) !
Expand
message.txt
5 KB
did i get every change?
Grim-Ara β Today at 2:51 PM
yup[
Amy β Today at 2:51 PM
cool
Bt Y β Today at 2:52 PM
alright i went through all the cards of mine which currently have pages and cited their origins in folklore and design influences
Grim-Ara β Today at 2:52 PM
awesome
ok im done with everything for this new update
@Fed koi limp fuck as soon as you finish the decoration im releasing it
Amy β Today at 2:59 PM
im reading this, gonna send you a new version with fixed typos and whatnot
Grim-Ara β Today at 2:59 PM
ive already added more to it
Amy β Today at 2:59 PM
damn
Grim-Ara β Today at 3:00 PM
itll be fine
New Title Screen, the Mods Logo is now displayed and the start Run Card has entirely nwe Art, thanks to Nevernamed
The Mod has a new Icon, woo ( Also thanks to nevernamed) !
Expand
message.txt
6 KB
heres a new one if you want it
Amy β Today at 3:01 PM
aye
Grim-Ara β Today at 3:01 PM
Why dp the Version Numbers on Thunderstore not match the actual Version?
Because of the official Arg this mod was involved in, i set the version Number fo the ARG version of the mod to 6.6.6 (because its all demonic and spooky), but since you cannot delete a thunderstore Version or release a new version with a lower version Number, the Mod will forever be stuck after 6.6.6
also finally added this lol
Amy β Today at 3:01 PM
lo
there you go
New Title Screen, the Mod's Logo is now displayed and the start Run Card has entirely new Art, thanks to Nevernamed
The Mod has a new Icon, woo (Also thanks to Nevernamed) !
A new Event (Node) that functions like the Item Node in act 1/3: The Pharaoh's Tomb
There is 9 unique Items you can gain here
Revenant Bottle ( functions like the Bottle Items in act 1, just with a Revenant in it! )
Bone Heap Bottle ( functions like the Bottle Items in act 1, just with a Bone Heap in it! You start with this in a normal run. )
Dead Hand ( Discards your current Hand, you draw 4 new Cards, You start with this Item in both normal and KC mod runs. )
Bone Lords Horn ( Uses up all your current Soul, you gain 2 Bones for each used Soul. )
Spectral Urn ( Functions like the Battery Item in act 3, refills all of your Soul to its current maximum. )
Ship in a Bottle ( Places Skeletons on every empty Slot, all existing Skeletons gain 1 Power. )
Mallet ( Deal 1 Damage to any enemy Card, which will then become Brittle. )
Embalming Fluid ( Select any friendly Card, which will then gain 1 Attack. )
Trowel ( Select an empty Slot, a random Terrain Card will be played for free on that Slot, and you will gain some Bones. )
There may be a secret 10th Item, which can only be gained in a certain way
A new type of Fight : The Ankh Guard which is much more difficult than regular fights
These have unique Battle Blueprints and Cards, which are especially powerful
At the start of an Ankh Guard fight, a random Rule will be generated, with both positive and negative Effects for the Player
There is always one Ankh Guard per map, which protects the Pharaoh's Tomb Event
Terrain now spawns in fights, and is unique to each Area
2 new Challenges!
The Bone Lords Mercy anti-challenge is intended to make the game easier and more fair, giving you increased Bone generation
Hell Mode is a terible new challenge, which makes the Game way too difficult
Starter Deck Changes
As most of the Starter Decks were unfun and unplayable before, all but the default one have been reworked
4 new Starter Decks have been added, one for each Boss in Grimora Mod
Kaycee Mode win and loss Screens
Complete rework to the Boneyard Node
It now has several different effects, which Grimora tells you about before you bury your Cards, so listen to what she says!
