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Inscryption
DebugMenu
Inscryption
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DebugMenu
Adds an in-game menu to help you with all your debugging needs!
JamesGames
https://github.com/JamesVeug/InscryptionDebugMenu
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32K
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19
Size
125KB
Dependency string
JamesGames-DebugMenu-1.5.4
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0 other mods
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Changelog
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Analysis
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Modding Wiki
Modding Discord
Categories
Tweaks
Act I
Act II
Act III
P03-KCM Addons
Grimoramod Addons
Magmod Addons
Changelog
1.5.4
Act 2
Fixed Show Board and Show Gems buttons not working
Fixed Card Battle menu showing turn number in two places
1.5.3
General
Fixed being unable to add items (TVFLabs)
Act 1
Added Totem selector (TVFLabs)
Act 2
Fixed Draw Card buttons now working during battles
1.5.2
General
Fixed item overriding affecting the wrong slot
Act 1
Clarified what 'Toggle Map Override' actually does
Added 'Override Current Region' button
1.5.1
General
Fixed Skip Next Node not working
1.5.0
General
Fixed consumable menu being broken
Fixed ProgressionData buttons not correctly learning/unlearning entries
Fixed AbilityInfo info list having broken formatting
Fixed 'Add Card to Hand' discarding temporary mods
Added option to reroll rare card choice
Added Gems manager popup for card battles
Rearranged some elements in the card battle menu
Magnificus Act
Added debug support for MagnificusMod
Part 3
Fixed consumables menu displaying and modifying the wrong items
Added Fast Travel option to Map menu
Removed 'Toggle All Nodes' option due to unintended behaviours and lack of utility
1.4.1
General
Fixed filter in AbilityInfo window being case sensitive when it shouldn't
Added additional hotkey options
Updated Change Hotkeys menu UI
Game Info
Added new subwindow 'Show Progression Data'
Allows you to learn and unlearn cards, abilities, items, mechanics
Deck Editor
Fixed 'Add Card' scroll menu overflow
Fixed 'Edit Abilities' menu not showing multiple entries for stacking sigils
Moved sigil modification toggles below management tabs
Modified text of sigil and special ability management tabs to clarify purpose and distinguish them from each other
1.4.0
General
Fixed GUIClip errors when exiting to main menu during a battle
Fixed Show AbilityInfos menu not working correctly
Fixed Show Dialogue Events menu not working correctly
Relocated size toggles for the main window to the drag bar
Updated information shown in the Show AbilityInfos menu
Internal refactoring of sequence helper classes and BaseAct classes
Act 2
Fixed Currency menu not referencing GBC's save data
Added 'Reload' and 'Restart' functionality
Act 3
Fixed Currency menu referencing Runstate.Run instead of Part3SaveData.Data
Fixed deck review view breaking when editing cards after obtaining the Mox Module
Added 'Reload and 'Restart' functionality
P03 KCM: Enabled Bones submenu
Grimora
Disabled 'Force Emission' button
Items submenu is now disabled in the vanilla Grimora Act
GrimoraMod: Enabled Currency submenu
GrimoraMod: Added support for several mod sequencers
GrimoraMod: Added debug functionality for Hammer
GrimoraMod: Removed 'Reload' and 'Restart' buttons due to broken functionality
Trigger Sequence Menu
Added toggle to show only working sequences for the current act
Added toggle to hide the mod GUID on the buttons
Triggering an unhandled node sequence now displays the 'Trigger Sequence' button in the menu
'SpecialCardSequence' menu now displays the sequence's name as the header instead
Card Battles
Fixed the 'Draw Tutor' button being clickable while Tutor sequence is still active
Added new function to create a new card in your hand
Added new function to clear current Bones
Added new function to reset the scale balance
Renamed 'Auto-Win' and 'Auto-Lose' buttons to 'WIN Battle' and 'LOSE Battle'
Game Board
Fixed unnecessary horizontal scroll bar in the 'Replace/Create Card in Slot' list
Added new function to modify the selected slot's SlotModificationType
