Rewrote the whole mod from the ground up to work with the new API functions
Added an Act 2 tab in which all cards costing Life, Money, or LifeMoney will go into. This only works if Act 2 endless by Mr_Fantastik
Added Github Link to the mod page
v2.3.0
Removed currency bowl from Table
Rebuilt with latest api version
v2.2.2
Removed Maybefix issue of the currencybowl and rulebook flying off into space as it would still happen sometimes (even tho it was less infrequent)
API version bump
v2.2.1
Fixed bug that could happen if you had the api and the grimora mod
Maybe fixed the issue of the currency bowl and rulebook flying off into space by adding (0.1) second waits in a lot of the set up and clean up methods through patching.
v2.2.0
Updated Act 2 Pure life cost art to be a weight
Updated Sigil art
Fixed a few bugs
v2.1.0
Added Table Thumping
v2.0.2
Fixed typo causing the GBA costs to only show Life cost
v2.0.1
Updated requirement to the right api version
v2.0.0
Updated to the KCM API
Removed Greedy and Vamperic, as those sigils are no longer needed
Switched to the API's .SetExtendedProperty value for all three costs
Made art for pure life cost in act 1
Made art for pure money cost in act 1
Updated card back for cost choice rewards
Updated mod pageIcon
v1.7.0
Removed the following sigils from act 1 shops and totems: Greedy, Vamperic, Life Converter, and Energy Gamble.
Fixed bug where sometimes the Life Cost of active siigils went hybrid.
v1.6.0
Optimized rendercode to call art by name with a string instead of using a switch statement of the cost.
Added Life / Money / Life+Money Activated Sigil Class
Added "Max Energy Gamble", "Cash Converter", "Life Converter", "Vamperic Strength", "Greedy Strength", and "Die Roll" activated sigils for examples to mod makers
Reorganized the assets, which is just a completely internal change and has nothing to do with end users.
Fixed a few act 2 bugs
Updated Teck to use "Vamperic Strength"
v1.5.0
Patched Fair hand since it exists in the game to include life+currency cards
Patched cost tier getter to include lifecost cards, at the price of 1/2 point like energy.
v1.4.1
Made it so when leshy adds teeth to the currency bowl from combat, it doesnt teleport around.
Updated Cost choice cardback to match better with the other two
v1.4.0
Adjusted speed at which the currency bowl in act 1 gets place on setup, so teeth doesnt spill all over
Added config for the speed at which the currency bowl in act 1 falls, for those who liked the original speed
Adjusted and cleaned up act 2 stuff, tested and functions
Updated readme with stuff that was missed in the v1.3.0 update
v1.3.0
Fixed issue with API versions 1.13.1 or higher
v1.2.3
Fixed null error during deathcard creation
v1.2.2
Fixed null error at the choice node (which happened by the player not having any life cost cards learned) by just giving a teck to the player.
v1.2.1
Fixed null error in getting a hint from leshy
v1.2.0
Added the Greedy Sigil, for those who want to make their card cost JUST currency
Added the Vamperic Sigil, for those who want to make their card cost JUST life
v1.1.0
adjust the timing of paying the cost with the help of xXxStoner420BongMasterxXx so it doesnt conflict on resolve abilities hopefully.