

Adds an entirely new Magnificus Act, selectable in the menu!
The act features dungeon crawler-style gameplay, and battles that use the life counters instead of scales.
This mod also features kaycee support, with mod challenge points that don't depend on your act 1 challenge points! Note: You need to unlock challenges in this mod, only 3 of them are available from the start.
Bugs are to be expected! Please report them to me in the discord server.
Feedback and bug reports are always welcome <3
-Bell doesnt appear! This issue also appears in Grimora Mod, to fix this, you have to install the UnlockAll Mod.
3.2.2
-You can now sacrifice spells at Enchanted Grounds, but maybe it's not worth it..
-Some new cards.
-Added an animation and sfx when sacrificing cards.
-Tweaked the likeliness of certain events appearing.
-In the magnificus boss fight, if you have less than 5 health when a new phase starts, you regain 5 health.
-Nerfed magnificus' fight.
-Fixed a softlock with the card merge node.
-Fixed Card Events sometimes softlocking in story mode.
-Fixed audio cutting out after beating Magnificus.
-Fixed issues with overkilling cards with a Revivor on the board.
-Mismagius can no longer mimic the moon, (thanks trobby).
-Fixed Mismagius not giving gems when transforming into a mox.
-Fixed issues with the Cauldron Event.
-Blood and Mana are now completely seperate costs (for custom card creation).
-Energy and Bones correctly display now.
3.2.1
-Fixed a horrible awful softlock.
3.2.0 RELEASE!
-The Magnificus Boss fight and the final area are fully complete!
-Added the Lonely Wizard's event (that unlocks after you beat him).
-4 new Spell Cards (ideas by ara)
-Reworked Orlu's Phoenix.
-Redone Card Event Icons (by ener, with tweaks from me).
-Lonely Mage's turn timer is now more forgiving.
-Added a synergy, where if a card has both the Ruby Heart and Emerald Heart sigils, it will drop a Goranj's Mox.
-Emerald Maniac's health is now green.
-Fixed Submerge Cards blocking all damage.
-Emerald Maniac no longer dies if the opponent plays it first, even when there are gems in queue.
-Fixed card events changing upon reentering the run.
-Fixed a visual bug where the overkill animation would display, even though the opposing card was shielded.
-The KCM Pause Screen now displays the dungeon name instead of "MAP #X"
-View Deck Button has been added to the KCM Pause Screen.
-Fixed not being able to exit the pause menu using the keyboard/mouse after using the View Deck button.
-Added text that appears if you can't play a card that costs two of the same gems.
3.1.5
-Fixed some problematic room layouts.
-Fixed the weaker bleach challenge not working.
-Fixed another exploit with card events.
3.1.4 - PI PatchesTM
-Fixed the softlock when an enemy would play a Gem Guardian.
-Buffed Performer. (the rabbit now counts as a gem and gives you a sapphire mox)
-The Portrait Mage event should now pick gem costs from those which are in your deck.
-Fixed an issue with the boss teleporter pedestal showing the incorrect sigil.
-Fixed certain rare cards not showing up.
-Added some more mage cards.
-Fixed Edaxio in area 3 making the whole area dark.
-Copies of a card from the Displacement and the Multiplication sigil now keep their modifications.
-Tweaks to Dungeon Generation and room layouts to (hopefuly) prevent softlocks.
3.1.3 - Annoyance FixesTM
-Fixed the secret fight not working.
-Added some more mana cards.
-New art for the menu card and gem shielder by ener.
-Card Events now use the entire deck instead of a small section of it.
-Upgraded spells now have a unique decal.
-Actually fixed the bleach node this time.
-Brittle can no longer be bleached with the weaker bleach challenge.
-Goobert's node no longer softlocks the game when used twice in one game.
-Fixed not being able to re-select your card in goobert's node.
-Fixed queued cards having the wrong card back.
-Fixed the starter decks screen not showing up if you have a challenge level of 1 in vanilla KCM.
-Fixed the position of the shielded gems challenge.
-Fixed the retry button on the KCM end screen.
-Fixed a visual bug where if you had too many cards in your deck, the duel disk deck pile would "overflow".
-Tweaked the amount of challenge points certain challenges give you.
3.1.1 & 3.1.2- Hotfix
-Fixed a softlock that happenes when an enemy plays certain spells.
3.1.0 - Area 3!
-Added the Void Dungeon after amber.
-Fixes with card events.
-The bleaching event should no longer not bleach a remaining sigil, and now has a little bleach pot.
-Added a secret spell unlocked from Amber's node.
-Fixed Amber's node ending after you select a picked spell.
-The Card Cost Change event's button is now the color of the gem cost that the card will change into.
-More room deigns and battle blueprints.
-Amber's phase 2 now has spells
-Fixed a bug where the Boss Teleport Pillar would sometimes not work properly.
-Fixed a bug where your footstep sounds would turn into goo after completing the boss teleport pillar.
-Rare Familiars have been buffed.
-Buffed Bleene's Ability.
-Buffed Chime Mage.
-Updated Stim Machine (Now Stimbot) artwork.
-Fixed amorphous loading latch sigils or other illegal act 3 sigils.
-Fixes with how cards are rendered in battles.
-Fixed Act2 Magnus Mox showing up in rare card choices.
-Portait Mages no longer lag the game upon being loaded.
3.0.4,
-Fixed a softlock related to an API issue.
-Optimised battles, Goobert should no longer crash the game after a while.
-Slight visual fixes to the enchantment event.
3.0.3,
-Fixed the mod not starting on occasion.
3.0.2,
-Dungeon Generation Optimisation! The mod now runs much faster and smoother, crashes should be less frequent.
-2 New events! A rare card drawing node (supposed to be for area 3 but whatever), and an event that appears after you beat Amber for the first time.
-Card Battles and Card Events have shadows now!! Yay
-Story events in the mod are now saved to the mod save data, instead of the main game save.
-The Kaycee Handler DLL is now part of the main MagnificusMod DLL
-Secret Finale Card Back Mode
-Card Cost Choice events can no longer have mana as an option
-Stat Icons now appear in the rulebook (sorta)
-Better Card and Sigil art, (made by NeverNamed which I didn't implement until now :c)
-Fixed a crash that happens when you hover over your deck at card choice events
-Fixed Mox bought from the shop not being added to your deck
-Fixed your deck turning into act 1 cards when re-entering the game
-Finishing a run now unlocks stuff that happens when you die
3.0.1,
-Balance tweaks!
-Alchemist - 0/1
-Every spell now costs 1 mana
-Blueprint rebalancing
-Crash fixes? I think?
-The gem pedestal in Amber's area can now be rotated counter clockwise
3.0.0, Version 3 lets go baybe
-Prety much just demo 3 ported onto thunderstore, but with some slight tweaks, art changes, balancing and bug fixes.
--LEAD PROGRAMER--
-Silenceman
--ARTISTS--
Duoled, Nevernamed, Arackulele, Miner Man Guy, Silenceman, Gold, Night Mage, Cevin, Makako, ener, Anne Bean, maatthewcaffee
--3D MODELING--
Pink, Catboy Stinkbug, Silenceman, Trash Man
--MUSIC--
Trash Man
I'd like to give an extra special shoutout to: Emmet, Gold, Catboy Stinkbug, The Golden Prog, Frabbize, Anne Bean, MissingTexturez on the room designs,
Frabbize on the writing,
A couple card concepts from PixelProfligate,
Megalon, MF DOOM, Mr. Fantastik, Quasimodo, Viktor Vaugn, The Monster Island Czars, and King Geedorah, y'all know who you are!