Added new function to reset the selected card's taken damage
Added new function to reset the selected card's shields
Rearranged menu elements
'Modify card' popup window now updates when you select a new slot
Renamed 'No triggers' button to 'Ignore Triggers'
Deck Editor
Fixed forced portraits not updating the emission sprite
Fixed forced portraits not working in Act 2
Fixed 'Force X Portrait' buttons changing size when toggling
Fixed additional Force Portrait buttons appearing when they shouldn't
Added support for card name replacements (thank you JustinBustin5)
Added 'Duplicate Selected Card' button
Added toggle to search for cards by their sigils
Added support for cards that cost multiple of the same colour Mox
Added buttons to increase Attack and Health by 2
Adjusted cost button spacings
Menu now shows a card's display name alongside their internal name
Ability search field will now compare against an ability's rulebook and either its
AbilityBehaviour.Name
or enum
Act 2: Added toggle to the Card Finder for adding a card to the collection as well as the deck
Act 2: Adding cards to your deck while the collection is open will now update the panel contents
Act 2: Removing a card from your deck will remove it from the collection as well
1.3.0
General
Fixed 'Reload Act' and 'Restart Act' buttons' functionality being reversed
Fixed Boss Battle opponent selection menu altering OpponentManager.AllOpponents
Added config option (and buttons) to rescale menu window sizes
Added config option to make the 'Take/Deal Damage' and 'Auto-win/lose' buttons deal scale damage all at once instead of individually
Boss Battle opponent selection menu now shows the name of custom bosses instead of the enum number
Improved UI
Game elements behind the debug window can no longer be interacted with
Deck Editor
Fixed searching sigils by name not considering the enum name
Added ability to add sigils marked as fromMerge, fromTotem, and/or fromLatch
Added ability to mark a card's current sigils as fromMerge, fromTotem, fromLatch
Sigil buttons now display their rulebook name next to their icon
Sigils displayed in the 'Edit' abilities section now indicate if they're from a card mod or not (and if so, what kind of mod)
Buttons for changing pages in the sigils section now wrap around to the beginning and end
Can now display the custom API alternate portraits and force them to display
Can now nullify gem costs and remove them individually
Can now display custom costs added through the API
Game Board
Fixed error spam when the menu is open outside of a battle
Fixed error when using the menu to replace a card on the board
Fixed the Modify Card button not updating when changing the current selection
Added buttons to clear the board and queue to the menu
Act 2
Fixed error spam during intro animation and during various sections like opening card packs or entering card battles
1.2.2
General
Using the deck editor while viewing your deck will now properly update the displayed card(s)
Fixed the deck editor ability search not returning sigils with matching internal names
1.2.1
General
Fixed 'Deal Damage' options in Game Board menu not working
Grimora
Slightly condensed card battle information
1.2.0
General
Game Board menu:
Added ability to modify cards
Added buttons for damaging/healing cards
Minor visual improvements
GameInfo menu:
Added 'Debug Tools' button for manipulating built-in debug options (debug keys and disable KCM oil painting)
Minor tweaks to Scenes list and count to improve readability
Act 1
Fixed minor error spam when moving to a new region
1.1.3
General
Acts 2, 3, Grimora, and Magnificus now display the current turn number during combat
Fixed DrawCard and DrawSideCard hotkey functions not being properly bound during Awake()
Fixed hotkey function error message not correctly displaying what functionId is erroring
Added 'Show AbilityInfos' submenu under Game Info menu
Act 1
Fixed Turn Number being on the same line as Difficulty
Improved readability of CurrentNode information
1.1.2
General
Fixed last update's 'Auto-Win' and 'Auto-Lose' fix only applying to Act 1
'Remove Max Energy' now uses the API extension method (definitely didn't add it to the API specifically for this update, no sirree)
'Add Energy' now also increases max energy if possible
