

This adds magnificus gameplay to act 1,
Compatible with mod manager.
Put the DLL file and Artwork folder into the same folder as the DLL file.
Make sure to enable mox refresh in API config!!! (Bepinex/Config/Cyantist.Inscryption.Api.Cfg)
!! Also the Inscryption Community Patch messes up the cost choice nodes, so play without it, unless if you really despise the cost choice node.
Because of the kaycees mod thing I had to add a seperate dll that handles some of the kaycees things (changing start decks, and fixing some issues with map generation), sorry!
Hammer mod heavily recomended
wrong icon whoops
1.5.1
all boss dialogue is colored correctly
lonely mage boss aesthetics overhauled (just because i can >:) )
some minor card balancing tweaks
fixed issues with campfire node
new kaycees exclusive cards
kaycees compatibility is here yay
1.5.0 (2.5.0)
fixed issues with the bleaching node
added a new cost changing node (works with bone and mox cards)
replaced the campfire node (ringworm has a special feature with it woo)
added 2 new cards
1.4.1
fixed issues with new campfire
fixed cards being able to be selected when flipped
1.4.2
fixed new issues with new new campfire
LavaErrorDoggo for providing the art
Ara for making the icon and early playtesting
Allie Bones for making the "Goo" sigil Icon.
Ara, Grimora Mod Person.
Kopie, coding help.
MADH95, coding help (huge help with mox shop).
Julian Perge, special ability (like mox power/ant power etc.) code I stole
IngoH, pirate boss code I stole