Completely new visuals for the Node thanks to Pink
Read more about the specifics on the Wikie here: https://grimoramod.fandom.com/wiki/Boneyard_Event_Piece
Rework to the Grim Reaper / Bone Lord Node
The Node is now less random and its probabilities are determined by the amount of Sigils the Card you sacrifice has
The Bone Lord is a big fan of Obols
Changes to Challenges
Several Challenges have new Art
Challenges now show the "Bug out" Effect that also happens during act 1 when a KC Mode challenge gets activated
Grimoras dialogue was cleaned up and fixed
Changes to existing Cards
Haunted Mirror and Nosferat are now in the main Mod
Some underused Cards like Silbon and Dead Hand have had their Bone Cost reduced
The Descriptions of Cards have been majorly reworked, to be more mysterious and philosophical
Several Cards have new Art
Several new Cards have been added, mainly as Terrains
New Fair Hand! Before, you would always draw a Bone Heap and Gravedigger in your starting Hand if you had one in your Deck. The fair Hand now chooses from any cheap Cards in your Deck, making certain Strategies much more viable
The Stinkbug has been moved, and can no longer be killed
No Animals were harmed in the making of this Mod
Some Snow Storm Effects have been added to Kaycee, in anticipation of adding more visual Identity to the differnt Ghouls, will see how much Players like this
Kaycees Area now also has some unique, randomized Blocker pieces
Several Easter Eggs have been added, mostly involving placing certain Cards on certain Nodes
... (7 lines left) Collapse message_1.txt 6 KB fixed all the typos n stuff ο»Ώ
New Title Screen, the Mod's Logo is now displayed and the start Run Card has entirely new Art, thanks to Nevernamed
The Mod has a new Icon, woo (Also thanks to Nevernamed) !
A new Event (Node) that functions like the Item Node in act 1/3: The Pharaoh's Tomb
There is 9 unique Items you can gain here
Revenant Bottle ( functions like the Bottle Items in act 1, just with a Revenant in it! )
Bone Heap Bottle ( functions like the Bottle Items in act 1, just with a Bone Heap in it! You start with this in a normal run. )
Dead Hand ( Discards your current Hand, you draw 4 new Cards, You start with this Item in both normal and KC mod runs. )
Bone Lords Horn ( Uses up all your current Soul, you gain 2 Bones for each used Soul. )
Spectral Urn ( Functions like the Battery Item in act 3, refills all of your Soul to its current maximum. )
Ship in a Bottle ( Places Skeletons on every empty Slot, all existing Skeletons gain 1 Power. )
Mallet ( Deal 1 Damage to any enemy Card, which will then become Brittle. )
Embalming Fluid ( Select any friendly Card, which will then gain 1 Attack. )
Trowel ( Select an empty Slot, a random Terrain Card will be played for free on that Slot, and you will gain some Bones. )
There may be a secret 10th Item, which can only be gained in a certain way
A new type of Fight : The Ankh Guard which is much more difficult than regular fights
These have unique Battle Blueprints and Cards, which are especially powerful
At the start of an Ankh Guard fight, a random Rule will be generated, with both positive and negative Effects for the Player
There is always one Ankh Guard per map, which protects the Pharaoh's Tomb Event
Terrain now spawns in fights, and is unique to each Area
2 new Challenges!
The Bone Lords Mercy anti-challenge is intended to make the game easier and more fair, giving you increased Bone generation
Hell Mode is a terible new challenge, which makes the Game way too difficult
Starter Deck Changes
As most of the Starter Decks were unfun and unplayable before, all but the default one have been reworked
4 new Starter Decks have been added, one for each Boss in Grimora Mod
Kaycee Mode win and loss Screens
Complete rework to the Boneyard Node
It now has several different effects, which Grimora tells you about before you bury your Cards, so listen to what she says!
