

Adds an entirely new Magnificus Act, selectable in the menu!
Keep in mind that this is a demo build! Bugs are expected, Report them all to me!
The act features dungeon crawler-style gameplay, and battles that use the life counters instead of scales.
This mod also features kaycee support, with mod challenge points that don't depend on your act 1 challenge points!
(But you need at least challenge level 2 in the base game so the starter decks show up sorry)
THIS IS JUST A DEMO! IT ONLY GOES UP TO AMBER'S AREA
Crashes are expected, I'll try to iron them out by full release.
Feedback and bug reports are always welcome <3
-Sometimes the Goobert Boss Node doesn't generate, solved by entering and exiting, quite annoying for me though.
-Rarely, when re-entering a kaycee's mod run, the card events don't work. No clue what causes this.
3.1.1- Hotfix
-Fixed a softlock that happenes when an enemy plays certain spells.
3.1.0 - Area 3!
-Added the Void Dungeon after amber.
-Fixes with card events.
-The bleaching event should no longer not bleach a remaining sigil, and now has a little bleach pot.
-Added a secret spell unlocked from Amber's node.
-Fixed Amber's node ending after you select a picked spell.
-The Card Cost Change event's button is now the color of the gem cost that the card will change into.
-More room deigns and battle blueprints.
-Amber's phase 2 now has spells
-Fixed a bug where the Boss Teleport Pillar would sometimes not work properly.
-Fixed a bug where your footstep sounds would turn into goo after completing the boss teleport pillar.
-Rare Familiars have been buffed.
-Buffed Bleene's Ability.
-Buffed Chime Mage.
-Updated Stim Machine (Now Stimbot) artwork.
-Fixed amorphous loading latch sigils or other illegal act 3 sigils.
-Fixes with how cards are rendered in battles.
-Fixed Act2 Magnus Mox showing up in rare card choices.
-Portait Mages no longer lag the game upon being loaded.
3.0.4,
-Fixed a softlock related to an API issue.
-Optimised battles, Goobert should no longer crash the game after a while.
-Slight visual fixes to the enchantment event.
3.0.3,
-Fixed the mod not starting on occasion.
3.0.2,
-Dungeon Generation Optimisation! The mod now runs much faster and smoother, crashes should be less frequent.
-2 New events! A rare card drawing node (supposed to be for area 3 but whatever), and an event that appears after you beat Amber for the first time.
-Card Battles and Card Events have shadows now!! Yay
-Story events in the mod are now saved to the mod save data, instead of the main game save.
-The Kaycee Handler DLL is now part of the main MagnificusMod DLL
-Secret Finale Card Back Mode
-Card Cost Choice events can no longer have mana as an option
-Stat Icons now appear in the rulebook (sorta)
-Better Card and Sigil art, (made by NeverNamed which I didn't implement until now :c)
-Fixed a crash that happens when you hover over your deck at card choice events
-Fixed Mox bought from the shop not being added to your deck
-Fixed your deck turning into act 1 cards when re-entering the game
-Finishing a run now unlocks stuff that happens when you die
3.0.1,
-Balance tweaks!
-Alchemist - 0/1
-Every spell now costs 1 mana
-Blueprint rebalancing
-Crash fixes? I think?
-The gem pedestal in Amber's area can now be rotated counter clockwise
3.0.0, Version 3 lets go baybe
-Prety much just demo 3 ported onto thunderstore, but with some slight tweaks, art changes, balancing and bug fixes.
--LEAD PROGRAMER--
-Silenceman
--ARTISTS--
Duoled, Nevernamed, Arackulele, Miner Man Guy, Silenceman, Gold, Night Mage, Cevin, Makako, ener, Anne Bean, maatthewcaffee
--3D MODELING--
Pink, Catboy Stinkbug, Silenceman, Trash Man
--MUSIC--
Trash Man
I'd like to give an extra special shoutout to: Emmet, Gold, Catboy Stinkbug, The Golden Prog, Frabbize, Anne Bean, MissingTexturez on the room designs,
Megalon, MF DOOM, Mr. Fantastik, Quasimodo, Viktor Vaugn, The Monster Island Czars, and King Geedorah, y'all know who you are!