

Completely replaces Act 1 with a special Magnificus Act.
Compatible with mod manager. (And the drafting mod!)
Put the DLL file and Artwork folder into the same folder as the DLL file.
Make sure to enable mox refresh in API config!!! (Bepinex/Config/Cyantist.Inscryption.Api.Cfg)
Also enable the mox drone (in API config) if you want the mox indicator to show up ingame
Important!! Special power sigils do not show up in the rulebook. Instead they can be found here
2.0.0
complete overhaul
too much to list here, so here are some of the more noteable changes:
All of the beast cards are now Familiars! Familiars will die if there are no sacrificeable cards on the board.
3 more nodes
Most cards that were not originally in act 2 had their art be redone by DUOLED.
Editable Mox side deck!
Hammer built in
2.0.1
fixed softlock that happens on death
2.1.0
changed the rulebook to magnificus' and fixed many issues with it.
updated the life indicator system to a fancy pillar design
balance tweaks to hover mage and knight mage
changed the second maze in the void area
added area intro dialogue
LavaErrorDoggo for providing the art of all the act 2 mage cards.
Ara for making the icon
Allie Bones for making the "Goo" sigil Icon.
Captain Trek, DUOLED, Frabbzie - playtesting
Frabbzie - Writing (with help from Captain Trek)
DUOLED - Card background base, art for familiars and other cards.
DragonSlayr15001(Dragon) - Drew the Familiar and Death Revive sigils.
ShadowNya - Various Ideas
Kopie, coding help.
MADH95, coding help.
Julian Perge, special ability (like mox power/ant power etc.) code I stole
IngoH, pirate boss code I stole