Draw card buttons will now be disabled if there are no remaining cards in the deck
'Deal Damage' and 'Take Damage' now work even if Player/Opponent Damage is disabled
Act 3
Fixed 'Auto-Win' and 'Auto-Lose' buttons causing an error (non-fatal)
1.1.1
General
Fixed 'Auto-Win' and 'Auto-Lose' buttons not working when Opponent or Player damage is disabled, respectively
Fixed visual menu error when selecting 'Totem Battle' or 'Boss Battle' from the 'Trigger Sequence' menu
Fixed '()' appearing on disabled buttons
1.1.0
General
Added config option to display item buttons vertically rather than horizontally
Minor spelling and capitalisation fixes
Game Info window now shows both the starting seed and the current seed, if possible
Current node information now shows the id and node instance separately
Changed card battle difficulty to show the combined total along with the modifier and base difficulties
Changed starting console logs to LogLevel 'Debug'
Act 1
'Replenish Candles' now relights your candles
All Acts
Added Game Board popup for manipulating cards and slots on the board
Added +1/-1 buttons for currency, changed currency display
1.0.2
General
Added options to force card emissions, switch to alternate portraits
Deck Viewer now shows API alternate pixel portraits, if they exist
Fixed deck editor not completely working in Kaycee's Mod
Removed BepInEx as a dependency (redundant)
1.0.1
All Acts
Added toggles for disabling direct damage to the player or opponent (persistent settings)
Act 1
Fixed Draw Tutor locking camera controls
Act 2
Fixed cursor interaction being disabled when opening a card pack with dialogue disabled = true
1.0.0
General
Added
F2
hotkey to draw from deck
Added
LeftShift + F2
hotkey to draw from side deck
Fixed having to release all buttons before activating the next hotkey
Fixed (hopefully) error on boot when loading hotkeys
API requirement bumped to 2.x.x
Minor UI touch ups
All Acts
Added Dialogue Window (Thanks WhistleWind!)
Added Draw Tutor button to select card from your deck to be added to your hand (Thanks WhistleWind!)
Deck Editor
Added support for Grimora Mod
Added GUID filter when modifying sigils
Added name and GUID filter when modifying special abilities
Fixed not all Special abilities showing up
Cards in deck show using their display now instead of .name
Act2
Fixed null Error spam when showing debug menu in act 2 (Thanks WhistleWind!)
Magnificus Act / Mod
Added light support
0.9.0
All Acts
Ported and extended Deck editor from the Deck Editor mod
Works for all acts (only tested on Act 1 and 2)
Added support for adding gem costs
Added support to gemify a card
Added support for custom sigils and specials
Shows all portraits
Act 2
Fixed disable dialogue button not working
General
Windows now keep their position when closed and reopened (not saved)
Minor adjustments to the UI
0.8.0
General
Added changeable Hotkeys (Saves through configs)
Collapse buttons to save space
All Acts
Added buttons to change Energy during battles
0.7.0
All Acts
Added disable dialogue button (Saves through configs)
Act 2
Basic support to skip through card battles
0.6.1
General
Fixed act 1 totem fights always triggering Bird+Fecundity
0.6.0
All Acts
Added button to trigger any sequence (Card battles, gain totem... etc)
0.5.0
Act 1
Fixed Lag and Crash when loading expanded menu
Button to draw card during battles
Button to draw side deck card during battles
Buttons to add/remove bones during battles
Act 3 (PO3)
Added basic support (Currency, Items... etc)
Button to draw card during battles
Button to draw side deck card during battles
Grimora Act
Added Item debug support
Button to draw card during battles
Button to draw side deck card during battles
Buttons to add/remove bones during battles
Misc
Added FPS counter in Game info popup
Item list shows Rulebook name and raw name of Item
Resource Bank window redesigned with a filter and entrys are buttons now to copy them to clipboard.
Moved Region override option to act 1
0.4.0
Changed toggle button in header to off, minimal and maxed.
Added options to change players items
Added difficulty value to card battle
Changed some windows to have a close button instead of toggle
Bumped API requirement to 2.11
Categories
Tweaks
Act I
Act II
Act III
P03-KCM Addons
Grimoramod Addons
Magmod Addons