Completely new visuals for the Node thanks to Pink
Read more about the specifics on the Wikie here: https://grimoramod.fandom.com/wiki/Boneyard_Event_Piece
Rework to the Grim Reaper / Bone Lord Node
The Node is now less random and its probabilities are determined by the amount of Sigils the Card you sacrifice has
The Bone Lord is a big fan of Obols
Changes to Challenges
Several Challenges have new Art
Challenges now show the "Bug out" Effect that also happens during act 1 when a KC Mode challenge gets activated
Grimoras dialogue was cleaned up and fixed
Changes to existing Cards
Haunted Mirror and Nosferat are now in the main Mod
Some underused Cards like Silbon and Dead Hand have had their Bone Cost reduced
The Descriptions of Cards have been majorly reworked, to be more mysterious and philosophical
Several Cards have new Art
Several new Cards have been added, mainly as Terrains
New Fair Hand! Before, you would always draw a Bone Heap and Gravedigger in your starting Hand if you had one in your Deck. The fair Hand now chooses from any cheap Cards in your Deck, making certain Strategies much more viable
The Stinkbug has been moved, and can no longer be killed
No Animals were harmed in the making of this Mod
Some Snow Storm Effects have been added to Kaycee, in anticipation of adding more visual Identity to the differnt Ghouls, will see how much Players like this
Kaycees Area now also has some unique, randomized Blocker pieces
Several Easter Eggs have been added, mostly involving placing certain Cards on certain Nodes
Bug where after loosing in a KC Mod run, your Game would freeze and completely break
The Mod is now compatible with the newest API version
Several smaller Bugs regarding Sigil interactions
Many small Bugs, the mod should now be much more consistent to play and save
Sawyer fight nerfed (Phase 2 spawns 1 less Bonehound, Sawyer gives you free cards at the start of Phase 2)
Anti Challenges now give negative Challenge Points
You now again gain more starting Bones after eadch Boss
Some challenge issues fixed
Soulless Challenge now correctly ordered, beautiful
Save file issues fixed
Some challenge issues fixed
raid pirate/ screaming skull fix
fix for new api versions
New Anti- Challenge ( Safe Chair )
Issues with api 2.4
4 New Challenges ( Soulless x2 , Fraile Hammer, Jammed Chair and Wilted Clover )
1 New Anti- Challenge ( Infinite Lives )
Challenges and anti Challenge Skulls are now properly colored ( challenge skulls are now cream-yellow and anti-challenge Skulls are electric-blue )
The KC mod related code has been basically completely rewritten, resulting in a much more stable experience ( major thanks to Kopie for this )
Changed the name of the Royals Revenge challenge to Royal Rumble
Reworked the Sawyers Showdowm Challenge
Fixed an issue where the player wouldnt gain Bones even when the No Bones Challenge is disabled
Fixed an issue where Quitting a Kc mod grimora run wouldnt delete the assosiated Save Data
Fixed an issue where quitting the game in a Kc mod Grimora run and returning to it would reset the Players Deck
Fixed Various issues with Challenges not applying behaviors properly
Akisephila (Addie Brahem) for the Soundtrack
Cactus (cactus#0003) for making the official Trailer
Arackulele for Balancing, polish, and other miscellanious things
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
Ourochi Umbra for additional work
Arackulele (thats me) for a large Chunk of the code
JulianMods (xXxStoner420BongMasterxXx) for a ton of the Code, and general improvements
JamesGames for the item manager and rewrite of the saving system
Kopie for some Bug fixes and challenges
Bt Y#0895 for a ton of 2D Assets for the Mods, including almost all Cards ( special thanks for the item ideas )
Lich Underling (Lich underling#7678) for additional Card Art
Anne Bean for some additional Card Art
Cevin_2006 (Cevin2006β’ (ββΏβ)#7971) for additional art
Catboy Stinkbug (Catboy Stinkbug#4099) for additional art
Amy (Amy#7082) for additional art
Gold for additional Art
(Legacy) - LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork
Pink (Pink#6999) for making the Boss Skull Models , Bone Lord Model, Walkable Crypt Model, Event Node Models and some Item Models
Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models, most of the Item Models, Node Board Models, Event Node Models etc
Draconis17#3692 for the new energy cells game object.
JestAnotherAnimator for the new attack animations.
Bob the Nerd (BobTheNerd10#2164) for some dialogue
Spooky Pig (Mr. Etc.#3925) for event dialogue
Arackulele for the much of the Dialogue
JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue
-The Grimora Mod Community