| Abduct |
Whenever a card bearing this sigil is played, you may move any enemy creature to the nearest empty space. |
| Armored |
All attacks this creature receives are reduced by 1 damage. |
| Assimilate |
When a card bearing this Sigil kills another card it, the killer will Evolve. |
| Blink |
At the end of your turn, a card bearing this sigil can move to a targeted empty slot. |
| Blood Bank |
Whenever a card bearing this sigil is sacrificed to summon another card, the cost is reduced from this creature’s current health. |
| Detector |
As long as a card bearing this sigil is on the board, all Waterborne creatures are revealed and can be attacked as normal. |
| Explode |
When a card bearing this sigil attacks, the damage is also applied to the creatures adjacent to the target. This creature then perishes. |
| Fish Hook |
Whenever a card bearing this sigil is played, you may hook an opposing creature to your side of the board, if there is room. |
| Healing |
At the start of your turn the card bearing this sigil will heal adjacent cards by one health. |
| Mend |
When a card bearing this sigil is played, a targeted card can restore 1 health. |
| Mineral Mining |
When a card being this sigil is attacked, the attacker generates 1 bone. |
| Regenerate |
At the start of your turn, a creature bearing this sigil will heal one health. |
| Ricochet |
When a card bearing this sigil deals damage to a creature, it will also deal 1 flying damage. |
| Splash Damage |
Whenever a card bearing this sigil attacks, the damage will also apply to the creatures adjacent to the target. |
| Stimpack |
Activate this sigil to deal 1 damage to the card but gain 2 damage for a single turn |
| Swarm |
When an card adjacent to a card bearing this sigil attacks another card and survives, this card will also attack the same card. |
| Trinket Within |
When a card bearing this sigil perishes, a random item is given to you. |