Details

Last Updated
last year
First Uploaded
last year
Downloads
52K
Likes
7
Size
124KB
Dependency string
Void_Slime-Life_Cost_API-4.0.1
Dependants
View Changelog v4.0.1 - Removed Testing Deck

v4.0.0

  • Rewrote the whole mod from the ground up to work with the new API functions
  • Added an Act 2 tab in which all cards costing Life, Money, or LifeMoney will go into. This only works if Act 2 endless by Mr_Fantastik
  • Added Github Link to the mod page

v2.3.0

  • Removed currency bowl from Table
  • Rebuilt with latest api version

v2.2.2

  • Removed Maybefix issue of the currencybowl and rulebook flying off into space as it would still happen sometimes (even tho it was less infrequent)
  • API version bump

v2.2.1

  • Fixed bug that could happen if you had the api and the grimora mod
  • Maybe fixed the issue of the currency bowl and rulebook flying off into space by adding (0.1) second waits in a lot of the set up and clean up methods through patching.

v2.2.0

  • Updated Act 2 Pure life cost art to be a weight
  • Updated Sigil art
  • Fixed a few bugs

v2.1.0

  • Added Table Thumping

v2.0.2

  • Fixed typo causing the GBA costs to only show Life cost

v2.0.1

  • Updated requirement to the right api version

v2.0.0

  • Updated to the KCM API
  • Removed Greedy and Vamperic, as those sigils are no longer needed
  • Switched to the API's .SetExtendedProperty value for all three costs
  • Made art for pure life cost in act 1
  • Made art for pure money cost in act 1
  • Updated card back for cost choice rewards
  • Updated mod pageIcon

v1.7.0

  • Removed the following sigils from act 1 shops and totems: Greedy, Vamperic, Life Converter, and Energy Gamble.
  • Fixed bug where sometimes the Life Cost of active siigils went hybrid.

v1.6.0

  • Optimized rendercode to call art by name with a string instead of using a switch statement of the cost.
  • Added Life / Money / Life+Money Activated Sigil Class
  • Added "Max Energy Gamble", "Cash Converter", "Life Converter", "Vamperic Strength", "Greedy Strength", and "Die Roll" activated sigils for examples to mod makers
  • Reorganized the assets, which is just a completely internal change and has nothing to do with end users.
  • Fixed a few act 2 bugs
  • Updated Teck to use "Vamperic Strength"

v1.5.0

  • Patched Fair hand since it exists in the game to include life+currency cards
  • Patched cost tier getter to include lifecost cards, at the price of 1/2 point like energy.

v1.4.1

  • Made it so when leshy adds teeth to the currency bowl from combat, it doesnt teleport around.
  • Updated Cost choice cardback to match better with the other two

v1.4.0

  • Adjusted speed at which the currency bowl in act 1 gets place on setup, so teeth doesnt spill all over
  • Added config for the speed at which the currency bowl in act 1 falls, for those who liked the original speed
  • Adjusted and cleaned up act 2 stuff, tested and functions
  • Updated readme with stuff that was missed in the v1.3.0 update

v1.3.0

  • Fixed issue with API versions 1.13.1 or higher

v1.2.3

  • Fixed null error during deathcard creation

v1.2.2

  • Fixed null error at the choice node (which happened by the player not having any life cost cards learned) by just giving a teck to the player.

v1.2.1

  • Fixed null error in getting a hint from leshy

v1.2.0

  • Added the Greedy Sigil, for those who want to make their card cost JUST currency
  • Added the Vamperic Sigil, for those who want to make their card cost JUST life

v1.1.0

  • adjust the timing of paying the cost with the help of xXxStoner420BongMasterxXx so it doesnt conflict on resolve abilities hopefully.

v1.0.0

  • initial release
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